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Author SHA1 Message Date
445cb5e75d Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
2024-01-10 01:07:58 -06:00
09a800ab01 Merge branch 'main' into feature/triagestatus-draw3d 2024-01-10 01:05:46 -06:00
723aebcbf5 fix handler cleanup and make deceased a dark gray 2024-01-09 23:03:17 -08:00
Hizumi
6f5affd283 Update CHANGELOG.md
for release 3.1.3
2024-01-10 00:23:11 -06:00
dbe5473dad Merge pull request 'Draw 3D icons representing triage status of unconscious units (visible to medics only)' (#4) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/4
2024-01-10 00:19:15 -06:00
7630efeb4d fixes unit gather method, ready 2024-01-09 22:16:43 -08:00
12dd0fc83c Merge remote-tracking branch 'origin/main' into feature/triagestatus-draw3d 2024-01-09 21:29:56 -08:00
Hizumi
3b06fe717b Update CHANGELOG.md 2024-01-09 02:17:50 -06:00
Hizumi
d9dfee0c7b rewrite logic for inventory check 2024-01-09 02:15:53 -06:00
1f1552bd53 Merge pull request 'add exclusion whitelist for known vehicle models w/out flag proxies' (#3) from bug/update-flag-exclusions into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/3
2024-01-08 15:02:21 -06:00
c912e730ac Merge branch 'main' into bug/update-flag-exclusions 2024-01-07 21:31:07 -06:00
0301758e28 add exclusion whitelist for known vehicle models w/out flag proxies 2024-01-07 19:28:38 -08:00
9fc926619e initial, still encountering some issues with dead (never uncon) bodies 2023-12-17 21:07:47 -08:00
7 changed files with 152 additions and 70 deletions

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@@ -4,11 +4,20 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04 ## [3.1.2] - 2024-01-04
### Added ### Added
- Add forgotten code file file for medical overlay - Add forgotten code file file for medical overlay
### Changed
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
## [3.1.1] - 2024-01-04 ## [3.1.1] - 2024-01-04
### Changed ### Changed

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@@ -32,7 +32,7 @@ class milsim
class bindEventHandlers { postInit = 1; }; class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; }; class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {}; class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; }; // nees refactor class addMedicalOverlayPFH { postInit = 1; };
class calculateClientStats {}; class calculateClientStats {};
class initVehicleFlags { postInit = 1; }; class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; }; class bindEmptyGroupGarbageCleanup { postInit = 1; };

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@@ -8,7 +8,7 @@ _cpsPFH = [
}, },
"milsim_client_cps_interval" call CBA_settings_fnc_get, "milsim_client_cps_interval" call CBA_settings_fnc_get,
[], [],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], }, { diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] }, { diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get }, { "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false }, { false },

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@@ -1,14 +1,28 @@
// Enable/Disable the script /*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then { if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true; milsim_client_medState3D_enabled = true;
}; };
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for // List of units to draw icons for
milsim_client_medState3D_drawTargets = []; milsim_client_medState3D_drawTargets = [];
// Range to draw icons for
milsim_client_medState3D_drawRange = 10;
// ACE Triage colors, for consistency across UIs and functions // ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1 // #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9 // #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
@@ -21,33 +35,37 @@ milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL [0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED [1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE [1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED [0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE [0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
]; ];
// Per-frame handler to draw icons // Per-frame handler to draw icons
milsim_client_medState3D_pfh = [ // cleanup
{ if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing // if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {}; if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing // if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {}; if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
{ {
// distance within 10 meters // distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue}; if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle // check unit not null, not conscious, and not in a vehicle
if ( if (
isNull _x ||
!(_x getVariable ["ACE_isUnconscious", false]) || !(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x) !isNull (objectParent _x)
) then {continue}; ) then {continue};
// color based on triage level // color based on triage level
private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1); private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit // draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5]; private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon // draw icon
@@ -61,19 +79,21 @@ milsim_client_medState3D_pfh = [
// further params optional, omitted // further params optional, omitted
]; ];
} forEach milsim_client_medState3D_drawTargets; } forEach milsim_client_medState3D_drawTargets;
}, }, 0, []] call CBA_fnc_addPerFrameHandler;
0,
[]
] call CBA_fnc_addPerFrameHandler;
[ // subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
"Man", // cleanup
"InitPost", if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
{ [milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
params ["_unit"]; };
milsim_client_medState3D_drawTargets pushBack _unit; // add pfh
}, milsim_client_medState3D_drawTargetsPfh = [{
true, milsim_client_medState3D_drawTargets = (
[], (allUnits + allDeadMen) select {
true _x isKindOf "CAManBase" &&
] call CBA_fnc_addClassEventHandler; player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

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@@ -85,6 +85,16 @@ private _appliedParentClasses = [
"Helicopter" "Helicopter"
]; ];
private _modelsWithoutFlagProxies = [
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
"USAF_C17", // C17 Globemaster III
"USAF_C130J", // C130J Super Hercules
"USAF_AC130U", // AC130 Spooky II
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
];
{ {
private _parentClass = _x; private _parentClass = _x;
[_parentClass, "InitPost", { [_parentClass, "InitPost", {
@@ -94,7 +104,22 @@ private _appliedParentClasses = [
"Set Vehicle Flag", // displayed title "Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon "\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement {true}, // statement
{true}, // condition {
params ["_target", "_player", "_params"];
private _modelsWithoutFlagProxies = _params select 1;
// check if hierarchy includes any of the models without flag proxies
private _excluded = false;
{
if (_excluded) exitWith {false};
_excluded = _target isKindOf _x;
} forEach _modelsWithoutFlagProxies;
if (_excluded) exitWith {false};
// check if vehicle is alive
alive _target;
}, // condition
{ {
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
private _flagActionID = _params#0; private _flagActionID = _params#0;
@@ -155,7 +180,7 @@ private _appliedParentClasses = [
_actions; _actions;
}, // child code }, // child code
[_flagActionID], // params [_flagActionID, _modelsWithoutFlagProxies], // params
nil, // position nil, // position
4, // distance 4, // distance
[false, false, false, false, false], // other params [false, false, false, false, false], // other params
@@ -180,7 +205,10 @@ private _appliedParentClasses = [
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
_target forceFlagTexture ""; _target forceFlagTexture "";
}, // statement }, // statement
{true}, // condition {
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code nil // child code
] call ace_interact_menu_fnc_createAction; ] call ace_interact_menu_fnc_createAction;

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@@ -3,7 +3,7 @@ params [
["_player", objNull, [objNull]] ["_player", objNull, [objNull]]
]; ];
if (!isPlayer _player) exitWith { diag_log("exitWith inventotry")}; if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
_items = []; _items = [];
_items append uniformItems _player; _items append uniformItems _player;
@@ -13,6 +13,9 @@ _items pushback hmd _player;
_items pushback binocular _player; _items pushback binocular _player;
_items append primaryWeaponItems _player; _items append primaryWeaponItems _player;
_noncompliant = [];
_unlisted = [];
{ {
_item = _x; _item = _x;
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode"); _modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
@@ -26,15 +29,28 @@ _items append primaryWeaponItems _player;
_restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"]; _restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"];
if ( _x in _restrictedItemList ) then { if ( _x in _restrictedItemList ) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _item >> "displayName" )]; _noncompliant pushBackUnique _item;
} else if ((count _modes) isNotEqualTo 0) then { };
if ((count _modes) isNotEqualTo 0) then {
_modes = _modes apply { toLower _x }; _modes = _modes apply { toLower _x };
if ( "ti" in _modes ) then { if ( "ti" in _modes ) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _item >> "displayName" )]; _unlisted pushBackUnique _item;
}; };
} else { };
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
}
} forEach _items; } forEach _items;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _noncompliant;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _unlisted;
if (((count _noncompliant) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
};
nil nil

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@@ -109,13 +109,22 @@
//--------------------- //---------------------
[ [
"milsim_client_medState3D_enabled", "milsim_client_medState3D_enabled", // variable
"CHECKBOX", "CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], ["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
"Medical", ["17th Battalion", "Medical"], // category
true true // default value
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
[
"milsim_client_medState3D_drawRange", // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
["17th Battalion", "Medical"], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized"; diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil; nil;