wip, fbcb2_assets, init, util

This commit is contained in:
2024-02-04 22:18:06 -08:00
parent 4cfa159ee9
commit f450f4611b
32 changed files with 2066 additions and 100 deletions

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#include "..\script_component.hpp"
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
if (isNull _playerObj) exitWith {_arrayToModify};
{
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
} forEach [
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)],
["playerNetID", [_playerObj] call BIS_fnc_netId]
];
_arrayToModify;

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(missionConfigFile >> "BattalionInfo")

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#include "..\script_component.hpp"
params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};
// get base name
private _baseName = _base getVariable ["name", ""];
// if (_baseName == "") then {
// _baseName = format[
// "near %1",
// text (nearestLocation [_base, ["NameCity", "NameLocal"]])
// ]
// };
if (_baseName == "") then {
_baseName = _base call BIS_fnc_locationDescription;
};
_baseName;

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#include "..\script_component.hpp"
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F)
private _closestBase = [_bases, _object] call BIS_fnc_nearestPosition;
if (isNull _closestBase) exitWith {objNull};
_closestBase;

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/*
Function: milsim_util_fnc_log
Description:
Used to log messages to the server RPT file.
Parameters:
0: STRING - component name.
1: STRING - message to log.
2: ARRAY - Key value pairs of data to log.
*/
#include "..\script_component.hpp"
params [
["_component", "", [""]],
["_message", "", [""]],
["_data", [], [[]]]
];
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
_message regexReplace ["\[", "("];
_message regexReplace ["\]", ")"];
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;

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#include "..\script_component.hpp"
[
QUOTE(COMPONENT),
"MISSION INFO",
[
["serverName", serverName],
["worldName", worldName],
["missionSeries", getMissionConfigValue ["missionSeries", ""]],
["missionName", missionName],
["briefingName", briefingName],
["overviewText", getMissionConfigValue ["overviewText", ""]],
["onLoadName", getMissionConfigValue ["onLoadName", ""]],
["onLoadMission", getMissionConfigValue ["onLoadMission", ""]],
["missionAuthor", getMissionConfigValue ["author", ""]],
["unitSlots", createHashMapFromArray [
["EAST", playableSlotsNumber EAST], // 0 is EAST side
["WEST", playableSlotsNumber WEST], // 1 is WEST side
["RESISTANCE", playableSlotsNumber RESISTANCE], // 2 is RESISTANCE side
["CIVILIAN", playableSlotsNumber CIVILIAN], // 3 is CIVILIAN side
["SIDEUNKNOWN", 0], // 4 is SIDEUNKNOWN side
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
]]
]
] call FUNC(log);

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#include "..\script_component.hpp"
params [
["_text", "", [""]],
["_padSide", "left", ["left", "right"]],
["_padChar", " ", [" "]],
["_padLength", 4, [4]]
];
// pad a string with a character to a certain length
if (_padSide == "left") then {
for "_i" from 1 to _padLength - count _text do {
_text = _padChar + _text;
};
};
if (_padSide == "right") then {
for "_i" from 1 to _padLength - count _text do {
_text = _text + _padChar;
};
};
_text

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#include "..\script_component.hpp"
params [
["_cfg", configNull, [configNull]],
["_code", {}, [{}]]
];
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
private _recurseFnc = {
params ["_cfg", "_code", ["_recurseCounter", 0]];
[_cfg, _recurseCounter] call _code;
// get children and recurse
private _childCfgs = _cfg call BIS_fnc_returnChildren;
if (count _childCfgs isEqualTo 0) exitWith {false};
{
[_x, _code, _recurseCounter + 1] call _recurseFnc;
} forEach _childCfgs;
false;
};
private _continue = true;
while {_continue} do {
_continue = [_cfg, _code] call _recurseFnc;
};