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10 Commits

Author SHA1 Message Date
6eb598b660 Update fn_logPlayerInventory.sqf
Expanded the items arrays to check not only internal inventory items but primary slot inventory items.
2024-01-16 22:48:36 -06:00
7a1d0be6d6 Update 'functions/server/fn_logPlayerInventory.sqf'
Updated the fn_logPlayerInventory.sqf to do a check against a list of items that are "approved / rejected / restricted / and meme items in a players inventory
2024-01-15 21:44:40 -06:00
445cb5e75d Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
2024-01-10 01:07:58 -06:00
09a800ab01 Merge branch 'main' into feature/triagestatus-draw3d 2024-01-10 01:05:46 -06:00
723aebcbf5 fix handler cleanup and make deceased a dark gray 2024-01-09 23:03:17 -08:00
Hizumi
6f5affd283 Update CHANGELOG.md
for release 3.1.3
2024-01-10 00:23:11 -06:00
dbe5473dad Merge pull request 'Draw 3D icons representing triage status of unconscious units (visible to medics only)' (#4) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/4
2024-01-10 00:19:15 -06:00
7630efeb4d fixes unit gather method, ready 2024-01-09 22:16:43 -08:00
12dd0fc83c Merge remote-tracking branch 'origin/main' into feature/triagestatus-draw3d 2024-01-09 21:29:56 -08:00
9fc926619e initial, still encountering some issues with dead (never uncon) bodies 2023-12-17 21:07:47 -08:00
6 changed files with 374 additions and 94 deletions

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@@ -4,6 +4,12 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04
### Added

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@@ -32,7 +32,7 @@ class milsim
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; }; // nees refactor
class addMedicalOverlayPFH { postInit = 1; };
class calculateClientStats {};
class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; };

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@@ -8,7 +8,7 @@ _cpsPFH = [
},
"milsim_client_cps_interval" call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], },
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false },

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@@ -1,14 +1,28 @@
// Enable/Disable the script
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// Range to draw icons for
milsim_client_medState3D_drawRange = 10;
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
@@ -21,59 +35,65 @@ milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
milsim_client_medState3D_pfh = [
// cleanup
if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {};
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
// color based on triage level
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
isNull _x ||
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
},
0,
[]
] call CBA_fnc_addPerFrameHandler;
[
"Man",
"InitPost",
{
params ["_unit"];
milsim_client_medState3D_drawTargets pushBack _unit;
},
true,
[],
true
] call CBA_fnc_addClassEventHandler;
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
// cleanup
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_drawTargetsPfh = [{
milsim_client_medState3D_drawTargets = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

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@@ -5,52 +5,297 @@ params [
if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
_items = [];
_items = [];
_ietms pushback headgear _player;
_items pushback uniform _player;
_items append uniformItems _player;
_items append vestItems _player;
_items append backpackItems _player;
_items pushback hmd _player;
_items pushback binocular _player;
_items append primaryWeaponItems _player;
_items pushback vest _player;
_items append vestItems _player;
_items pushback backpack _player;
_items append backpackItems _player;
_items pushback hmd _player;
_items pushback binocular _player;
_items pushback primaryWeapon _player;
_items append primaryWeaponItems _player;
_items pushback secondaryWeapon _player;
_items append secondaryWeaponItems _player;
_noncompliant = [];
_unlisted = [];
_restricted = [];
_blacklist = [];
_tabbed = [];
_meme = [];
diag_log text format["[MILSIM] (logPlayerInventory): Checking %1 inventory.", name _player];
{
_item = _x;
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
_blackListItems = [ // Items that NO member is allowed to use.
"17BN_ANPVS14", // NVG AN/PVS-14
"USP_PVS_14", // NVG AN/PVS-14
"USP_PVS_15", // NVG AN/PVS-15
"rhsusf_ANPVS_14", // NVG AN/PVS-14
"ej_VPS15", // NVG AN/PVS-15
"rhsusf_ANPVS_15", // NVG AN/PVS-15
"ej_PVS15D", // NVG AN/PVS-15
"UK3CB_M16_Carbine", // M16 Series
"UK3CB_M16A1", // M16 Series
"UK3CB_M16A1_LSW", // M16 Series
"UK3CB_M16A2", // M16 Series
"UK3CB_M16A2_UGL", // M16 Series
"UK3CB_M16A3", // M16 Series
"rhs_weap_m16a4", // M16 Series
"rhs_weap_m16a4_carryhandle", // M16 Series
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
"rhs_weap_m16a4_imod", // M16 Series
"rhs_weap_m16a4_imod_M203", // M16 Series
"rhs_weap_m27iar", // M27 Series
"rhs_weap_m27iar_grip", // M27 Series
"UK3CB_G36_MLIC", // G36 Series
"UK3CB_G36_MLIC_K", // G36 Series
"UK3CB_G36_MLIC_C", // G36 Series
"UK3CB_G36_KSK_K", // G36 Series
"UK3CB_G36_KSK", // G36 Series
"UK3CB_G36A1", // G36 Series
"UK3CB_AG36A1", // G36 Series
"UK3CB_G36A1_K", // G36 Series
"UK3CB_G36A1_C", // G36 Series
"UK3CB_G36E1", // G36 Series
"UK3CB_AG36E1", // G36 Series
"UK3CB_G36E1_K", // G36 Series
"UK3CB_G36E1_C", // G36 Series
"UK3CB_AG36_MLIC", // G36 Series
"UK3CB_G36V", // G36 Series
"UK3CB_AG36V", // G36 Series
"UK3CB_G36_TAC", // G36 Series
"UK3CB_G36V_K", // G36 Series
"UK3CB_AG36_TAC_K", // G36 Series
"UK3CB_G36V_C", // G36 Series
"UK3CB_G36_TAC_C", // G36 Series
"UK3CB_G36_LSW", // G36 Series
"rhs_weap_g36kv", // G36 Series
"rhs_weap_g36kv_ag36", // G36 Series
"rhs_weap_g36c", // G36 Series
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
"UK3CB_M14", // M14 Series
"UK3CB_M14_Railed", // M14 Series
"UK3CB_M14DMR", // M14 Series
"UK3CB_M14DMR_BLK", // M14 Series
"UK3CB_M14DMR_Railed", // M14 Series
"UK3CB_M14DMR_Railed_BLK", // M14 Series
"srifle_DMR_06_hunter_F", // M14 Series
"srifle_DMR_06_camo_F", // M14 Series
"srifle_DMR_06_olive_F", // M14 Series
"rhs_weap_m14", // M14 Series
"rhs_weap_m14_d", // M14 Series
"rhs_weap_m14_fiberglass", // M14 Series
"rhs_weap_m14_rail", // M14 Series
"rhs_weap_m14_rail_d", // M14 Series
"rhs_weap_m14_rail_fiberglass", // M14 Series
"rhs_weap_m14_rail_wd", // M14 Series
"rhs_weap_m14_ris", // M14 Series
"rhs_weap_m14_ris_d", // M14 Series
"rhs_weap_m14_ris_fiberglass", // M14 Series
"rhs_weap_m14_ris_wd", // M14 Series
"rhs_weap_m14_wd", // M14 Series
"rhs_weap_m14_weap_m14ebrri", // M14 Series
"rhs_weap_m14_socom", // M14 Series
"rhs_weap_m14_socom_rail", // M14 Series
"srifle_EBR_F", // Mk14 Series
"UK3CB_FNFAL_OSW", // FN_FAL Series
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
"UK3CB_FNFAL_FULL", // FN_FAL Series
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
"UK3CB_FNFAL_PARA", // FN_FAL Series
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
"UK3CB_FNFAL_STG58", // FN_FAL Series
"SMA_ACRREM", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
"SMA_ACRREMAFG", //Remington ACR 556+6.5
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
"SMA_ACRREMMOE", //Remington ACR 556+6.5
"SMA_ACRREMblk", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
"SMA_ACRREMGL", //Remington ACR 556+6.5
"LMG_Mk200_F", //Mk200 Series
"LMG_Mk200_black_F" //Mk200 Series
]
_restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"];
_restrictedItems = [ // Items that are allowed for Specific USE Case (RRC / Marksman / etc.)
"A3_GPNVG18b_REC_TI", // Thermal Quad
"A3_GPNVG18_REC_TI", // Thermal Quad
"A3_GPNVG18b_TI", // Thermal Quad
"A3_GPNVG18_TI", // Thermal Quad
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18b_BLK_TI", // Thermal Quad
"A3_GPNVG18_BLK_TI", // Thermal Quad
"NVGogglesB_gry_F", // ENVG
"NVGogglesB_grn_F", // ENVG
"NVGogglesB_blk_F", // ENVG
"optic_Nightstalker", // Thermal Optic
"rhsusf_acc_anpas13gv1", // Thermal Optic
"Tier1_ANPVS10_Tan", // Thermal Optic
"rhsusf_acc_anpvs27", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"optic_tws", // Thermal Optic
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
"optic_lrps", //Nightforce Series Optic
"optic_lrps_ghex_F", //Nightforce Series Optic
"optic_lrps_tna_F", //Nightforce Series Optic
"ACE_optic_LRPS_2D", //Nightforce Series Optic
"ACE_optic_LRPS_PIP" //Nightforce Series Optic
];
if ( _x in _restrictedItemList ) then {
_noncompliant pushBackUnique _item;
};
if ((count _modes) isNotEqualTo 0) then {
_modes = _modes apply { toLower _x };
if ( "ti" in _modes ) then {
_unlisted pushBackUnique _item;
};
};
_tabbedItems = [ // Items that are allowed for individuals with Ranger Tab
"arifle_SPAR_03_snd_F", // HK417 Series
"arifle_SPAR_03_blk_F", // HK417 Series
"arifle_SPAR_03_khk_F", // HK417 Series
"SMA_HK417", // HK417 Series
"SMA_HK417vfg", // HK417 Series
"SMA_HK417_16in", // HK417 Series
"rhs_weap_SCARH_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_LB", // Scar H Series
"rhs_weap_SCARH_LB", // Scar H Series
"rhs_weap_SCARH_FDE_STD", // Scar H Series
"rhs_weap_SCARH_STD", // Scar H Series
"rhs_weap_SCARH_USA_CQC", // Scar H Series
"rhs_weap_SCARH_USA_LB", // Scar H Series
"rhs_weap_SCARH_USA_STD", // Scar H Series
"SMA_Mk17", // Scar H Series
"SMA_Mk17_black", // Scar H Series
"SMA_Mk17_green", // Scar H Series
"SMA_Mk17_EGML", // Scar H Series
"SMA_Mk17_EGML_black", // Scar H Series
"SMA_Mk17_EGML_green", // Scar H Series
"SMA_Mk17_16", // Scar H Series
"SMA_Mk17_16_black", // Scar H Series
"SMA_Mk17_16_green", // Scar H Series
"Tier1_SR25", // SR-25 Series
"Tier1_SR25_tan", // SR-25 Series
"Tier1_SR25_ec", // SR-25 Series
"Tier1_SR25_ec_tan", // SR-25 Series
"arifle_MXC_F", // MXC Series
"arifle_MXC_black_F", // MXC Series
"arifle_MXC_khk_F", // MXC Series
"arifle_MXM_F", // MXM Series
"arifle_MXM_black_F", // MXM Series
"arifle_MXM_khk_F", // MXM Series
"arifle_MX_F", // MX Series
"arifle_MX_black_F", // MX Series
"arifle_MX_khk_F", // MX Series
"arifle_MX_GL_F", // MX 3GL Series
"arifle_MX_GL_black_F", // MX 3GL Series
"arifle_MX_GL_khk_F", // MX 3GL Series
"arifle_MX_SW_F", // MX LSW Series
"arifle_MX_SW_black_F", // MX LSW Series
"arifle_MX_SW_khk_F", // MX LSW Series
"Tier1_MK48_Mod0", // Mk48 Series
"Tier1_MK48_Mod0_Desert", // Mk48 Series
"Tier1_MK48_Mod0_Para", // Mk48 Series
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
"Tier1_MK48_Mod1", // Mk48 Series
"Tier1_MK48_Mod1_Desert" // Mk48 Series
]
_memeItems = [ // Items that serve no purpose other than to MEME
"UK3CB_Cocaine_Brick",
"ACE_Banana"
]
_item = _x;
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
if ( _item in _blackListItems ) then {
_blacklist pushBackUnique _item;
};
if ( _item in _restrictedItems ) then {
_restrcited pushBackUnique _item;
};
if ( _item in _tabbedItems ) then {
_tabbed pushBackUnique _item;
};
if ( _item in _memeItems ) then {
_meme pushBackUnique _item;
};
if ((count _modes) isNotEqualTo 0) then {
_modes = _modes apply { toLower _x };
if ( "ti" in _modes ) then {
_unlisted pushBackUnique _item;
};
};
} forEach _items;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _noncompliant;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a blacklisted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _blacklist;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _unlisted;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _restrcited;
if (((count _noncompliant) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
};
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a tabbed inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _tabbed;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a meme inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _meme;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _unlisted;
if (((count _blacklist) isEqualTo 0) && ((count _restrcited) isEqualTo 0) && ((count _tabbed) isEqualTo 0) && ((count _meme) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in fully base inventory compliant.", name _player];
}
nil

View File

@@ -109,13 +109,22 @@
//---------------------
[
"milsim_client_medState3D_enabled",
"CHECKBOX",
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"],
"Medical",
true
"milsim_client_medState3D_enabled", // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
["17th Battalion", "Medical"], // category
true // default value
] call CBA_fnc_addSetting;
[
"milsim_client_medState3D_drawRange", // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
["17th Battalion", "Medical"], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil;