trial implementation
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@@ -7,11 +7,20 @@ player addEventHandler["Respawn",
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params ["_unit", "_corpse"];
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private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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if (_killer == "respawn_button") then {
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private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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private _durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"RESPAWNED WHILE UNCONSCIOUS",
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[_unit] call EFUNC(common,addPlayerInfoToArray)
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[_unit, [[
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"durationSpentUnconscious",
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(if (_timeWentUnconscious > - 1) then {
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_durationSpentUnconscious
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} else {
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-1
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})
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]]] call EFUNC(common,addPlayerInfoToArray)
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] remoteExec [QEFUNC(common,log), 2];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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};
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