many changes. includes rework of baselocation-asset storage format
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#include "..\script_component.hpp"
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params [["_asset", objNull, [objNull]]];
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private _closestBase = [_asset] call EFUNC(util,getNearestBase);
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if (isNull _closestBase) exitWith {false};
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(_asset distance2D _closestBase) <= GVAR(setting_detectionRangeFromBase)
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