locally tested, adds more features. ready for dedi
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@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
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private _thisBase = _x;
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// Add line for base name
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_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
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_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
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// Get players under this base
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private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
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{ // for each player under this base, add a line
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_x params ["_player", "_base", "_timeFiled"];
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_fnc_getNearestBase;
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// add player to array of players under bases
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_playerLines pushBack ([format [
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@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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