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Author SHA1 Message Date
dab96b8813 updates FBCB2, updates log fnc, adds comments 2024-02-01 20:48:30 -08:00
5 changed files with 4 additions and 25 deletions

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@@ -4,25 +4,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
### Added
- Custom logging function to allow for external scripts to parse framework messages
- Transport request system for respawned players
- CBA settings for transport request enable/disable and timeout durations
- Added zeus mortar resupply boxes
- Added battalion layout definition file for use in FBCB2 system
### Changed
- Update fixed wing asset class type
- Update contents of zeus resupply boxes
- Update player inventory check functions
- Update FBCB2 callsign and radio frequency pages
## [3.1.3] - 2024-01-10 ## [3.1.3] - 2024-01-10
### Changed ### Changed
- Merge triage-status-draw3d to fix draw overlay for medics - Merge triage-status-draw3d to fix draw overlay for medics

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@@ -10,7 +10,6 @@ Once copied, the final structure should appear similar to the following:
├── images/ ├── images/
├── scripts/ ├── scripts/
├── sounds/ ├── sounds/
├── textures/
├── description.ext ├── description.ext
├── mission.jpg ├── mission.jpg
├── mission.sqm ├── mission.sqm
@@ -53,7 +52,3 @@ This directory is for organizational purposes for any custom scripts you wish to
This directory is for organizational purposes for any custom scripts you wish to use in your mission. This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp > **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
## textures/
This directory is for organizational purposes for textures files used by mission scripts

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@@ -16,7 +16,7 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList; } foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>"; _text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
[ [

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@@ -16,7 +16,7 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList; } foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>"; _text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
[ [

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@@ -4,7 +4,7 @@ if (!isServer) exitWith {};
call milsim_fnc_crateDefinitions; call milsim_fnc_crateDefinitions;
_fixedAssets = [ _fixedAssets = [
["Ares", "B_Plane_CAS_01_Cluster_F", 0], ["Ares", "USAF_A10", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0], ["Odyssey", "RHSGREF_A29B_HIDF", 0],
["Hercules", "USAF_C130J", 0] ["Hercules", "USAF_C130J", 0]