change respawn button use warning to use ace_killed CBA event
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This commit is contained in:
2024-02-19 16:11:42 -08:00
parent 7d10d2622d
commit f3c95322e9

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@@ -2,11 +2,12 @@
if ( !hasInterface ) exitWith {}; if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn", ["ace_killed", {
{ params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
params ["_unit", "_corpse"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"]; if (!local _unit) exitWith {};
if (_killer == "respawn_button") then {
if (_causeOfDeath == "respawn_button") then {
private _timeWentUnconscious = _corpse getVariable [QGVARMAIN(lastTimeKnockedOut), -1]; private _timeWentUnconscious = _corpse getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = -1; private _durationSpentUnconscious = -1;
if (_timeWentUnconscious > -1) then { if (_timeWentUnconscious > -1) then {
@@ -23,8 +24,7 @@ player addEventHandler["Respawn",
] remoteExec [QEFUNC(common,log), 2]; ] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0]; // format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
}; };
} }] call CBA_fnc_addEventHandler;
];
[ [