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3.2.0
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dab96b8813
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dab96b8813
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CHANGELOG.md
18
CHANGELOG.md
@@ -4,25 +4,9 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [3.2] - 2024-02-01
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### Added
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- Custom logging function to allow for external scripts to parse framework messages
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- Transport request system for respawned players
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- CBA settings for transport request enable/disable and timeout durations
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- Added zeus mortar resupply boxes
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- Added battalion layout definition file for use in FBCB2 system
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### Changed
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- Update fixed wing asset class type
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- Update contents of zeus resupply boxes
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- Update player inventory check functions
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- Update FBCB2 callsign and radio frequency pages
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## [3.1.3] - 2024-01-10
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## [3.1.3] - 2024-01-10
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### Changed
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### Changed
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- Merge triage-status-draw3d to fix draw overlay for medics
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- Merge triage-status-draw3d to fix draw overlay for medics
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@@ -10,7 +10,6 @@ Once copied, the final structure should appear similar to the following:
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├── images/
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├── images/
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├── scripts/
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├── scripts/
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├── sounds/
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├── sounds/
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├── textures/
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├── description.ext
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├── description.ext
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├── mission.jpg
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├── mission.jpg
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├── mission.sqm
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├── mission.sqm
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@@ -53,7 +52,3 @@ This directory is for organizational purposes for any custom scripts you wish to
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This directory is for organizational purposes for any custom scripts you wish to use in your mission.
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This directory is for organizational purposes for any custom scripts you wish to use in your mission.
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> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
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> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
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## textures/
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This directory is for organizational purposes for textures files used by mission scripts
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@@ -16,7 +16,7 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
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} foreach _assetList;
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} foreach _assetList;
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_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
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_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
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[
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[
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@@ -16,7 +16,7 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
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} foreach _assetList;
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} foreach _assetList;
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_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
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_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
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[
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[
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@@ -4,7 +4,7 @@ if (!isServer) exitWith {};
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call milsim_fnc_crateDefinitions;
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call milsim_fnc_crateDefinitions;
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_fixedAssets = [
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_fixedAssets = [
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["Ares", "B_Plane_CAS_01_Cluster_F", 0],
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["Ares", "USAF_A10", 0],
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["Odyssey", "RHSGREF_A29B_HIDF", 0],
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["Odyssey", "RHSGREF_A29B_HIDF", 0],
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["Hercules", "USAF_C130J", 0]
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["Hercules", "USAF_C130J", 0]
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