bug fixes from dedicated testing

This commit is contained in:
2024-02-06 20:56:42 -08:00
parent 8a27abe6c5
commit c44247061a
8 changed files with 55 additions and 17 deletions

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# Installation Instructions
Once your mission has been created and saved in the Arma 3 Eden Editor, download the latest mission template zip and copy its contents to the folder where your mission file lives.
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
The only file which should be pre-existing in your mission folder is `mission.sqm`
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Once copied, the final structure should appear similar to the following:
```markdown
├── functions/
├── aaFrameworkUtils/
├── defines/
├── framework/
├── images/
├── scripts/
├── sounds/
├── textures/
├── CHANGELOG.md
├── description.ext
├── mission_settings.hpp
├── mission.jpg
├── mission.sqm
├── mission_settings.hpp
```
If you're building a mission for use in an op, please delete "aaFrameworkUtils" and "framework\x". These are for the purposes of development and add size bloat to the mission download when players connect to your mission.
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
# Files
@@ -46,7 +51,7 @@ This directory is for organizational purposes for any images you wish to use in
## scripts/
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note**: Scripts may need to be edited to account for their new location
## sounds/
@@ -56,4 +61,12 @@ This directory is for organizational purposes for any custom scripts you wish to
## textures/
This directory is for organizational purposes for textures files used by mission scripts
This directory is for organizational purposes for textures files used by mission scripts.
## DEV NOTES
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.
Pay attention to framework/script_mod.hpp prior to deployment of releases, as the debug settings within will determine what is logged during prod missions.
CfgFunctions is sensitive to the folder/script_component.hpp of each module.