Compare commits

...

13 Commits

Author SHA1 Message Date
hizumi
30e09b3bb7 Update CHANGELOG.md 2024-02-01 23:46:32 -06:00
hizumi
ca5ee22f04 Update README.md
document new folder structure
2024-02-01 23:27:15 -06:00
hizumi
75c13ce69b Update fn_initServer.sqf
update old no longer existing asset for fixed wing aircraft to currently used asset
2024-02-01 23:22:09 -06:00
29a04a1851 Merge pull request 'move-battalion-struct-to-missioncfg' (#15) from move-battalion-struct-to-missioncfg into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/15
2024-02-01 23:19:35 -06:00
1e4a5a79a8 updates FBCB2, updates log fnc, adds comments 2024-02-01 20:52:10 -08:00
c7d9298987 Merge branch 'main' into move-battalion-struct-to-missioncfg 2024-02-01 15:20:25 -08:00
a7550d374e major updates to fbcb2 diary stuff 2024-02-01 15:19:30 -08:00
94b0d5becf Merge pull request 'inv_expan' (#13) from inv_expan into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/13
2024-02-01 14:12:58 -06:00
bb388ecfb1 Merge branch 'main' into inv_expan 2024-02-01 14:12:10 -06:00
2d6fbcfcef defines battalion info, integrates FBCB2 freqs and callsigns 2024-02-01 01:23:21 -08:00
4677d54689 tested. moves defs to cfg where they should be, plus refactor of gather 2024-01-31 19:43:30 -08:00
dc33829751 changes logging, and eval inv on server only 2024-01-30 18:25:46 -08:00
8c40b107a5 update logging, add netId to player info, logmissioninfo 2024-01-30 18:24:55 -08:00
29 changed files with 1062 additions and 499 deletions

View File

@@ -4,8 +4,24 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.3] - 2024-01-10
## [3.2] - 2024-02-01
### Added
- Custom logging function to allow for external scripts to parse framework messages
- Transport request system for respawned players
- CBA settings for transport request enable/disable and timeout durations
- Added zeus mortar resupply boxes
- Added battalion layout definition file for use in FBCB2 system
### Changed
- Update fixed wing asset class type
- Update contents of zeus resupply boxes
- Update player inventory check functions
- Update FBCB2 callsign and radio frequency pages
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics

View File

@@ -10,6 +10,7 @@ Once copied, the final structure should appear similar to the following:
├── images/
├── scripts/
├── sounds/
├── textures/
├── description.ext
├── mission.jpg
├── mission.sqm
@@ -52,3 +53,7 @@ This directory is for organizational purposes for any custom scripts you wish to
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
## textures/
This directory is for organizational purposes for textures files used by mission scripts

View File

@@ -1,4 +1,4 @@
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -17,6 +17,8 @@
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "mission_settings.hpp"
#include "functions\definitions\DisallowedEquipment.hpp"
#include "functions\definitions\BattalionInfo.hpp"
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@@ -15,15 +15,22 @@ class milsim
};
class fbcb2 {
class addFBCB2DiaryEntries { postInit = 1; };
class initFBCB2 { postInit = 1; };
class processFBCB2Callsigns {};
class processFBCB2FixedWingAssets {};
class processFBCB2RotaryAssets {};
class processFBCB2RadioFrequencies {};
class processFBCB2SmokeColors {};
class processFBCB2Environment {};
class messageFBCB2AssetStatus {};
class hintFBCB2AssetStatus {};
};
class fbcb2_util {
file = "functions\fbcb2\util";
class createOrUpdateDiaryRecord {};
};
class fbcb2_radioFrequencies {
file = "functions\fbcb2\radioFrequencies";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
class client {
@@ -72,9 +79,12 @@ class milsim
class util
{
class getPlayerLogString {};
class logMissionInfo { postInit = 1; };
class addPlayerInfoToArray {};
class log {};
class padString {};
class recurseSubclasses {};
class getBattalionCfg {};
};
};

View File

@@ -5,10 +5,11 @@ player addEventHandler["Respawn",
params ["_unit", "_corpse"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
format[
"[MILSIM] (client) RESPAWNED WHILE UNCONSCIOUS %1",
[_unit] call milsim_fnc_getPlayerLogString
] remoteExec["diag_log", 0];
[
"client",
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}
@@ -42,13 +43,11 @@ addMissionEventHandler ["HandleChatMessage",
["ace_arsenal_displayClosed", {
private _lines = [player] call milsim_fnc_logPlayerInventory;
["milsim_logText", [_lines]] call CBA_fnc_globalEvent;
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
}] call CBA_fnc_addEventHandler;
[missionNamespace, "arsenalClosed", {
private _lines = [player] call milsim_fnc_logPlayerInventory;
["milsim_logText", [_lines]] call CBA_fnc_globalEvent;
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
}] call BIS_fnc_addScriptedEventHandler;
diag_log text "[MILSIM] (client) event handlers bound";

View File

@@ -0,0 +1,253 @@
// BattalionInfo.hpp
// Defines the structure of the Battalion, allowing properties to be easily changed and updated
// This file is included in description.ext
// Define the callsigns for the Battalion
#define COMMAND_CALLSIGN SPARTAN
#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN BLACKJACK
#define ECHO_CALLSIGN ZOOMER
#define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion
#define FREQ_BATTALION 45
#define FREQ_BATTALION_MEDICAL_INTERCOM 91.1
#define FREQ_ALL_MEDICAL_SR 121.5
#define FREQ_ALPHA_COMPANY 40
#define FREQ_PLATOON1_SR 100
#define FREQ_PLATOON1_LR 41
#define FREQ_PLATOON1_RTO 101
#define FREQ_PLATOON2_SR 200
#define FREQ_PLATOON2_LR 42
#define FREQ_PLATOON2_RTO 201
#define FREQ_ECHO_FLIGHT_INTERCOM 30
#define FREQ_ECHO_FLIGHT_CAS 35
#define FREQ_ECHO_FLIGHT_LOGISTICS 35.1
#define FREQ_ECHO_GROUND 80
#define FREQ_ECHO_GROUND_LOGISTICS 81
#define FREQ_ECHO_ARTY 82
#define FREQ_ECHO_ARTY_INTERCOM 155
#define FREQ_CONVOY 50
// Define the text colors to appear in diary entries
#define LVL1_TEXT_COLOR "#7c887e"
#define LVL2_TEXT_COLOR "#bab79f"
#define LVL3_TEXT_COLOR "#91967f"
#define LVL4_TEXT_COLOR "#d3d2cd"
// All elements and subclasses should have the following properties:
// callsign: the callsign of the element
// textColor: the color of the text for the element
// frequencies: an array of frequencies for the element in the format:
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
// Battalion-level elements under Command should have the following additional properties:
// shortDescription: a short description of the element's place in the Battalion
// System macros
#define CALLSIGN_ELEMENT(callsign,element) callsign##element
class BattalionInfo {
class Command {
callsign = COMMAND_CALLSIGN;
shortDescription = "Battalion Command";
textColor = LVL1_TEXT_COLOR;
// frequencies are in format:
// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION}},
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
};
class RRC { // WIP
callsign = RRC_CALLSIGN;
shortDescription = "RRC";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
};
};
class BattalionMedical { // WIP
callsign = MEDIC_CALLSIGN;
shortDescription = "Battalion Medical";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class WeaponsSquad { // WIP
callsign = WPN_CALLSIGN;
shortDescription = "Special Weapons Squad";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}}
};
};
class AlphaCompany {
callsign = ALPHA_CALLSIGN;
shortDescription = "Alpha Company";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ALPHA_COMPANY, FREQ_BATTALION}}
};
class Platoon1 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-6);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Actual", {FREQ_PLATOON1_SR, FREQ_PLATOON1_RTO}, {FREQ_PLATOON1_LR, FREQ_ALPHA_COMPANY}},
{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS, FREQ_ECHO_FLIGHT_LOGISTICS}}
};
class Squad1 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-1);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {110, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
{"Alpha Team", {111, 110}, {}},
{"Bravo Team", {112, 110}, {}},
{"Medic", {110, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad2 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-2);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {120, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
{"Alpha Team", {121, 120}, {}},
{"Bravo Team", {122, 120}, {}},
{"Medic", {120, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad3 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-3);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {130, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
{"Alpha Team", {131, 130}, {}},
{"Bravo Team", {132, 130}, {}},
{"Medic", {130, FREQ_ALL_MEDICAL_SR}, {}}
};
};
};
class Platoon2 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-6);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Actual", {FREQ_PLATOON2_SR, FREQ_PLATOON2_RTO}, {FREQ_PLATOON2_LR, FREQ_ALPHA_COMPANY}}
};
class Squad1 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-1);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {210, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
{"Alpha Team", {211, 210}, {}},
{"Bravo Team", {212, 210}, {}},
{"Medic", {210, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad2 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-2);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {220, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
{"Alpha Team", {221, 220}, {}},
{"Bravo Team", {222, 220}, {}},
{"Medic", {220, FREQ_ALL_MEDICAL_SR}, {}}
};
};
class Squad3 {
callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-3);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Actual", {230, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
{"Alpha Team", {231, 230}, {}},
{"Bravo Team", {232, 230}, {}},
{"Medic", {230, FREQ_ALL_MEDICAL_SR}, {}}
};
};
};
};
class EchoCompany {
callsign = ECHO_CALLSIGN;
shortDescription = "Echo Company";
textColor = LVL2_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION}}
};
class Flight {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, FLIGHT);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_BATTALION}},
{"CAS Support", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_CAS}},
{"Logistics", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_LOGISTICS}}
};
};
class Ground {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, GROUND);
textColor = LVL3_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_ECHO_GROUND, FREQ_BATTALION}}
};
class Logistics {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, LOGISTICS);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ECHO_GROUND}},
{"Actual", {}, {FREQ_ECHO_GROUND_LOGISTICS, FREQ_ECHO_GROUND}},
{"General", {}, {FREQ_ECHO_GROUND_LOGISTICS}},
{"Convoy", {}, {FREQ_CONVOY}}
};
};
class Attack {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
{"Actual", {}, {FREQ_ECHO_GROUND}},
{"General", {}, {FREQ_ECHO_GROUND}},
{"Convoy", {}, {FREQ_CONVOY}}
};
};
class Artillery {
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARTILLERY);
textColor = LVL4_TEXT_COLOR;
frequencies[] = {
{"General", {FREQ_ECHO_ARTY_INTERCOM}, {FREQ_ECHO_GROUND, FREQ_ECHO_ARTY}}
};
};
};
};
};
};

View File

@@ -0,0 +1,223 @@
// To access these from SQF:
// to get an array of STRING with each subclass name:
// (missionConfigFile >> "DisallowedEquipment") call BIS_fnc_getCfgSubClasses
// To access a specific class' properties:
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "label") call BIS_fnc_getCfgData;
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "description") call BIS_fnc_getCfgData;
// (missionConfigFile >> "DisallowedEquipment" >> "blacklisted" >> "items") call BIS_fnc_getCfgDataArray;
class DisallowedEquipment {
class blacklisted {
label = "BLACKLISTED WEAPON OR ITEM";
description = "Items that NO member is allowed to use.";
items[] = {
"17BN_ANPVS14", // NVG AN/PVS-14
"ej_PVS15D", // NVG AN/PVS-15
"ej_VPS15", // NVG AN/PVS-15
"LMG_Mk200_black_F", //Mk200 Series
"LMG_Mk200_F", //Mk200 Series
"rhs_weap_g36c", // G36 Series
"rhs_weap_g36kv_ag36", // G36 Series
"rhs_weap_g36kv", // G36 Series
"rhs_weap_m14_d", // M14 Series
"rhs_weap_m14_fiberglass", // M14 Series
"rhs_weap_m14_rail_d", // M14 Series
"rhs_weap_m14_rail_fiberglass", // M14 Series
"rhs_weap_m14_rail_wd", // M14 Series
"rhs_weap_m14_rail", // M14 Series
"rhs_weap_m14_ris_d", // M14 Series
"rhs_weap_m14_ris_fiberglass", // M14 Series
"rhs_weap_m14_ris_wd", // M14 Series
"rhs_weap_m14_ris", // M14 Series
"rhs_weap_m14_socom_rail", // M14 Series
"rhs_weap_m14_socom", // M14 Series
"rhs_weap_m14_wd", // M14 Series
"rhs_weap_m14_weap_m14ebrri", // M14 Series
"rhs_weap_m14", // M14 Series
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
"rhs_weap_m16a4_carryhandle", // M16 Series
"rhs_weap_m16a4_imod_M203", // M16 Series
"rhs_weap_m16a4_imod", // M16 Series
"rhs_weap_m16a4", // M16 Series
"rhs_weap_m27iar_grip", // M27 Series
"rhs_weap_m27iar", // M27 Series
"rhsusf_ANPVS_14", // NVG AN/PVS-14
"rhsusf_ANPVS_15", // NVG AN/PVS-15
"SMA_ACRREM", //Remington ACR 556+6.5
"SMA_ACRREMAFG", //Remington ACR 556+6.5
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
"SMA_ACRREMblk", //Remington ACR 556+6.5
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
"SMA_ACRREMGL", //Remington ACR 556+6.5
"SMA_ACRREMMOE", //Remington ACR 556+6.5
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
"srifle_DMR_06_camo_F", // M14 Series
"srifle_DMR_06_hunter_F", // M14 Series
"srifle_DMR_06_olive_F", // M14 Series
"srifle_EBR_F", // Mk14 Series
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
"UK3CB_AG36_MLIC", // G36 Series
"UK3CB_AG36_TAC_K", // G36 Series
"UK3CB_AG36A1", // G36 Series
"UK3CB_AG36E1", // G36 Series
"UK3CB_AG36V", // G36 Series
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
"UK3CB_FNFAL_FULL", // FN_FAL Series
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
"UK3CB_FNFAL_OSW", // FN_FAL Series
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
"UK3CB_FNFAL_PARA", // FN_FAL Series
"UK3CB_FNFAL_STG58", // FN_FAL Series
"UK3CB_G36_KSK_K", // G36 Series
"UK3CB_G36_KSK", // G36 Series
"UK3CB_G36_LSW", // G36 Series
"UK3CB_G36_MLIC_C", // G36 Series
"UK3CB_G36_MLIC_K", // G36 Series
"UK3CB_G36_MLIC", // G36 Series
"UK3CB_G36_TAC_C", // G36 Series
"UK3CB_G36_TAC", // G36 Series
"UK3CB_G36A1_C", // G36 Series
"UK3CB_G36A1_K", // G36 Series
"UK3CB_G36A1", // G36 Series
"UK3CB_G36E1_C", // G36 Series
"UK3CB_G36E1_K", // G36 Series
"UK3CB_G36E1", // G36 Series
"UK3CB_G36V_C", // G36 Series
"UK3CB_G36V_K", // G36 Series
"UK3CB_G36V", // G36 Series
"UK3CB_M14_Railed", // M14 Series
"UK3CB_M14", // M14 Series
"UK3CB_M14DMR_BLK", // M14 Series
"UK3CB_M14DMR_Railed_BLK", // M14 Series
"UK3CB_M14DMR_Railed", // M14 Series
"UK3CB_M14DMR", // M14 Series
"UK3CB_M16_Carbine", // M16 Series
"UK3CB_M16A1_LSW", // M16 Series
"UK3CB_M16A1", // M16 Series
"UK3CB_M16A2_UGL", // M16 Series
"UK3CB_M16A2", // M16 Series
"UK3CB_M16A3", // M16 Series
"USP_PVS_14", // NVG AN/PVS-14
"USP_PVS_15" // NVG AN/PVS-15
};
};
class restrictedItems {
label = "RESTRICTED ITEM";
description = "Items that are allowed for specific USE Case (RRC / Marksman / etc.)";
items[] = {
"A3_GPNVG18_BLK_TI", // Thermal Quad
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18_REC_TI", // Thermal Quad
"A3_GPNVG18_TI", // Thermal Quad
"A3_GPNVG18b_BLK_TI", // Thermal Quad
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18b_REC_TI", // Thermal Quad
"A3_GPNVG18b_TI", // Thermal Quad
"ACE_optic_LRPS_2D", //Nightforce Series Optic
"ACE_optic_LRPS_PIP", //Nightforce Series Optic
"NVGogglesB_blk_F", // ENVG
"NVGogglesB_grn_F", // ENVG
"NVGogglesB_gry_F", // ENVG
"optic_lrps_ghex_F", //Nightforce Series Optic
"optic_lrps_tna_F", //Nightforce Series Optic
"optic_lrps", //Nightforce Series Optic
"optic_Nightstalker", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"optic_tws", // Thermal Optic
"rhsusf_acc_anpas13gv1", // Thermal Optic
"rhsusf_acc_anpvs27", // Thermal Optic
"Tier1_ANPVS10_Tan", // Thermal Optic
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic
};
};
class tabbedItems { // Items that are allowed for individuals with Ranger Tab
label = "TABBED WEAPON";
description = "Items that are allowed for individuals with Ranger Tab.";
items[] = {
"arifle_MX_black_F", // MX Series
"arifle_MX_F", // MX Series
"arifle_MX_GL_black_F", // MX 3GL Series
"arifle_MX_GL_F", // MX 3GL Series
"arifle_MX_GL_khk_F", // MX 3GL Series
"arifle_MX_khk_F", // MX Series
"arifle_MX_SW_black_F", // MX LSW Series
"arifle_MX_SW_F", // MX LSW Series
"arifle_MX_SW_khk_F", // MX LSW Series
"arifle_MXC_black_F", // MXC Series
"arifle_MXC_F", // MXC Series
"arifle_MXC_khk_F", // MXC Series
"arifle_MXM_black_F", // MXM Series
"arifle_MXM_F", // MXM Series
"arifle_MXM_khk_F", // MXM Series
"arifle_SPAR_03_blk_F", // HK417 Series
"arifle_SPAR_03_khk_F", // HK417 Series
"arifle_SPAR_03_snd_F", // HK417 Series
"rhs_weap_SCARH_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_LB", // Scar H Series
"rhs_weap_SCARH_FDE_STD", // Scar H Series
"rhs_weap_SCARH_LB", // Scar H Series
"rhs_weap_SCARH_STD", // Scar H Series
"rhs_weap_SCARH_USA_CQC", // Scar H Series
"rhs_weap_SCARH_USA_LB", // Scar H Series
"rhs_weap_SCARH_USA_STD", // Scar H Series
"SMA_HK417_16in", // HK417 Series
"SMA_HK417", // HK417 Series
"SMA_HK417vfg", // HK417 Series
"SMA_Mk17_16_black", // Scar H Series
"SMA_Mk17_16_green", // Scar H Series
"SMA_Mk17_16", // Scar H Series
"SMA_Mk17_black", // Scar H Series
"SMA_Mk17_EGML_black", // Scar H Series
"SMA_Mk17_EGML_green", // Scar H Series
"SMA_Mk17_EGML", // Scar H Series
"SMA_Mk17_green", // Scar H Series
"SMA_Mk17", // Scar H Series
"Tier1_MK48_Mod0_Desert", // Mk48 Series
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
"Tier1_MK48_Mod0_Para", // Mk48 Series
"Tier1_MK48_Mod0", // Mk48 Series
"Tier1_MK48_Mod1_Desert", // Mk48 Series
"Tier1_MK48_Mod1", // Mk48 Series
"Tier1_SR25_ec_tan", // SR-25 Series
"Tier1_SR25_ec", // SR-25 Series
"Tier1_SR25_tan", // SR-25 Series
"Tier1_SR25" // SR-25 Series
};
};
class memeItems {
label = "MEME ITEM";
description = "Items that serve no purpose other than to MEME.";
items[] = {
"ACE_Banana",
"UK3CB_Cocaine_Brick"
};
};
};

View File

@@ -1,10 +0,0 @@
if ( !hasInterface ) exitWith {};
player createDiarySubject["Status","FBCB2 - Status"];
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
player createDiarySubject["Messages","FBCB2 - Messages"];
diag_log text "[MILSIM] (fbcb2) diary entries added";
nil;

View File

@@ -1,8 +1,32 @@
if ( !hasInterface ) exitWith {};
waitUntil { !isNil "milsim_complete" };
[] call milsim_fnc_processFBCB2Callsigns;
milsim_fbcb2_recordTitleColor = "#ff6666";
milsim_fbcb2_recordTitleFont = "PuristaMedium";
milsim_fbcb2_recordTitleSize = 20;
milsim_fbcb2_recordTextHeaderSize = 16;
milsim_fbcb2_recordTextBodySize = 14;
milsim_fbcb2_subjectStatusID = "FBCB2_Status";
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
// store records in format:
// [subject, [
// [title, diaryRecord]
// ]]
milsim_fbcb2_diaryRecords = createHashMap;
// populate diary
[] call milsim_fnc_processFBCB2FixedWingAssets;
[] call milsim_fnc_processFBCB2RotaryAssets;
[] call milsim_fnc_processFBCB2RadioFrequencies;

View File

@@ -1,22 +0,0 @@
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font color='#00FF00' size='16'>SPARTAN</font><br/>
Command
<br/><br/>
<font color='#00FF00' size='16'>BLACKJACK</font><br/>
Alpha Platoon
<br/><br/>
<font color='#00FF00' size='16'>ZOOMER</font><br/>
Echo
<br/><br/>
<font color='#00FF00' size='16'>TIGER</font><br/>
RRC
<br/><br/>
<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
Weapons Squad
<br/><br/>
";
player createDiaryRecord ["Status", ["MDS - COMMAND - CALLSIGNS", _text]];

View File

@@ -1,16 +1,45 @@
_sunTimes = date call BIS_fnc_sunriseSunsetTime;
private _recordTitle = "MDS - INTEL - ENVIRONMENT";
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font size='16' color='#4A86E8'>Local Sunrise</font>
<br/>
<font size='20' color='#FF0000'>" + ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString) + "</font>
<br/><br/>
<font size='16' color='#6AA84F'>Local Sunset</font>
<br/>
<font size='20' color='#FF0000'>" + ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString) + "</font>
<br/><br/>
";
private _text = [
format[
"<font size='%1' color='%2' face='%3'>%4</font><br/><br/>",
milsim_fbcb2_recordTitleSize,
milsim_fbcb2_recordTitleColor,
milsim_fbcb2_recordTitleFont,
_recordTitle
]
];
player createDiaryRecord ["Status", ["MDS - INTEL - ENVIRONMENT", _text]];
private _sunriseColor = "#4A86E8";
private _sunsetColor = "#6AA84F";
private _whiteColor = "#FFFFFF";
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
_text pushBack format[
"<font size='%1' color='%2'>Local Sunrise</font><br/>
<font size='%3' color='%4'>%5</font><br/><br/>",
milsim_fbcb2_recordTextHeaderSize,
_sunriseColor,
milsim_fbcb2_recordTextBodySize,
_whiteColor,
([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)
];
_text pushBack format[
"<font size='%1' color='%2'>Local Sunset</font><br/>
<font size='%3' color='%4'>%5</font><br/><br/>",
milsim_fbcb2_recordTextHeaderSize,
_sunsetColor,
milsim_fbcb2_recordTextBodySize,
_whiteColor,
([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)
];
_text = _text joinString "";
[
milsim_fbcb2_subjectIntelID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,4 +1,6 @@
_assetList = missionNamespace getVariable "milsim_var_fixedAssets";
private _recordTitle = "MDS - ASSETS - FIXED";
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,35 +1,50 @@
// updated 2024-02-01 by IndigoFox
// now reads from the battalion config structure to generate the diary entries
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font size='16' color='#4A86E8'>EXODUS</font>
<br/>
<font color='#FF0000'>6 - 45</font>
<br/>
<font color='#FF0000'>RTO - 45 / 35</font>
<br/><br/>
<font size='16' color='#6AA84F'>RIPTIDE</font>
<br/>
<font color='#FF0000'>Actual - 45 / 100</font>
<br/>
<font color='#FF0000'>Romeo - 45 / 35</font>
<br/>
<font color='#FF0000'>1 - 110 / 100</font>
<br/>
<font color='#FF0000'>2 - 120 / 100</font>
<br/>
<font color='#FF0000'>3 - 130 / 110</font>
<br/>
<font color='#FF0000'>Blackfoot - 150 / 100</font>
<br/><br/>
<font size='16' color='#F1C232'>ECHO</font>
<br/>
<font color='#FF0000'>Impaler - 45 / 35</font>
<br/>
<font color='#FF0000'>JTAC - 35 / 82</font>
<br/>
<font color='#FF0000'>IDF - 82 / 100</font>
<br/><br/>
";
////////////////////////////////////////
// Get info from missionConfigFile
////////////////////////////////////////
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
player createDiaryRecord ["Status", ["MDS - INTEL - RADIO FREQS", _text]];
////////////////////////////////////////
// Define formatting constants
////////////////////////////////////////
private _ELEMENT_NAME_SIZE = 10;
private _ELEMENT_NAME_FONT = "EtelkaMonospaceProBold";
private _ELEMENT_FREQ_SIZE = 9;
private _ELEMENT_FREQ_FONT = "EtelkaMonospacePro";
private _FREQ_INDENT_CONSTANT = 6;
private _FREQ_PAD_LENGTH = 17;
private _FREQ_TEXT_COLOR = "#CCCCCC";
// Note: Element colors are defined in the battalion config
////////////////////////////////////////
// ADD DIARY ENTRIES
////////////////////////////////////////
// First is all the battalion-level elements beneath command
// To have the records listed in the order they appear in the battalion config, we need to reverse the array
// Since each entry is added to the top of the list, this will result in the entries being added in the correct order
reverse _battalionElementCfgs;
{
// recursively generate diary text for all child elements of battalion-level elements
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
[
milsim_fbcb2_subjectFrequenciesID,
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
} forEach _battalionElementCfgs;
// add the battalion command to the top of the list
// don't process child elements
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
[
milsim_fbcb2_subjectFrequenciesID,
_diaryTitleText#0,
_diaryTitleText#1
] call milsim_fnc_createOrUpdateDiaryRecord;
true;

View File

@@ -1,4 +1,6 @@
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
private _recordTitle = "MDS - ASSETS - ROTARY";
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,30 +1,41 @@
private _recordTitle = "MDS - INTEL - SMOKES";
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
Smoke is a Guideline Not a Rule
<br/><br/>
<font color='#FFFFFF' size='16'>WHITE</font><br/>
Concealment
<br/><br/>
<font color='#008800' size='16'>GREEN</font><br/>
Friendly Forces
<br/><br/>
<font color='#0000FF' size='16'>BLUE</font><br/>
LZ Markers
<br/><br/>
<font color='#FF0000' size='16'>RED</font><br/>
Enemy Location
<br/><br/>
<font color='#FFA500' size='16'>ORANGE</font><br/>
Resupply Marker
<br/><br/>
<font color='#FFFF00' size='16'>YELLOW</font><br/>
Medical Emergency
<br/><br/>
<font color='#800080' size='16'>PURPLE</font><br/>
Broken Arrow - 100m radius
<br/><br/>
";
private _text = [
// Title
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
milsim_fbcb2_recordTitleSize,
milsim_fbcb2_recordTitleColor,
milsim_fbcb2_recordTitleFont,
_recordTitle
]
];
player createDiaryRecord ["Status", ["MDS - INTEL - SMOKES", _text]];
private _smokeColors = [
["#FFFFFF", "WHITE", "Concealment"],
["#008800", "GREEN", "Friendly Forces"],
["#0000FF", "BLUE", "LZ Markers"],
["#FF0000", "RED", "Enemy Location"],
["#FFA500", "ORANGE", "Resupply Marker"],
["#FFFF00", "YELLOW", "Medical Emergency"],
["#800080", "PURPLE", "Broken Arrow - 100m radius"]
];
{
_x params ["_color", "_name", "_description"];
_text pushBack format[
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
milsim_fbcb2_recordTextHeaderSize,
_color,
_name,
_description
];
} forEach _smokeColors;
_text = _text joinString "<br/><br/>";
[
milsim_fbcb2_subjectIntelID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -0,0 +1,73 @@
// called from milsim_fnc_processFBCB2RadioFrequencies
params ["_cfg", ["_indentCount", 1, [5]]];
//////////////////////////////////////////////////////
// Define leading space/hyphenation for element name
//////////////////////////////////////////////////////
private _leadingSpace = [
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
];
for "_i" from 1 to _indentCount do {
_leadingSpace pushBack "-";
};
_leadingSpace pushBack " | </font>";
/////////////////////////////////////////////////////////
// Create the header line for the provided config entry
/////////////////////////////////////////////////////////
private _lines = [
format[
"<font color='%1'>%2%3</font>",
getText(_cfg >> "textColor"),
_leadingSpace joinString "",
getText (_cfg >> "callsign")
]
];
////////////////////////////////////////////////////////////
// Create the frequency lines for the provided config entry
////////////////////////////////////////////////////////////
// Generate leading space
private _freqLeadingSpace = [
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
];
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
_freqLeadingSpace pushBack " ";
};
_freqLeadingSpace pushBack "</font>";
_freqLeadingSpace = _freqLeadingSpace joinString "";
// Process config values for frequencies
{
_x params ["_role", "_sr", "_lr"];
private ["_srStr", "_lrStr"];
if (count _sr > 0) then {
_srStr = format["%1", _sr joinString " / "];
} else {
_srStr = "----";
};
if (count _lr > 0) then {
_lrStr = format["%1", _lr joinString " / "];
} else {
_lrStr = "----";
};
// Add formatted line to the array
_lines pushBack format[
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
_freqLeadingSpace,
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
_lrStr
];
} forEach (getArray (_cfg >> "frequencies"));
// diag_log text (_lines joinString endl);
// Return the formatted lines in ARRAY format
_lines;

View File

@@ -0,0 +1,87 @@
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
params [
["_elementCfg", configNull, [configNull]],
["_shouldProcessChildCfgs", true]
];
if (isNull _elementCfg) exitWith {
["_elementCfg parameter is NULL"] call BIS_fnc_error;
};
// change reference variable for clarity
private _battalionElement = _elementCfg;
// Generate title from callsign and shortDescription
private _recordTitle = format[
"%1 (%2)",
getText(_battalionElement >> "callsign"),
getText(_battalionElement >> "shortDescription")
];
// systemChat _recordTitle;
//////////////////////////////////////////////////////////
// Generate frequency table header line's leading space
//////////////////////////////////////////////////////////
private _freqLeadingSpace = [
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
];
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
_freqLeadingSpace pushBack " ";
};
_freqLeadingSpace pushBack "</font>";
_freqLeadingSpace = _freqLeadingSpace joinString "";
//////////////////////////////////////////////////////////
// Generate header line and frequency table header line
//////////////////////////////////////////////////////////
private _headers = [
format[
"<font size='%1' color='%2' face='%3'>%4</font>",
milsim_fbcb2_recordTitleSize,
milsim_fbcb2_recordTitleColor,
milsim_fbcb2_recordTitleFont,
_recordTitle
],
format[
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
_freqLeadingSpace,
_ELEMENT_FREQ_SIZE,
_ELEMENT_FREQ_FONT,
_FREQ_TEXT_COLOR,
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
"LR"
]
];
//////////////////////////////////////////////////////////
// Generate the list of element headers and frequencies
//////////////////////////////////////////////////////////
private _allText = [];
// get all child elements recursively and format them
if (_shouldProcessChildCfgs) then {
[_battalionElement, {
params ["_cfg", "_recurseCounter"];
// add config
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
}] call milsim_fnc_recurseSubclasses;
} else {
// or if the param was false, just add the battalion element
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
// private _lines = [_cfg, _indentCount] call t;
_allText pushBack (_lines joinString "<br/>");
};
// add headers, add all other lines and format them as monospace
_allText = format[
"%1<br/><br/><font face='EtelkaMonospaceProBold'>%2</font>", _headers joinString "<br/>", _allText joinString "<br/><br/>"];
// return the title and all text
[_recordTitle, _allText];

View File

@@ -0,0 +1,18 @@
params [
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
["_recordTitle", "", [""]],
["_recordText", "", [""]]
];
// Check if already created
private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, createHashMap, true];
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
systemChat format ["Updated diary record: %1", _recordTitle];
} else {
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
_subjectRecords set [_recordTitle, _new];
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
};

View File

@@ -4,7 +4,7 @@ if (!isServer) exitWith {};
call milsim_fnc_crateDefinitions;
_fixedAssets = [
["Ares", "USAF_A10", 0],
["Ares", "B_Plane_CAS_01_Cluster_F", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0],
["Hercules", "USAF_C130J", 0]

View File

@@ -18,257 +18,27 @@ params [
];
if (!isPlayer _player) exitWith {
["[MILSIM] (logPlayerInventory): ERROR :: _player is not a player"]
[
"logPlayerInventory",
"PARAM PLAYER IS NOT A PLAYER",
[["player", _player]]
] call milsim_fnc_log;
};
// DEFINITIONS
_blackListItems = [ // Items that NO member is allowed to use.
"17BN_ANPVS14", // NVG AN/PVS-14
"USP_PVS_14", // NVG AN/PVS-14
"USP_PVS_15", // NVG AN/PVS-15
"rhsusf_ANPVS_14", // NVG AN/PVS-14
"ej_VPS15", // NVG AN/PVS-15
"rhsusf_ANPVS_15", // NVG AN/PVS-15
"ej_PVS15D", // NVG AN/PVS-15
"UK3CB_M16_Carbine", // M16 Series
"UK3CB_M16A1", // M16 Series
"UK3CB_M16A1_LSW", // M16 Series
"UK3CB_M16A2", // M16 Series
"UK3CB_M16A2_UGL", // M16 Series
"UK3CB_M16A3", // M16 Series
"rhs_weap_m16a4", // M16 Series
"rhs_weap_m16a4_carryhandle", // M16 Series
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
"rhs_weap_m16a4_imod", // M16 Series
"rhs_weap_m16a4_imod_M203", // M16 Series
"rhs_weap_m27iar", // M27 Series
"rhs_weap_m27iar_grip", // M27 Series
"UK3CB_G36_MLIC", // G36 Series
"UK3CB_G36_MLIC_K", // G36 Series
"UK3CB_G36_MLIC_C", // G36 Series
"UK3CB_G36_KSK_K", // G36 Series
"UK3CB_G36_KSK", // G36 Series
"UK3CB_G36A1", // G36 Series
"UK3CB_AG36A1", // G36 Series
"UK3CB_G36A1_K", // G36 Series
"UK3CB_G36A1_C", // G36 Series
"UK3CB_G36E1", // G36 Series
"UK3CB_AG36E1", // G36 Series
"UK3CB_G36E1_K", // G36 Series
"UK3CB_G36E1_C", // G36 Series
"UK3CB_AG36_MLIC", // G36 Series
"UK3CB_G36V", // G36 Series
"UK3CB_AG36V", // G36 Series
"UK3CB_G36_TAC", // G36 Series
"UK3CB_G36V_K", // G36 Series
"UK3CB_AG36_TAC_K", // G36 Series
"UK3CB_G36V_C", // G36 Series
"UK3CB_G36_TAC_C", // G36 Series
"UK3CB_G36_LSW", // G36 Series
"rhs_weap_g36kv", // G36 Series
"rhs_weap_g36kv_ag36", // G36 Series
"rhs_weap_g36c", // G36 Series
"Tier1_SIG_CMX_115_Virtus_300BLK", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_Black", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_Desert", // MCX 300 Blackout
"Tier1_SIG_CMX_115_Virtus_300BLK_FDE", // MCX 300 Blackout
"UK3CB_M14", // M14 Series
"UK3CB_M14_Railed", // M14 Series
"UK3CB_M14DMR", // M14 Series
"UK3CB_M14DMR_BLK", // M14 Series
"UK3CB_M14DMR_Railed", // M14 Series
"UK3CB_M14DMR_Railed_BLK", // M14 Series
"srifle_DMR_06_hunter_F", // M14 Series
"srifle_DMR_06_camo_F", // M14 Series
"srifle_DMR_06_olive_F", // M14 Series
"rhs_weap_m14", // M14 Series
"rhs_weap_m14_d", // M14 Series
"rhs_weap_m14_fiberglass", // M14 Series
"rhs_weap_m14_rail", // M14 Series
"rhs_weap_m14_rail_d", // M14 Series
"rhs_weap_m14_rail_fiberglass", // M14 Series
"rhs_weap_m14_rail_wd", // M14 Series
"rhs_weap_m14_ris", // M14 Series
"rhs_weap_m14_ris_d", // M14 Series
"rhs_weap_m14_ris_fiberglass", // M14 Series
"rhs_weap_m14_ris_wd", // M14 Series
"rhs_weap_m14_wd", // M14 Series
"rhs_weap_m14_weap_m14ebrri", // M14 Series
"rhs_weap_m14_socom", // M14 Series
"rhs_weap_m14_socom_rail", // M14 Series
"srifle_EBR_F", // Mk14 Series
"UK3CB_FNFAL_OSW", // FN_FAL Series
"UK3CB_FNFAL_OSW_GL", // FN_FAL Series
"UK3CB_FNFAL_FULL", // FN_FAL Series
"UK3CB_FNFAL_FULL_RAILS", // FN_FAL Series
"UK3CB_FNFAL_FOREGRIP", // FN_FAL Series
"UK3CB_FNFAL_PARA", // FN_FAL Series
"UK3CB_FNFAL_PARA_RAILS", // FN_FAL Series
"UK3CB_FNFAL_STG58", // FN_FAL Series
"SMA_ACRREM", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQB", //Remington ACR 556+6.5
"SMA_ACRREMAFG", //Remington ACR 556+6.5
"SMA_ACRREMMOECQB", //Remington ACR 556+6.5
"SMA_ACRREMMOE", //Remington ACR 556+6.5
"SMA_ACRREMblk", //Remington ACR 556+6.5
"SMA_ACRREMAFGCQBblk", //Remington ACR 556+6.5
"SMA_ACRREMAFGblk", //Remington ACR 556+6.5
"SMA_ACRREMMOECQBblk", //Remington ACR 556+6.5
"SMA_ACRREMMOEblk", //Remington ACR 556+6.5
"SMA_ACRREMGL_B", //Remington ACR 556+6.5
"SMA_ACRREMCQBGL", //Remington ACR 556+6.5
"SMA_ACRREMGL", //Remington ACR 556+6.5
"LMG_Mk200_F", //Mk200 Series
"LMG_Mk200_black_F" //Mk200 Series
];
_restrictedItems = [ // Items that are allowed for Specific USE Case (RRC / Marksman / etc.)
"A3_GPNVG18b_REC_TI", // Thermal Quad
"A3_GPNVG18_REC_TI", // Thermal Quad
"A3_GPNVG18b_TI", // Thermal Quad
"A3_GPNVG18_TI", // Thermal Quad
"A3_GPNVG18b_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18_REC_BLK_TI", // Thermal Quad
"A3_GPNVG18b_BLK_TI", // Thermal Quad
"A3_GPNVG18_BLK_TI", // Thermal Quad
"NVGogglesB_gry_F", // ENVG
"NVGogglesB_grn_F", // ENVG
"NVGogglesB_blk_F", // ENVG
"optic_Nightstalker", // Thermal Optic
"rhsusf_acc_anpas13gv1", // Thermal Optic
"Tier1_ANPVS10_Tan", // Thermal Optic
"rhsusf_acc_anpvs27", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"optic_tws", // Thermal Optic
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_T1_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
"optic_lrps", //Nightforce Series Optic
"optic_lrps_ghex_F", //Nightforce Series Optic
"optic_lrps_tna_F", //Nightforce Series Optic
"ACE_optic_LRPS_2D", //Nightforce Series Optic
"ACE_optic_LRPS_PIP" //Nightforce Series Optic
];
_tabbedItems = [ // Items that are allowed for individuals with Ranger Tab
"arifle_SPAR_03_snd_F", // HK417 Series
"arifle_SPAR_03_blk_F", // HK417 Series
"arifle_SPAR_03_khk_F", // HK417 Series
"SMA_HK417", // HK417 Series
"SMA_HK417vfg", // HK417 Series
"SMA_HK417_16in", // HK417 Series
"rhs_weap_SCARH_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_CQC", // Scar H Series
"rhs_weap_SCARH_FDE_LB", // Scar H Series
"rhs_weap_SCARH_LB", // Scar H Series
"rhs_weap_SCARH_FDE_STD", // Scar H Series
"rhs_weap_SCARH_STD", // Scar H Series
"rhs_weap_SCARH_USA_CQC", // Scar H Series
"rhs_weap_SCARH_USA_LB", // Scar H Series
"rhs_weap_SCARH_USA_STD", // Scar H Series
"SMA_Mk17", // Scar H Series
"SMA_Mk17_black", // Scar H Series
"SMA_Mk17_green", // Scar H Series
"SMA_Mk17_EGML", // Scar H Series
"SMA_Mk17_EGML_black", // Scar H Series
"SMA_Mk17_EGML_green", // Scar H Series
"SMA_Mk17_16", // Scar H Series
"SMA_Mk17_16_black", // Scar H Series
"SMA_Mk17_16_green", // Scar H Series
"Tier1_SR25", // SR-25 Series
"Tier1_SR25_tan", // SR-25 Series
"Tier1_SR25_ec", // SR-25 Series
"Tier1_SR25_ec_tan", // SR-25 Series
"arifle_MXC_F", // MXC Series
"arifle_MXC_black_F", // MXC Series
"arifle_MXC_khk_F", // MXC Series
"arifle_MXM_F", // MXM Series
"arifle_MXM_black_F", // MXM Series
"arifle_MXM_khk_F", // MXM Series
"arifle_MX_F", // MX Series
"arifle_MX_black_F", // MX Series
"arifle_MX_khk_F", // MX Series
"arifle_MX_GL_F", // MX 3GL Series
"arifle_MX_GL_black_F", // MX 3GL Series
"arifle_MX_GL_khk_F", // MX 3GL Series
"arifle_MX_SW_F", // MX LSW Series
"arifle_MX_SW_black_F", // MX LSW Series
"arifle_MX_SW_khk_F", // MX LSW Series
"Tier1_MK48_Mod0", // Mk48 Series
"Tier1_MK48_Mod0_Desert", // Mk48 Series
"Tier1_MK48_Mod0_Para", // Mk48 Series
"Tier1_MK48_Mod0_Para_Desert", // Mk48 Series
"Tier1_MK48_Mod1", // Mk48 Series
"Tier1_MK48_Mod1_Desert" // Mk48 Series
];
_memeItems = [ // Items that serve no purpose other than to MEME
"UK3CB_Cocaine_Brick",
"ACE_Banana"
];
// testing
// test_old = compile preprocessFileLineNumbers "testold.sqf";
// test_new = compile preprocessFileLineNumbers "testnew.sqf";
// player addItem "A3_GPNVG18_BLK_TI";
// player addWeapon "SMA_HK417_16in";
// player addItem "ej_VPS15";
// player addItem "ACE_Banana";
// INSTANTIATE VARS
private _returnLines = [];
private _foundItemsKeyValue = [];
private _allFoundItemsSoFar = [];
_unlisted = [];
_restricted = [];
_blacklist = [];
_tabbed = [];
_meme = [];
private _nonCompliantItemsCount = 0;
// PRIVATE FUNCTIONS
private _logItem = {
params ["_playerObj", "_categoryText", "_itemClassName"];
private _cfg = _itemClassName call CBA_fnc_getItemConfig;
_returnLines pushBack (format[
"[MILSIM] (logPlayerInventory): %1 :: className=""%2"" displayName=""%3"" %4",
_categoryText,
_itemClassName,
[_cfg] call BIS_fnc_displayName,
[_playerObj] call _playerInfoString
]);
};
private _playerInfoString = {
params ["_playerObj"];
format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
};
// GATHER INVENTORY
// _items = [];
// _items pushback headgear _player;
// _items pushback uniform _player;
// _items append uniformItems _player;
// _items pushback vest _player;
// _items append vestItems _player;
// _items pushback backpack _player;
// _items append backpackItems _player;
// _items pushback hmd _player;
// _items pushback binocular _player;
// _items pushback primaryWeapon _player;
// _items append primaryWeaponItems _player;
// _items pushback secondaryWeapon _player;
// _items append secondaryWeaponItems _player;
_items = [
// GET PLAYER ITEMS
private _playerItems = [
_player, // Unit
true, // Include weapons, attachments, loaded magazines
true, // Include items in backpack
@@ -278,89 +48,97 @@ _items = [
true // Include not loaded magazines
] call CBA_fnc_uniqueUnitItems;
_items pushBack (headgear _player);
_items pushBack (uniform _player);
_playerItems pushBack (headgear _player);
_playerItems pushBack (uniform _player);
// CHECK INVENTORY
_returnLines pushBack (format[
"[MILSIM] (logPlayerInventory): CHECKING :: %1",
[_player] call _playerInfoString
]);
{
_item = _x;
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
[
"logPlayerInventory",
"CHECKING PLAYER INVENTORY",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
////////////////////////////////////////
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
// Get parent class
private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
// Get all subclasses
private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
(_disallowedEquipmentCfg >> _x)
};
// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
// Check all items
{ // forEach _subclassesCfgs
private _definitionCfg = _x;
private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
// diag_log text format["DEF ITEMS: %1", _definitionItems];
{ // forEach _playerItems
private _playerItem = _x;
// diag_log text format["PLAYER ITEM: %1", _playerItem];
if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
// add under def label
[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
// add to all found items
_allFoundItemsSoFar pushBackUnique _playerItem;
};
} forEach _playerItems;
} forEach _definitionCfgs;
////////////////////////////////////////
// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
// Identify thermal items in the player list
private _thermalItems = _playerItems select {
private _playerItem = _x;
private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
if ( _item in _blackListItems ) then {
_blacklist pushBackUnique _item;
};
if ( _item in _restrictedItems ) then {
_restricted pushBackUnique _item;
};
if ( _item in _tabbedItems ) then {
_tabbed pushBackUnique _item;
};
if ( _item in _memeItems ) then {
_meme pushBackUnique _item;
};
if ((count _modes) isNotEqualTo 0) then {
_modes = _modes apply { toLower _x };
if ( "ti" in _modes ) then {
_unlisted pushBackUnique _item;
};
// if the item has thermal capabilities and is not in the list anywhere else, include it
"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
} else {
false;
};
} forEach _items;
{
_nonCompliantItemsCount = _nonCompliantItemsCount + 1;
[_player, "BLACKLISTED", _x] call _logItem;
} forEach _blacklist;
{
_nonCompliantItemsCount = _nonCompliantItemsCount + 1;
[_player, "RESTRICTED", _x] call _logItem;
} forEach _restricted;
{
_nonCompliantItemsCount = _nonCompliantItemsCount + 1;
[_player, "TABBED", _x] call _logItem;
} forEach _tabbed;
{
_nonCompliantItemsCount = _nonCompliantItemsCount + 1;
[_player, "MEME", _x] call _logItem;
} forEach _meme;
{
if (
_x in _blackListItems ||
_x in _restrictedItems
) then {continue}; // Skip items that are already checked
_nonCompliantItemsCount = _nonCompliantItemsCount + 1;
[_player, "UNLISTED THERMAL", _x] call _logItem;
} forEach _unlisted;
if (_nonCompliantItemsCount isEqualTo 0) then {
_returnLines pushBack (format[
"[MILSIM] (logPlayerInventory): COMPLIANT :: %1",
[_player] call _playerInfoString
]);
};
// returns array of strings
_returnLines;
{
[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
} forEach _thermalItems;
// Only log compliance message if no non-compliant items were found
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
[
"logPlayerInventory",
"PLAYER INVENTORY IS COMPLIANT",
[_player] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
};
// Log all non-compliant items
{
_x params ["_categoryLabel", "_items"];
if (typeName _items isEqualTo "STRING") then {
_items = [_items];
};
{
private _itemClassName = _x;
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
// Log to RPT
[
"logPlayerInventory",
"NON-COMPLIANT ITEM",
[_player, [
["category", _categoryLabel],
["className", _itemClassName],
["displayName", [_itemConfig] call BIS_fnc_displayName]
]] call milsim_fnc_addPlayerInfoToArray
] call milsim_fnc_log;
} forEach _items;
} forEach _foundItemsKeyValue;

View File

@@ -3,11 +3,15 @@
{
_clientID = _thisArgs select 0;
player setDamage 1;
format[
"[MILSIM] (init) CHAT COMMAND RESPAWN playerNetID=%1 %2",
player call BIS_fnc_netId,
[player] call milsim_fnc_getPlayerLogString
] remoteExec["diag_log", 2];
// log to server RPT
[
"init",
"CHAT COMMAND RESPAWN",
[player] call milsim_fnc_addPlayerInfoToArray
] remoteExec ["milsim_fnc_log", 2];
// systemChat to all remote machines
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
},
"all",

View File

@@ -1,11 +1,14 @@
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
if (isNull _playerObj) exitWith {_arrayToModify};
{
_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
} forEach [
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)]
["playerGroup", groupId (group _playerObj)],
["playerNetID", [_playerObj] call BIS_fnc_netId]
];
_arrayToModify;

View File

@@ -0,0 +1 @@
(missionConfigFile >> "BattalionInfo")

View File

@@ -1,42 +0,0 @@
/*
Function: milsim_fnc_getPlayerLogString
Author: IndigoFox
Description:
Returns a string containing the player's name, UID and group name in 'key="value"' format.
Parameters:
0: _playerObj <OBJECT> - The player object to get the string for.
1: _returnArray <BOOL> - If true, returns a key/value array of the player's name, UID and group name.
*/
params [["_playerObj", objNull], ["_returnArray", false, [false, true]]];
switch (_returnArray) do {
case false: {
if (isNull _playerObj) exitWith {
"playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR"""
};
if (true) exitWith {
format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
};
};
case true: {
if (isNull _playerObj) exitWith {
[
["playerName", "ERROR"],
["playerUID", "ERROR"],
["playerGroup", "ERROR"]
]
};
if (true) exitWith {
[
["playerName", name _playerObj],
["playerUID", getPlayerUID _playerObj],
["playerGroup", groupId (group _playerObj)]
]
};
};
};

View File

@@ -18,7 +18,11 @@ params [
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
_message regexReplace ["\[", "("];
_message regexReplace ["\]", ")"];
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[milsim] (%1) (%2) (%3) :: %4", _component, _fnc_scriptNameParent, _message, _json];
_log = format ["[milsim] [%1] [%2] [%3] :: %4", _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;

View File

@@ -0,0 +1,23 @@
[
"init",
"MISSION INFO",
[
["serverName", serverName],
["worldName", worldName],
["missionSeries", getMissionConfigValue ["missionSeries", ""]],
["missionName", missionName],
["briefingName", briefingName],
["overviewText", getMissionConfigValue ["overviewText", ""]],
["onLoadName", getMissionConfigValue ["onLoadName", ""]],
["onLoadMission", getMissionConfigValue ["onLoadMission", ""]],
["missionAuthor", getMissionConfigValue ["author", ""]],
["unitSlots", createHashMapFromArray [
["EAST", playableSlotsNumber EAST], // 0 is EAST side
["WEST", playableSlotsNumber WEST], // 1 is WEST side
["RESISTANCE", playableSlotsNumber RESISTANCE], // 2 is RESISTANCE side
["CIVILIAN", playableSlotsNumber CIVILIAN], // 3 is CIVILIAN side
["SIDEUNKNOWN", 0], // 4 is SIDEUNKNOWN side
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
]]
]
] call milsim_fnc_log;

View File

@@ -0,0 +1,20 @@
params [
["_text", "", [""]],
["_padSide", "left", ["left", "right"]],
["_padChar", " ", [" "]],
["_padLength", 4, [4]]
];
// pad a string with a character to a certain length
if (_padSide == "left") then {
for "_i" from 1 to _padLength - count _text do {
_text = _padChar + _text;
};
};
if (_padSide == "right") then {
for "_i" from 1 to _padLength - count _text do {
_text = _text + _padChar;
};
};
_text

View File

@@ -0,0 +1,25 @@
params [
["_cfg", configNull, [configNull]],
["_code", {}, [{}]]
];
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
private _recurseFnc = {
params ["_cfg", "_code", ["_recurseCounter", 0]];
[_cfg, _recurseCounter] call _code;
// get children and recurse
private _childCfgs = _cfg call BIS_fnc_returnChildren;
if (count _childCfgs isEqualTo 0) exitWith {false};
{
[_x, _code, _recurseCounter + 1] call _recurseFnc;
} forEach _childCfgs;
false;
};
private _continue = true;
while {_continue} do {
_continue = [_cfg, _code] call _recurseFnc;
};