locally tested, adds more features. ready for dedi
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@@ -7,16 +7,16 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
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private _distanceToOriginalBase = _player distance _base;
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_fnc_getNearestBase;
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private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
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if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
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// don't include player in updated queue
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
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// if player's base has changed, log to rpt
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if (_base != _nearestBase) then {
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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