fix uncon respawn button use, add static line protection
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@@ -2,48 +2,6 @@
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if ( !hasInterface ) exitWith {};
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["ace_killed", {
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params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
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if (!local _unit) exitWith {};
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if (_causeOfDeath == "respawn_button") then {
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private _timeWentUnconscious = _corpse getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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private _durationSpentUnconscious = -1;
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if (_timeWentUnconscious > -1) then {
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_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
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};
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"RESPAWNED WHILE UNCONSCIOUS",
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[_unit, [
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["durationSpentUnconscious", _durationSpentUnconscious]
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]] call EFUNC(common,addPlayerInfoToArray)
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] remoteExec [QEFUNC(common,log), 2];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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};
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}] call CBA_fnc_addEventHandler;
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// Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles
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// Only for players who have "hooked up" using VS static line
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// and are ejecting from a plane or helicopter above 100m
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player addEventHandler ["GetOutMan", {
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params ["_unit", "_role", "_vehicle", "_turret", "_isEject"];
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if (!isEject) exitWith {};
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if (isNil {_unit getVariable "VS_Jump"}) exitWith {};
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if (
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not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") ||
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((getPosATL _vehicle)#2) < 100
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) exitWith {};
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_unit allowDamage false;
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[{_this allowDamage true}, _unit, 5] call CBA_fnc_waitAndExecute;
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}];
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[
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{
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params ["_unit", "_object", "_cost"];
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