many changes. includes rework of baselocation-asset storage format
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#include "..\script_component.hpp"
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// get all starting assets at each base and combine to array
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private _startingAssetsByBase = call FUNC(getStartingAssetsByBase);
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private _startingAssets = [];
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{
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_startingAssets append (_x#1);
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} forEach _startingAssetsByBase;
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// get all current assets at each base and combine to array
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private _assetsByBase = call FUNC(getAssetsByBase);
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private _assets = [];
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{
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_assets append (_x#1);
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} forEach _assetsByBase;
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[_startingAssets, _assets];
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