wip, fbcb2_assets, init, util

This commit is contained in:
2024-02-04 22:18:06 -08:00
parent 4cfa159ee9
commit f450f4611b
32 changed files with 2066 additions and 100 deletions

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#include "..\script_component.hpp"
//---------------------
// Asset Diary and Markers Settings
[
QGVAR(setting_detectionRangeFromBase), // variable
"SLIDER", // type
["Detection Range From Base", "The range from a base that assets will be detected"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
"fbcb2_assets",
"SETTING CHANGED",
[
[
"setting",
"milsim_fbcb2_assets_setting_detectionRangeFromBase"
],
["newValue", _value]
]
] call milsim_util_fnc_log;
}
] call CBA_fnc_addSetting;

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// return each base with its assets
milsim_baseObjects apply {
[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
};

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params ["_vic"];
_vicDispName = configOf _vic call BIS_fnc_displayName;
private _thisArr = [];
// _thisArr pushBack getItemCargo _vic;
// _thisArr pushBack getBackpackCargo _vic;
// _thisArr pushBack getMagazineCargo _vic;
// _thisArr pushBack getWeaponCargo _vic;
private _ItemCargo = [];
private _MagazineCargo = [];
private _WeaponCargo = [];
private _BackpackCargo = [];
{
private _config = _x call CBA_fnc_getItemConfig;
_ItemCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach ItemCargo _vic;
{
private _config = _x call CBA_fnc_getItemConfig;
_MagazineCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach MagazineCargo _vic;
{
// private _config = _x call CBA_fnc_getObjectConfig;
_WeaponCargo pushBack [
getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
getText (configFile >> "CfgWeapons" >> _x >> "picture")
];
} forEach WeaponCargo _vic;
{
private _config = _x call CBA_fnc_getObjectConfig;
_BackpackCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach BackpackCargo _vic;
private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
// "debug_console" callExtension(str _sortedItemCargo + "~0100");
// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
if (count _sortedItemCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
private _itemCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
} forEach _sortedItemCargo;
_thisArr pushBack (_itemCargoOut joinString "");
};
if (count _sortedMagazineCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
private _magCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
} forEach _sortedMagazineCargo;
_thisArr pushBack (_magCargoOut joinString "");
};
if (count _sortedWeaponCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
private _weaponCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
} forEach _sortedWeaponCargo;
_thisArr pushBack (_weaponCargoOut joinString "");
};
if (count _sortedBackpackCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
private _backpackCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
} forEach _sortedBackpackCargo;
_thisArr pushBack (_backpackCargoOut joinString "");
// "debug_console" callExtension(str _backpackCargoOut + "~0100");
};
// "debug_console" callExtension(str _thisArr + "~1100");
_thisArr;

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params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
if (_path isEqualTo []) then {_path = [-1]};
// "debug_console" callExtension (_wep + "#0100");
if (_wep in [
"rhs_weap_MASTERSAFE",
"rhs_weap_fcs_ammo",
"rhs_weap_laserDesignator_AI",
"rhs_weap_fcs_ah64",
"rhs_weap_DummyLauncher",
"rhs_weap_fcs_nolrf_ammo",
"rhsusf_weap_duke",
"TruckHorn",
"TruckHorn2",
"TruckHorn3"
]) exitWith {[[]]};
private _thisArr = [];
_wepConfig = (configFile >> "CfgWeapons" >> _wep);
_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
if (_wepDisp isEqualTo "") exitWith {[[]]};
// "debug_console" callExtension (_wepDisp + "#0100");
_magsToCheck = (_vic magazinesTurret _path);
// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
// _mag1pylonWeapon = "";
// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
// if (_magsConfigArr isEqualTo []) then {
// _mag1pylonWeapon = "";
// } else {
// _mag1Name = _magsConfigArr # 0;
// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
// };
_pylonMagNames = _pylons apply {_x # 3};
_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
private _magsArr = [];
if (!((_magsFound # 0) in _pylonMagNames)) then {
// Not a pylon weapon, so check mags in turret storage
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
{
_thisMag = _x;
_magAmmo = _vic magazineTurretAmmo [_x, _path];
_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
if (_magName isEqualTo "") then {_magName = "Magazine"};
_magsArr pushBack format[
" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
_magName,
_magAmmo,
_magCount
];
} forEach _magsFound;
} else {
// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
};
_thisArr pushBack _magsArr;
// "debug_console" callExtension (str _magsArr + "#0100");
_thisArr;
// _thisArr;
// "debug_console" callExtension (format[
// " %1 | %2 rounds | %3 mags#0110",
// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
// _magAmmo,
// _magCount
// ]);

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// return each base with its assets
milsim_baseObjects apply {
[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
};

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params ["_vic"];
private _title = [];
private _image = [];
private _info = [];
private _capacity = [];
// Excluded 2024-02-01
// private _weapons = [];
// private _pylonWeapons = [];
// private _inventory = [];
private _vicConfig = configOf _vic;
private _class = configName _vicConfig;
private _objType = (_vic call BIS_fnc_objectType) select 1;
private _dispName = getText(_vicConfig >> 'displayName');
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
private _cat = getText(_vicConfig >> 'category');
private _fac = getText(_vicConfig >> 'faction');
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
private _driverSeats = fullcrew [_vic, "driver", true];
private _gunnerSeats = fullCrew [_vic, "gunner", true];
private _commanderSeats = fullCrew [_vic, "commander", true];
// _cargoSeats = fullCrew [_vic, "cargo", true];
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
private _pylons = getAllPylonsInfo _vic;
///////////////////////////////////////////////
// WRITE TITLE
///////////////////////////////////////////////
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
///////////////////////////////////////////////
// WRITE IMAGE
///////////////////////////////////////////////
// Editor preview image
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
_image pushBack linebreak;
// Thumbnail image
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
// _image pushBack linebreak;
///////////////////////////////////////////////
// WRITE INFO
///////////////////////////////////////////////
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
_info pushBack format[" Side: %1", _side];
_info pushBack format[" Category: %1", _objType];
_info pushBack format[" Faction: %1", _fac];
_info pushBack format[" Can Float: %1", _canFloat];
///////////////////////////////////////////////
// WRITE CAPACITY
///////////////////////////////////////////////
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
///////////////////////////////////////////////
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
// // DRIVER
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// //GUNNER
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// // COMMANDER
// // "debug_console" callExtension ("COMMANDER" + "#1100");
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// // TURRETS
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
///////////////////////////////////////////////
// GATHER PYLON WEAPONS WITH AMMO
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _pilotWeps = [];
// _otherWeps = [];
// _parsePylonWeapons = {
// params ["_input"];
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
// // "debug_console" callExtension (str _turretPath + "~0000");
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
// if (_magName isEqualTo "") exitWith {};
// if (_turretPath isEqualTo [-1]) then {
// _pilotWeps pushBack format[
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
// _magName,
// _ammoCount
// ];
// } else {
// _otherWeps pushBack format[
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
// _magName,
// _ammoCount
// ];
// };
// };
///////////////////////////////////////////////
// WRITE PYLON WEAPONS
///////////////////////////////////////////////
// if (count _pylons > 0) then {
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
// {
// [_x] call _parsePylonWeapons;
// } forEach _pylons;
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
// {
// _pylonWeapons pushBack _x;
// } forEach _pilotWeps;
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
// {
// _pylonWeapons pushBack _x;
// } forEach _otherWeps;
// };
///////////////////////////////////////////////
// GATHER INVENTORY
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
// if (count _invLines > 0) then {
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
// _inventory append _invLines;
// };
///////////////////////////////////////////////
// CLOSE AND RETURN
///////////////////////////////////////////////
[_vicConfig, _dispName, [
_title joinString "<br/>",
_image joinString "<br/>",
_info joinString "<br/>",
_capacity joinString "<br/>"
// _weapons joinString "<br/>",
// _pylonWeapons joinString "<br/>",
// _inventory joinString "<br/>"
]];

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params ["_turretPaths", "_seatCategory", "_outArr"];
{
_path = _x;
if (_path isEqualTo []) then {_path = [-1]};
_weps = _vic weaponsTurret _path;
private _thisArr = [];
if (count _weps isNotEqualTo 0) then {
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
private _wepMags = [];
{
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
if (!(_wepDet isEqualTo [[]])) then {
_wepMags pushBack _wepDet;
};
} forEach _weps;
if (count _wepMags > 0) then {
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
{
_thisArr pushBack _x # 0;
if (count _x > 1) then {
{
_thisArr pushBack _x;
} forEach (_x # 1);
}
} forEach _wepMags;
};
};// else {
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
// _mags = ([_vic, _path] call _getMags);
// if (count _mags > 0) then {
// {
// _thisArr pushBack _x;
// } forEach _mags;
// };
// };
if (count _thisArr > 0) then {
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
if (_turretDisplayName != "") then {
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
} else {
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
};
{
_outArr pushBack _x;
} forEach _thisArr;
}
} forEach _turretPaths;

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#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// once the server has published that assets have been gathered and distributed to bases (respawn modules),
// we can update the asset diary on our end using that data
[{missionNamespace getVariable [QGVAR(serverAssetsReady), false]}, {
call FUNC(updateAssetDiary);
}] call CBA_fnc_waitUntilAndExecute;

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#include "..\script_component.hpp"
if (!isServer) exitWith {};
// init asset stores at bases
[true] call FUNC(updateAssetsByBase);
missionNamespace setVariable [QGVAR(serverAssetsReady), true, true];
// starting 5 minutes after postInit, update asset stores every 5 minutes
[{
[
{[false] call FUNC(updateAssetsByBase);},
60*5
] call CBA_fnc_addPerFrameHandler;
}, 60*5] call CBA_fnc_waitAndExecute;
// add end mission EH
addMissionEventHandler ["MPEnded", {
// log the "current" asset counts to RPT
[false, true] call FUNC(updateAssetsByBase);
}];

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if (!hasInterface) exitWith {};
{
private _diarySubject = _x;
private _records = player allDiaryRecords _diarySubject;
if (count _records isEqualTo 0) then {continue};
{
private _diaryRecord = _x select -1;
player removeDiaryRecord [_diarySubject, _diaryRecord];
} forEach _records;
} forEach [
milsim_fbcb2_subjectAssetsFixedWingID,
milsim_fbcb2_subjectAssetsRotaryID,
milsim_fbcb2_subjectAssetsGroundID
];

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private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
[]
];
// delete markers
{
deleteMarkerLocal (_x#1);
} forEach (_baseMarkerStore + _assetMarkerStore);
localNamespace setVariable [
_baseMarkerStoreVar,
[]
];
localNamespace setVariable [
_assetMarkerStoreVar,
[]
];

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params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
["_markerColor", "", [""]],
["_assetObjects", [], []]
];
if (count _className isEqualTo 0) exitWith {
["No class name provided!"] call BIS_fnc_error;
};
if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _assetObjects isEqualTo 0) exitWith {
["No vehicles provided!"] call BIS_fnc_error;
};
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
[]
];
///////////////////////////////////////////////////////////////////////////////
// Create base markers if not already present
if (not (count _baseMarkerStore > 0)) then {
{ // milsim_baseObjects is accessed directly, so are valid objects
private _base = _x;
// create a circle marker with range as the detection range of assets
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_dot";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerShapeLocal "ELLIPSE";
_newMarker setMarkerSizeLocal [
milsim_fbcb2_assets_setting_detectionRangeFromBase,
milsim_fbcb2_assets_setting_detectionRangeFromBase
];
_newMarker setMarkerAlphaLocal 0.5;
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
_baseMarkerStore pushBack [
_base,
_newMarker
];
// create a flag marker at base position
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_flag";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerSizeLocal [0.7, 0.7];
_newMarker setMarkerTextLocal ([_base] call milsim_util_fnc_getNameOfBase);
_baseMarkerStore pushBack [
_base,
_newMarker
];
} forEach milsim_baseObjects;
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
};
private _start = (count _assetMarkerStore) + 1;
{ // _assetObjects is a serialized parameter, so we pass the netIds (strings)
private _assetNetIdStr = _x;
private _asset = _assetNetIdStr call BIS_fnc_objectFromNetId;
// if asset was removed since last update
if (isNull _asset) then {continue};
// check if a marker is already placed for this asset
if (
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
> -1
) then {continue};
// create a marker for the asset
private _newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
getPosASL _asset
];
_newMarker setMarkerAlphaLocal 1;
_newMarker setMarkerTypeLocal _markerType;
_newMarker setMarkerColorLocal _markerColor;
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
_assetMarkerStore pushBack [
_asset,
_newMarker
];
_start = _start + 1;
} forEach _assetObjects;
// update store var
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];

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#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// create diary records
// remove any existing asset map markers
call FUNC(removeMarkersOnMap);
// remove existing asset records
call FUNC(removeAssetDiaryRecords);
// get all vehicles by base
private _vehiclesByBase = call FUNC(getAssetsByBase);
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
// put vehicles from each base into a single array
private _vehicles = [];
{
_vehicles append (_x#1);
} forEach _vehiclesByBase;
if (count _vehicles isEqualTo 0) exitWith {false};
private _distinctVehiclesClassNames = [];
{
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
} forEach _vehicles;
// ForEach unique vehicle class name, we'll find the first and gather its info
{
private _className = _x;
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
// This should never happen, but...
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
// Take the first vehicle as a representative
private _representativeVehicle = _vehiclesOfThisKind#0;
private _vehicleCfg = configOf _representativeVehicle;
private _vehicleCallsign = toUpper (
_representativeVehicle getVariable [
QGVAR(callsign),
"NONE ASSIGNED"
]
);
// Process the vehicle for extended info
// Exclusion list for display names
if (
((configOf _representativeVehicle) call BIS_fnc_displayName)
in ["Helicopter"]
) then {continue};
// Get the vehicle data
private _processed = [_representativeVehicle] call FUNC(getVehicleData);
if (isNil "_processed") then {continue};
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
_diaryTextSections params [
"_title",
"_image",
"_info",
"_capacity"
// "_weapons",
// "_pylonWeapons",
// "_inventory"
];
// Create the diary record
private _recordText = [];
// Add the title and image
_recordText pushBack _title;
_recordText pushBack _image;
_recordText pushBack "<br/>";
_recordText pushBack format[
"CALLSIGN: %1",
_vehicleCallsign
];
_recordText pushBack format[
"COUNT ACTIVE: %1",
count _vehiclesOfThisKind
];
// Here, we'll create a link to show markers on the map for all vehicles of this kind
private _randomColor = selectRandom [
["ColorRed", "#FF0000", "Red"],
["ColorGreen", "#00FF00", "Green"],
["ColorBlue", "#0000FF", "Blue"],
["ColorYellow", "#FFFF00", "Yellow"],
["ColorWhite", "#FFFFFF", "White"]
];
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
// get 'picture' for record
private _icon = getText(_vehicleCfg >> "picture");
// determine marker type
private _markerType = "mil_dot";
switch (true) do {
case (_representativeVehicle isKindOf "Helicopter"): {
_markerType = "loc_heli";
};
case (_representativeVehicle isKindOf "Air"): {
_markerType = "loc_plane";
};
case (_representativeVehicle isKindOf "Ship"): {
_markerType = "loc_boat";
};
case (_representativeVehicle isKindOf "Car"): {
_markerType = "loc_car";
};
default {
_markerType = "loc_truck";
};
};
// Link to show markers
private _showMarkersText = format[
"<execute expression='[""%1"",""%2"",""%3"",%4] call FUNC(showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
_className,
_markerType,
_randomColor#0,
(_vehiclesOfThisKind apply {
format["%1", _x call BIS_fnc_netId]
}),
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
];
_recordText pushBack _showMarkersText;
// Link to hide markers
_recordText pushBack "<execute expression=""call FUNC(removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
// Link to update asset diary entries
_recordText pushBack "<execute expression=""call FUNC(updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
_recordText pushBack format[
"<font size='10' color='#777777'>%1</font>",
"Notes:<br/>
- Markers are only displayed on your local machine.<br/>
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
];
// Add info and capacity sections
_recordText pushBack _info;
_recordText pushBack _capacity;
private _subjectID = "";
switch (true) do {
case (_representativeVehicle isKindOf "Helicopter"): {
_subjectID = EGVAR(fbcb2,subjectAssetsRotaryID);
};
case (_representativeVehicle isKindOf "Air"): {
_subjectID = EGVAR(fbcb2,subjectAssetsFixedWingID);
};
default {
_subjectID = EGVAR(fbcb2,subjectAssetsGroundID);
};
};
[
_subjectID,
format[
"%1x %2",
count _vehiclesOfThisKind,
(configOf _representativeVehicle) call BIS_fnc_displayName
],
_recordText joinString "<br/>",
_icon
] call milsim_fnc_createOrUpdateDiaryRecord;
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;
// log to RPT
[
QUOTE(COMPONENT),
"UPDATED ASSET DIARY",
[
["assetCount", count _vehicles],
["distinctAssetCount", count _distinctVehiclesClassNames]
]
] call EFUNC(util,log);
true;

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#include "..\script_component.hpp"
params [
["_isInit", false, [false]],
["_logCurrentAssets", false, [false]]
];
if (!isServer) exitWith {};
// Get all approved assets on map, find the closest base
// Then determine if it's within range
// If it is, add it to the base's assets list
// This is to ensure bases with overlapping detection range don't have duplicate assets
private _allVehicles = vehicles;
private _allSaved = [];
private _assetsAtThisBaseVar = QGVAR(assetsAtThisBase);
private _assetsStartedAtThisBaseVar = QGVAR(assetsStartedAtThisBase);
{
private _className = configName _x;
private _callsign = getText(_x >> "callsign");
private _found = _allVehicles select { typeOf _x == _className };
{
private _asset = _x;
// avoid duplicates
if (_asset in _allSaved) then {continue};
private _closestBase = [_asset] call EFUNC(util,getNearestBase);
if (isNull _closestBase) then {
// no base found
continue;
};
if (
_asset distance _closestBase >
milsim_fbcb2_assets_setting_detectionRangeFromBase
) then {
// not within range
continue;
};
_asset setVariable [QGVAR(callsign), _callsign, true];
// add to base's assets list
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
_baseAssets pushBackUnique _asset;
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsAtThisBaseVar,
_baseAssets
];
// if this is the init, set the base's assets started at this base
if (_isInit) then {
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsStartedAtThisBaseVar,
_baseAssets
];
};
_allSaved pushBack _asset;
} forEach _found;
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
// Add all ground vehicles (LandVehicle)
{
private _asset = _x;
// avoid duplicates
if (_asset in _allSaved) then {continue};
private _closestBase = [_asset] call EFUNC(util,getNearestBase);
if (isNull _closestBase) then {
// no base found
continue;
};
if (
_asset distance _closestBase >
GVAR(setting_detectionRangeFromBase)
) then {
// not within range
continue;
};
// add to base's assets list
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
_baseAssets pushBackUnique _asset;
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsAtThisBaseVar,
_baseAssets
];
// if this is the init, set the base's assets started at this base
if (_isInit) then {
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsStartedAtThisBaseVar,
_baseAssets
];
};
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
////////////////////////////////////////////////////////////////////////
// publish updated base variables
////////////////////////////////////////////////////////////////////////
{
private _base = _x;
// save current assets
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
_base setVariable [_assetsAtThisBaseVar, _baseAssets, true];
// if init, save starting assets
if (_isInit) then {
_base setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
};
} forEach milsim_baseObjects;
////////////////////////////////////////////////////////////////////////
// log starting assets if init
// log current assets if requested (for end of mission counts)
////////////////////////////////////////////////////////////////////////
if !(_isInit || _logCurrentAssets) exitWith {};
{
private _base = _x;
// get current assets
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
// prepare key value for logging
private _baseAssetsHashesPrep = _baseAssets apply {
private _asset = _x;
[
["callsign", _asset getVariable [
QGVAR(callsign),
"N/A"
]],
["className", typeOf _asset],
["displayName", (configOf _asset) call BIS_fnc_displayName]
];
};
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
private _baseAssetsHashes = [];
{
private _out = createHashMapFromArray (_x#0);
_out set ["count", _x#1];
_baseAssetsHashes pushBack _out;
} forEach _baseAssetsHashesPrep;
// if logging current assets
if (_logCurrentAssets) then {
{
[
"fbcb2_assets",
"CURRENT ASSETS",
[
["baseName", [[_base] call milsim_util_fnc_getNameOfBase]],
["asset", _x]
]
] call milsim_util_fnc_log;
} forEach _baseAssetsHashes;
};
// if init, log starting assets
if (_isInit) then {
{
[
"fbcb2_assets",
"STARTING ASSETS",
[
["baseName", [[_base] call milsim_util_fnc_getNameOfBase]],
["asset", _x]
]
] call milsim_util_fnc_log;
} forEach _baseAssetsHashes;
};
} forEach milsim_baseObjects;