trial implementation
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@@ -9,6 +9,9 @@ call FUNC(bindEmptyGroupGarbageCleanup);
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call FUNC(bindEventHandlers);
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call FUNC(bindVehicleActions);
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// add listener that tracks when the player goes unconscious and saves a variable with time
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call FUNC(bindUnconsciousListener);
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[
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LEVEL_DEBUG,
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QUOTE(COMPONENT),
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