Merge branch 'main' into bug/update-flag-exclusions
This commit is contained in:
@@ -4,6 +4,11 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [3.1.2] - 2024-01-04
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### Added
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- Add forgotten code file file for medical overlay
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## [3.1.1] - 2024-01-04
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### Changed
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@@ -32,6 +32,7 @@ class milsim
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class bindEventHandlers { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class addClientStatsPFH {};
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class addMedicalOverlayPFH { postInit = 1; }; // nees refactor
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class calculateClientStats {};
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class initVehicleFlags { postInit = 1; };
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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79
functions/client/fn_addMedicalOverlayPFH.sqf
Normal file
79
functions/client/fn_addMedicalOverlayPFH.sqf
Normal file
@@ -0,0 +1,79 @@
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// Enable/Disable the script
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if (isNil "milsim_client_medState3D_enabled") then {
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milsim_client_medState3D_enabled = true;
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};
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// List of units to draw icons for
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milsim_client_medState3D_drawTargets = [];
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// Range to draw icons for
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milsim_client_medState3D_drawRange = 10;
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// ACE Triage colors, for consistency across UIs and functions
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// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
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// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
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// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
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// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
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// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
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// ACE Triage colors, for consistency across UIs and functions
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milsim_client_medState3D_colors = [
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[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
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[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
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[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
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[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
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[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
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];
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// Per-frame handler to draw icons
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milsim_client_medState3D_pfh = [
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{
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// if disabled, skip processing
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if (!milsim_client_medState3D_enabled) exitWith {};
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// if no targets, skip processing
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if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
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{
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// distance within 10 meters
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if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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isNull _x ||
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!(_x getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _x)
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) then {continue};
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// color based on triage level
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private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0 // angle
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// further params optional, omitted
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];
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} forEach milsim_client_medState3D_drawTargets;
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},
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0,
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[]
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] call CBA_fnc_addPerFrameHandler;
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[
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"Man",
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"InitPost",
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{
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params ["_unit"];
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milsim_client_medState3D_drawTargets pushBack _unit;
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},
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true,
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[],
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true
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] call CBA_fnc_addClassEventHandler;
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@@ -104,6 +104,17 @@
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}
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] call CBA_fnc_addSetting;
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//---------------------
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// Medical Overlay
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//---------------------
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[
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"milsim_client_medState3D_enabled",
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"CHECKBOX",
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["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"],
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"Medical",
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true
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] call CBA_fnc_addSetting;
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diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
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