wip, fbcb2_assets, init, util
This commit is contained in:
27
framework/fbcb2_assets/functions/fn_addCBASettings.sqf
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27
framework/fbcb2_assets/functions/fn_addCBASettings.sqf
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@@ -0,0 +1,27 @@
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#include "..\script_component.hpp"
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//---------------------
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// Asset Diary and Markers Settings
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[
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QGVAR(setting_detectionRangeFromBase), // variable
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"SLIDER", // type
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["Detection Range From Base", "The range from a base that assets will be detected"], // title
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[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
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[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
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true, // global setting
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{
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params ["_value"];
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[
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"fbcb2_assets",
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"SETTING CHANGED",
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[
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[
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"setting",
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"milsim_fbcb2_assets_setting_detectionRangeFromBase"
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],
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["newValue", _value]
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]
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] call milsim_util_fnc_log;
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}
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] call CBA_fnc_addSetting;
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4
framework/fbcb2_assets/functions/fn_getAssetsByBase.sqf
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4
framework/fbcb2_assets/functions/fn_getAssetsByBase.sqf
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@@ -0,0 +1,4 @@
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// return each base with its assets
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milsim_baseObjects apply {
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[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
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};
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123
framework/fbcb2_assets/functions/fn_getInventory.sqf
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123
framework/fbcb2_assets/functions/fn_getInventory.sqf
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@@ -0,0 +1,123 @@
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params ["_vic"];
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_vicDispName = configOf _vic call BIS_fnc_displayName;
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private _thisArr = [];
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// _thisArr pushBack getItemCargo _vic;
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// _thisArr pushBack getBackpackCargo _vic;
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// _thisArr pushBack getMagazineCargo _vic;
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// _thisArr pushBack getWeaponCargo _vic;
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private _ItemCargo = [];
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private _MagazineCargo = [];
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private _WeaponCargo = [];
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private _BackpackCargo = [];
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{
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private _config = _x call CBA_fnc_getItemConfig;
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_ItemCargo pushBack [
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getText (_config >> "displayName"),
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getText (_config >> "picture")
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];
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} forEach ItemCargo _vic;
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{
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private _config = _x call CBA_fnc_getItemConfig;
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_MagazineCargo pushBack [
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getText (_config >> "displayName"),
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getText (_config >> "picture")
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];
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} forEach MagazineCargo _vic;
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{
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// private _config = _x call CBA_fnc_getObjectConfig;
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_WeaponCargo pushBack [
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getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
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getText (configFile >> "CfgWeapons" >> _x >> "picture")
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];
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} forEach WeaponCargo _vic;
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{
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private _config = _x call CBA_fnc_getObjectConfig;
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_BackpackCargo pushBack [
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getText (_config >> "displayName"),
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getText (_config >> "picture")
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];
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} forEach BackpackCargo _vic;
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private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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// "debug_console" callExtension(str _sortedItemCargo + "~0100");
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// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
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// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
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// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
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if (count _sortedItemCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
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private _itemCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
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} forEach _sortedItemCargo;
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_thisArr pushBack (_itemCargoOut joinString "");
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};
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if (count _sortedMagazineCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
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private _magCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
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} forEach _sortedMagazineCargo;
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_thisArr pushBack (_magCargoOut joinString "");
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};
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if (count _sortedWeaponCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
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private _weaponCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
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} forEach _sortedWeaponCargo;
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_thisArr pushBack (_weaponCargoOut joinString "");
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};
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if (count _sortedBackpackCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
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private _backpackCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
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} forEach _sortedBackpackCargo;
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_thisArr pushBack (_backpackCargoOut joinString "");
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// "debug_console" callExtension(str _backpackCargoOut + "~0100");
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};
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// "debug_console" callExtension(str _thisArr + "~1100");
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_thisArr;
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80
framework/fbcb2_assets/functions/fn_getMagsForWeapon.sqf
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80
framework/fbcb2_assets/functions/fn_getMagsForWeapon.sqf
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@@ -0,0 +1,80 @@
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params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
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if (_path isEqualTo []) then {_path = [-1]};
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// "debug_console" callExtension (_wep + "#0100");
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if (_wep in [
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"rhs_weap_MASTERSAFE",
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"rhs_weap_fcs_ammo",
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"rhs_weap_laserDesignator_AI",
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"rhs_weap_fcs_ah64",
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"rhs_weap_DummyLauncher",
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"rhs_weap_fcs_nolrf_ammo",
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"rhsusf_weap_duke",
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"TruckHorn",
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"TruckHorn2",
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"TruckHorn3"
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]) exitWith {[[]]};
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private _thisArr = [];
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_wepConfig = (configFile >> "CfgWeapons" >> _wep);
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_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
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if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
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if (_wepDisp isEqualTo "") exitWith {[[]]};
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// "debug_console" callExtension (_wepDisp + "#0100");
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_magsToCheck = (_vic magazinesTurret _path);
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// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
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// _mag1pylonWeapon = "";
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// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
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// if (_magsConfigArr isEqualTo []) then {
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// _mag1pylonWeapon = "";
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// } else {
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// _mag1Name = _magsConfigArr # 0;
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// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
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// };
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_pylonMagNames = _pylons apply {_x # 3};
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_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
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_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
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private _magsArr = [];
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if (!((_magsFound # 0) in _pylonMagNames)) then {
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// Not a pylon weapon, so check mags in turret storage
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_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
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{
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_thisMag = _x;
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_magAmmo = _vic magazineTurretAmmo [_x, _path];
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_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
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private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
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private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
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if (_magName isEqualTo "") then {_magName = "Magazine"};
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_magsArr pushBack format[
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" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
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_magName,
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_magAmmo,
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_magCount
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];
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} forEach _magsFound;
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} else {
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// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
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_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
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};
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_thisArr pushBack _magsArr;
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// "debug_console" callExtension (str _magsArr + "#0100");
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_thisArr;
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// _thisArr;
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// "debug_console" callExtension (format[
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// " %1 | %2 rounds | %3 mags#0110",
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// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
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// _magAmmo,
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// _magCount
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// ]);
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@@ -0,0 +1,4 @@
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// return each base with its assets
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milsim_baseObjects apply {
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[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
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};
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166
framework/fbcb2_assets/functions/fn_getVehicleData.sqf
Normal file
166
framework/fbcb2_assets/functions/fn_getVehicleData.sqf
Normal file
@@ -0,0 +1,166 @@
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params ["_vic"];
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private _title = [];
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private _image = [];
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private _info = [];
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private _capacity = [];
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// Excluded 2024-02-01
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// private _weapons = [];
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// private _pylonWeapons = [];
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// private _inventory = [];
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private _vicConfig = configOf _vic;
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private _class = configName _vicConfig;
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private _objType = (_vic call BIS_fnc_objectType) select 1;
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private _dispName = getText(_vicConfig >> 'displayName');
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// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
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private _cat = getText(_vicConfig >> 'category');
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private _fac = getText(_vicConfig >> 'faction');
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private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
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private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
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private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
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private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
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private _driverSeats = fullcrew [_vic, "driver", true];
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private _gunnerSeats = fullCrew [_vic, "gunner", true];
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private _commanderSeats = fullCrew [_vic, "commander", true];
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// _cargoSeats = fullCrew [_vic, "cargo", true];
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private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
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private _turretSeatsRaw = fullCrew [_vic, "turret", true];
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private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
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private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
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private _pylons = getAllPylonsInfo _vic;
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///////////////////////////////////////////////
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// WRITE TITLE
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///////////////////////////////////////////////
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_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
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///////////////////////////////////////////////
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// WRITE IMAGE
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///////////////////////////////////////////////
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// Editor preview image
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_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
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_image pushBack linebreak;
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// Thumbnail image
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// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
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// _image pushBack linebreak;
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///////////////////////////////////////////////
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// WRITE INFO
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///////////////////////////////////////////////
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_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
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_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
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_info pushBack format[" Side: %1", _side];
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_info pushBack format[" Category: %1", _objType];
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_info pushBack format[" Faction: %1", _fac];
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_info pushBack format[" Can Float: %1", _canFloat];
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///////////////////////////////////////////////
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// WRITE CAPACITY
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///////////////////////////////////////////////
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_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
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_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
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_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
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_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
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_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
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_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
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_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
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///////////////////////////////////////////////
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// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
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// EXCLUDED 2024-02-01
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///////////////////////////////////////////////
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// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
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// // DRIVER
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// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
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// //GUNNER
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// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
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// // COMMANDER
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// // "debug_console" callExtension ("COMMANDER" + "#1100");
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// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
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// // TURRETS
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// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
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||||
///////////////////////////////////////////////
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// GATHER PYLON WEAPONS WITH AMMO
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// EXCLUDED 2024-02-01
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///////////////////////////////////////////////
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||||
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// _pilotWeps = [];
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// _otherWeps = [];
|
||||
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||||
// _parsePylonWeapons = {
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||||
// params ["_input"];
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||||
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
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||||
// // "debug_console" callExtension (str _turretPath + "~0000");
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||||
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// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
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||||
// if (_magName isEqualTo "") exitWith {};
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||||
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||||
// if (_turretPath isEqualTo [-1]) then {
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||||
// _pilotWeps pushBack format[
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// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
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||||
// _magName,
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||||
// _ammoCount
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||||
// ];
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||||
// } else {
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||||
// _otherWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// };
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE PYLON WEAPONS
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// if (count _pylons > 0) then {
|
||||
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
|
||||
// {
|
||||
// [_x] call _parsePylonWeapons;
|
||||
// } forEach _pylons;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _pilotWeps;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _otherWeps;
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER INVENTORY
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
|
||||
// if (count _invLines > 0) then {
|
||||
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
|
||||
// _inventory append _invLines;
|
||||
// };
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// CLOSE AND RETURN
|
||||
///////////////////////////////////////////////
|
||||
|
||||
[_vicConfig, _dispName, [
|
||||
_title joinString "<br/>",
|
||||
_image joinString "<br/>",
|
||||
_info joinString "<br/>",
|
||||
_capacity joinString "<br/>"
|
||||
// _weapons joinString "<br/>",
|
||||
// _pylonWeapons joinString "<br/>",
|
||||
// _inventory joinString "<br/>"
|
||||
]];
|
||||
55
framework/fbcb2_assets/functions/fn_getWeaponry.sqf
Normal file
55
framework/fbcb2_assets/functions/fn_getWeaponry.sqf
Normal file
@@ -0,0 +1,55 @@
|
||||
params ["_turretPaths", "_seatCategory", "_outArr"];
|
||||
{
|
||||
_path = _x;
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
_weps = _vic weaponsTurret _path;
|
||||
private _thisArr = [];
|
||||
if (count _weps isNotEqualTo 0) then {
|
||||
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
|
||||
|
||||
private _wepMags = [];
|
||||
{
|
||||
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
|
||||
if (!(_wepDet isEqualTo [[]])) then {
|
||||
_wepMags pushBack _wepDet;
|
||||
};
|
||||
} forEach _weps;
|
||||
|
||||
if (count _wepMags > 0) then {
|
||||
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
|
||||
{
|
||||
_thisArr pushBack _x # 0;
|
||||
if (count _x > 1) then {
|
||||
{
|
||||
_thisArr pushBack _x;
|
||||
} forEach (_x # 1);
|
||||
}
|
||||
} forEach _wepMags;
|
||||
};
|
||||
};// else {
|
||||
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
|
||||
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
|
||||
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
|
||||
// _mags = ([_vic, _path] call _getMags);
|
||||
|
||||
// if (count _mags > 0) then {
|
||||
// {
|
||||
// _thisArr pushBack _x;
|
||||
// } forEach _mags;
|
||||
// };
|
||||
// };
|
||||
|
||||
if (count _thisArr > 0) then {
|
||||
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
|
||||
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
|
||||
if (_turretDisplayName != "") then {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
|
||||
} else {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
|
||||
};
|
||||
|
||||
{
|
||||
_outArr pushBack _x;
|
||||
} forEach _thisArr;
|
||||
}
|
||||
} forEach _turretPaths;
|
||||
9
framework/fbcb2_assets/functions/fn_initClient.sqf
Normal file
9
framework/fbcb2_assets/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// once the server has published that assets have been gathered and distributed to bases (respawn modules),
|
||||
// we can update the asset diary on our end using that data
|
||||
[{missionNamespace getVariable [QGVAR(serverAssetsReady), false]}, {
|
||||
call FUNC(updateAssetDiary);
|
||||
}] call CBA_fnc_waitUntilAndExecute;
|
||||
23
framework/fbcb2_assets/functions/fn_initServer.sqf
Normal file
23
framework/fbcb2_assets/functions/fn_initServer.sqf
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// init asset stores at bases
|
||||
[true] call FUNC(updateAssetsByBase);
|
||||
|
||||
missionNamespace setVariable [QGVAR(serverAssetsReady), true, true];
|
||||
|
||||
// starting 5 minutes after postInit, update asset stores every 5 minutes
|
||||
[{
|
||||
[
|
||||
{[false] call FUNC(updateAssetsByBase);},
|
||||
60*5
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||
|
||||
|
||||
// add end mission EH
|
||||
addMissionEventHandler ["MPEnded", {
|
||||
// log the "current" asset counts to RPT
|
||||
[false, true] call FUNC(updateAssetsByBase);
|
||||
}];
|
||||
@@ -0,0 +1,16 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
{
|
||||
private _diarySubject = _x;
|
||||
private _records = player allDiaryRecords _diarySubject;
|
||||
if (count _records isEqualTo 0) then {continue};
|
||||
|
||||
{
|
||||
private _diaryRecord = _x select -1;
|
||||
player removeDiaryRecord [_diarySubject, _diaryRecord];
|
||||
} forEach _records;
|
||||
} forEach [
|
||||
milsim_fbcb2_subjectAssetsFixedWingID,
|
||||
milsim_fbcb2_subjectAssetsRotaryID,
|
||||
milsim_fbcb2_subjectAssetsGroundID
|
||||
];
|
||||
25
framework/fbcb2_assets/functions/fn_removeMarkersOnMap.sqf
Normal file
25
framework/fbcb2_assets/functions/fn_removeMarkersOnMap.sqf
Normal file
@@ -0,0 +1,25 @@
|
||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
// delete markers
|
||||
{
|
||||
deleteMarkerLocal (_x#1);
|
||||
} forEach (_baseMarkerStore + _assetMarkerStore);
|
||||
|
||||
localNamespace setVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
localNamespace setVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
106
framework/fbcb2_assets/functions/fn_showMarkersOnMap.sqf
Normal file
106
framework/fbcb2_assets/functions/fn_showMarkersOnMap.sqf
Normal file
@@ -0,0 +1,106 @@
|
||||
params [
|
||||
["_className", "", [""]],
|
||||
["_markerType", "hd_dot", [""]],
|
||||
["_markerColor", "", [""]],
|
||||
["_assetObjects", [], []]
|
||||
];
|
||||
|
||||
if (count _className isEqualTo 0) exitWith {
|
||||
["No class name provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _markerColor isEqualTo 0) exitWith {
|
||||
["No marker color provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _assetObjects isEqualTo 0) exitWith {
|
||||
["No vehicles provided!"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Create base markers if not already present
|
||||
if (not (count _baseMarkerStore > 0)) then {
|
||||
{ // milsim_baseObjects is accessed directly, so are valid objects
|
||||
private _base = _x;
|
||||
|
||||
// create a circle marker with range as the detection range of assets
|
||||
_newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_dot";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerShapeLocal "ELLIPSE";
|
||||
_newMarker setMarkerSizeLocal [
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase,
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 0.5;
|
||||
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
|
||||
// create a flag marker at base position
|
||||
_newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_flag";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerSizeLocal [0.7, 0.7];
|
||||
_newMarker setMarkerTextLocal ([_base] call milsim_util_fnc_getNameOfBase);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
} forEach milsim_baseObjects;
|
||||
|
||||
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
||||
};
|
||||
|
||||
|
||||
private _start = (count _assetMarkerStore) + 1;
|
||||
{ // _assetObjects is a serialized parameter, so we pass the netIds (strings)
|
||||
private _assetNetIdStr = _x;
|
||||
private _asset = _assetNetIdStr call BIS_fnc_objectFromNetId;
|
||||
// if asset was removed since last update
|
||||
if (isNull _asset) then {continue};
|
||||
// check if a marker is already placed for this asset
|
||||
if (
|
||||
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
|
||||
> -1
|
||||
) then {continue};
|
||||
|
||||
// create a marker for the asset
|
||||
private _newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_marker_%1", _start],
|
||||
getPosASL _asset
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 1;
|
||||
_newMarker setMarkerTypeLocal _markerType;
|
||||
_newMarker setMarkerColorLocal _markerColor;
|
||||
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
|
||||
|
||||
_assetMarkerStore pushBack [
|
||||
_asset,
|
||||
_newMarker
|
||||
];
|
||||
_start = _start + 1;
|
||||
} forEach _assetObjects;
|
||||
|
||||
// update store var
|
||||
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];
|
||||
186
framework/fbcb2_assets/functions/fn_updateAssetDiary.sqf
Normal file
186
framework/fbcb2_assets/functions/fn_updateAssetDiary.sqf
Normal file
@@ -0,0 +1,186 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// create diary records
|
||||
|
||||
// remove any existing asset map markers
|
||||
call FUNC(removeMarkersOnMap);
|
||||
|
||||
// remove existing asset records
|
||||
call FUNC(removeAssetDiaryRecords);
|
||||
|
||||
// get all vehicles by base
|
||||
private _vehiclesByBase = call FUNC(getAssetsByBase);
|
||||
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
|
||||
|
||||
// put vehicles from each base into a single array
|
||||
private _vehicles = [];
|
||||
{
|
||||
_vehicles append (_x#1);
|
||||
} forEach _vehiclesByBase;
|
||||
|
||||
if (count _vehicles isEqualTo 0) exitWith {false};
|
||||
private _distinctVehiclesClassNames = [];
|
||||
{
|
||||
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
|
||||
} forEach _vehicles;
|
||||
|
||||
|
||||
// ForEach unique vehicle class name, we'll find the first and gather its info
|
||||
{
|
||||
private _className = _x;
|
||||
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
|
||||
// This should never happen, but...
|
||||
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
|
||||
|
||||
// Take the first vehicle as a representative
|
||||
private _representativeVehicle = _vehiclesOfThisKind#0;
|
||||
private _vehicleCfg = configOf _representativeVehicle;
|
||||
private _vehicleCallsign = toUpper (
|
||||
_representativeVehicle getVariable [
|
||||
QGVAR(callsign),
|
||||
"NONE ASSIGNED"
|
||||
]
|
||||
);
|
||||
|
||||
// Process the vehicle for extended info
|
||||
// Exclusion list for display names
|
||||
if (
|
||||
((configOf _representativeVehicle) call BIS_fnc_displayName)
|
||||
in ["Helicopter"]
|
||||
) then {continue};
|
||||
|
||||
// Get the vehicle data
|
||||
private _processed = [_representativeVehicle] call FUNC(getVehicleData);
|
||||
|
||||
if (isNil "_processed") then {continue};
|
||||
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
|
||||
_diaryTextSections params [
|
||||
"_title",
|
||||
"_image",
|
||||
"_info",
|
||||
"_capacity"
|
||||
// "_weapons",
|
||||
// "_pylonWeapons",
|
||||
// "_inventory"
|
||||
];
|
||||
|
||||
// Create the diary record
|
||||
private _recordText = [];
|
||||
// Add the title and image
|
||||
_recordText pushBack _title;
|
||||
_recordText pushBack _image;
|
||||
_recordText pushBack "<br/>";
|
||||
_recordText pushBack format[
|
||||
"CALLSIGN: %1",
|
||||
_vehicleCallsign
|
||||
];
|
||||
_recordText pushBack format[
|
||||
"COUNT ACTIVE: %1",
|
||||
count _vehiclesOfThisKind
|
||||
];
|
||||
|
||||
// Here, we'll create a link to show markers on the map for all vehicles of this kind
|
||||
private _randomColor = selectRandom [
|
||||
["ColorRed", "#FF0000", "Red"],
|
||||
["ColorGreen", "#00FF00", "Green"],
|
||||
["ColorBlue", "#0000FF", "Blue"],
|
||||
["ColorYellow", "#FFFF00", "Yellow"],
|
||||
["ColorWhite", "#FFFFFF", "White"]
|
||||
];
|
||||
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
|
||||
// get 'picture' for record
|
||||
private _icon = getText(_vehicleCfg >> "picture");
|
||||
// determine marker type
|
||||
private _markerType = "mil_dot";
|
||||
switch (true) do {
|
||||
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||
_markerType = "loc_heli";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Air"): {
|
||||
_markerType = "loc_plane";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Ship"): {
|
||||
_markerType = "loc_boat";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Car"): {
|
||||
_markerType = "loc_car";
|
||||
};
|
||||
default {
|
||||
_markerType = "loc_truck";
|
||||
};
|
||||
};
|
||||
|
||||
// Link to show markers
|
||||
private _showMarkersText = format[
|
||||
"<execute expression='[""%1"",""%2"",""%3"",%4] call FUNC(showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
|
||||
_className,
|
||||
_markerType,
|
||||
_randomColor#0,
|
||||
(_vehiclesOfThisKind apply {
|
||||
format["%1", _x call BIS_fnc_netId]
|
||||
}),
|
||||
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
|
||||
];
|
||||
_recordText pushBack _showMarkersText;
|
||||
|
||||
// Link to hide markers
|
||||
_recordText pushBack "<execute expression=""call FUNC(removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
|
||||
|
||||
// Link to update asset diary entries
|
||||
_recordText pushBack "<execute expression=""call FUNC(updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
|
||||
|
||||
_recordText pushBack format[
|
||||
"<font size='10' color='#777777'>%1</font>",
|
||||
"Notes:<br/>
|
||||
- Markers are only displayed on your local machine.<br/>
|
||||
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
|
||||
- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
|
||||
];
|
||||
|
||||
|
||||
|
||||
// Add info and capacity sections
|
||||
_recordText pushBack _info;
|
||||
_recordText pushBack _capacity;
|
||||
|
||||
|
||||
private _subjectID = "";
|
||||
switch (true) do {
|
||||
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||
_subjectID = EGVAR(fbcb2,subjectAssetsRotaryID);
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Air"): {
|
||||
_subjectID = EGVAR(fbcb2,subjectAssetsFixedWingID);
|
||||
};
|
||||
default {
|
||||
_subjectID = EGVAR(fbcb2,subjectAssetsGroundID);
|
||||
};
|
||||
};
|
||||
|
||||
[
|
||||
_subjectID,
|
||||
format[
|
||||
"%1x %2",
|
||||
count _vehiclesOfThisKind,
|
||||
(configOf _representativeVehicle) call BIS_fnc_displayName
|
||||
],
|
||||
_recordText joinString "<br/>",
|
||||
_icon
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
|
||||
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||
} forEach _distinctVehiclesClassNames;
|
||||
|
||||
// log to RPT
|
||||
[
|
||||
QUOTE(COMPONENT),
|
||||
"UPDATED ASSET DIARY",
|
||||
[
|
||||
["assetCount", count _vehicles],
|
||||
["distinctAssetCount", count _distinctVehiclesClassNames]
|
||||
]
|
||||
] call EFUNC(util,log);
|
||||
|
||||
true;
|
||||
181
framework/fbcb2_assets/functions/fn_updateAssetsByBase.sqf
Normal file
181
framework/fbcb2_assets/functions/fn_updateAssetsByBase.sqf
Normal file
@@ -0,0 +1,181 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_isInit", false, [false]],
|
||||
["_logCurrentAssets", false, [false]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// Get all approved assets on map, find the closest base
|
||||
// Then determine if it's within range
|
||||
// If it is, add it to the base's assets list
|
||||
// This is to ensure bases with overlapping detection range don't have duplicate assets
|
||||
private _allVehicles = vehicles;
|
||||
private _allSaved = [];
|
||||
|
||||
private _assetsAtThisBaseVar = QGVAR(assetsAtThisBase);
|
||||
private _assetsStartedAtThisBaseVar = QGVAR(assetsStartedAtThisBase);
|
||||
|
||||
{
|
||||
private _className = configName _x;
|
||||
private _callsign = getText(_x >> "callsign");
|
||||
private _found = _allVehicles select { typeOf _x == _className };
|
||||
{
|
||||
private _asset = _x;
|
||||
// avoid duplicates
|
||||
if (_asset in _allSaved) then {continue};
|
||||
private _closestBase = [_asset] call EFUNC(util,getNearestBase);
|
||||
if (isNull _closestBase) then {
|
||||
// no base found
|
||||
continue;
|
||||
};
|
||||
if (
|
||||
_asset distance _closestBase >
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
) then {
|
||||
// not within range
|
||||
continue;
|
||||
};
|
||||
|
||||
_asset setVariable [QGVAR(callsign), _callsign, true];
|
||||
|
||||
// add to base's assets list
|
||||
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
|
||||
_baseAssets pushBackUnique _asset;
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
|
||||
// if this is the init, set the base's assets started at this base
|
||||
if (_isInit) then {
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsStartedAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
};
|
||||
|
||||
_allSaved pushBack _asset;
|
||||
} forEach _found;
|
||||
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
|
||||
|
||||
// Add all ground vehicles (LandVehicle)
|
||||
{
|
||||
private _asset = _x;
|
||||
// avoid duplicates
|
||||
if (_asset in _allSaved) then {continue};
|
||||
|
||||
private _closestBase = [_asset] call EFUNC(util,getNearestBase);
|
||||
if (isNull _closestBase) then {
|
||||
// no base found
|
||||
continue;
|
||||
};
|
||||
|
||||
if (
|
||||
_asset distance _closestBase >
|
||||
GVAR(setting_detectionRangeFromBase)
|
||||
) then {
|
||||
// not within range
|
||||
continue;
|
||||
};
|
||||
|
||||
// add to base's assets list
|
||||
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
|
||||
_baseAssets pushBackUnique _asset;
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
|
||||
// if this is the init, set the base's assets started at this base
|
||||
if (_isInit) then {
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsStartedAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
};
|
||||
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// publish updated base variables
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// save current assets
|
||||
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
|
||||
_base setVariable [_assetsAtThisBaseVar, _baseAssets, true];
|
||||
|
||||
// if init, save starting assets
|
||||
if (_isInit) then {
|
||||
_base setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
|
||||
};
|
||||
} forEach milsim_baseObjects;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// log starting assets if init
|
||||
// log current assets if requested (for end of mission counts)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
if !(_isInit || _logCurrentAssets) exitWith {};
|
||||
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// get current assets
|
||||
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
|
||||
|
||||
// prepare key value for logging
|
||||
private _baseAssetsHashesPrep = _baseAssets apply {
|
||||
private _asset = _x;
|
||||
[
|
||||
["callsign", _asset getVariable [
|
||||
QGVAR(callsign),
|
||||
"N/A"
|
||||
]],
|
||||
["className", typeOf _asset],
|
||||
["displayName", (configOf _asset) call BIS_fnc_displayName]
|
||||
];
|
||||
};
|
||||
|
||||
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
|
||||
|
||||
private _baseAssetsHashes = [];
|
||||
{
|
||||
private _out = createHashMapFromArray (_x#0);
|
||||
_out set ["count", _x#1];
|
||||
_baseAssetsHashes pushBack _out;
|
||||
} forEach _baseAssetsHashesPrep;
|
||||
|
||||
// if logging current assets
|
||||
if (_logCurrentAssets) then {
|
||||
{
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"CURRENT ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call milsim_util_fnc_getNameOfBase]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call milsim_util_fnc_log;
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
|
||||
// if init, log starting assets
|
||||
if (_isInit) then {
|
||||
{
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"STARTING ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call milsim_util_fnc_getNameOfBase]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call milsim_util_fnc_log;
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
} forEach milsim_baseObjects;
|
||||
Reference in New Issue
Block a user