change respawn button use warning to use ace_killed CBA event
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@@ -2,11 +2,12 @@
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if ( !hasInterface ) exitWith {};
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if ( !hasInterface ) exitWith {};
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player addEventHandler["Respawn",
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["ace_killed", {
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{
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params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
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params ["_unit", "_corpse"];
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private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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if (!local _unit) exitWith {};
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if (_killer == "respawn_button") then {
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if (_causeOfDeath == "respawn_button") then {
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private _timeWentUnconscious = _corpse getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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private _timeWentUnconscious = _corpse getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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private _durationSpentUnconscious = -1;
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private _durationSpentUnconscious = -1;
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if (_timeWentUnconscious > -1) then {
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if (_timeWentUnconscious > -1) then {
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@@ -23,8 +24,7 @@ player addEventHandler["Respawn",
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] remoteExec [QEFUNC(common,log), 2];
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] remoteExec [QEFUNC(common,log), 2];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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};
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};
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}
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}] call CBA_fnc_addEventHandler;
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];
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[
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[
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