adds getNearestBase, rework logging, use server diag_tickTime
This commit is contained in:
@@ -81,5 +81,6 @@ class milsim_respawn {
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file = "functions\respawn";
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file = "functions\respawn";
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class init { postInit = 1; };
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class init { postInit = 1; };
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class showReinsertQueueNotification {};
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class showReinsertQueueNotification {};
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class getNearestBase {};
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};
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};
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};
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};
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15
functions/respawn/fn_getNearestBase.sqf
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15
functions/respawn/fn_getNearestBase.sqf
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@@ -0,0 +1,15 @@
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params [["_player", objNull, [objNull]]];
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if (isNull _player) exitWith {[99999, ""]};
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private _bases = missionNamespace getVariable ["milsim_respawn_bases", []];
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if (count _bases == 0) exitWith {[99999, ""]};
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// get nearest base (Module_Respawn_F)
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private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
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// get distance
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private _nearestDistance = _closestBase distance _player;
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// get base name
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private _baseName = _closestBase getVariable ["name", ""];
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if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
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[_nearestDistance, _baseName];
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@@ -22,14 +22,14 @@ if (isServer) then {
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// register event handlers
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// register event handlers
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["milsim_respawn_fileReinsertRequest", {
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["milsim_respawn_fileReinsertRequest", {
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params ["_unit", "_closestBaseName", "_time"];
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params ["_unit", "_closestBaseName"];
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milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
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milsim_respawn_reinsertionQueue pushBackUnique [
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_unit, _closestBaseName, diag_tickTime
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];
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diag_log text format [
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diag_log text format [
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"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 group=%3 filedAtBase=%4",
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"[milsim] (respawn_reinsertion) PLAYER FILED REQUEST :: filedAtBase=""%1"" %2",
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name _unit,
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_closestBaseName,
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getPlayerUID _unit,
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[_unit] call milsim_fnc_getPlayerLogString
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groupId (group _unit),
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_closestBaseName
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];
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];
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publicVariable "milsim_respawn_reinsertionQueue";
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publicVariable "milsim_respawn_reinsertionQueue";
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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@@ -45,12 +45,10 @@ if (isServer) then {
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}, "DESCEND"] call BIS_fnc_sortBy;
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}, "DESCEND"] call BIS_fnc_sortBy;
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(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _timeInQueue = diag_tickTime - (_timeFiled);
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private _timeInQueue = diag_tickTime - (_timeFiled);
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diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 group=%3 filedAtBase=%4 inQueue=%5s",
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diag_log text format ["[milsim] (respawn_reinsertion) PLAYER RESCINDED REQUEST :: filedAtBase=""%1"" inQueueDuration=""%2s"" %3",
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name _unit,
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getPlayerUID _unit,
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groupId (group _unit),
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_baseName,
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_baseName,
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_timeInQueue
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_timeInQueue,
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[_unit] call milsim_fnc_getPlayerLogString
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];
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];
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publicVariable "milsim_respawn_reinsertionQueue";
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publicVariable "milsim_respawn_reinsertionQueue";
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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@@ -61,30 +59,23 @@ if (isServer) then {
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// every 60 seconds, revalidate any players in the queue
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// every 60 seconds, revalidate any players in the queue
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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private _stillValid = [];
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private _stillValid = [];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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{
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{
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_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _nearestDistance = 99999;
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{
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private _baseLocation = _x;
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private _distanceFromBase = _player distance _baseLocation;
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if (_distanceFromBase < _nearestDistance) then {
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_nearestDistance = _distanceFromBase;
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};
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} forEach milsim_respawn_bases;
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private _nearBase = _nearestDistance < milsim_respawn_setting_reinsertion_maxRangeToReady;
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private _nearBase = _nearestDistance < _maxRangeToReady;
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if (_nearBase && alive _player) then {
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if (_nearBase && alive _player) then {
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_stillValid pushBackUnique _x;
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_stillValid pushBackUnique _x;
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} else {
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} else {
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diag_log text format [
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diag_log text format [
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"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 group=%3 filedAtBase=%4 nearestBaseDistance=%5m inQueue=%6s",
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"[milsim] (respawn_reinsertion) PLAYER DEQUEUED AUTOMATICALLY :: filedAtBase=""%1"" nearestBaseDistance=""%2m"" maxDistanceSetting=""%3m"" inQueueDuration=""%4s"" %5",
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name _player,
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getPlayerUID _player,
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groupId (group _player),
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_baseName,
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_baseName,
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_nearestDistance,
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_nearestDistance,
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diag_tickTime - _timeFiled
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_maxRangeToReady,
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diag_tickTime - _timeFiled,
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[_player] call milsim_fnc_getPlayerLogString
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];
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];
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};
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};
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} forEach milsim_respawn_reinsertionQueue;
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} forEach milsim_respawn_reinsertionQueue;
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@@ -109,34 +100,31 @@ if (isServer) then {
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_timeoutPlayers = [_timeoutPlayers, [], {
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_timeoutPlayers = [_timeoutPlayers, [], {
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_x#2
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_x#2
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}, "DESCEND"] call BIS_fnc_sortBy;
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}, "DESCEND"] call BIS_fnc_sortBy;
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// GLOBAL CBA NOTIFY
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private _playerLines = [["Players are still waiting for Re-insert!"]];
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private _playerLines = [["Players are still waiting for Re-insert!"]];
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{
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{
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private _timeInQueue = diag_tickTime - (_x#2);
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private _groupId = groupID (group (_x#0));
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_playerLines pushBack ([format [
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_playerLines pushBack ([format [
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"%1: %2 [%3]",
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"%1: %2 [%3]",
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_groupId,
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groupID (group (_x#0)),
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name (_x#0),
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name (_x#0),
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[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
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[diag_tickTime - (_x#2), "MM:SS"] call BIS_fnc_secondsToString
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], 0.8, [0.8, 0.8, 0.8, 1]]);
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], 0.8, [0.8, 0.8, 0.8, 1]]);
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} forEach _timeoutPlayers;
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} forEach _timeoutPlayers;
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_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
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_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
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// RESET NOTIFICATION TIMER
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milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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diag_log text format [
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// LOG TO RPT
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"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
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{
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_timeout,
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diag_log text format [
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_timeoutPlayers apply {
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"[milsim] (respawn_reinsertion) PLAYER WAITING OVER TIMEOUT :: timeout=""%1s"" inQueueDuration=""%2s"" %3",
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format[
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_timeout,
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"%1: %2 [%3]",
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diag_tickTime - (_x#2),
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groupId (group (_x#0)),
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[_x#0] call milsim_fnc_getPlayerLogString
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name (_x#0),
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];
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diag_tickTime - (_x#2)
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} forEach _timeoutPlayers;
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]
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}
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];
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};
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};
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};
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};
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}, 60] call CBA_fnc_addPerFrameHandler;
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}, 60] call CBA_fnc_addPerFrameHandler;
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@@ -164,19 +152,29 @@ if (hasInterface) then {
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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{
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{
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
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// find nearest base or location
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private _closestBaseName = _closestBase getVariable ["name", ""];
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([_player] call milsim_respawn_fnc_getNearestBase) params [
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if (_closestBaseName == "") then {_closestBaseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
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"_baseDistance", "_baseName"
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["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
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];
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[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
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// send event to server
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["milsim_respawn_fileReinsertRequest", [_player, _baseName]] call CBA_fnc_serverEvent;
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// notify player their request was filed
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[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
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},
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},
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{
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{
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
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// find nearest base or location
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([_player] call milsim_respawn_fnc_getNearestBase) params [
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"_baseDistance", "_baseName"
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];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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// check if module is enabled, player is near a base, and player is not already in the queue
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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(_player distance _closestBase < milsim_respawn_setting_reinsertion_maxRangeToReady) &&
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(_baseDistance < _maxRangeToReady) &&
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not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
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not (_player in (_existingQueue apply {_x#0}))
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}
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}
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] call ace_interact_menu_fnc_createAction;
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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@@ -187,14 +185,19 @@ if (hasInterface) then {
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{
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{
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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// send event to server
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["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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// notify player their request was rescinded
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"Re-insert Request Rescinded" call CBA_fnc_notify;
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"Re-insert Request Rescinded" call CBA_fnc_notify;
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},
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},
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{
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{
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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// check if module is enabled, player is in the queue
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
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(_player in (_existingQueue apply {_x#0}))
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}
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}
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] call ace_interact_menu_fnc_createAction;
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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