adds getNearestBase, rework logging, use server diag_tickTime
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15
functions/respawn/fn_getNearestBase.sqf
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15
functions/respawn/fn_getNearestBase.sqf
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@@ -0,0 +1,15 @@
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params [["_player", objNull, [objNull]]];
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if (isNull _player) exitWith {[99999, ""]};
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private _bases = missionNamespace getVariable ["milsim_respawn_bases", []];
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if (count _bases == 0) exitWith {[99999, ""]};
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// get nearest base (Module_Respawn_F)
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private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
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// get distance
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private _nearestDistance = _closestBase distance _player;
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// get base name
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private _baseName = _closestBase getVariable ["name", ""];
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if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
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[_nearestDistance, _baseName];
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