mostly working
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#include "..\script_component.hpp"
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// Executed where object is local and removes electronics from inventory
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params [["_object", objNull, [objNull]]];
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if (isNull _object) exitWith {};
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if (not (_object isKindOf "CAManBase")) exitWith {["Param _object is not a unit", _object] call BIS_fnc_error};
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// process unit inventory
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{
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_object unassignItem _x;
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_object removeItem _x;
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} forEach ((items _object) + (assignedItems _object)) select {[_x] call FUNC(isItemElectronic)};
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// replace backpack radio with base and restore items
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if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {
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private _backpackRadio = _object call TFAR_fnc_backpackLR;
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if (!isNil "_backpackRadio") then {
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_backpackRadio params ["_actualBackpack", "settings"];
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private _baseBackpack = _actualBackpack call BIS_fnc_basicBackpack;
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private _backpackItems = backpackItems _object;
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removeBackpack _object;
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_object addBackpack _baseBackpack;
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{
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_object addItemToBackpack _x;
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} forEach _backpackItems;
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};
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};
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//for player units
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if (isPlayer _object) then {
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_object action ["IRLaserOff", _object];
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_object action ["nvGogglesOff", _object];
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};
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// remove flashlights/pointers on weapons
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private _primaryFlashlightOrPointer = (primaryWeaponItems _object)#1;
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if (_primaryFlashlightOrPointer != "") then {
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_object removePrimaryWeaponItem _primaryFlashlightOrPointer;
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_object removeItem _primaryFlashlightOrPointer;
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};
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private _secondaryFlashlightOrPointer = (secondaryWeaponItems _object)#1;
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if (_secondaryFlashlightOrPointer != "") then {
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_object removeSecondaryWeaponItem _secondaryFlashlightOrPointer;
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_object removeItem _secondaryFlashlightOrPointer;
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};
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private _handgunFlashlightOrPointer = (handgunItems _object)#1;
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if (_handgunFlashlightOrPointer != "") then {
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_object removeHandgunItem _handgunFlashlightOrPointer;
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_object removeItem _handgunFlashlightOrPointer;
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};
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