locally tested, adds more features. ready for dedi
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@@ -39,12 +39,12 @@ publicVariable "milsim_reinsert_reinsertionQueue";
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// get first entry (longest wait)
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(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_fnc_getNearestBase;
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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