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@@ -4,25 +4,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
### Added
- Custom logging function to allow for external scripts to parse framework messages
- Transport request system for respawned players
- CBA settings for transport request enable/disable and timeout durations
- Added zeus mortar resupply boxes
- Added battalion layout definition file for use in FBCB2 system
### Changed
- Update fixed wing asset class type
- Update contents of zeus resupply boxes
- Update player inventory check functions
- Update FBCB2 callsign and radio frequency pages
## [3.1.3] - 2024-01-10 ## [3.1.3] - 2024-01-10
### Changed ### Changed
- Merge triage-status-draw3d to fix draw overlay for medics - Merge triage-status-draw3d to fix draw overlay for medics

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@@ -10,7 +10,6 @@ Once copied, the final structure should appear similar to the following:
├── images/ ├── images/
├── scripts/ ├── scripts/
├── sounds/ ├── sounds/
├── textures/
├── description.ext ├── description.ext
├── mission.jpg ├── mission.jpg
├── mission.sqm ├── mission.sqm
@@ -53,7 +52,3 @@ This directory is for organizational purposes for any custom scripts you wish to
This directory is for organizational purposes for any custom scripts you wish to use in your mission. This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp > **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
## textures/
This directory is for organizational purposes for textures files used by mission scripts

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@@ -19,6 +19,7 @@
#include "mission_settings.hpp" #include "mission_settings.hpp"
#include "functions\definitions\DisallowedEquipment.hpp" #include "functions\definitions\DisallowedEquipment.hpp"
#include "functions\definitions\BattalionInfo.hpp" #include "functions\definitions\BattalionInfo.hpp"
#include "functions\definitions\ApprovedAssets.hpp"
//-------------------------------------------MISSION INFO-------------------------------------------------------------------- //-------------------------------------------MISSION INFO--------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

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@@ -16,8 +16,6 @@ class milsim
class fbcb2 { class fbcb2 {
class initFBCB2 { postInit = 1; }; class initFBCB2 { postInit = 1; };
class processFBCB2FixedWingAssets {};
class processFBCB2RotaryAssets {};
class processFBCB2RadioFrequencies {}; class processFBCB2RadioFrequencies {};
class processFBCB2SmokeColors {}; class processFBCB2SmokeColors {};
class processFBCB2Environment {}; class processFBCB2Environment {};
@@ -85,15 +83,35 @@ class milsim
class padString {}; class padString {};
class recurseSubclasses {}; class recurseSubclasses {};
class getBattalionCfg {}; class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
}; };
}; };
class milsim_reinsert { class milsim_fbcb2_assets {
class functions { class functions {
file = "functions\reinsert"; file = "functions\fbcb2\assets";
class getBaseName {}; class updateAssetDiary {};
class getNearestBase {}; class removeAssetDiaryRecords {};
class getMagsForWeapon {};
class getWeaponry {};
class getInventory {};
class getVehicleData {};
}; };
class assetsByBase {
file = "functions\fbcb2\assets\byBase";
class getAssetsByBase {};
class getStartingAssetsByBase {};
class updateAssetsByBase {};
};
class markers {
file = "functions\fbcb2\assets\markers";
class showMarkersOnMap {};
class removeMarkersOnMap {};
}
};
class milsim_reinsert {
class server { class server {
file = "functions\reinsert\server"; file = "functions\reinsert\server";
class initServer { postInit = 1; }; class initServer { postInit = 1; };

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@@ -0,0 +1,22 @@
// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
class ApprovedAssets {
// Fixed-wing aircraft
class USAF_A10 {callsign = "Ares";assetType = "FixedWing";};
class RHSGREF_A29B_HIDF {callsign = "Odyssey";assetType = "FixedWing";};
class USAF_C130J {callsign = "Hercules";assetType = "FixedWing";};
// Rotary aircraft
class RHS_MELB_MH6M {callsign = "Apollo";assetType = "Rotary";};
class RHS_MELB_AH6M {callsign = "Artemis";assetType = "Rotary";};
class RHS_MELB_H6M {callsign = "Icarus";assetType = "Rotary";};
class RHS_CH_47F {callsign = "Achilles";assetType = "Rotary";};
class ej_MH60MDAP4 {callsign = "Hades";assetType = "Rotary";};
class RHS_UH60M {callsign = "Griffin";assetType = "Rotary";};
class RHS_UH60M_MEV2 {callsign = "Dustoff";assetType = "Rotary";};
class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";assetType = "Rotary";};
class B_T_VTOL_01_ARMED_F {callsign = "Spartan";assetType = "Rotary";};
class RHS_AH64D {callsign = "Orion";assetType = "Rotary";};
class RHS_AH1Z {callsign = "Athena";assetType = "Rotary";};
class RHS_UH1Y {callsign = "Homer";assetType = "Rotary";};
class rhsusf_CH53E_USMC {callsign = "Atlas";assetType = "Rotary";};
};

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@@ -0,0 +1,4 @@
// return each base with its assets
milsim_baseObjects apply {
[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
};

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@@ -0,0 +1,4 @@
// return each base with its assets
milsim_baseObjects apply {
[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
};

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@@ -0,0 +1,179 @@
params [
["_isInit", false, [false]],
["_logCurrentAssets", false, [false]]
];
if (!isServer) exitWith {};
// Get all approved assets on map, find the closest base
// Then determine if it's within range
// If it is, add it to the base's assets list
// This is to ensure bases with overlapping detection range don't have duplicate assets
private _allVehicles = vehicles;
private _allSaved = [];
private _assetsAtThisBaseVar = "milsim_fbcb2_assets_assetsAtThisBase";
private _assetsStartedAtThisBaseVar = "milsim_fbcb2_assets_assetsStartedAtThisBase";
{
private _className = configName _x;
private _callsign = getText(_x >> "callsign");
private _found = _allVehicles select { typeOf _x == _className };
{
private _asset = _x;
// avoid duplicates
if (_asset in _allSaved) then {continue};
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
if (isNull _closestBase) then {
// no base found
continue;
};
if (
_asset distance _closestBase >
milsim_fbcb2_assets_setting_detectionRangeFromBase
) then {
// not within range
continue;
};
_asset setVariable ["milsim_fbcb2_assets_callsign", _callsign, true];
// add to base's assets list
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
_baseAssets pushBackUnique _asset;
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsAtThisBaseVar,
_baseAssets
];
// if this is the init, set the base's assets started at this base
if (_isInit) then {
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsStartedAtThisBaseVar,
_baseAssets
];
};
_allSaved pushBack _asset;
} forEach _found;
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
// Add all ground vehicles (LandVehicle)
{
private _asset = _x;
// avoid duplicates
if (_asset in _allSaved) then {continue};
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
if (isNull _closestBase) then {
// no base found
continue;
};
if (
_asset distance _closestBase >
milsim_fbcb2_assets_setting_detectionRangeFromBase
) then {
// not within range
continue;
};
// add to base's assets list
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
_baseAssets pushBackUnique _asset;
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsAtThisBaseVar,
_baseAssets
];
// if this is the init, set the base's assets started at this base
if (_isInit) then {
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsStartedAtThisBaseVar,
_baseAssets
];
};
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
////////////////////////////////////////////////////////////////////////
// publish updated base variables
////////////////////////////////////////////////////////////////////////
{
private _base = _x;
// save current assets
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
_base setVariable [_assetsAtThisBaseVar, _baseAssets, true];
// if init, save starting assets
if (_isInit) then {
_base setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
};
} forEach milsim_baseObjects;
////////////////////////////////////////////////////////////////////////
// log starting assets if init
// log current assets if requested (for end of mission counts)
////////////////////////////////////////////////////////////////////////
if !(_isInit || _logCurrentAssets) exitWith {};
{
private _base = _x;
// get current assets
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
// prepare key value for logging
private _baseAssetsHashesPrep = _baseAssets apply {
private _asset = _x;
[
["callsign", _asset getVariable [
"milsim_fbcb2_assets_callsign",
"N/A"
]],
["className", typeOf _asset],
["displayName", (configOf _asset) call BIS_fnc_displayName]
];
};
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
private _baseAssetsHashes = [];
{
private _out = createHashMapFromArray (_x#0);
_out set ["count", _x#1];
_baseAssetsHashes pushBack _out;
} forEach _baseAssetsHashesPrep;
// if logging current assets
if (_logCurrentAssets) then {
{
[
"fbcb2_assets",
"CURRENT ASSETS",
[
["baseName", [[_base] call milsim_fnc_getNameOfBase]],
["asset", _x]
]
] call milsim_fnc_log;
} forEach _baseAssetsHashes;
};
// if init, log starting assets
if (_isInit) then {
{
[
"fbcb2_assets",
"STARTING ASSETS",
[
["baseName", [[_base] call milsim_fnc_getNameOfBase]],
["asset", _x]
]
] call milsim_fnc_log;
} forEach _baseAssetsHashes;
};
} forEach milsim_baseObjects;

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@@ -0,0 +1,123 @@
params ["_vic"];
_vicDispName = configOf _vic call BIS_fnc_displayName;
private _thisArr = [];
// _thisArr pushBack getItemCargo _vic;
// _thisArr pushBack getBackpackCargo _vic;
// _thisArr pushBack getMagazineCargo _vic;
// _thisArr pushBack getWeaponCargo _vic;
private _ItemCargo = [];
private _MagazineCargo = [];
private _WeaponCargo = [];
private _BackpackCargo = [];
{
private _config = _x call CBA_fnc_getItemConfig;
_ItemCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach ItemCargo _vic;
{
private _config = _x call CBA_fnc_getItemConfig;
_MagazineCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach MagazineCargo _vic;
{
// private _config = _x call CBA_fnc_getObjectConfig;
_WeaponCargo pushBack [
getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
getText (configFile >> "CfgWeapons" >> _x >> "picture")
];
} forEach WeaponCargo _vic;
{
private _config = _x call CBA_fnc_getObjectConfig;
_BackpackCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach BackpackCargo _vic;
private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
// "debug_console" callExtension(str _sortedItemCargo + "~0100");
// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
if (count _sortedItemCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
private _itemCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
} forEach _sortedItemCargo;
_thisArr pushBack (_itemCargoOut joinString "");
};
if (count _sortedMagazineCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
private _magCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
} forEach _sortedMagazineCargo;
_thisArr pushBack (_magCargoOut joinString "");
};
if (count _sortedWeaponCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
private _weaponCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
} forEach _sortedWeaponCargo;
_thisArr pushBack (_weaponCargoOut joinString "");
};
if (count _sortedBackpackCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
private _backpackCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
} forEach _sortedBackpackCargo;
_thisArr pushBack (_backpackCargoOut joinString "");
// "debug_console" callExtension(str _backpackCargoOut + "~0100");
};
// "debug_console" callExtension(str _thisArr + "~1100");
_thisArr;

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@@ -0,0 +1,80 @@
params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
if (_path isEqualTo []) then {_path = [-1]};
// "debug_console" callExtension (_wep + "#0100");
if (_wep in [
"rhs_weap_MASTERSAFE",
"rhs_weap_fcs_ammo",
"rhs_weap_laserDesignator_AI",
"rhs_weap_fcs_ah64",
"rhs_weap_DummyLauncher",
"rhs_weap_fcs_nolrf_ammo",
"rhsusf_weap_duke",
"TruckHorn",
"TruckHorn2",
"TruckHorn3"
]) exitWith {[[]]};
private _thisArr = [];
_wepConfig = (configFile >> "CfgWeapons" >> _wep);
_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
if (_wepDisp isEqualTo "") exitWith {[[]]};
// "debug_console" callExtension (_wepDisp + "#0100");
_magsToCheck = (_vic magazinesTurret _path);
// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
// _mag1pylonWeapon = "";
// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
// if (_magsConfigArr isEqualTo []) then {
// _mag1pylonWeapon = "";
// } else {
// _mag1Name = _magsConfigArr # 0;
// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
// };
_pylonMagNames = _pylons apply {_x # 3};
_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
private _magsArr = [];
if (!((_magsFound # 0) in _pylonMagNames)) then {
// Not a pylon weapon, so check mags in turret storage
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
{
_thisMag = _x;
_magAmmo = _vic magazineTurretAmmo [_x, _path];
_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
if (_magName isEqualTo "") then {_magName = "Magazine"};
_magsArr pushBack format[
" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
_magName,
_magAmmo,
_magCount
];
} forEach _magsFound;
} else {
// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
};
_thisArr pushBack _magsArr;
// "debug_console" callExtension (str _magsArr + "#0100");
_thisArr;
// _thisArr;
// "debug_console" callExtension (format[
// " %1 | %2 rounds | %3 mags#0110",
// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
// _magAmmo,
// _magCount
// ]);

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@@ -0,0 +1,166 @@
params ["_vic"];
private _title = [];
private _image = [];
private _info = [];
private _capacity = [];
// Excluded 2024-02-01
// private _weapons = [];
// private _pylonWeapons = [];
// private _inventory = [];
private _vicConfig = configOf _vic;
private _class = configName _vicConfig;
private _objType = (_vic call BIS_fnc_objectType) select 1;
private _dispName = getText(_vicConfig >> 'displayName');
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
private _cat = getText(_vicConfig >> 'category');
private _fac = getText(_vicConfig >> 'faction');
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
private _driverSeats = fullcrew [_vic, "driver", true];
private _gunnerSeats = fullCrew [_vic, "gunner", true];
private _commanderSeats = fullCrew [_vic, "commander", true];
// _cargoSeats = fullCrew [_vic, "cargo", true];
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
private _pylons = getAllPylonsInfo _vic;
///////////////////////////////////////////////
// WRITE TITLE
///////////////////////////////////////////////
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
///////////////////////////////////////////////
// WRITE IMAGE
///////////////////////////////////////////////
// Editor preview image
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
_image pushBack linebreak;
// Thumbnail image
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
// _image pushBack linebreak;
///////////////////////////////////////////////
// WRITE INFO
///////////////////////////////////////////////
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
_info pushBack format[" Side: %1", _side];
_info pushBack format[" Category: %1", _objType];
_info pushBack format[" Faction: %1", _fac];
_info pushBack format[" Can Float: %1", _canFloat];
///////////////////////////////////////////////
// WRITE CAPACITY
///////////////////////////////////////////////
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
///////////////////////////////////////////////
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
// // DRIVER
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// //GUNNER
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// // COMMANDER
// // "debug_console" callExtension ("COMMANDER" + "#1100");
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// // TURRETS
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
///////////////////////////////////////////////
// GATHER PYLON WEAPONS WITH AMMO
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _pilotWeps = [];
// _otherWeps = [];
// _parsePylonWeapons = {
// params ["_input"];
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
// // "debug_console" callExtension (str _turretPath + "~0000");
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
// if (_magName isEqualTo "") exitWith {};
// if (_turretPath isEqualTo [-1]) then {
// _pilotWeps pushBack format[
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
// _magName,
// _ammoCount
// ];
// } else {
// _otherWeps pushBack format[
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
// _magName,
// _ammoCount
// ];
// };
// };
///////////////////////////////////////////////
// WRITE PYLON WEAPONS
///////////////////////////////////////////////
// if (count _pylons > 0) then {
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
// {
// [_x] call _parsePylonWeapons;
// } forEach _pylons;
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
// {
// _pylonWeapons pushBack _x;
// } forEach _pilotWeps;
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
// {
// _pylonWeapons pushBack _x;
// } forEach _otherWeps;
// };
///////////////////////////////////////////////
// GATHER INVENTORY
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
// if (count _invLines > 0) then {
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
// _inventory append _invLines;
// };
///////////////////////////////////////////////
// CLOSE AND RETURN
///////////////////////////////////////////////
[_vicConfig, _dispName, [
_title joinString "<br/>",
_image joinString "<br/>",
_info joinString "<br/>",
_capacity joinString "<br/>"
// _weapons joinString "<br/>",
// _pylonWeapons joinString "<br/>",
// _inventory joinString "<br/>"
]];

View File

@@ -0,0 +1,55 @@
params ["_turretPaths", "_seatCategory", "_outArr"];
{
_path = _x;
if (_path isEqualTo []) then {_path = [-1]};
_weps = _vic weaponsTurret _path;
private _thisArr = [];
if (count _weps isNotEqualTo 0) then {
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
private _wepMags = [];
{
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
if (!(_wepDet isEqualTo [[]])) then {
_wepMags pushBack _wepDet;
};
} forEach _weps;
if (count _wepMags > 0) then {
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
{
_thisArr pushBack _x # 0;
if (count _x > 1) then {
{
_thisArr pushBack _x;
} forEach (_x # 1);
}
} forEach _wepMags;
};
};// else {
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
// _mags = ([_vic, _path] call _getMags);
// if (count _mags > 0) then {
// {
// _thisArr pushBack _x;
// } forEach _mags;
// };
// };
if (count _thisArr > 0) then {
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
if (_turretDisplayName != "") then {
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
} else {
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
};
{
_outArr pushBack _x;
} forEach _thisArr;
}
} forEach _turretPaths;

View File

@@ -0,0 +1,16 @@
if (!hasInterface) exitWith {};
{
private _diarySubject = _x;
private _records = player allDiaryRecords _diarySubject;
if (count _records isEqualTo 0) then {continue};
{
private _diaryRecord = _x select -1;
player removeDiaryRecord [_diarySubject, _diaryRecord];
} forEach _records;
} forEach [
milsim_fbcb2_subjectAssetsFixedWingID,
milsim_fbcb2_subjectAssetsRotaryID,
milsim_fbcb2_subjectAssetsGroundID
];

View File

@@ -0,0 +1,185 @@
if (!hasInterface) exitWith {};
// create diary records
// remove any existing asset map markers
call milsim_fbcb2_assets_fnc_removeMarkersOnMap;
// remove existing asset records
call milsim_fbcb2_assets_fnc_removeAssetDiaryRecords;
// get all vehicles by base
private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
// put vehicles from each base into a single array
private _vehicles = [];
{
_vehicles append (_x#1);
} forEach _vehiclesByBase;
if (count _vehicles isEqualTo 0) exitWith {false};
private _distinctVehiclesClassNames = [];
{
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
} forEach _vehicles;
// ForEach unique vehicle class name, we'll find the first and gather its info
{
private _className = _x;
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
// This should never happen, but...
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
// Take the first vehicle as a representative
private _representativeVehicle = _vehiclesOfThisKind#0;
private _vehicleCfg = configOf _representativeVehicle;
private _vehicleCallsign = toUpper (
_representativeVehicle getVariable [
"milsim_fbcb2_assets_callsign",
"NONE ASSIGNED"
]
);
// Process the vehicle for extended info
// Exclusion list for display names
if (
((configOf _representativeVehicle) call BIS_fnc_displayName)
in ["Helicopter"]
) then {continue};
// Get the vehicle data
private _processed = [_representativeVehicle] call milsim_fbcb2_assets_fnc_getVehicleData;
if (isNil "_processed") then {continue};
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
_diaryTextSections params [
"_title",
"_image",
"_info",
"_capacity"
// "_weapons",
// "_pylonWeapons",
// "_inventory"
];
// Create the diary record
private _recordText = [];
// Add the title and image
_recordText pushBack _title;
_recordText pushBack _image;
_recordText pushBack "<br/>";
_recordText pushBack format[
"CALLSIGN: %1",
_vehicleCallsign
];
_recordText pushBack format[
"COUNT ACTIVE: %1",
count _vehiclesOfThisKind
];
// Here, we'll create a link to show markers on the map for all vehicles of this kind
private _randomColor = selectRandom [
["ColorRed", "#FF0000", "Red"],
["ColorGreen", "#00FF00", "Green"],
["ColorBlue", "#0000FF", "Blue"],
["ColorYellow", "#FFFF00", "Yellow"],
["ColorWhite", "#FFFFFF", "White"]
];
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
// get 'picture' for record
private _icon = getText(_vehicleCfg >> "picture");
// determine marker type
private _markerType = "mil_dot";
switch (true) do {
case (_representativeVehicle isKindOf "Helicopter"): {
_markerType = "loc_heli";
};
case (_representativeVehicle isKindOf "Air"): {
_markerType = "loc_plane";
};
case (_representativeVehicle isKindOf "Ship"): {
_markerType = "loc_boat";
};
case (_representativeVehicle isKindOf "Car"): {
_markerType = "loc_car";
};
default {
_markerType = "loc_truck";
};
};
// Link to show markers
private _showMarkersText = format[
"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
_className,
_markerType,
_randomColor#0,
(_vehiclesOfThisKind apply {
format["%1", _x call BIS_fnc_netId]
}),
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
];
_recordText pushBack _showMarkersText;
// Link to hide markers
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
// Link to update asset diary entries
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
_recordText pushBack format[
"<font size='10' color='#777777'>%1</font>",
"Notes:<br/>
- Markers are only displayed on your local machine.<br/>
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
];
// Add info and capacity sections
_recordText pushBack _info;
_recordText pushBack _capacity;
private _subjectID = "";
switch (true) do {
case (_representativeVehicle isKindOf "Helicopter"): {
_subjectID = milsim_fbcb2_subjectAssetsRotaryID;
};
case (_representativeVehicle isKindOf "Air"): {
_subjectID = milsim_fbcb2_subjectAssetsFixedWingID;
};
default {
_subjectID = milsim_fbcb2_subjectAssetsGroundID;
};
};
[
_subjectID,
format[
"%1x %2",
count _vehiclesOfThisKind,
(configOf _representativeVehicle) call BIS_fnc_displayName
],
_recordText joinString "<br/>",
_icon
] call milsim_fnc_createOrUpdateDiaryRecord;
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;
// log to RPT
[
"fbcb2_assets",
"UPDATED ASSET DIARY",
[
["assetCount", count _vehicles],
["distinctAssetCount", count _distinctVehiclesClassNames]
]
] call milsim_fnc_log;
true;

View File

@@ -0,0 +1,25 @@
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
[]
];
// delete markers
{
deleteMarkerLocal (_x#1);
} forEach (_baseMarkerStore + _assetMarkerStore);
localNamespace setVariable [
_baseMarkerStoreVar,
[]
];
localNamespace setVariable [
_assetMarkerStoreVar,
[]
];

View File

@@ -0,0 +1,106 @@
params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
["_markerColor", "", [""]],
["_assetObjects", [], []]
];
if (count _className isEqualTo 0) exitWith {
["No class name provided!"] call BIS_fnc_error;
};
if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _assetObjects isEqualTo 0) exitWith {
["No vehicles provided!"] call BIS_fnc_error;
};
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
[]
];
///////////////////////////////////////////////////////////////////////////////
// Create base markers if not already present
if (not (count _baseMarkerStore > 0)) then {
{ // milsim_baseObjects is accessed directly, so are valid objects
private _base = _x;
// create a circle marker with range as the detection range of assets
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_dot";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerShapeLocal "ELLIPSE";
_newMarker setMarkerSizeLocal [
milsim_fbcb2_assets_setting_detectionRangeFromBase,
milsim_fbcb2_assets_setting_detectionRangeFromBase
];
_newMarker setMarkerAlphaLocal 0.5;
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
_baseMarkerStore pushBack [
_base,
_newMarker
];
// create a flag marker at base position
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_flag";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerSizeLocal [0.7, 0.7];
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
_baseMarkerStore pushBack [
_base,
_newMarker
];
} forEach milsim_baseObjects;
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
};
private _start = (count _assetMarkerStore) + 1;
{ // _assetObjects is a serialized parameter, so we pass the netIds (strings)
private _assetNetIdStr = _x;
private _asset = _assetNetIdStr call BIS_fnc_objectFromNetId;
// if asset was removed since last update
if (isNull _asset) then {continue};
// check if a marker is already placed for this asset
if (
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
> -1
) then {continue};
// create a marker for the asset
private _newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
getPosASL _asset
];
_newMarker setMarkerAlphaLocal 1;
_newMarker setMarkerTypeLocal _markerType;
_newMarker setMarkerColorLocal _markerColor;
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
_assetMarkerStore pushBack [
_asset,
_newMarker
];
_start = _start + 1;
} forEach _assetObjects;
// update store var
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];

View File

@@ -14,11 +14,17 @@ milsim_fbcb2_subjectStatusID = "FBCB2_Status";
milsim_fbcb2_subjectIntelID = "FBCB2_Intel"; milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages"; milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies"; milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
milsim_fbcb2_subjectAssetsFixedWingID = "FBCB2_Assets_FixedWing";
milsim_fbcb2_subjectAssetsRotaryID = "FBCB2_Assets_Rotary";
milsim_fbcb2_subjectAssetsGroundID = "FBCB2_Assets_Ground";
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"]; player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"]; player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"]; player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"]; player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
player createDiarySubject[milsim_fbcb2_subjectAssetsFixedWingID, "FBCB2 - Assets Plane"];
player createDiarySubject[milsim_fbcb2_subjectAssetsRotaryID, "FBCB2 - Assets Rotary"];
player createDiarySubject[milsim_fbcb2_subjectAssetsGroundID, "FBCB2 - Assets Ground"];
// store records in format: // store records in format:
// [subject, [ // [subject, [
@@ -27,8 +33,7 @@ player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencie
milsim_fbcb2_diaryRecords = createHashMap; milsim_fbcb2_diaryRecords = createHashMap;
// populate diary // populate diary
[] call milsim_fnc_processFBCB2FixedWingAssets;
[] call milsim_fnc_processFBCB2RotaryAssets;
[] call milsim_fnc_processFBCB2RadioFrequencies; [] call milsim_fnc_processFBCB2RadioFrequencies;
[] call milsim_fnc_processFBCB2SmokeColors; [] call milsim_fnc_processFBCB2SmokeColors;
[] call milsim_fnc_processFBCB2Environment; [] call milsim_fnc_processFBCB2Environment;
[] call milsim_fbcb2_assets_fnc_updateAssetDiary;

View File

@@ -1,26 +0,0 @@
private _recordTitle = "MDS - ASSETS - FIXED";
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
{
_callSign = _x select 0;
_asset = _x select 1;
_assigned = _x select 2;
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
_text = _text + "<br/><br/>" + _data;
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,26 +0,0 @@
private _recordTitle = "MDS - ASSETS - ROTARY";
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
{
_callSign = _x select 0;
_asset = _x select 1;
_assigned = _x select 2;
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
_text = _text + "<br/><br/>" + _data;
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,7 +1,10 @@
if (!hasInterface) exitWith {};
params [ params [
["_subjectID", milsim_fbcb2_subjectStatusID, [""]], ["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
["_recordTitle", "", [""]], ["_recordTitle", "", [""]],
["_recordText", "", [""]] ["_recordText", "", [""]],
["_recordIcon", "", [""]]
]; ];
// Check if already created // Check if already created
@@ -9,10 +12,17 @@ private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, cr
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true]; private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
if (!isNull _existingRecord) then { if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]]; player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
systemChat format ["Updated diary record: %1", _recordTitle]; systemChat format ["Updated diary record: %1", _recordTitle];
} else { } else {
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]]; private _new = player createDiaryRecord [
_subjectID,
[
_recordTitle,
_recordText,
_recordIcon
]
];
_subjectRecords set [_recordTitle, _new]; _subjectRecords set [_recordTitle, _new];
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords]; milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
}; };

View File

@@ -2,58 +2,25 @@ if (!isServer) exitWith {};
// define milsim_resupply_crateDefinitions // define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions; call milsim_fnc_crateDefinitions;
_fixedAssets = [
["Ares", "B_Plane_CAS_01_Cluster_F", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0],
["Hercules", "USAF_C130J", 0]
]; milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_baseObjects";
_rotaryAssets = [
["Apollo", "RHS_MELB_MH6M", 0],
["Artemis", "RHS_MELB_AH6M", 0],
["Icarus", "RHS_MELB_H6M", 0],
["Achilles", "RHS_CH_47F", 0],
["Hades", "ej_MH60MDAP4", 0],
["Griffin", "RHS_UH60M", 0],
["Dustoff", "RHS_UH60M_MEV2", 0],
["Pegasus", "B_T_VTOL_01_INFANTRY_F", 0],
["Spartan", "B_T_VTOL_01_ARMED_F", 0],
["Orion", "RHS_AH64D", 0],
["Athena", "RHS_AH1Z", 0],
["Homer", "RHS_UH1Y", 0],
["Atlas", "rhsusf_CH53E_USMC", 0]
];
_homes = allMissionObjects "ModuleRespawnPosition_F";
{
_home = _x;
{
_a = _home nearEntities [ _x select 1, 750];
_x set [2, (_x select 2) + count _a];
} forEach _fixedAssets;
} forEach _homes;
missionNamespace setVariable ["milsim_var_fixedAssets", _fixedAssets];
{
_home = _x;
{
_a = _home nearEntities [ _x select 1, 750];
_x set [2, (_x select 2) + count _a];
} forEach _rotaryAssets;
} forEach _homes;
missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
publicVariable "milsim_var_fixedAssets";
publicVariable "milsim_var_rotaryAssets";
// init asset stores at bases
[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
// starting 5 minutes after postInit, update asset stores every 5 minutes
[{
[
{[false] call milsim_fbcb2_assets_fnc_updateAssetsByBase;},
60*5
] call CBA_fnc_addPerFrameHandler;
}, 60*5] call CBA_fnc_waitAndExecute;
// add end mission EH
addMissionEventHandler ["MPEnded", {
// log the "current" asset counts to RPT
[false, true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
}];
// Initializes the Dynamic Groups framework and groups // Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups; ["Initialize", [true]] call BIS_fnc_dynamicGroups;

View File

@@ -13,8 +13,8 @@ private _fileForReinsertAction = [
{ // statement { // statement
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
// find nearest base or location // find nearest base or location
private _base = [_player] call milsim_reinsert_fnc_getNearestBase; private _base = [_player] call milsim_fnc_getNearestBase;
private _baseName = [_base] call milsim_reinsert_fnc_getBaseName; private _baseName = [_base] call milsim_fnc_getNameOfBase;
// send event to server // send event to server
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent; ["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed // notify player their request was filed
@@ -23,7 +23,7 @@ private _fileForReinsertAction = [
{ // condition { // condition
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
// find nearest base or location // find nearest base or location
private _base = [_player] call milsim_reinsert_fnc_getNearestBase; private _base = [_player] call milsim_fnc_getNearestBase;
private _baseDistance = _player distance _base; private _baseDistance = _player distance _base;
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400]; private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];

View File

@@ -1,8 +0,0 @@
params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};
// get base name
private _baseName = _base getVariable ["name", ""];
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
_baseName;

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@@ -1,10 +0,0 @@
params [["_player", objNull, [objNull]]];
if (isNull _player) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F)
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
if (isNull _closestBase) exitWith {objNull};
_closestBase;

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@@ -41,9 +41,9 @@ publicVariable "milsim_reinsert_reinsertionQueue";
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName], ["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]

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@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
private _thisBase = _x; private _thisBase = _x;
// Add line for base name // Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]); _playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
// Get players under this base // Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase}; private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
{ // for each player under this base, add a line { // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"]; _x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player // get the closest base to the player
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase; private _nearestBase = [_player] call milsim_fnc_getNearestBase;
// add player to array of players under bases // add player to array of players under bases
_playerLines pushBack ([format [ _playerLines pushBack ([format [
@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName], ["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]

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@@ -6,8 +6,8 @@
if (!isServer) exitWith {}; if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion // array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F"; milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_reinsert_bases"; publicVariable "milsim_baseObjects";
// register queue // register queue
milsim_reinsert_reinsertionQueue = []; milsim_reinsert_reinsertionQueue = [];

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@@ -39,12 +39,12 @@ publicVariable "milsim_reinsert_reinsertionQueue";
// get first entry (longest wait) // get first entry (longest wait)
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue] (_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
// get the closest base to the player // get the closest base to the player
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase; private _nearestBase = [_player] call milsim_fnc_getNearestBase;
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName], ["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]

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@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
// forEach _basesWithPeople // forEach _basesWithPeople
{ {
private _thisBase = _x; private _thisBase = _x;
private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName; private _baseName = [_thisBase] call milsim_fnc_getNameOfBase;
// generate player lines for this base // generate player lines for this base
private _playerLines = _queue select { private _playerLines = _queue select {

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@@ -7,16 +7,16 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
private _distanceToOriginalBase = _player distance _base; private _distanceToOriginalBase = _player distance _base;
// get the closest base to the player // get the closest base to the player
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase; private _nearestBase = [_player] call milsim_fnc_getNearestBase;
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady; private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
if (not _isCloseEnoughToAnyBase || not (alive _player)) then { if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
// don't include player in updated queue // don't include player in updated queue
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName], ["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]
@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
// if player's base has changed, log to rpt // if player's base has changed, log to rpt
if (_base != _nearestBase) then { if (_base != _nearestBase) then {
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName], ["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]

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@@ -242,6 +242,32 @@
} }
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
//---------------------
// Asset Diary and Markers Settings
[
"milsim_fbcb2_assets_setting_detectionRangeFromBase", // variable
"SLIDER", // type
["Detection Range From Base", "The range from a base that assets will be detected"], // title
["17th Battalion", "Asset Diary and Markers"], // category
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
"fbcb2_assets",
"SETTING CHANGED",
[
[
"setting",
"milsim_fbcb2_assets_setting_detectionRangeFromBase"
],
["newValue", _value]
]
] call milsim_fnc_log;
}
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized"; diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil; nil;

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@@ -0,0 +1,17 @@
params [["_base", objNull, [objNull]]];
if (_base == objNull) exitWith {""};
// get base name
private _baseName = _base getVariable ["name", ""];
// if (_baseName == "") then {
// _baseName = format[
// "near %1",
// text (nearestLocation [_base, ["NameCity", "NameLocal"]])
// ]
// };
if (_baseName == "") then {
_baseName = _base call BIS_fnc_locationDescription;
};
_baseName;

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@@ -0,0 +1,10 @@
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F)
private _closestBase = [_bases, _object] call BIS_fnc_nearestPosition;
if (isNull _closestBase) exitWith {objNull};
_closestBase;