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aj_cbrn
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37
.gitea/ISSUE_TEMPLATE/bug_report.yaml
Normal file
37
.gitea/ISSUE_TEMPLATE/bug_report.yaml
Normal file
@@ -0,0 +1,37 @@
|
||||
name: Bug Report
|
||||
about: File a bug report to help us improve
|
||||
title: ""
|
||||
labels: "Kind/Bug"
|
||||
ref: main
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report!
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: Describe the bug!
|
||||
description: What did you see, and what did you expect to happen.
|
||||
render: markdown
|
||||
value: "A bug happened!"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: reproduce-steps
|
||||
attributes:
|
||||
label: How can we reproduce this?
|
||||
description: "Steps to reproduce the behavior, and attach full log here if needed."
|
||||
value: |
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output?
|
||||
description: Please copy and paste any relevant log output. This will be automatically formatted into code.
|
||||
render: shell
|
||||
1
.gitea/ISSUE_TEMPLATE/config.yaml
Normal file
1
.gitea/ISSUE_TEMPLATE/config.yaml
Normal file
@@ -0,0 +1 @@
|
||||
blank_issues_enabled: true
|
||||
34
.gitea/ISSUE_TEMPLATE/feature_request.yaml
Normal file
34
.gitea/ISSUE_TEMPLATE/feature_request.yaml
Normal file
@@ -0,0 +1,34 @@
|
||||
name: Feature Request
|
||||
about: Suggest an idea for this project
|
||||
title: ""
|
||||
labels: "Kind/Feature"
|
||||
ref: main
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to suggest an idea to us!
|
||||
- type: textarea
|
||||
id: feature-description
|
||||
attributes:
|
||||
label: Is your feature request related to a problem?
|
||||
description: A clear and concise description of what the problem is.
|
||||
render: markdown
|
||||
value: " I'm always frustrated when [...]"
|
||||
- type: textarea
|
||||
id: feature-solution
|
||||
attributes:
|
||||
label: Describe the solution you would like.
|
||||
description: "A clear and concise description of what you want to happen. Context and screenshots welcome!"
|
||||
value: |
|
||||
1. Go to '...'
|
||||
2. Look at '....'
|
||||
3. Change to '....'
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: feature-references
|
||||
attributes:
|
||||
label: Describe the alternatives you have considered.
|
||||
description: "A clear and concise description of any alternative solutions or features you've considered."
|
||||
render: markdown
|
||||
@@ -41,7 +41,7 @@ jobs:
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{secrets.RELEASE_TOKEN}}"
|
||||
"Authorization" = "token ${{ gitea.token }}"
|
||||
}
|
||||
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/releases/tags/testing-release" -Method Delete -Headers $headers
|
||||
|
||||
@@ -49,7 +49,7 @@ jobs:
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{secrets.RELEASE_TOKEN}}"
|
||||
"Authorization" = "token ${{ gitea.token }}"
|
||||
}
|
||||
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags/testing-release" -Method Delete -Headers $headers
|
||||
|
||||
@@ -57,12 +57,12 @@ jobs:
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{secrets.RELEASE_TOKEN}}"
|
||||
"Authorization" = "token ${{ gitea.token }}"
|
||||
}
|
||||
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"message`": `"testing-release`", `"tag_name`": `"testing-release`", `"target`": `"${{ gitea.sha }}`"}"
|
||||
|
||||
- name: Create new testing-release
|
||||
uses: https://gitea.com/actions/gitea-release-action@v1.1.6
|
||||
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
|
||||
with:
|
||||
tag_name: 'testing-release'
|
||||
name: 'testing-release'
|
||||
70
.gitea/workflows/on-release.yaml
Normal file
70
.gitea/workflows/on-release.yaml
Normal file
@@ -0,0 +1,70 @@
|
||||
name: Pack Release files
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
DispatchZGMBuild:
|
||||
name: Dispatch MissionZGM build job
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Diagnostics
|
||||
run: |
|
||||
echo "repository: ${{ gitea.repository }}"
|
||||
echo "ref: ${{ gitea.ref }}"
|
||||
echo "ref_name: ${{ gitea.ref_name }}"
|
||||
echo "sha: ${{ gitea.sha }}"
|
||||
echo "api_url: ${{ gitea.api_url }}"
|
||||
echo "workflow: ${{ gitea.workflow }}"
|
||||
|
||||
- name: Publish remote issue
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{ secrets.RUNNER_ISSUE_TOKEN }}"
|
||||
}
|
||||
$response = Invoke-RestMethod -Uri "${{ gitea.api_url }}/repos/17th-Ranger-Battalion-ORG/MissionsForZGM/issues" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"title`": `"publish-release`"}"
|
||||
|
||||
CreateRelease:
|
||||
name: Publish cleaned template
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Diagnostics
|
||||
run: |
|
||||
echo "repository: ${{ gitea.repository }}"
|
||||
echo "ref: ${{ gitea.ref }}"
|
||||
echo "ref_name: ${{ gitea.ref_name }}"
|
||||
echo "sha: ${{ gitea.sha }}"
|
||||
echo "api_url: ${{ gitea.api_url }}"
|
||||
echo "workflow: ${{ gitea.workflow }}"
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
ref: 'main'
|
||||
path: release
|
||||
|
||||
- name: Prepare template
|
||||
run: |
|
||||
mkdir MissionTemplate
|
||||
cd MissionTemplate
|
||||
Get-ChildItem ..\release\ | Copy-Item -Recurse
|
||||
Remove-Item -Recurse aaFrameworkUtils
|
||||
Remove-Item -Recurse framework\x
|
||||
Remove-Item -Recurse .git*
|
||||
Get-ChildItem
|
||||
|
||||
- name: Create archive
|
||||
run: |
|
||||
cd release
|
||||
$revision = git rev-parse --short=10 HEAD
|
||||
$tag = git describe --abbrev=0 --tags
|
||||
cd ..
|
||||
Compress-Archive MissionTemplate mission-maker-template-v$tag-$revision.zip
|
||||
|
||||
- name: Add archive to release
|
||||
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
|
||||
with:
|
||||
files: |-
|
||||
mission-maker-template*.zip
|
||||
18
AJ_CBRN_V2/CfgFunctions.hpp
Normal file
18
AJ_CBRN_V2/CfgFunctions.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
class AJDJ
|
||||
{
|
||||
class CBRN
|
||||
{
|
||||
file = "AJ_CBRN_V2\functions";
|
||||
class zenModules{ postInit = 1; };
|
||||
class createArea{};
|
||||
class chemicalParticleLoop{};
|
||||
class chemicalDamage{};
|
||||
class getProtectionLevel{};
|
||||
class equipMask{};
|
||||
class chemicalInitClient{};
|
||||
class chemicalDetector{};
|
||||
class unconAlarm{};
|
||||
class chemicalAlarm{};
|
||||
class deleteArea{};
|
||||
};
|
||||
};
|
||||
13
AJ_CBRN_V2/CfgSounds.hpp
Normal file
13
AJ_CBRN_V2/CfgSounds.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
class chemical_alarm
|
||||
{
|
||||
name = "chemical_alarm";
|
||||
sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_2.ogg", 0.9, 1, 3}; //directory, volume, pitch, range
|
||||
titles[]={};
|
||||
};
|
||||
class uncon_alarm
|
||||
{
|
||||
name = "uncon_alarm";
|
||||
sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_1.ogg", 0.9, 1, 5}; //directory, volume, pitch, range
|
||||
titles[]={};
|
||||
};
|
||||
2
AJ_CBRN_V2/config.hpp
Normal file
2
AJ_CBRN_V2/config.hpp
Normal file
@@ -0,0 +1,2 @@
|
||||
#include "CfgFunctions.hpp"
|
||||
#include "CfgSounds.hpp"
|
||||
12
AJ_CBRN_V2/functions/fn_chemicalAlarm.sqf
Normal file
12
AJ_CBRN_V2/functions/fn_chemicalAlarm.sqf
Normal file
@@ -0,0 +1,12 @@
|
||||
//chemical detector audible warning of lethal levels of contamianation
|
||||
//gets triggered when activating chemical trigger
|
||||
//turns off when exiting the chemical trigger
|
||||
|
||||
while { true } do {
|
||||
|
||||
if ("ChemicalDetector_01_watch_F" in (assignedItems player)) then {
|
||||
// play the sound
|
||||
playSound "chemical_alarm";
|
||||
};
|
||||
sleep 5;
|
||||
};
|
||||
39
AJ_CBRN_V2/functions/fn_chemicalDamage.sqf
Normal file
39
AJ_CBRN_V2/functions/fn_chemicalDamage.sqf
Normal file
@@ -0,0 +1,39 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
waitUntil {
|
||||
!isNull player
|
||||
};
|
||||
|
||||
params ["_trg"];
|
||||
|
||||
// start the alarm audio script (includes checking for device)
|
||||
private _alarmHandle = ([] spawn AJDJ_fnc_chemicalAlarm);
|
||||
|
||||
// main loop for doing hurty things when in chemical area
|
||||
while { player inArea _trg } do {
|
||||
// check for player protection level
|
||||
private _protectionLevel = call AJDJ_fnc_getProtectionLevel;
|
||||
|
||||
//if the player does not have full protection
|
||||
if !(_protectionLevel == 2) then {
|
||||
//if the player does not have mask protection
|
||||
if (_protectionLevel == 1) then {
|
||||
|
||||
sleep 5.0;
|
||||
|
||||
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
|
||||
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
|
||||
} else {
|
||||
|
||||
// deal the damage
|
||||
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
|
||||
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
|
||||
|
||||
// deal it again for extra speedy killing
|
||||
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
|
||||
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
|
||||
};
|
||||
};
|
||||
sleep 5;
|
||||
};
|
||||
|
||||
terminate _alarmHandle;
|
||||
80
AJ_CBRN_V2/functions/fn_chemicalDetector.sqf
Normal file
80
AJ_CBRN_V2/functions/fn_chemicalDetector.sqf
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
Chemical Detector script by Ajdj100
|
||||
Version 1.0.0
|
||||
|
||||
Adds functionality to the chemical detector
|
||||
|
||||
call this script from initPlayerLocal.sqf (example on line 16).
|
||||
|
||||
|
||||
Parameters:
|
||||
0: Array of objects - the sources of contamination. (Required)
|
||||
1: Number - the radius of contamination around the source object(s) in meters. (optional, defaults to 50m)
|
||||
|
||||
|
||||
initPlayerLocal.sqf Example:
|
||||
chemDetector = [[Chemical1], 250] execVM "chemicalDetector.sqf"; (Creates a contamination zone 250m around the location of the Chemical1 object)
|
||||
*/
|
||||
|
||||
// if not a real gamer, exit
|
||||
if (!hasInterface) exitWith {};
|
||||
waitUntil {
|
||||
!isNull player;
|
||||
};
|
||||
|
||||
while { true } do {
|
||||
// get all chemical areas
|
||||
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
|
||||
|
||||
// if there are chemical sources present, and the player has a chemical detector
|
||||
if (!(_sources isEqualTo []) && ("ChemicalDetector_01_watch_F" in (assignedItems player))) then {
|
||||
// sort based on distance to chemical source, including radius of chemical
|
||||
private _sortedSources =+ [_sources, [], {
|
||||
(_x distance player) - (_x getVariable "radius")
|
||||
}] call BIS_fnc_sortBy;
|
||||
|
||||
// selects nearest source of chemical
|
||||
private _source = (_sortedSources select 0);
|
||||
|
||||
// global threat variable (for use in audio functions)
|
||||
private _threat = (10 - ((player distance _source) - (_source getVariable "radius")))/3 min 9.99 max 0 toFixed 2;
|
||||
|
||||
// do some stuff for the display
|
||||
"ChemicalDetector" cutRsc ["RscWeaponChemicalDetector", "PLAIN", 1, false];
|
||||
|
||||
private _ui = uiNamespace getVariable "RscWeaponChemicalDetector";
|
||||
if !(isNull _ui) then {
|
||||
private _obj = _ui displayCtrl 101;
|
||||
_obj ctrlAnimateModel ["Threat_Level_Source", parseNumber _threat, true];
|
||||
};
|
||||
|
||||
// if the player is in a chemical zone
|
||||
if ((parseNumber _threat) > 3) then {
|
||||
// if the player is knocked out
|
||||
if ((player getVariable "ACE_isUnconscious")) then {
|
||||
//wait 20 seconds to detect uncon
|
||||
sleep 20;
|
||||
// loop until the player wakes up
|
||||
// if !(player getVariable "ACE_isUnconscious") exitWith {
|
||||
// systemChat "DEBUG unit woke up before alarm";
|
||||
// };
|
||||
waitUntil {
|
||||
sleep 1;
|
||||
[player] remoteExecCall ["AJDJ_fnc_unconAlarm", 0]; //THIS HAS A BUG, IT WONT TURN OFF AFTER ESCAPING THE GAS.
|
||||
!(player getVariable "ACE_isUnconscious"); //THIS NEEDS TO BE SPAWNED AS A SEPERATE
|
||||
};
|
||||
};
|
||||
};
|
||||
} else { //default for if there are no chemical sources present
|
||||
|
||||
"ChemicalDetector" cutRsc ["RscWeaponChemicalDetector", "PLAIN", 1, false];
|
||||
|
||||
private _ui = uiNamespace getVariable "RscWeaponChemicalDetector";
|
||||
if !(isNull _ui) then {
|
||||
private _obj = _ui displayCtrl 101;
|
||||
_obj ctrlAnimateModel ["Threat_Level_Source", 0.00, true];
|
||||
};
|
||||
};
|
||||
|
||||
sleep 0.5;
|
||||
};
|
||||
17
AJ_CBRN_V2/functions/fn_chemicalInitClient.sqf
Normal file
17
AJ_CBRN_V2/functions/fn_chemicalInitClient.sqf
Normal file
@@ -0,0 +1,17 @@
|
||||
/*
|
||||
CBRN Script client side initialization Ajdj100
|
||||
Version 0.1.0
|
||||
|
||||
Adds functionality to a few things for the client
|
||||
Call this script from initPlayerLocal.sqf (example on line 10).
|
||||
|
||||
initPlayerLocal.sqf Example:
|
||||
|
||||
call AJDJ_fnc_chemicalInitClient;
|
||||
*/
|
||||
|
||||
|
||||
aceMask = ["EquipMask","Put on Gas Mask","",{call AJDJ_fnc_equipMask},{true}] call ace_interact_menu_fnc_createAction;
|
||||
[player, 1, ["ACE_SelfActions", "ACE_Equipment"], aceMask] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
call AJDJ_fnc_chemicalDetector;
|
||||
58
AJ_CBRN_V2/functions/fn_chemicalParticleLoop.sqf
Normal file
58
AJ_CBRN_V2/functions/fn_chemicalParticleLoop.sqf
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
spawns the visible component of the chemical area
|
||||
|
||||
returns the particle source for use in deletion
|
||||
*/
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params ["_location", "_radius"];
|
||||
|
||||
_location set [2, 0];
|
||||
|
||||
private _pSource = ("#particlesource" createVehicleLocal _location);
|
||||
_pSource setParticleParams
|
||||
[
|
||||
["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 0, 8],
|
||||
"", "Billboard", 1, 10, // animationName, type, timerPeriod, lifeTime
|
||||
[0,0,-1000], // position relative to referenceObject
|
||||
[0, 0, 0], // velocity
|
||||
0, 0.005, 0.003925, 0.1, [5, 5], // rotation, weight, volume, rubbing, size
|
||||
[[0.6, 0.6, 0.2, 0], [0.6, 0.6, 0.2, 0.7], [0.6, 0.6, 0.2, 0]], // colors
|
||||
[1], // animationPhase
|
||||
0, 0, // randomDirectionPeriod, randomDirectionIntensity
|
||||
"", "", // onTimer, beforeDestroy
|
||||
_pSource, // referenceObject
|
||||
0, false, // angle, bounces
|
||||
-1, [], // bounceOnSurface, emissiveColor
|
||||
[0, 1, 0]// vectorDir - CANNOT be [0, 0, 0]
|
||||
];
|
||||
|
||||
_pSource setDropInterval (0.5/_radius);
|
||||
_pSource setParticleCircle [(_radius/2), [0,1,0]];
|
||||
/*
|
||||
lifeTime,
|
||||
position,
|
||||
moveVelocity,
|
||||
rotationVelocity,
|
||||
size,
|
||||
color,
|
||||
directionPeriod,
|
||||
directionIntensity,
|
||||
angle,
|
||||
bounceOnSurface
|
||||
*/
|
||||
_pSource setParticleRandom
|
||||
[
|
||||
0,
|
||||
[(_radius/2), (_radius/2), 1],
|
||||
[0, 0, 0.5],
|
||||
4,
|
||||
1,
|
||||
[0, 0, 0, 0],
|
||||
0,
|
||||
0
|
||||
];
|
||||
|
||||
//return the particle source
|
||||
_pSource;
|
||||
44
AJ_CBRN_V2/functions/fn_createArea.sqf
Normal file
44
AJ_CBRN_V2/functions/fn_createArea.sqf
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
creates a new contamination area
|
||||
|
||||
Params:
|
||||
0: Position array OR Object - The source of the contamination
|
||||
1: Radius - the radius of contamination around the object
|
||||
|
||||
Location can be either a position array [x,y,z] or an object
|
||||
[location, radius] call AJDJ_fnc_createArea;
|
||||
*/
|
||||
|
||||
params ["_location", "_radius"];
|
||||
|
||||
//init temp for emitter object
|
||||
private _emitterObject = _location;
|
||||
|
||||
if ("OBJECT" isEqualTo typeName _location) then {
|
||||
_location = getPos _location;
|
||||
} else {
|
||||
_emitterObject = ("Land_GarbageBarrel_02_F" createVehicle _location);
|
||||
};
|
||||
|
||||
//create trigger to control area
|
||||
private _trg = createTrigger ["EmptyDetector", _location, false];
|
||||
_trg setTriggerArea [_radius, _radius, 0, false, (_radius/2)];
|
||||
_trg setTriggerActivation ["ANYPLAYER", "PRESENT", true];
|
||||
_trg setTriggerStatements ["this", "[thisTrigger] spawn AJDJ_fnc_chemicalDamage", ""];
|
||||
|
||||
//start loop for particle effects
|
||||
private _pSource = [_location, _radius, _emitterObject] call AJDJ_fnc_chemicalParticleLoop;
|
||||
|
||||
|
||||
//bind variables
|
||||
_trg setVariable ["pSource", _pSource]; //particle source
|
||||
_trg setVariable ["radius", _radius]; //area of effect (for chemical detector use);
|
||||
|
||||
systemChat str _emitterObject;
|
||||
//store trigger in barrel for deletion
|
||||
_emitterObject setVariable ["trigger", _trg];
|
||||
|
||||
|
||||
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
|
||||
_sources pushBack _trg;
|
||||
missionNamespace setVariable ["chemicalSources", _sources];
|
||||
18
AJ_CBRN_V2/functions/fn_deleteArea.sqf
Normal file
18
AJ_CBRN_V2/functions/fn_deleteArea.sqf
Normal file
@@ -0,0 +1,18 @@
|
||||
params["_target"];
|
||||
|
||||
if (_target isEqualTo objNull) exitWith {};
|
||||
|
||||
private _trg = (_target getVariable "trigger");
|
||||
|
||||
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
|
||||
_sources deleteAt (_sources find _trg);
|
||||
missionNamespace setVariable ["chemicalSources", _sources];
|
||||
|
||||
// delete the particle emitter
|
||||
deleteVehicle (_trg getVariable "pSource");
|
||||
|
||||
// set the trigger area to 0 (removes the area of effect)
|
||||
// _trg setTriggerArea [0, 0, 0, false, 0];
|
||||
|
||||
deleteVehicle _trg;
|
||||
deleteVehicle _target;
|
||||
43
AJ_CBRN_V2/functions/fn_equipMask.sqf
Normal file
43
AJ_CBRN_V2/functions/fn_equipMask.sqf
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
Gasmask equipping script by Ajdj100
|
||||
Version 0.1.0
|
||||
|
||||
Script to allow players to equip gasmasks via ACE self interact if they are holding one in their inventory.
|
||||
|
||||
PASTE THE FOLLOWING INTO initPlayerLocal.sqf TO INITIALIZE:
|
||||
|
||||
aceMask = ["EquipMask","Put on Gas Mask","",{execVM "scripts\aceGasmask.sqf"},{true}] call ace_interact_menu_fnc_createAction;
|
||||
[player, 1, ["ACE_SelfActions", "ACE_Equipment"], aceMask] call ace_interact_menu_fnc_addActionToObject;
|
||||
*/
|
||||
|
||||
|
||||
//if not a player, exit
|
||||
if (!hasInterface) exitwith {};
|
||||
|
||||
// init lists of masks
|
||||
private _allowedGoggles = [
|
||||
"G_AirPurifyingRespirator_01_F",
|
||||
"G_AirPurifyingRespirator_02_black_F",
|
||||
"G_AirPurifyingRespirator_02_olive_F",
|
||||
"G_AirPurifyingRespirator_02_sand_F"
|
||||
];
|
||||
|
||||
private _items = items player;
|
||||
|
||||
private _availableGoggles = (_items arrayIntersect _allowedGoggles);
|
||||
|
||||
//if the player has a gasmask in their inventory
|
||||
if !(_availableGoggles isEqualTo []) then {
|
||||
|
||||
//temporarily stores faceware
|
||||
private _tempGoggles = goggles player;
|
||||
|
||||
//Swaps mask with current facewear
|
||||
player addGoggles (_availableGoggles select 0);
|
||||
player removeItem (_availableGoggles select 0);
|
||||
player addItem _tempGoggles;
|
||||
|
||||
hint "Added mask"; //debug message
|
||||
} else {
|
||||
hint "No mask in inventory"
|
||||
};
|
||||
51
AJ_CBRN_V2/functions/fn_getProtectionLevel.sqf
Normal file
51
AJ_CBRN_V2/functions/fn_getProtectionLevel.sqf
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
returns protection level of local player
|
||||
*/
|
||||
|
||||
// init lists of protective equiptment
|
||||
private _allowedGoggles = [
|
||||
"G_AirPurifyingRespirator_01_F",
|
||||
"G_AirPurifyingRespirator_02_black_F",
|
||||
"G_AirPurifyingRespirator_02_olive_F",
|
||||
"G_AirPurifyingRespirator_02_sand_F",
|
||||
"G_RegulatorMask_F"
|
||||
];
|
||||
private _allowedUniforms = [
|
||||
"U_B_CBRN_Suit_01_MTP_F",
|
||||
"U_B_CBRN_Suit_01_Tropic_F",
|
||||
"U_B_CBRN_Suit_01_Blue_F",
|
||||
"U_B_CBRN_Suit_01_White_F",
|
||||
"U_B_CBRN_Suit_01_Wdl_F",
|
||||
"U_I_CBRN_Suit_01_AAF_F",
|
||||
"U_I_E_CBRN_Suit_01_EAF_F"
|
||||
];
|
||||
private _allowedVehicles = [
|
||||
"rhsusf_m1a2sep1wd_usarmy",
|
||||
"rhsusf_m1a2sep1tuskiwd_usarmy",
|
||||
"rhsusf_m1a2sep1tuskiiwd_usarmy",
|
||||
"rhsusf_m1a2sep2wd_usarmy",
|
||||
"RHS_M2A3_BUSKIII_wd",
|
||||
"B_APC_Wheeled_01_cannon_F"
|
||||
];
|
||||
|
||||
//init protection level variable
|
||||
private _protectionLevel = 0;
|
||||
|
||||
// if they are wearing a mask
|
||||
if (goggles player in _allowedGoggles) then {
|
||||
// if they are wearing the suit
|
||||
if (uniform player in _allowedUniforms) then {
|
||||
_protectionLevel = 2;
|
||||
} else {
|
||||
_protectionLevel = 1;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// if the player is in a protected vehicle
|
||||
if (typeOf objectParent player in _allowedVehicles) then {
|
||||
_protectionLevel = 2
|
||||
};
|
||||
|
||||
//return
|
||||
_protectionLevel;
|
||||
8
AJ_CBRN_V2/functions/fn_unconAlarm.sqf
Normal file
8
AJ_CBRN_V2/functions/fn_unconAlarm.sqf
Normal file
@@ -0,0 +1,8 @@
|
||||
/*
|
||||
Script to handle the audio alert for going unconsious in gas
|
||||
By Ajdj100
|
||||
|
||||
version 0.1.0
|
||||
*/
|
||||
params ["_unit"];
|
||||
_unit say3D "uncon_alarm";
|
||||
27
AJ_CBRN_V2/functions/fn_zenModules.sqf
Normal file
27
AJ_CBRN_V2/functions/fn_zenModules.sqf
Normal file
@@ -0,0 +1,27 @@
|
||||
["CBRN", "Create Chemical Area",
|
||||
{
|
||||
params ["_position", "_attachedObj"];
|
||||
|
||||
["Chemical Area Option",
|
||||
[[ "SLIDER:RADIUS", "Radius", [0, 500, 50, 0, _position, [1,0,0,1]]]],
|
||||
{
|
||||
params ["_dialog", "_args"];
|
||||
_args params ["_position"];
|
||||
_dialog params ["_radius"];
|
||||
|
||||
[_position, _radius] remoteExec ["AJDJ_fnc_createArea", 0, true];
|
||||
},
|
||||
{},
|
||||
[_position, _attachedObj]
|
||||
] call zen_dialog_fnc_create;
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
["CBRN", "Delete Chemical Area",
|
||||
{
|
||||
params ["_position", "_attachedObj"];
|
||||
|
||||
[_attachedObj] remoteExec ["AJDJ_fnc_deleteArea", 0, true];
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
43
AJ_CBRN_V2/readme.md
Normal file
43
AJ_CBRN_V2/readme.md
Normal file
@@ -0,0 +1,43 @@
|
||||
### How to add to mission:
|
||||
|
||||
Drag the AJ_CBRN_V2 folder into your mission folder and add the following line into class CfgFunctions in description.ext:
|
||||
|
||||
#include "AJ_CBRN_V2\CfgFunctions.hpp"
|
||||
|
||||
Add the following line into CfgSounds in description.ext:
|
||||
|
||||
#include "AJ_CBRN_V2\CfgSounds.hpp"
|
||||
|
||||
lastly, add the following line to initPlayerLocal.sqf:
|
||||
|
||||
call AJDJ_fnc_chemicalInitClient;
|
||||
|
||||
|
||||
### How to use:
|
||||
|
||||
to create and delete a chemical area in zeus, use the modules under the CBRN tab.
|
||||
|
||||
to create a chemical area in editor or through script, use the following line:
|
||||
|
||||
[location, radius] call AJDJ_fnc_createArea;
|
||||
|
||||
location can be either an object, or an array of coordinates. Examples below:
|
||||
|
||||
[myObject, 40] call AJDJ_fnc_createArea;
|
||||
|
||||
[[6113.79,8642.26,0], 10] call AJDJ_fnc_createArea;
|
||||
|
||||
to delete an area through script, use the following line:
|
||||
|
||||
[object] call ["AJDJ_fnc_deleteArea", 0, true];
|
||||
|
||||
|
||||
[IMPORTANT] note that these must be executed globally to function correctly. When using the init field of an object, it will automatically run globally
|
||||
If you are working in an sqf, you will have to use remoteExec
|
||||
|
||||
|
||||
currently all the CBRN equiptment from the contact DLC is supported. It is possible to add your own gear to this, but it involves editing a number of
|
||||
arrays across a number of sqf's. In future I will make it easier to customize what gear provides protection.
|
||||
|
||||
|
||||
Please reach out to me if you have any issues or suggestions at @ajdj100 on discord.
|
||||
BIN
AJ_CBRN_V2/sounds/AJ_Warning_1.ogg
Normal file
BIN
AJ_CBRN_V2/sounds/AJ_Warning_1.ogg
Normal file
Binary file not shown.
BIN
AJ_CBRN_V2/sounds/AJ_Warning_2.ogg
Normal file
BIN
AJ_CBRN_V2/sounds/AJ_Warning_2.ogg
Normal file
Binary file not shown.
38
CHANGELOG.md
38
CHANGELOG.md
@@ -4,6 +4,44 @@ All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [4.1.2] - 2024-04-25
|
||||
|
||||
### Changed
|
||||
|
||||
- Fix internal versioning
|
||||
- Swap resupply box 5.56 magazines due to mod conflict
|
||||
- Group deletion handler now properly processes empty groups and logs errors
|
||||
|
||||
## [4.1.1] - 2024-04-19
|
||||
|
||||
### Added
|
||||
|
||||
- Function to remove lightning bolt from zeus
|
||||
|
||||
### Changed
|
||||
|
||||
- Alpha Callsign
|
||||
- Allowed Equipment Definitions
|
||||
|
||||
### Removed
|
||||
|
||||
- Custom tire patch code
|
||||
- Extraneous server performance calculation broadcast to all clients
|
||||
|
||||
## [4.1.0] - 2024-03-01
|
||||
|
||||
### Added
|
||||
|
||||
- Added ability for mission maker to use custom leaflets
|
||||
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
|
||||
- Added `missionGroup` variable in `description.ext` for backend grouping of mission
|
||||
- Added custom script support via `CfgFunctions`
|
||||
- Added 5 second invulnerability on ejection of air vehicle when parachute equipped
|
||||
|
||||
### Changed
|
||||
|
||||
- Track unconsciousness time
|
||||
|
||||
## [4.0.0] - 2024-02-07
|
||||
|
||||
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
|
||||
|
||||
24
README.md
24
README.md
@@ -2,11 +2,10 @@
|
||||
|
||||
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
|
||||
|
||||
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
|
||||
Download the latest mission template zip from the [latest release](https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
|
||||
|
||||
Once copied, the final structure should appear similar to the following:
|
||||
```markdown
|
||||
├── aaFrameworkUtils/
|
||||
```
|
||||
├── defines/
|
||||
├── framework/
|
||||
├── images/
|
||||
@@ -14,13 +13,17 @@ Once copied, the final structure should appear similar to the following:
|
||||
├── sounds/
|
||||
├── textures/
|
||||
├── CHANGELOG.md
|
||||
├── custom_leaflets.hpp
|
||||
├── custom_scripts.hpp
|
||||
├── CHANGELOG.md
|
||||
├── description.ext
|
||||
├── mission_settings.hpp
|
||||
├── mission.jpg
|
||||
├── mission.sqm
|
||||
├── mission_settings.hpp
|
||||
├── README.md
|
||||
```
|
||||
|
||||
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
|
||||
> **Note:** If you're building a mission for use and not actively developing code, you should download the `mission-maker-template` zip file which is a cleaned version of this framework. The `aaFrameworkUtils` and `framework\x` directories in the source tree are for the purposes of development and would only add size bloat to the mission download when players connect to your mission.
|
||||
|
||||
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
|
||||
|
||||
@@ -38,13 +41,21 @@ Almost none of the template files should be edited in anyway as they have been f
|
||||
|
||||
The contents of this file must be edited to reflect the naming of your mission for display purposes. All variables are self-documented inside the file to clearly identify the purpose of each piece of required text
|
||||
|
||||
The contents of the lower half of the file are where the mission maker is able to add/replace/modify the built in `#ace-fortify` preset
|
||||
The contents of the lower half of the file contain templated declaration blocks where the mission maker can define custom waypoints to be automatically added to the ACE MicroDAGR, and define/edit the custom built in `#ace-fortify` preset.
|
||||
|
||||
## mission.jpg
|
||||
|
||||
This file will be displayed the client mission loading screen.
|
||||
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
|
||||
|
||||
## custom_leaflets.hpp
|
||||
|
||||
This file contains the temeplate block for declaring custom leaflets to be used within missions.
|
||||
|
||||
## custom_scripts.hpp
|
||||
|
||||
This file contains an accessbile `CfgFunctions` declaration block for custom functions which require setup in this manner.
|
||||
|
||||
## defines/
|
||||
|
||||
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
|
||||
@@ -124,3 +135,4 @@ This directory contains a number of hpp files used to define constants throughou
|
||||
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
|
||||
- Flags are defined in `defines/VehicleFlags.hpp`.
|
||||
|
||||
c
|
||||
39
custom_leaflets.hpp
Normal file
39
custom_leaflets.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
// This contains custom definitions for leaflets. It is not required to set this up, but you're welcome to if you want to use them.
|
||||
|
||||
// To use this, configure one or more of the below. Then use the pylon editor of a drone in EDEN to add the appropriate magazine type (like 1Rnd_Leaflets_Custom_01_F) to the drone. Then, when the drone is flying, do `drone1 fire "1Rnd_Leaflets_Custom_01_F";` to drop the leaflets. The leaflet will then be shown in the world, and can be picked up by players to read the text and see the image.
|
||||
|
||||
class Custom_01 // configuration for 1Rnd_Leaflets_Custom_01_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_01.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_02 // configuration for 1Rnd_Leaflets_Custom_02_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_02.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_03 // configuration for 1Rnd_Leaflets_Custom_03_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_03.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_04 // configuration for 1Rnd_Leaflets_Custom_04_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_04.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_05 // configuration for 1Rnd_Leaflets_Custom_05_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_05.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_06 // configuration for 1Rnd_Leaflets_Custom_06_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_06.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
11
custom_scripts.hpp
Normal file
11
custom_scripts.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
// This file's contents will be included in the mission's CfgFunctions section, and serves to give you a place to define custom functions from files you've placed in /scripts.
|
||||
|
||||
class milsim_scripts {
|
||||
class functions {
|
||||
file = "scripts";
|
||||
// Add your custom functions here, like so:
|
||||
// class init {postInit = 1;}; // refers to scripts/fn_init.sqf. postInit=1 means it will be run on each machine when they're done loading the mission.
|
||||
// class customFunction1 {}; // refers to the file scripts/fn_customFunction1.sqf, and is called as milsim_scripts_fnc_customFunction1
|
||||
// class customFunction2 {}; // refers to the file scripts/fn_customFunction2.sqf, and is called as milsim_scripts_fnc_customFunction2
|
||||
};
|
||||
};
|
||||
@@ -7,7 +7,7 @@
|
||||
#define COMMAND_CALLSIGN SPARTAN
|
||||
#define RRC_CALLSIGN TIGER
|
||||
#define MEDIC_CALLSIGN LIFELINE
|
||||
#define ALPHA_CALLSIGN BLACKJACK
|
||||
#define ALPHA_CALLSIGN ROGUE
|
||||
#define ECHO_CALLSIGN FIREBRAND
|
||||
#define WPN_CALLSIGN BLACKFOOT
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ class DisallowedEquipment {
|
||||
items[] = {
|
||||
"17BN_ANPVS14", // NVG AN/PVS-14
|
||||
"ej_PVS15D", // NVG AN/PVS-15
|
||||
"ej_VPS15", // NVG AN/PVS-15
|
||||
"ej_PVS15", // NVG AN/PVS-15
|
||||
"LMG_Mk200_black_F", //Mk200 Series
|
||||
"LMG_Mk200_F", //Mk200 Series
|
||||
"rhs_weap_g36c", // G36 Series
|
||||
@@ -34,11 +34,6 @@ class DisallowedEquipment {
|
||||
"rhs_weap_m14_wd", // M14 Series
|
||||
"rhs_weap_m14_weap_m14ebrri", // M14 Series
|
||||
"rhs_weap_m14", // M14 Series
|
||||
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
|
||||
"rhs_weap_m16a4_carryhandle", // M16 Series
|
||||
"rhs_weap_m16a4_imod_M203", // M16 Series
|
||||
"rhs_weap_m16a4_imod", // M16 Series
|
||||
"rhs_weap_m16a4", // M16 Series
|
||||
"rhs_weap_m27iar_grip", // M27 Series
|
||||
"rhs_weap_m27iar", // M27 Series
|
||||
"rhsusf_ANPVS_14", // NVG AN/PVS-14
|
||||
@@ -100,12 +95,6 @@ class DisallowedEquipment {
|
||||
"UK3CB_M14DMR_Railed_BLK", // M14 Series
|
||||
"UK3CB_M14DMR_Railed", // M14 Series
|
||||
"UK3CB_M14DMR", // M14 Series
|
||||
"UK3CB_M16_Carbine", // M16 Series
|
||||
"UK3CB_M16A1_LSW", // M16 Series
|
||||
"UK3CB_M16A1", // M16 Series
|
||||
"UK3CB_M16A2_UGL", // M16 Series
|
||||
"UK3CB_M16A2", // M16 Series
|
||||
"UK3CB_M16A3", // M16 Series
|
||||
"USP_PVS_14", // NVG AN/PVS-14
|
||||
"USP_PVS_15" // NVG AN/PVS-15
|
||||
};
|
||||
@@ -132,10 +121,9 @@ class DisallowedEquipment {
|
||||
"optic_lrps_tna_F", //Nightforce Series Optic
|
||||
"optic_lrps", //Nightforce Series Optic
|
||||
"optic_Nightstalker", // Thermal Optic
|
||||
"optic_tws_mg", // Thermal Optic
|
||||
"optic_tws", // Thermal Optic
|
||||
"rhsusf_acc_anpas13gv1", // Thermal Optic
|
||||
"rhsusf_acc_anpvs27", // Thermal Optic
|
||||
"optic_tws_mg", // Thermal Optic
|
||||
"Tier1_ANPVS10_Tan", // Thermal Optic
|
||||
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
|
||||
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
|
||||
@@ -160,6 +148,7 @@ class DisallowedEquipment {
|
||||
label = "TABBED WEAPON";
|
||||
description = "Items that are allowed for individuals with Ranger Tab.";
|
||||
items[] = {
|
||||
"optic_tws", // Thermal Optic
|
||||
"arifle_MX_black_F", // MX Series
|
||||
"arifle_MX_F", // MX Series
|
||||
"arifle_MX_GL_black_F", // MX 3GL Series
|
||||
@@ -208,7 +197,90 @@ class DisallowedEquipment {
|
||||
"Tier1_SR25_ec_tan", // SR-25 Series
|
||||
"Tier1_SR25_ec", // SR-25 Series
|
||||
"Tier1_SR25_tan", // SR-25 Series
|
||||
"Tier1_SR25" // SR-25 Series
|
||||
"Tier1_SR25", // SR-25 Series
|
||||
"rhsusf_weap_MP7A2", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_aor1", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_desert", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_folded", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_folded_aor1", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_folded_winter", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_folded_desert", //MP7 Series
|
||||
"rhsusf_weap_MP7A2_winter", //MP7 Series
|
||||
"UK3CB_MP510", //MP5 Series
|
||||
"UK3CB_MP5A2", //MP5 Series
|
||||
"UK3CB_MP5A3", //MP5 Series
|
||||
"UK3CB_MP5A4", //MP5 Series
|
||||
"UK3CB_MP5K", //MP5 Series
|
||||
"UK3CB_MP5K_PDW", //MP5 Series
|
||||
"UK3CB_MP5N", //MP5 Series
|
||||
"UK3CB_MP5N_UGL", //MP5 Series
|
||||
"UK3CB_MP5SD5", //MP5 Series
|
||||
"UK3CB_MP5SD6", //MP5 Series
|
||||
"SMG_03C_black", //P90 Series
|
||||
"SMG_03C_camo", //P90 Series
|
||||
"SMG_03C_hex", //P90 Series
|
||||
"SMG_03C_khaki", //P90 Series
|
||||
"SMG_03C_TR_black", //P90 Series
|
||||
"SMG_03C_TR_camo", //P90 Series
|
||||
"SMG_03C_TR_hex", //P90 Series
|
||||
"SMG_03C_TR_khaki", //P90 Series
|
||||
"UK3CB_P90C_black", //P90 Series
|
||||
"UK3CB_P90C_camo", //P90 Series
|
||||
"UK3CB_P90C_hex", //P90 Series
|
||||
"UK3CB_P90C_khaki", //P90 Series
|
||||
"UK3CB_P90C_TR_black", //P90 Series
|
||||
"UK3CB_P90C_TR_camo", //P90 Series
|
||||
"UK3CB_P90C_TR_hex", //P90 Series
|
||||
"UK3CB_P90C_TR_khaki", //P90 Series
|
||||
"UK3CB_P90_black", //P90 Series
|
||||
"UK3CB_P90_camo", //P90 Series
|
||||
"UK3CB_P90_hex", //P90 Series
|
||||
"UK3CB_P90_khaki", //P90 Series
|
||||
"UK3CB_P90_TR_black", //P90 Series
|
||||
"UK3CB_P90_TR_camo", //P90 Series
|
||||
"UK3CB_P90_TR_hex", //P90 Series
|
||||
"UK3CB_P90_TR_khaki", //P90 Series
|
||||
"UK3CB_M16_Carbine", //M16 Series
|
||||
"UK3CB_M16_Carbine_eotech_552", //M16 Series
|
||||
"UK3CB_M16_Carbine_sup", //M16 Series
|
||||
"UK3CB_M16A1", //M16 Series
|
||||
"UK3CB_M16A1_LSW", //M16 Series
|
||||
"UK3CB_M16A2", //M16 Series
|
||||
"UK3CB_M16A2_sup", //M16 Series
|
||||
"UK3CB_M16A2_UGL", //M16 Series
|
||||
"UK3CB_M16A2_UGL_eotech_552", //M16 Series
|
||||
"UK3CB_M16A2_UGL_sup", //M16 Series
|
||||
"UK3CB_M16A3", //M16 Series
|
||||
"UK3CB_M16A3_eotech_552", //M16 Series
|
||||
"UK3CB_M16A3_eotech_552_sup", //M16 Series
|
||||
"UK3CB_M16A3_sup", //M16 Series
|
||||
"UK3CB_M16A3_UGL", //M16 Series
|
||||
"rhs_weap_m16a4", //M16 Series
|
||||
"rhs_weap_m16a4_grip", //M16 Series
|
||||
"rhs_weap_m16a4_grip_acog", //M16 Series
|
||||
"rhs_weap_m16a4_grip2", //M16 Series
|
||||
"rhs_weap_m16a4_grip3", //M16 Series
|
||||
"rhs_weap_m16a4_bipod", //M16 Series
|
||||
"rhs_weap_m16a4_acog_usmc", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle_bipod", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle_grip", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle_M203", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle_M203_grip", //M16 Series
|
||||
"rhs_weap_m16a4_m203_acog_usmc", //M16 Series
|
||||
"uk3cb_weap_m16a4_m203s_eotech_552_anpeq15_sup", //M16 Series
|
||||
"rhs_weap_m16a4_imod", //M16 Series
|
||||
"rhs_weap_m16a4_imod_grip", //M16 Series
|
||||
"rhs_weap_m16a4_imod_grip2", //M16 Series
|
||||
"rhs_weap_m16a4_imod_grip3", //M16 Series
|
||||
"rhs_weap_m16a4_imod_M203", //M16 Series
|
||||
"rhs_weap_m16a4_imod_M203_grip", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle_grip2", //M16 Series
|
||||
"rhs_weap_m16a4_carryhandle_grip3", //M16 Series
|
||||
"rhs_weap_m16a4_grip_acog_usmc", //M16 Series
|
||||
"rhs_weap_m16a4_grip_acog2_usmc", //M16 Series
|
||||
"rhs_weap_m32", //M32/MGL Series
|
||||
"rhs_weap_m32_usmc" //M32/MGL Series
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -21,18 +21,14 @@ class SupplyCrates {
|
||||
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
|
||||
{"rhsusf_20Rnd_762x51_m993_Mag",25},
|
||||
{"SmokeShell",12},
|
||||
{"rhs_mag_m67",12},
|
||||
{"rhs_mag_m67",24},
|
||||
{"1Rnd_Smoke_Grenade_shell",24},
|
||||
{"1Rnd_SmokeRed_Grenade_shell",24},
|
||||
{"1Rnd_SmokeGreen_Grenade_shell",24},
|
||||
{"1Rnd_SmokeYellow_Grenade_shell",12},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
|
||||
{"ACE_30Rnd_65_Creedmor_mag",25},
|
||||
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
|
||||
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75},
|
||||
{"SMA_30Rnd_762x35_BLK_EPR",25},
|
||||
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
|
||||
@@ -42,8 +38,6 @@ class SupplyCrates {
|
||||
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
|
||||
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
|
||||
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
|
||||
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
|
||||
{"rhssaf_30rnd_556x45_EPR_G36", 25},
|
||||
{"DemoCharge_Remote_Mag",16}
|
||||
};
|
||||
items[] = {};
|
||||
@@ -56,13 +50,15 @@ class SupplyCrates {
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
weapons[] = {
|
||||
{"launch_MRAWS_green_F",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"MRAWS_HEAT_F",35},
|
||||
{"MRAWS_HE_F",15},
|
||||
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
|
||||
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
|
||||
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",50},
|
||||
{"Titan_AA",10},
|
||||
{"Titan_AT",10},
|
||||
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
|
||||
@@ -168,12 +164,15 @@ class SupplyCrates {
|
||||
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
weapons[] = {
|
||||
{"rhs_weap_M136",2},
|
||||
{"twc_2inch_bag",3}
|
||||
};
|
||||
magazines[] = {
|
||||
{"twc_2inch_he_1rnd",70},
|
||||
{"twc_2inch_smoke_1rnd",15},
|
||||
{"twc_2inch_illum_1rnd",15},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
|
||||
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",20}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
@@ -89,17 +89,21 @@ minPlayerDistance = 500;
|
||||
|
||||
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
|
||||
|
||||
class Params
|
||||
{
|
||||
};
|
||||
class Params {};
|
||||
|
||||
|
||||
// CfgFunctions
|
||||
class CfgFunctions {
|
||||
#include "framework\CfgFunctions.hpp"
|
||||
#include "custom_scripts.hpp"
|
||||
#include "AJ_CBRN_V2\CfgFunctions.hpp"
|
||||
};
|
||||
|
||||
class CfgSounds {
|
||||
#include "AJ_CBRN_V2\CfgSounds.hpp"
|
||||
};
|
||||
|
||||
class CfgLeaflets {
|
||||
#include "custom_leaflets.hpp"
|
||||
};
|
||||
|
||||
class CfgDebriefingSections {
|
||||
class acex_killTracker {
|
||||
|
||||
@@ -24,11 +24,16 @@ class DOUBLES(PREFIX,client) {
|
||||
class functions {
|
||||
file = "framework\client\functions";
|
||||
class initClient {};
|
||||
class addDraw3DPFH {};
|
||||
class addGetNearMenPFH {};
|
||||
class addMicroDAGRWaypoints {};
|
||||
class addZenModules {};
|
||||
class bindEventHandlers {};
|
||||
class bindUnconsciousListener {};
|
||||
class bindVehicleActions {};
|
||||
class clearPFHCode {};
|
||||
class logRespawnButtonUse {};
|
||||
class registerPFHCode {};
|
||||
class staticLineProtection {};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -36,15 +41,16 @@ class DOUBLES(PREFIX,common) {
|
||||
class functions {
|
||||
file = "framework\common\functions";
|
||||
class addCBASettings { preInit = 1; };
|
||||
class logMissionInfo {};
|
||||
class addPlayerInfoToArray {};
|
||||
class checkPlayerInventory {};
|
||||
class createOrUpdateDiaryRecord {};
|
||||
class draw3DIconStatus {};
|
||||
class getApprovedAssetsCfg {};
|
||||
class getBattalionCfg {};
|
||||
class getNameOfBase {};
|
||||
class getNearestBase {};
|
||||
class log {};
|
||||
class checkPlayerInventory {};
|
||||
class logMissionInfo {};
|
||||
class logSettingChanged {};
|
||||
class padString {};
|
||||
class recurseSubclasses {};
|
||||
@@ -114,6 +120,7 @@ class DOUBLES(PREFIX,performance) {
|
||||
class addServerStatsPFH {};
|
||||
class calculateServerStats {};
|
||||
class addEmptyGroupCleanupPFH {};
|
||||
class addDeadUnitCleanupPFH {};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -156,8 +163,7 @@ class DOUBLES(PREFIX,triageIcons) {
|
||||
file = "framework\triageIcons\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class addDrawIconsPFH {};
|
||||
class addGetEntitiesPFH {};
|
||||
class draw3D {};
|
||||
class updateColors {};
|
||||
};
|
||||
};
|
||||
@@ -166,6 +172,8 @@ class DOUBLES(PREFIX,vehicleFlags) {
|
||||
class functions {
|
||||
file = "framework\vehicleFlags\functions";
|
||||
class initClient {};
|
||||
class addFlagActions {};
|
||||
class draw3D {};
|
||||
class getActionsFlagCategories {};
|
||||
class getVehicleFlagsCfg {};
|
||||
class isClassExcluded {};
|
||||
|
||||
10
framework/client/functions/fn_addDraw3DPFH.sqf
Normal file
10
framework/client/functions/fn_addDraw3DPFH.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
|
||||
if (!isNil QGVAR(draw3DPFH)) then {
|
||||
[GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh that processes queued code
|
||||
GVAR(draw3DPFH) = [{
|
||||
{call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]);
|
||||
}, 0] call CBA_fnc_addPerFrameHandler;
|
||||
17
framework/client/functions/fn_addGetNearMenPFH.sqf
Normal file
17
framework/client/functions/fn_addGetNearMenPFH.sqf
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(nearMen)
|
||||
// cleanup
|
||||
if (!isNil QGVAR(getNearMenPFH)) then {
|
||||
[GVAR(getNearMenPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
GVAR(getNearMenPFH) = [{
|
||||
localNamespace setVariable [
|
||||
QGVAR(nearMen),
|
||||
(nearestObjects [player,["Man"],50,false]) select {
|
||||
!isNull _x &&
|
||||
player isNotEqualTo _x
|
||||
}
|
||||
];
|
||||
}, 1] call CBA_fnc_addPerFrameHandler;
|
||||
@@ -23,11 +23,27 @@ if (!hasInterface) exitWith {};
|
||||
];
|
||||
private _realPos = nil;
|
||||
// if pos was provided, process
|
||||
if (count _pos > 0) then {
|
||||
if (typeName _pos == "STRING") then {
|
||||
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
|
||||
_realPos set [2, getTerrainHeightASL _realPos];
|
||||
} else {_realPos = _pos;};
|
||||
if (count _pos >= 2) then {
|
||||
switch (typeName _pos) do {
|
||||
case "ARRAY": {
|
||||
// pos is provided as an array
|
||||
_realPos = _pos select [0, 2];
|
||||
_realPos set [2, getTerrainHeightASL _realPos];
|
||||
};
|
||||
case "STRING": {
|
||||
// pos is provided as a string
|
||||
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
|
||||
_realPos set [2, getTerrainHeightASL _realPos];
|
||||
};
|
||||
default {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
format["Invalid position for custom microDAGR waypoint: %1", _wpName],
|
||||
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
|
||||
continue;
|
||||
};
|
||||
};
|
||||
};
|
||||
// if object was provided, process and override any pos
|
||||
if (count _object > 0) then {
|
||||
@@ -53,7 +69,8 @@ if (!hasInterface) exitWith {};
|
||||
};
|
||||
|
||||
[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
|
||||
} forEach _customWaypoints;
|
||||
true;
|
||||
} count _customWaypoints;
|
||||
}] call CBA_fnc_waitUntilAndExecute;
|
||||
|
||||
nil;
|
||||
@@ -2,32 +2,6 @@
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
player addEventHandler["Respawn",
|
||||
{
|
||||
params ["_unit", "_corpse"];
|
||||
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
if (_killer == "respawn_button") then {
|
||||
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
|
||||
private _durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"RESPAWNED WHILE UNCONSCIOUS",
|
||||
[_unit, [[
|
||||
"durationSpentUnconscious",
|
||||
(if (_timeWentUnconscious > - 1) then {
|
||||
_durationSpentUnconscious
|
||||
} else {
|
||||
-1
|
||||
})
|
||||
]]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
};
|
||||
}
|
||||
];
|
||||
|
||||
|
||||
[
|
||||
{
|
||||
params ["_unit", "_object", "_cost"];
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["ace_medical_knockOut", { // local event that's also used directly by the ACE medical statemachine
|
||||
private _unit = _this;
|
||||
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_medical_WakeUp", { // local event that's also used directly by the ACE medical statemachine
|
||||
private _unit = _this;
|
||||
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
@@ -29,39 +29,6 @@ _unflip =
|
||||
["LandVehicle", 0, ["ACE_MainActions"], _unflip, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
_patchTire =
|
||||
[
|
||||
"patchTire",
|
||||
"Patch Tire",
|
||||
"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
|
||||
{
|
||||
[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
|
||||
|
||||
[
|
||||
30,
|
||||
[_player, _target],
|
||||
{
|
||||
params ["_args"];
|
||||
_args params ["_player", "_target"];
|
||||
hint "Tire Patched";
|
||||
_target setDamage 0.2;
|
||||
_target setVariable["milsim_ace_repair_wheel_canPatch", false];
|
||||
},
|
||||
{
|
||||
params ["_args"];
|
||||
_args params ["_player", "_target"];
|
||||
hint "Stopped repair";
|
||||
[_player, "", 0] call ace_common_fnc_doAnimation;
|
||||
},
|
||||
"Patching"
|
||||
] call ace_common_fnc_progressBar
|
||||
},
|
||||
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
diag_log text "[MILSIM] (client) vehicle actions bound";
|
||||
|
||||
nil;
|
||||
5
framework/client/functions/fn_clearPFHCode.sqf
Normal file
5
framework/client/functions/fn_clearPFHCode.sqf
Normal file
@@ -0,0 +1,5 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
localNamespace setVariable [QGVAR(pfhCode), []];
|
||||
|
||||
count [];
|
||||
@@ -8,8 +8,17 @@ call FUNC(addZenModules);
|
||||
call FUNC(bindEventHandlers);
|
||||
call FUNC(bindVehicleActions);
|
||||
|
||||
// add listener that tracks when the player goes unconscious and saves a variable with time
|
||||
call FUNC(bindUnconsciousListener);
|
||||
// add core getNearMenPFH handler
|
||||
localNamespace setVariable [QGVAR(nearMen), []];
|
||||
call FUNC(addGetNearMenPFH);
|
||||
// add core draw3dPFH handler
|
||||
localNamespace setVariable [QGVAR(pfhCode), []];
|
||||
call FUNC(addDraw3DPFH);
|
||||
|
||||
// add listener that tracks using the respawn button while unconscious
|
||||
call FUNC(logRespawnButtonUse);
|
||||
// add conditional eject-from-vehicle handler to apply temp invincibility when static line jumping
|
||||
call FUNC(staticLineProtection);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
|
||||
56
framework/client/functions/fn_logRespawnButtonUse.sqf
Normal file
56
framework/client/functions/fn_logRespawnButtonUse.sqf
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
["ace_killed", {
|
||||
params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
|
||||
|
||||
if (not (local _unit)) exitWith {};
|
||||
|
||||
private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
|
||||
if (_causeOfDeath != "respawn_button") exitWith {};
|
||||
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
|
||||
private _durationSpentUnconscious = -1;
|
||||
if (_timeWentUnconscious isEqualTo -1) exitWith {};
|
||||
|
||||
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"RESPAWNED WHILE UNCONSCIOUS",
|
||||
[_unit, [
|
||||
["durationSpentUnconscious", _durationSpentUnconscious]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
["ace_medical_knockOut", { // local event for module & epi event
|
||||
// systemChat format["ace_medical_knockOut: %1", _this];
|
||||
private _unit = _this;
|
||||
if (not (local _unit)) exitWith {};
|
||||
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_medical_WakeUp", { // local event for module & epi event
|
||||
// systemChat format["ace_medical_WakeUp: %1", _this];
|
||||
private _unit = _this;
|
||||
if (not (local _unit)) exitWith {};
|
||||
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_unconscious", { // used when applying damage
|
||||
params ["_unit", "_isUnconscious"];
|
||||
if (not (local _unit)) exitWith {};
|
||||
|
||||
if (_isUnconscious && isNil {_unit getVariable QGVARMAIN(lastTimeKnockedOut)}) then {
|
||||
// systemChat format["%1 is unconscious", _unit];
|
||||
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
|
||||
} else {
|
||||
// systemChat format["%1 is conscious", _unit];
|
||||
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
9
framework/client/functions/fn_registerPFHCode.sqf
Normal file
9
framework/client/functions/fn_registerPFHCode.sqf
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_code", {}, [{}]]];
|
||||
|
||||
private _pfhCode = localNamespace getVariable [QGVAR(pfhCode), []];
|
||||
_pfhCode pushBack _code;
|
||||
localNamespace setVariable [QGVAR(pfhCode), _pfhCode];
|
||||
|
||||
count _pfhCode;
|
||||
40
framework/client/functions/fn_staticLineProtection.sqf
Normal file
40
framework/client/functions/fn_staticLineProtection.sqf
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
// Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles
|
||||
// Only for players who have "hooked up" using VS static line
|
||||
// and are ejecting from a plane or helicopter above 100m
|
||||
player addEventHandler ["GetOutMan", {
|
||||
params ["_unit", "_role", "_vehicle", "_turret", "_isEject"];
|
||||
if (!isEject) exitWith {};
|
||||
if (isNil {_unit getVariable "VS_Jump"}) exitWith {};
|
||||
if (
|
||||
not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") ||
|
||||
((getPosATL _vehicle)#2) < 100
|
||||
) exitWith {};
|
||||
|
||||
// disable damage for the unit to avoid collision damage
|
||||
_unit allowDamage false;
|
||||
// tested - vehicle _unit is the _unit, as this EH runs when they have left the vehicle
|
||||
|
||||
|
||||
[
|
||||
{!isNull (objectParent _this)}, // condition - wait until player re-enters vehicle (chute)
|
||||
{
|
||||
// if they enter a chute within 5 seconds, disable chute damage
|
||||
(vehicle _this) allowDamage false;
|
||||
// then wait X seconds and re-enable damage for both
|
||||
[{
|
||||
_this allowDamage true;
|
||||
(vehicle _this) allowDamage true;
|
||||
}, _this, 5] call CBA_fnc_waitAndExecute;
|
||||
},
|
||||
_unit, // args
|
||||
2, // timeout
|
||||
{ // run on timeout, if for some reason they don't enter a chute
|
||||
// re-enable damage for unit
|
||||
_this allowDamage true;
|
||||
}
|
||||
] call CBA_fnc_waitUntilAndExecute;
|
||||
}];
|
||||
54
framework/common/functions/fn_draw3DIconStatus.sqf
Normal file
54
framework/common/functions/fn_draw3DIconStatus.sqf
Normal file
@@ -0,0 +1,54 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_drawTargets", [], [[]]],
|
||||
["_icon", "", [""]],
|
||||
["_text", "", [""]],
|
||||
["_color", [], [[]]]
|
||||
];
|
||||
|
||||
if (count _drawTargets isEqualTo 0) exitWith {};
|
||||
|
||||
_cameraPos = positionCameraToWorld [0,0,0];
|
||||
_cameraPosASL = AGLToASL _cameraPos;
|
||||
|
||||
{
|
||||
_target = _x;
|
||||
_visible = [objNull, "VIEW"] checkVisibility [_cameraPosASL, eyePos _target];
|
||||
|
||||
if ( _visible isEqualTo 0 ) exitWith {};
|
||||
|
||||
_objectPos = (_target modelToWorldVisual (_target selectionPosition "pilot"));
|
||||
_distance = (visiblePosition _target) vectorDiff _cameraPos;
|
||||
|
||||
_scale = 0;
|
||||
_heightOffset = 0;
|
||||
_heightScaling = 0.012;
|
||||
|
||||
if ( _icon isNotEqualTo "") then {
|
||||
_heightOffset = 0.065;
|
||||
_scale = 1;
|
||||
_heightScaling = 0.075;
|
||||
};
|
||||
|
||||
_drawPos = _objectPos vectorAdd [0, 0, (0.18 + _heightOffset) + (vectorMagnitude _distance * _heightScaling)];
|
||||
|
||||
drawIcon3D [
|
||||
_icon,
|
||||
_color,
|
||||
_drawPos,
|
||||
_scale,
|
||||
_scale,
|
||||
0,
|
||||
_text,
|
||||
2,
|
||||
0.025
|
||||
];
|
||||
|
||||
true;
|
||||
} count _drawTargets;
|
||||
|
||||
nil
|
||||
|
||||
@@ -24,10 +24,10 @@ if (_logLevel < DEBUG_MODE) exitWith {};
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
// Replace square brackets with round brackets to avoid parsing issues.
|
||||
_message regexReplace ['(\[)', "("];
|
||||
_message regexReplace ['(\])', ")"];
|
||||
[_message, "]", ")"] call CBA_fnc_replace;
|
||||
[_message, "[", "("] call CBA_fnc_replace;
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
|
||||
private _log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
@@ -9,21 +9,19 @@ if (!hasInterface) exitWith {};
|
||||
player setDamage 1;
|
||||
|
||||
private _timeWentUnconscious = player getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
|
||||
private _durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
|
||||
private _durationSpentUnconscious = -1;
|
||||
if (_timeWentUnconscious > - 1) then {
|
||||
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
|
||||
};
|
||||
|
||||
// log to server RPT
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CHAT COMMAND RESPAWN",
|
||||
[player, [[
|
||||
"durationSpentUnconscious",
|
||||
(if (_timeWentUnconscious > - 1) then {
|
||||
_durationSpentUnconscious
|
||||
} else {
|
||||
-1
|
||||
})
|
||||
]]] call EFUNC(common,addPlayerInfoToArray)
|
||||
[player, [
|
||||
["durationSpentUnconscious", _durationSpentUnconscious]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
|
||||
// systemChat to all remote machines
|
||||
|
||||
@@ -2,13 +2,6 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// make sure the server has finished init
|
||||
waitUntil {!isNil QGVARMAIN(complete)};
|
||||
|
||||
@@ -18,8 +11,6 @@ waitUntil {!isNil QGVARMAIN(complete)};
|
||||
call FUNC(addAARChatHandler);
|
||||
call FUNC(addRespawnChatHandler);
|
||||
call FUNC(setDefaults);
|
||||
call FUNC(checkMissionSettings);
|
||||
|
||||
|
||||
// Initialize a holder for managing local diary records
|
||||
// store records in format:
|
||||
|
||||
@@ -9,21 +9,35 @@ publicVariable QGVARMAIN(baseObjects);
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
if (isDedicated) then {
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
|
||||
// initialize other modules
|
||||
call EFUNC(common,logMissionInfo);
|
||||
call EFUNC(fbcb2_assets,initServer);
|
||||
call EFUNC(reinsert,initServer);
|
||||
|
||||
// globally disable zeus lightning bolt functionality
|
||||
_curators = allMissionObjects "ModuleCurator_F";
|
||||
{
|
||||
_x removeCuratorAddons ["CuratorOnly_Modules_F_Curator_Lightning"];
|
||||
_x removeCuratorAddons ["A3_Modules_F_Curator_Lightning"];
|
||||
} foreach _curators;
|
||||
|
||||
// add dead unit time marking for custom garbage cleanup function
|
||||
addMissionEventHandler ["EntityKilled", {
|
||||
params ["_unit", "_killer", "_instigator", "_useEffects"];
|
||||
|
||||
if not (_unit isKindOf "CAManBase") exitWith {};
|
||||
|
||||
if not (isInRemainsCollector _unit) exitWith {};
|
||||
|
||||
// format["%1 from group %2 died at %3", _unit, group _unit, [datetime] call BIS_fnc_timeToString] remoteExec ["systemChat"];
|
||||
_unit setVariable["milsim_death_time", time];
|
||||
// _unit addEventHandler ["Deleted", {
|
||||
// params ["_entity"];
|
||||
// isGC = _entity getVariable["milsim_garbage_collected", false];
|
||||
// format["%1 from was deleted by custom gc: %2", _entity, str isGC ] remoteExec ["systemChat"];
|
||||
// }];
|
||||
}];
|
||||
|
||||
// declare init complete to other modules
|
||||
missionNamespace setVariable [QGVARMAIN(complete), true, true];
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@ private _mapCopyAction =
|
||||
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
if (!isPlayer _target) exitWith {
|
||||
format["%1 is not a player", name _target] call CBA_fnc_notify;
|
||||
};
|
||||
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
|
||||
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
|
||||
},
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
//---------------------
|
||||
// Garbage Collection
|
||||
//---------------------
|
||||
|
||||
[
|
||||
QGVAR(emptyGroupCleanup_enable),
|
||||
"CHECKBOX",
|
||||
@@ -22,6 +26,28 @@
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(deadUnitCleanup_enable),
|
||||
"CHECKBOX",
|
||||
"Dead Unit Cleanup Enabled",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
true,
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(deadUnitCleanup_enable),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
|
||||
if (!isNull (missionNamespace getVariable [QGVAR(deadUnitCleanupPFH), locationNull])) then {
|
||||
deleteLocation GVAR(deadUnitCleanupPFH);
|
||||
};
|
||||
|
||||
call FUNC(addDeadUnitCleanupPFH);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
//---------------------
|
||||
// Server CPS
|
||||
//---------------------
|
||||
|
||||
55
framework/performance/functions/fn_addDeadUnitCleanupPFH.sqf
Normal file
55
framework/performance/functions/fn_addDeadUnitCleanupPFH.sqf
Normal file
@@ -0,0 +1,55 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Initializing dead unit deletion PFH",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
GVAR(deadUnitCleanupPFH) = [
|
||||
{
|
||||
_maxTime = getMissionConfigValue ["corpseRemovalMaxTime", 300] * 1.5;
|
||||
_maxDead = getMissionConfigValue ["corpseLimit", 80];
|
||||
|
||||
// _dead = allDead select { (_x isKindOf "CAManBase") and ( ( (time - (_x getVariable ["milsim_death_time", time] ) ) > (_maxTime * 1.5) ) ) };
|
||||
// _dead = _dead apply { [ (time - (_x getVariable ["milsim_death_time", time] ) ), _x ] };
|
||||
|
||||
_dead = [];
|
||||
{
|
||||
if not (_x isKindOf "CAManBase") then { continue };
|
||||
if not (isInRemainsCollector _x) then { continue };
|
||||
_dead pushBack [time - (_x getVariable ["milsim_death_time", time] ), _x];
|
||||
} forEach allDead;
|
||||
|
||||
_dead sort false;
|
||||
_toDelete = 0 max ( (count _dead ) - _maxDead );
|
||||
_dead = _dead select [0, _toDelete];
|
||||
{
|
||||
_unit = _x#1;
|
||||
// _unit setVariable ["milsim_garbage_collected", true];
|
||||
deleteVehicle (_unit);
|
||||
} foreach _dead;
|
||||
},
|
||||
180,
|
||||
[],
|
||||
{ // on creation
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"dead unit deletion PFH loaded",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ // on deletion
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"dead unit deletion PFH unloaded",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ (missionNamespace getVariable [QGVAR(deadUnitCleanup_enable), false]) },
|
||||
{ false },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
@@ -10,9 +10,39 @@
|
||||
GVAR(emptyGroupCleanupPFH) = [
|
||||
{
|
||||
{
|
||||
if (local _x) then {
|
||||
if ((count units _x) == 0) then {
|
||||
if ((count units _x) == 0) then {
|
||||
if (local _x) then {
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"DELETING EMPTY GROUP",
|
||||
[
|
||||
["groupId", groupId _x],
|
||||
["netId", netId _x]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
deleteGroup _x;
|
||||
} else {
|
||||
if (isServer) then {
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"NON LOCAL EMPTY GROUP",
|
||||
[
|
||||
["groupId", groupId _x],
|
||||
["groupOwner", groupOwner _x]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
} else {
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"EMPTY REMOTE GROUP",
|
||||
[
|
||||
["groupId", groupId _x]
|
||||
]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach allGroups;
|
||||
@@ -39,6 +69,3 @@ GVAR(emptyGroupCleanupPFH) = [
|
||||
{ not (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
// log to RPT
|
||||
[
|
||||
|
||||
{_this call EFUNC(common,log);},
|
||||
{_this remoteExec [QEFUNC(common,log), 2]},
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
private _rawCPS = _counter / (diag_frameNo - _frameNo);
|
||||
missionNamespace setVariable [QGVAR(server_raw_cps), _rawCPS];
|
||||
publicVariable QGVAR(server_raw_cps);
|
||||
|
||||
// with suspension
|
||||
private _counter = 0;
|
||||
@@ -26,7 +25,6 @@
|
||||
|
||||
private _serverCPS = _counter / (diag_frameNo - _frameNo);
|
||||
missionNamespace setVariable [QGVAR(server_cps), _counter / (diag_frameNo - _frameNo)];
|
||||
publicVariable QGVAR(server_cps);
|
||||
|
||||
// log to RPT
|
||||
[
|
||||
|
||||
@@ -162,7 +162,7 @@ if (isNil "_items") exitWith {
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
// ignore weight restrictions for carry/drag
|
||||
_box setVariable ["ace_ignoreWeightCarry", true, true];
|
||||
_box setVariable ["ace_dragging_ignoreWeightCarry", true, true];
|
||||
|
||||
// Return the box
|
||||
_box;
|
||||
@@ -1,4 +1,4 @@
|
||||
#define MAJOR 4
|
||||
#define MINOR 0
|
||||
#define PATCHLVL 0
|
||||
#define MINOR 1
|
||||
#define PATCHLVL 2
|
||||
#define BUILD 0
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(drawTargets)
|
||||
// cleanup
|
||||
if (!isNil QGVAR(getEntitiesPFH)) then {
|
||||
[GVAR(getEntitiesPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
GVAR(getEntitiesPFH) = [{
|
||||
GVAR(drawTargets) = (
|
||||
(allUnits + allDeadMen) select {
|
||||
_x isKindOf "CAManBase" &&
|
||||
player distance _x < 50 &&
|
||||
!isNull _x &&
|
||||
player isNotEqualTo _x
|
||||
}
|
||||
);
|
||||
}, 10] call CBA_fnc_addPerFrameHandler;
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
|
||||
milsim_fnc_addMedicalOverlayPFH
|
||||
milsim_triageIcons_fnc_draw3D
|
||||
|
||||
Author: IndigoFox
|
||||
|
||||
@@ -14,30 +14,20 @@ Description:
|
||||
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// Per-frame handler to draw icons
|
||||
// cleanup
|
||||
if (!isNil QGVAR(drawIconsPfh)) then {
|
||||
[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
GVAR(drawIconsPfh) = [{
|
||||
|
||||
// adds codeblock to common array to be processed per frame
|
||||
private _code = {
|
||||
// if disabled, skip processing
|
||||
if (!GVAR(setting_enabled)) exitWith {false};
|
||||
// if no targets, skip processing
|
||||
if (count GVAR(drawTargets) == 0) exitWith {false};
|
||||
|
||||
// if the player doesn't have medical perms, skip processing
|
||||
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
|
||||
|
||||
{
|
||||
private _unit = _x;
|
||||
// distance within X meters
|
||||
if (player distance _unit > GVAR(setting_drawRange)) then {continue};
|
||||
// check unit not null, not conscious, and not in a vehicle
|
||||
if (
|
||||
!(_unit getVariable ["ACE_isUnconscious", false]) ||
|
||||
!isNull (objectParent _unit)
|
||||
) then {continue};
|
||||
|
||||
|
||||
// color based on triage level
|
||||
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
|
||||
if (_triageLevel == -1) then {continue};
|
||||
@@ -57,6 +47,17 @@ GVAR(drawIconsPfh) = [{
|
||||
true // outline
|
||||
// further params optional, omitted
|
||||
];
|
||||
} forEach GVAR(drawTargets);
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
true;
|
||||
} count (
|
||||
(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
|
||||
// is unconscious and is NOT in vehicle and is within draw range
|
||||
(_x getVariable ["ACE_isUnconscious", false]) &&
|
||||
isNull (objectParent _x) &&
|
||||
player distance _x <= GVAR(setting_drawRange)
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
// add codeblock to common array
|
||||
[_code] call EFUNC(client,registerPFHCode);
|
||||
@@ -1,7 +1,8 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// List of units to draw icons for
|
||||
GVAR(drawTargets) = [];
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
call FUNC(draw3D);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
|
||||
103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
Normal file
103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
Normal file
@@ -0,0 +1,103 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
|
||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseClassesToApplyActionsFor =
|
||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
{ // forEach _baseClassesToApplyActionsFor
|
||||
private _parentClass = _x;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
private _rootActionID = QGVAR(SetVehicleFlagAction);
|
||||
private _flagRootAction = [
|
||||
_rootActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// set broadcasted variable of self to indicate we're looking at flags
|
||||
_player setVariable [QGVAR(inFlagMenu), true, true];
|
||||
[{_this setVariable [QGVAR(inFlagMenu), false, true];}, _player, 3] call CBA_fnc_waitAndExecute;
|
||||
true
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// _params params ["_parentActionID", "_flagCategories"];
|
||||
|
||||
// check if vehicle is excluded
|
||||
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
|
||||
if (_excluded || !alive _target) exitWith {false};
|
||||
|
||||
true;
|
||||
}, // condition
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the flag category actions (with nested flag actions)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID"];
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
if (isNull _vehicleFlagsCfg) exitWith {[]};
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
// return category child actions with individual flag actions nested as children
|
||||
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
|
||||
|
||||
}, // child code
|
||||
[_rootActionID], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, true, false], // other params - run on hover is true
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add root action to add flags
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[
|
||||
_parentClass, // parent classname
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagRootAction, // action
|
||||
true // apply to child classes
|
||||
] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add action to remove flag under the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create action
|
||||
private _removeFlagAction = [
|
||||
_rootActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add the action to the vehicle
|
||||
// in this class event handler, this#0 will be the vehicle
|
||||
[
|
||||
_parentClass, // parent classname
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _rootActionID], // parent
|
||||
_removeFlagAction, // action
|
||||
true // apply to child classes
|
||||
] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
} forEach _baseClassesToApplyActionsFor;
|
||||
24
framework/vehicleFlags/functions/fn_draw3D.sqf
Normal file
24
framework/vehicleFlags/functions/fn_draw3D.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// we'll use this to display status if nearby players are in the flag menu
|
||||
|
||||
// adds codeblock to common array to be processed per frame
|
||||
private _code = {
|
||||
private _unitsToDraw = (localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
|
||||
(_x getVariable [QGVAR(inFlagMenu), false]) && {
|
||||
// distance within X meters
|
||||
player distance _x <= 15 ||
|
||||
// check unit not in a vehicle
|
||||
isNull (objectParent _x)
|
||||
}
|
||||
};
|
||||
[
|
||||
_unitsToDraw,
|
||||
"",
|
||||
"Setting vehicle flag...",
|
||||
[0.9, 0.9, 0.9, 1]
|
||||
] call EFUNC(common,draw3dIconStatus);
|
||||
};
|
||||
|
||||
// add codeblock to common array
|
||||
[_code] call EFUNC(client,registerPFHCode);
|
||||
@@ -2,101 +2,8 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
|
||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseClassesToApplyActionsFor =
|
||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
{ // forEach _baseClassesToApplyActionsFor
|
||||
private _parentClass = _x;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
private _rootActionID = QGVAR(SetVehicleFlagAction);
|
||||
private _flagRootAction = [
|
||||
_rootActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// _params params ["_parentActionID", "_flagCategories"];
|
||||
|
||||
// check if vehicle is excluded
|
||||
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
|
||||
if (_excluded || !alive _target) exitWith {false};
|
||||
|
||||
true;
|
||||
}, // condition
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the flag category actions (with nested flag actions)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID"];
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
if (isNull _vehicleFlagsCfg) exitWith {[]};
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
// return category child actions with individual flag actions nested as children
|
||||
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
|
||||
|
||||
}, // child code
|
||||
[_rootActionID], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add root action to add flags
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[
|
||||
_parentClass, // parent classname
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagRootAction, // action
|
||||
true // apply to child classes
|
||||
] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add action to remove flag under the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create action
|
||||
private _removeFlagAction = [
|
||||
_rootActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add the action to the vehicle
|
||||
// in this class event handler, this#0 will be the vehicle
|
||||
[
|
||||
_parentClass, // parent classname
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _rootActionID], // parent
|
||||
_removeFlagAction, // action
|
||||
true // apply to child classes
|
||||
] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
} forEach _baseClassesToApplyActionsFor;
|
||||
call FUNC(addFlagActions);
|
||||
call FUNC(draw3D);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
|
||||
2
images/leaflets/.gitkeep
Normal file
2
images/leaflets/.gitkeep
Normal file
@@ -0,0 +1,2 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
BIN
images/leaflets/leaflet_template.jpg
Normal file
BIN
images/leaflets/leaflet_template.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 306 KiB |
@@ -1,4 +1,4 @@
|
||||
author = "MISSION AUTHOR";
|
||||
author = "MISSION AUTHOR";
|
||||
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
|
||||
loadScreen = "mission.jpg";
|
||||
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
|
||||
@@ -9,6 +9,13 @@ overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
|
||||
// The name for the series of missions of your campaign. Used for organizational and search purposes
|
||||
missionSeries = "MY SERIES NAME";
|
||||
|
||||
// What kind of mission is this? (Use only one)
|
||||
missionGroup = "17thSaturdayOp";
|
||||
// missionGroup = "17thFridayOp";
|
||||
// missionGroup = "17thWednesdayOp";
|
||||
// missionGroup = "17thFTX";
|
||||
// missionGroup = "17thTraining";
|
||||
|
||||
|
||||
// Add waypoints to players' MicroDAGR devices
|
||||
// respawn locations (bases) are added by default, don't put them here
|
||||
|
||||
Reference in New Issue
Block a user