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Author SHA1 Message Date
c94f660682 Merge pull request '4.2.1 release' (#56) from develop into main
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Reviewed-on: #56
2024-06-23 23:35:59 -05:00
hizumi
7e93ebfbfd Update script_version.hpp
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prep 4.2.1 release
2024-06-23 23:33:23 -05:00
hizumi
e0c8f3c952 Update CHANGELOG.md
version 4.2.0 release notes
2024-06-23 23:33:07 -05:00
hizumi
d200f83375 Update DisallowedEquipment.hpp 2024-06-23 23:32:24 -05:00
51c5da44ce Merge pull request '4.2.0 release' (#55) from develop into main
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Reviewed-on: #55
2024-06-20 23:51:06 -05:00
0f5569c5ba Merge branch 'main' into develop
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2024-06-20 23:49:29 -05:00
hizumi
448fad1ee0 Update script_version.hpp
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prep 4.2.0 release
2024-06-20 23:24:08 -05:00
hizumi
2210dc1a70 Update CHANGELOG.md
version 4.2.0 release notes
2024-06-20 23:23:50 -05:00
hizumi
7e5e7e26af Update SupplyCrates.hpp
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add ability to pull tires and tracks out of the arsenal boxes for loading into vehicles
2024-06-19 22:20:49 -05:00
hizumi
7c6130891a update custom remainsCollector event handlers
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add extra verbose debug logging to determine owner, time, and whether or not the custom garbage collector is who processed the body
2024-06-19 20:55:12 -05:00
hizumi
eee4ac1b83 Update fn_initClient.sqf
temporarily remove pilot ability to check re-insertion queue
2024-06-19 20:53:19 -05:00
faf84a0bf2 Merge pull request 'Campaign-Updates-6-9-2024' (#54) from Campaign-Updates-6-9-2024 into develop
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Reviewed-on: #54
2024-06-19 19:55:03 -05:00
68d793a519 Merge branch 'develop' into Campaign-Updates-6-9-2024 2024-06-19 19:54:49 -05:00
2e67e0e932 Merge pull request 'flag_simpleshape_variety' (#53) from flag_simpleshape_variety into develop
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Reviewed-on: #53
2024-06-19 19:53:39 -05:00
04546e49f7 Update defines/SupplyCrates.hpp
Increased White Smokes in Squad Ammo Crate
Added M84 tun Grenade to Squad Ammo Crate
2024-06-19 00:36:21 -05:00
8cfebeef10 Update defines/SupplyCrates.hpp
Added Pain Killers to Medical Resupply
2024-06-19 00:32:04 -05:00
8c6c1f6a62 Update defines/SupplyCrates.hpp
Added SIG MCX AMMO
Created a Squad Utility Box with Chems / Smokes / Breaching Items / Cable Ties / Radios
2024-06-19 00:30:56 -05:00
1fea46355a Merge remote-tracking branch 'origin/develop' into flag_simpleshape_variety 2024-06-18 19:07:56 -07:00
de91b61fcc some updates 2024-06-18 19:05:54 -07:00
fedc6f1432 Merge pull request 'wip' (#51) from flag_simpleshape_variety into develop
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Reviewed-on: #51
2024-06-16 15:45:24 -05:00
b34928c0c3 wip 2024-06-16 15:45:12 -05:00
2d9e5aabef Merge pull request 'Campaign-Updates-6-9-2024' (#50) from Campaign-Updates-6-9-2024 into develop
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Reviewed-on: #50
2024-06-16 15:41:23 -05:00
87ebbae31c Update defines/ApprovedAssets.hpp
Updated Approved assets.
2024-06-16 15:41:06 -05:00
408228f07b Added Black Hornet Restricted Item 2024-06-16 15:41:06 -05:00
736e90e305 Removed SMA Resupply Items
Removed the following Items from resupply
{"SMA_30Rnd_762x35_BLK_EPR",25}, 
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
2024-06-16 15:41:06 -05:00
f17fff8363 Asset Change
Removed Athena and Homer, Changed Armed VTOL callsign
2024-06-16 15:41:06 -05:00
64bc303893 Update defines/BattalionInfo.hpp
Updated ECO Callsign
2024-06-16 15:41:06 -05:00
80247a01d0 Update defines/BattalionInfo.hpp
Updated ACO and BCO Callsign
2024-06-16 15:41:06 -05:00
7c8cd6104b wip 2024-06-15 20:01:48 -07:00
7322799b78 add custom sounds support
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2024-06-15 16:43:56 -07:00
8f89283ceb Added Black Hornet Restricted Item 2024-06-12 00:13:04 -05:00
af7600ac16 Merge pull request 'develop' (#46) from develop into main
Reviewed-on: #46
2024-04-25 21:41:04 -05:00
59 changed files with 462 additions and 609 deletions

2
.gitignore vendored
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@@ -2,3 +2,5 @@
# Notepad++ backups # # Notepad++ backups #
*.bak *.bak
.vscode/

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@@ -1,18 +0,0 @@
class AJDJ
{
class CBRN
{
file = "AJ_CBRN_V2\functions";
class zenModules{ postInit = 1; };
class createArea{};
class chemicalParticleLoop{};
class chemicalDamage{};
class getProtectionLevel{};
class equipMask{};
class chemicalInitClient{};
class chemicalDetector{};
class unconAlarm{};
class chemicalAlarm{};
class deleteArea{};
};
};

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@@ -1,13 +0,0 @@
class chemical_alarm
{
name = "chemical_alarm";
sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_2.ogg", 0.9, 1, 3}; //directory, volume, pitch, range
titles[]={};
};
class uncon_alarm
{
name = "uncon_alarm";
sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_1.ogg", 0.9, 1, 5}; //directory, volume, pitch, range
titles[]={};
};

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@@ -1,2 +0,0 @@
#include "CfgFunctions.hpp"
#include "CfgSounds.hpp"

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@@ -1,12 +0,0 @@
//chemical detector audible warning of lethal levels of contamianation
//gets triggered when activating chemical trigger
//turns off when exiting the chemical trigger
while { true } do {
if ("ChemicalDetector_01_watch_F" in (assignedItems player)) then {
// play the sound
playSound "chemical_alarm";
};
sleep 5;
};

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@@ -1,39 +0,0 @@
if (!hasInterface) exitWith {};
waitUntil {
!isNull player
};
params ["_trg"];
// start the alarm audio script (includes checking for device)
private _alarmHandle = ([] spawn AJDJ_fnc_chemicalAlarm);
// main loop for doing hurty things when in chemical area
while { player inArea _trg } do {
// check for player protection level
private _protectionLevel = call AJDJ_fnc_getProtectionLevel;
//if the player does not have full protection
if !(_protectionLevel == 2) then {
//if the player does not have mask protection
if (_protectionLevel == 1) then {
sleep 5.0;
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
} else {
// deal the damage
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
// deal it again for extra speedy killing
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
};
};
sleep 5;
};
terminate _alarmHandle;

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@@ -1,80 +0,0 @@
/*
Chemical Detector script by Ajdj100
Version 1.0.0
Adds functionality to the chemical detector
call this script from initPlayerLocal.sqf (example on line 16).
Parameters:
0: Array of objects - the sources of contamination. (Required)
1: Number - the radius of contamination around the source object(s) in meters. (optional, defaults to 50m)
initPlayerLocal.sqf Example:
chemDetector = [[Chemical1], 250] execVM "chemicalDetector.sqf"; (Creates a contamination zone 250m around the location of the Chemical1 object)
*/
// if not a real gamer, exit
if (!hasInterface) exitWith {};
waitUntil {
!isNull player;
};
while { true } do {
// get all chemical areas
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
// if there are chemical sources present, and the player has a chemical detector
if (!(_sources isEqualTo []) && ("ChemicalDetector_01_watch_F" in (assignedItems player))) then {
// sort based on distance to chemical source, including radius of chemical
private _sortedSources =+ [_sources, [], {
(_x distance player) - (_x getVariable "radius")
}] call BIS_fnc_sortBy;
// selects nearest source of chemical
private _source = (_sortedSources select 0);
// global threat variable (for use in audio functions)
private _threat = (10 - ((player distance _source) - (_source getVariable "radius")))/3 min 9.99 max 0 toFixed 2;
// do some stuff for the display
"ChemicalDetector" cutRsc ["RscWeaponChemicalDetector", "PLAIN", 1, false];
private _ui = uiNamespace getVariable "RscWeaponChemicalDetector";
if !(isNull _ui) then {
private _obj = _ui displayCtrl 101;
_obj ctrlAnimateModel ["Threat_Level_Source", parseNumber _threat, true];
};
// if the player is in a chemical zone
if ((parseNumber _threat) > 3) then {
// if the player is knocked out
if ((player getVariable "ACE_isUnconscious")) then {
//wait 20 seconds to detect uncon
sleep 20;
// loop until the player wakes up
// if !(player getVariable "ACE_isUnconscious") exitWith {
// systemChat "DEBUG unit woke up before alarm";
// };
waitUntil {
sleep 1;
[player] remoteExecCall ["AJDJ_fnc_unconAlarm", 0]; //THIS HAS A BUG, IT WONT TURN OFF AFTER ESCAPING THE GAS.
!(player getVariable "ACE_isUnconscious"); //THIS NEEDS TO BE SPAWNED AS A SEPERATE
};
};
};
} else { //default for if there are no chemical sources present
"ChemicalDetector" cutRsc ["RscWeaponChemicalDetector", "PLAIN", 1, false];
private _ui = uiNamespace getVariable "RscWeaponChemicalDetector";
if !(isNull _ui) then {
private _obj = _ui displayCtrl 101;
_obj ctrlAnimateModel ["Threat_Level_Source", 0.00, true];
};
};
sleep 0.5;
};

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@@ -1,17 +0,0 @@
/*
CBRN Script client side initialization Ajdj100
Version 0.1.0
Adds functionality to a few things for the client
Call this script from initPlayerLocal.sqf (example on line 10).
initPlayerLocal.sqf Example:
call AJDJ_fnc_chemicalInitClient;
*/
aceMask = ["EquipMask","Put on Gas Mask","",{call AJDJ_fnc_equipMask},{true}] call ace_interact_menu_fnc_createAction;
[player, 1, ["ACE_SelfActions", "ACE_Equipment"], aceMask] call ace_interact_menu_fnc_addActionToObject;
call AJDJ_fnc_chemicalDetector;

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@@ -1,58 +0,0 @@
/*
spawns the visible component of the chemical area
returns the particle source for use in deletion
*/
if (!hasInterface) exitWith {};
params ["_location", "_radius"];
_location set [2, 0];
private _pSource = ("#particlesource" createVehicleLocal _location);
_pSource setParticleParams
[
["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 0, 8],
"", "Billboard", 1, 10, // animationName, type, timerPeriod, lifeTime
[0,0,-1000], // position relative to referenceObject
[0, 0, 0], // velocity
0, 0.005, 0.003925, 0.1, [5, 5], // rotation, weight, volume, rubbing, size
[[0.6, 0.6, 0.2, 0], [0.6, 0.6, 0.2, 0.7], [0.6, 0.6, 0.2, 0]], // colors
[1], // animationPhase
0, 0, // randomDirectionPeriod, randomDirectionIntensity
"", "", // onTimer, beforeDestroy
_pSource, // referenceObject
0, false, // angle, bounces
-1, [], // bounceOnSurface, emissiveColor
[0, 1, 0]// vectorDir - CANNOT be [0, 0, 0]
];
_pSource setDropInterval (0.5/_radius);
_pSource setParticleCircle [(_radius/2), [0,1,0]];
/*
lifeTime,
position,
moveVelocity,
rotationVelocity,
size,
color,
directionPeriod,
directionIntensity,
angle,
bounceOnSurface
*/
_pSource setParticleRandom
[
0,
[(_radius/2), (_radius/2), 1],
[0, 0, 0.5],
4,
1,
[0, 0, 0, 0],
0,
0
];
//return the particle source
_pSource;

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@@ -1,44 +0,0 @@
/*
creates a new contamination area
Params:
0: Position array OR Object - The source of the contamination
1: Radius - the radius of contamination around the object
Location can be either a position array [x,y,z] or an object
[location, radius] call AJDJ_fnc_createArea;
*/
params ["_location", "_radius"];
//init temp for emitter object
private _emitterObject = _location;
if ("OBJECT" isEqualTo typeName _location) then {
_location = getPos _location;
} else {
_emitterObject = ("Land_GarbageBarrel_02_F" createVehicle _location);
};
//create trigger to control area
private _trg = createTrigger ["EmptyDetector", _location, false];
_trg setTriggerArea [_radius, _radius, 0, false, (_radius/2)];
_trg setTriggerActivation ["ANYPLAYER", "PRESENT", true];
_trg setTriggerStatements ["this", "[thisTrigger] spawn AJDJ_fnc_chemicalDamage", ""];
//start loop for particle effects
private _pSource = [_location, _radius, _emitterObject] call AJDJ_fnc_chemicalParticleLoop;
//bind variables
_trg setVariable ["pSource", _pSource]; //particle source
_trg setVariable ["radius", _radius]; //area of effect (for chemical detector use);
systemChat str _emitterObject;
//store trigger in barrel for deletion
_emitterObject setVariable ["trigger", _trg];
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
_sources pushBack _trg;
missionNamespace setVariable ["chemicalSources", _sources];

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@@ -1,18 +0,0 @@
params["_target"];
if (_target isEqualTo objNull) exitWith {};
private _trg = (_target getVariable "trigger");
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
_sources deleteAt (_sources find _trg);
missionNamespace setVariable ["chemicalSources", _sources];
// delete the particle emitter
deleteVehicle (_trg getVariable "pSource");
// set the trigger area to 0 (removes the area of effect)
// _trg setTriggerArea [0, 0, 0, false, 0];
deleteVehicle _trg;
deleteVehicle _target;

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@@ -1,43 +0,0 @@
/*
Gasmask equipping script by Ajdj100
Version 0.1.0
Script to allow players to equip gasmasks via ACE self interact if they are holding one in their inventory.
PASTE THE FOLLOWING INTO initPlayerLocal.sqf TO INITIALIZE:
aceMask = ["EquipMask","Put on Gas Mask","",{execVM "scripts\aceGasmask.sqf"},{true}] call ace_interact_menu_fnc_createAction;
[player, 1, ["ACE_SelfActions", "ACE_Equipment"], aceMask] call ace_interact_menu_fnc_addActionToObject;
*/
//if not a player, exit
if (!hasInterface) exitwith {};
// init lists of masks
private _allowedGoggles = [
"G_AirPurifyingRespirator_01_F",
"G_AirPurifyingRespirator_02_black_F",
"G_AirPurifyingRespirator_02_olive_F",
"G_AirPurifyingRespirator_02_sand_F"
];
private _items = items player;
private _availableGoggles = (_items arrayIntersect _allowedGoggles);
//if the player has a gasmask in their inventory
if !(_availableGoggles isEqualTo []) then {
//temporarily stores faceware
private _tempGoggles = goggles player;
//Swaps mask with current facewear
player addGoggles (_availableGoggles select 0);
player removeItem (_availableGoggles select 0);
player addItem _tempGoggles;
hint "Added mask"; //debug message
} else {
hint "No mask in inventory"
};

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@@ -1,51 +0,0 @@
/*
returns protection level of local player
*/
// init lists of protective equiptment
private _allowedGoggles = [
"G_AirPurifyingRespirator_01_F",
"G_AirPurifyingRespirator_02_black_F",
"G_AirPurifyingRespirator_02_olive_F",
"G_AirPurifyingRespirator_02_sand_F",
"G_RegulatorMask_F"
];
private _allowedUniforms = [
"U_B_CBRN_Suit_01_MTP_F",
"U_B_CBRN_Suit_01_Tropic_F",
"U_B_CBRN_Suit_01_Blue_F",
"U_B_CBRN_Suit_01_White_F",
"U_B_CBRN_Suit_01_Wdl_F",
"U_I_CBRN_Suit_01_AAF_F",
"U_I_E_CBRN_Suit_01_EAF_F"
];
private _allowedVehicles = [
"rhsusf_m1a2sep1wd_usarmy",
"rhsusf_m1a2sep1tuskiwd_usarmy",
"rhsusf_m1a2sep1tuskiiwd_usarmy",
"rhsusf_m1a2sep2wd_usarmy",
"RHS_M2A3_BUSKIII_wd",
"B_APC_Wheeled_01_cannon_F"
];
//init protection level variable
private _protectionLevel = 0;
// if they are wearing a mask
if (goggles player in _allowedGoggles) then {
// if they are wearing the suit
if (uniform player in _allowedUniforms) then {
_protectionLevel = 2;
} else {
_protectionLevel = 1;
};
};
// if the player is in a protected vehicle
if (typeOf objectParent player in _allowedVehicles) then {
_protectionLevel = 2
};
//return
_protectionLevel;

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@@ -1,8 +0,0 @@
/*
Script to handle the audio alert for going unconsious in gas
By Ajdj100
version 0.1.0
*/
params ["_unit"];
_unit say3D "uncon_alarm";

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@@ -1,27 +0,0 @@
["CBRN", "Create Chemical Area",
{
params ["_position", "_attachedObj"];
["Chemical Area Option",
[[ "SLIDER:RADIUS", "Radius", [0, 500, 50, 0, _position, [1,0,0,1]]]],
{
params ["_dialog", "_args"];
_args params ["_position"];
_dialog params ["_radius"];
[_position, _radius] remoteExec ["AJDJ_fnc_createArea", 0, true];
},
{},
[_position, _attachedObj]
] call zen_dialog_fnc_create;
}
] call zen_custom_modules_fnc_register;
["CBRN", "Delete Chemical Area",
{
params ["_position", "_attachedObj"];
[_attachedObj] remoteExec ["AJDJ_fnc_deleteArea", 0, true];
}
] call zen_custom_modules_fnc_register;

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@@ -1,43 +0,0 @@
### How to add to mission:
Drag the AJ_CBRN_V2 folder into your mission folder and add the following line into class CfgFunctions in description.ext:
#include "AJ_CBRN_V2\CfgFunctions.hpp"
Add the following line into CfgSounds in description.ext:
#include "AJ_CBRN_V2\CfgSounds.hpp"
lastly, add the following line to initPlayerLocal.sqf:
call AJDJ_fnc_chemicalInitClient;
### How to use:
to create and delete a chemical area in zeus, use the modules under the CBRN tab.
to create a chemical area in editor or through script, use the following line:
[location, radius] call AJDJ_fnc_createArea;
location can be either an object, or an array of coordinates. Examples below:
[myObject, 40] call AJDJ_fnc_createArea;
[[6113.79,8642.26,0], 10] call AJDJ_fnc_createArea;
to delete an area through script, use the following line:
[object] call ["AJDJ_fnc_deleteArea", 0, true];
[IMPORTANT] note that these must be executed globally to function correctly. When using the init field of an object, it will automatically run globally
If you are working in an sqf, you will have to use remoteExec
currently all the CBRN equiptment from the contact DLC is supported. It is possible to add your own gear to this, but it involves editing a number of
arrays across a number of sqf's. In future I will make it easier to customize what gear provides protection.
Please reach out to me if you have any issues or suggestions at @ajdj100 on discord.

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@@ -4,6 +4,34 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [4.2.1] - 2024-06-23
### Changed
- Allowed Equipment Definition typo
## [4.2.0] - 2024-06-20
### Added
- Custom remainsCollector script to replace and supplement the built in arma remainsCollector function
- New Resupply Boxes
- Ability to spawn spare tires and tracks at the arsenal and via Zeus module
### Changed
- Split vehicle flags into colors and shapes for additional options
- Battalion Callsigns
- Allowed Equipment Definitions
- Resupply Box Contents
- Fixed incorrect ace carry variable setting
### Removed
- SMA mod references
- Extraneous server performance calculation broadcast to all clients
- Ability for pilots to check re-insertion queue
## [4.1.2] - 2024-04-25 ## [4.1.2] - 2024-04-25
### Changed ### Changed

8
custom_sounds.hpp Normal file
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@@ -0,0 +1,8 @@
// EXAMPLE
// class uncon_alarm
// {
// name = "uncon_alarm";
// sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_1.ogg", 0.9, 1, 5}; //directory, volume, pitch, range
// titles[]={};
// };

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@@ -1,22 +1,74 @@
// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions. // Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
class ApprovedAssets { class ApprovedAssets {
// Fixed-wing aircraft // APC
class USAF_A10 {callsign = "Ares";}; class rhsusf_stryker_m1126_m2_d {callsign = "Katana"; category = "APC";};
class RHSGREF_A29B_HIDF {callsign = "Odyssey";}; class rhsusf_stryker_m1126_mk19_d {callsign = "Katana"; category = "APC";};
class USAF_C130J {callsign = "Hercules";}; class rhsusf_stryker_m1127_m2_wd {callsign = "Katana"; category = "APC";};
// Rotary aircraft class rhsusf_stryker_m1132_m2_wd {callsign = "Katana"; category = "APC";};
class RHS_MELB_MH6M {callsign = "Apollo";}; class rhsusf_stryker_m1134_wd {callsign = "Katana"; category = "APC";};
class RHS_MELB_AH6M {callsign = "Artemis";}; class B_APC_Wheeled_01_cannon_F {callsign = "Rapier"; category = "APC";};
class RHS_MELB_H6M {callsign = "Icarus";}; class B_APC_Tracked_01_CRV_F {callsign = "DuctTape"; category = "APC";};
class RHS_CH_47F {callsign = "Achilles";}; // Rotary
class ej_MH60MDAP4 {callsign = "Hades";}; class TF373_SOAR_MH47G_No_Rear_Guns {callsign = "Achilles"; category = "Rotary";};
class RHS_UH60M {callsign = "Griffin";}; class TF373_SOAR_MH47G_No_Rear_Guns_EasyActions {callsign = "Achilles"; category = "Rotary";};
class RHS_UH60M_MEV2 {callsign = "Dustoff";}; class TF373_SOAR_MH47G {callsign = "Achilles"; category = "Rotary";};
class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";}; class TF373_SOAR_MH47G_EasyActions {callsign = "Achilles"; category = "Rotary";};
class B_T_VTOL_01_ARMED_F {callsign = "Spartan";}; class RHS_CH_47F_10 {callsign = "Achilles"; category = "Rotary";};
class RHS_AH64D {callsign = "Orion";}; class RHS_MELB_AH6M {callsign = "Artemis"; category = "Rotary";};
class RHS_AH1Z {callsign = "Athena";}; class RHS_MELB_MH6M {callsign = "Apollo"; category = "Rotary";};
class RHS_UH1Y {callsign = "Homer";}; class RHS_MELB_H6M {callsign = "Icarus"; category = "Rotary";};
class rhsusf_CH53E_USMC {callsign = "Atlas";}; class RHS_UH60M {callsign = "Griffin"; category = "Rotary";};
class RHS_UH60M2 {callsign = "Griffin"; category = "Rotary";};
class RHS_UH60M_MEV {callsign = "Dustoff"; category = "Rotary";};
class ej_MH60MDAP {callsign = "Hades"; category = "Rotary";};
class ej_MH60MDAP16H {callsign = "Hades"; category = "Rotary";};
class ej_MH60MDAP8H {callsign = "Hades"; category = "Rotary";};
class ej_MH60MDAP4 {callsign = "Hades"; category = "Rotary";};
class RHS_AH64DGrey {callsign = "Orion"; category = "Rotary";};
// Air
// Truck
class rhsusf_M1078A1R_SOV_M2_D_fmtv_socom {callsign = "DuctTape"; category = "Truck";};
class rhsusf_M1084A1R_SOV_M2_D_fmtv_socom {callsign = "DuctTape"; category = "Truck";};
class rhsusf_M1078A1P2_B_WD_CP_fmtv_usarmy {callsign = ""; category = "Truck";};
// Boats
class rhsusf_mkvsoc {callsign = "Poseidon"; category = "Boats";};
class B_Boat_Armed_01_minigun_F {callsign = "Neptune"; category = "Boats";};
// MRAP
class rhsusf_M1238A1_M2_socom_d {callsign = "Tanto"; category = "MRAP";};
class rhsusf_M1238A1_Mk19_socom_d {callsign = "Tanto"; category = "MRAP";};
class rhsusf_M1239_M2_socom_d {callsign = "DuctTape"; category = "MRAP";};
class rhsusf_M1239_MK19_socom_d {callsign = "DuctTape"; category = "MRAP";};
class rhsusf_m1245_m2crows_socom_d {callsign = "Dagger"; category = "MRAP";};
class rhsusf_m1245_mk19crows_socom_d {callsign = "Dagger"; category = "MRAP";};
class rhsusf_M1239_M2_Deploy_socom_d {callsign = "DuctTape"; category = "MRAP";};
// TiltRotor
class B_T_VTOL_01_infantry_F {callsign = "Pegasus"; category = "TiltRotor";};
class B_T_VTOL_01_armed_F {callsign = "Chimera"; category = "TiltRotor";};
// Water
// Ground Vehicle
// Cars
class rhsusf_m1165a1_gmv_m134d_m240_socom_d {callsign = "Dagger"; category = "Cars";};
class rhsusf_m1165a1_gmv_m2_m240_socom_d {callsign = "Dagger"; category = "Cars";};
class rhsusf_m1165a1_gmv_mk19_m240_socom_d {callsign = "Dagger"; category = "Cars";};
class rhsusf_mrzr4_d {callsign = ""; category = "Cars";};
class UK3CB_B_M1030_NATO {callsign = ""; category = "Cars";};
class B_T_LSV_01_AT_F {callsign = ""; category = "Cars";};
class B_T_LSV_01_armed_F {callsign = ""; category = "Cars";};
class C_Quadbike_01_F {callsign = ""; category = "Cars";};
// Fixed-Wing
class B_Plane_CAS_01_dynamicLoadout_F {callsign = "Ares"; category = "Fixed-Wing";};
class RHS_A10 {callsign = "Ares"; category = "Fixed-Wing";};
class USAF_AC130U {callsign = "Odin"; category = "Fixed-Wing";};
class USAF_C130J {callsign = "Hercules"; category = "Fixed-Wing";};
class B_Plane_Fighter_01_F {callsign = "Xerxes"; category = "Fixed-Wing";};
// Artillery
class rhsusf_M142_usarmy_WD {callsign = "Halberd"; category = "Artillery";};
class UK3CB_B_M270_MLRS_HE_DES {callsign = "Halberd"; category = "Artillery";};
class rhsusf_m109d_usarmy {callsign = "Glaive"; category = "Artillery";};
class RHS_M119_D {callsign = "Mailman"; category = "Artillery";};
class B_Mortar_01_F {callsign = "Hammer"; category = "Artillery";};
// Armor
class B_AFV_Wheeled_01_cannon_F {callsign = "Gladius"; category = "Armor";};
class B_AFV_Wheeled_01_up_cannon_F {callsign = "Gladius"; category = "Armor";};
}; };

View File

@@ -4,11 +4,11 @@
// Define the callsigns for the Battalion // Define the callsigns for the Battalion
#define COMMAND_CALLSIGN SPARTAN #define COMMAND_CALLSIGN STORMSURGE
#define RRC_CALLSIGN TIGER #define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE #define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN ROGUE #define ALPHA_CALLSIGN SAVAGE
#define ECHO_CALLSIGN FIREBRAND #define ECHO_CALLSIGN NIGHTFALL
#define WPN_CALLSIGN BLACKFOOT #define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion // Define the frequencies for the Battalion

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@@ -140,7 +140,8 @@ class DisallowedEquipment {
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic "Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic "Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic "Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic "Tier1_ATACR18_Geissele_Docter_Desert", //Nightforce Series Optic
"sps_black_hornet_01_Static_F" // Black Hornet Drone Mod
}; };
}; };

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@@ -20,7 +20,8 @@ class SupplyCrates {
{"ACE_40mm_Flare_ir",12}, {"ACE_40mm_Flare_ir",12},
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25}, {"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
{"rhsusf_20Rnd_762x51_m993_Mag",25}, {"rhsusf_20Rnd_762x51_m993_Mag",25},
{"SmokeShell",12}, {"SmokeShell",24},
{"ACE_M84",24},
{"rhs_mag_m67",24}, {"rhs_mag_m67",24},
{"1Rnd_Smoke_Grenade_shell",24}, {"1Rnd_Smoke_Grenade_shell",24},
{"1Rnd_SmokeRed_Grenade_shell",24}, {"1Rnd_SmokeRed_Grenade_shell",24},
@@ -28,17 +29,13 @@ class SupplyCrates {
{"1Rnd_SmokeYellow_Grenade_shell",12}, {"1Rnd_SmokeYellow_Grenade_shell",12},
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25}, {"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75}, {"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75},
{"SMA_30Rnd_762x35_BLK_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
{"Tier1_250Rnd_762x51_Belt_M993_AP",15}, {"Tier1_250Rnd_762x51_Belt_M993_AP",15},
{"ACE_20Rnd_762x51_Mag_Tracer",25}, {"ACE_20Rnd_762x51_Mag_Tracer",25},
{"ACE_20Rnd_762x51_M993_AP_Mag",25}, {"ACE_20Rnd_762x51_M993_AP_Mag",25},
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25}, {"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25}, {"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
{"DemoCharge_Remote_Mag",16} {"KAR_20Rnd_Fury_blk",25},
{"rhsusf_m112_mag",25},
}; };
items[] = {}; items[] = {};
}; };
@@ -82,6 +79,7 @@ class SupplyCrates {
{"ACE_splint",48}, {"ACE_splint",48},
{"ACE_morphine",50}, {"ACE_morphine",50},
{"ACE_epinephrine",50}, {"ACE_epinephrine",50},
{"ACE_painkillers",20},
{"ACE_bloodIV",75}, {"ACE_bloodIV",75},
{"ACE_bloodIV_500",50}, {"ACE_bloodIV_500",50},
{"ACE_bloodIV_250",25}, {"ACE_bloodIV_250",25},
@@ -132,6 +130,42 @@ class SupplyCrates {
items[] = {}; items[] = {};
}; };
class SquadUtility {
boxClass = "Box_Syndicate_Ammo_F";
displayName = "Squad Utility Supply Crate";
tooltip = "A crate containing Flairs, Smokes, Breaching Charges";
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
backpacks[] = {};
weapons[] = {};
magazines[] = {};
items[] = {
{"ACE_Chemlight_HiYellow",20},
{"ACE_Chemlight_HiBlue",20},
{"ACE_Chemlight_HiGreen",20},
{"ACE_Chemlight_HiRed",20},
{"ACE_Chemlight_UltraHiOrange",20},
{"ACE_HandFlare_Yellow",20},
{"ACE_HandFlare_White",20},
{"ACE_HandFlare_Red",20},
{"ACE_HandFlare_Green",20},
{"ACE_Chemlight_IR",20},
{"ACE_IR_Strobe_Item",20},
{"SmokeShellYellow",20},
{"SmokeShellBlue",20},
{"SmokeShellPurple",20},
{"SmokeShellOrange",20},
{"SmokeShellGreen",20},
{"SmokeShellRed",20},
{"tsp_popperCharge_auto_mag",10},
{"tsp_frameCharge_mag",20},
{"tsp_stickCharge_auto_mag",10},
{"ACE_CableTie",25},
{"DemoCharge_Remote_Mag",15},
{"TFAR_anprc152",3},
};
};
class MortarMk6Resupply { class MortarMk6Resupply {
boxClass = "Box_NATO_WpsSpecial_F"; boxClass = "Box_NATO_WpsSpecial_F";
displayName = "Mortar MK6 Supply Crate"; displayName = "Mortar MK6 Supply Crate";
@@ -176,4 +210,28 @@ class SupplyCrates {
}; };
items[] = {}; items[] = {};
}; };
class ResupplyTire {
boxClass = "ACE_Wheel";
displayName = "Vehicle Tire";
tooltip = "A single tire for replacement";
icon = "A3\ui_f\data\igui\cfg\simpletasks\types\repair_ca.paa";
backpacks[] = {};
weapons[] = {};
magazines[] = {};
items[] = {};
};
class ResupplyTrack {
boxClass = "ACE_Track";
displayName = "Vehicle Track";
tooltip = "A single track for replacement";
icon = "z\ace\addons\repair\ui\patch_ca.paa";
backpacks[] = {};
weapons[] = {};
magazines[] = {};
items[] = {};
};
}; };

View File

@@ -84,31 +84,160 @@ class VehicleFlags {
actionID = "flag_simpleshape"; actionID = "flag_simpleshape";
actionTitle = "Simple Shapes"; actionTitle = "Simple Shapes";
class Blue {
actionID = "flags_simpleshape_blue";
actionTitle = "Blue";
class BlueCircle {
actionID = "flag_simpleshape_bluecircle";
actionTitle = "Blue Circle";
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
};
class BlueOctagon {
actionID = "flag_simpleshape_blueoctagon";
actionTitle = "Blue Octagon";
texture = "textures\simple_shape\flag_simpleshape_blueoctagon_co.paa";
};
class BluePentagon {
actionID = "flag_simpleshape_bluepentagon";
actionTitle = "Blue Pentagon";
texture = "textures\simple_shape\flag_simpleshape_bluepentagon_co.paa";
};
class BlueSquare {
actionID = "flag_simpleshape_bluesquare";
actionTitle = "Blue Square";
texture = "textures\simple_shape\flag_simpleshape_bluesquare_co.paa";
};
class BlueTriangle {
actionID = "flag_simpleshape_bluetriangle";
actionTitle = "Blue Triangle";
texture = "textures\simple_shape\flag_simpleshape_bluetriangle_co.paa";
};
};
class Green {
actionID = "flags_simpleshape_green";
actionTitle = "Green";
class GreenCircle {
actionID = "flag_simpleshape_greencircle";
actionTitle = "Green Circle";
texture = "textures\simple_shape\flag_simpleshape_greencircle_co.paa";
};
class GreenOctagon { class GreenOctagon {
actionID = "flag_simpleshape_greenoctagon"; actionID = "flag_simpleshape_greenoctagon";
actionTitle = "Green Octagon"; actionTitle = "Green Octagon";
texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa"; texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
}; };
class BlueCircle { class GreenPentagon {
actionID = "flag_simpleshape_bluecircle"; actionID = "flag_simpleshape_greenpentagon";
actionTitle = "Blue Circle"; actionTitle = "Green Pentagon";
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa"; texture = "textures\simple_shape\flag_simpleshape_greenpentagon_co.paa";
};
class GreenSquare {
actionID = "flag_simpleshape_greensquare";
actionTitle = "Green Square";
texture = "textures\simple_shape\flag_simpleshape_greensquare_co.paa";
};
class GreenTriangle {
actionID = "flag_simpleshape_greentriangle";
actionTitle = "Green Triangle";
texture = "textures\simple_shape\flag_simpleshape_greentriangle_co.paa";
};
};
class Orange {
actionID = "flags_simpleshape_orange";
actionTitle = "Orange";
class OrangeCircle {
actionID = "flag_simpleshape_orangecircle";
actionTitle = "Orange Circle";
texture = "textures\simple_shape\flag_simpleshape_orangecircle_co.paa";
};
class OrangeOctagon {
actionID = "flag_simpleshape_orangeoctagon";
actionTitle = "Orange Octagon";
texture = "textures\simple_shape\flag_simpleshape_orangeoctagon_co.paa";
};
class OrangePentagon {
actionID = "flag_simpleshape_orangepentagon";
actionTitle = "Orange Pentagon";
texture = "textures\simple_shape\flag_simpleshape_orangepentagon_co.paa";
}; };
class OrangeSquare { class OrangeSquare {
actionID = "flag_simpleshape_orangesquare"; actionID = "flag_simpleshape_orangesquare";
actionTitle = "Orange Square"; actionTitle = "Orange Square";
texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa"; texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
}; };
class OrangeTriangle {
actionID = "flag_simpleshape_orangetriangle";
actionTitle = "Orange Triangle";
texture = "textures\simple_shape\flag_simpleshape_orangetriangle_co.paa";
};
};
class Pink {
actionID = "flags_simpleshape_pink";
actionTitle = "Pink";
class PinkCircle {
actionID = "flag_simpleshape_pinkcircle";
actionTitle = "Pink Circle";
texture = "textures\simple_shape\flag_simpleshape_pinkcircle_co.paa";
};
class PinkOctagon {
actionID = "flag_simpleshape_pinkoctagon";
actionTitle = "Pink Octagon";
texture = "textures\simple_shape\flag_simpleshape_pinkoctagon_co.paa";
};
class PinkPentagon {
actionID = "flag_simpleshape_pinkpentagon";
actionTitle = "Pink Pentagon";
texture = "textures\simple_shape\flag_simpleshape_pinkpentagon_co.paa";
};
class PinkSquare {
actionID = "flag_simpleshape_pinksquare";
actionTitle = "Pink Square";
texture = "textures\simple_shape\flag_simpleshape_pinksquare_co.paa";
};
class PinkTriangle { class PinkTriangle {
actionID = "flag_simpleshape_pinktriangle"; actionID = "flag_simpleshape_pinktriangle";
actionTitle = "Pink Triangle"; actionTitle = "Pink Triangle";
texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa"; texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
}; };
};
class Red {
actionID = "flags_simpleshape_red";
actionTitle = "Red";
class RedCircle {
actionID = "flag_simpleshape_redcircle";
actionTitle = "Red Circle";
texture = "textures\simple_shape\flag_simpleshape_redcircle_co.paa";
};
class RedOctagon {
actionID = "flag_simpleshape_redoctagon";
actionTitle = "Red Octagon";
texture = "textures\simple_shape\flag_simpleshape_redoctagon_co.paa";
};
class RedPentagon { class RedPentagon {
actionID = "flag_simpleshape_redpentagon"; actionID = "flag_simpleshape_redpentagon";
actionTitle = "Red Pentagon"; actionTitle = "Red Pentagon";
texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa"; texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
}; };
class RedSquare {
actionID = "flag_simpleshape_redsquare";
actionTitle = "Red Square";
texture = "textures\simple_shape\flag_simpleshape_redsquare_co.paa";
};
class RedTriangle {
actionID = "flag_simpleshape_redtriangle";
actionTitle = "Red Triangle";
texture = "textures\simple_shape\flag_simpleshape_redtriangle_co.paa";
};
};
}; };
class Miscellaneous { class Miscellaneous {

View File

@@ -94,11 +94,10 @@ class Params {};
class CfgFunctions { class CfgFunctions {
#include "framework\CfgFunctions.hpp" #include "framework\CfgFunctions.hpp"
#include "custom_scripts.hpp" #include "custom_scripts.hpp"
#include "AJ_CBRN_V2\CfgFunctions.hpp"
}; };
class CfgSounds { class CfgSounds {
#include "AJ_CBRN_V2\CfgSounds.hpp" #include "custom_sounds.hpp"
}; };
class CfgLeaflets { class CfgLeaflets {

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@@ -175,6 +175,8 @@ class DOUBLES(PREFIX,vehicleFlags) {
class addFlagActions {}; class addFlagActions {};
class draw3D {}; class draw3D {};
class getActionsFlagCategories {}; class getActionsFlagCategories {};
class compileFlagAction {};
class compileFlagCategoryAction {};
class getVehicleFlagsCfg {}; class getVehicleFlagsCfg {};
class isClassExcluded {}; class isClassExcluded {};
}; };

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@@ -27,17 +27,31 @@ addMissionEventHandler ["EntityKilled", {
if not (_unit isKindOf "CAManBase") exitWith {}; if not (_unit isKindOf "CAManBase") exitWith {};
if not (isInRemainsCollector _unit) exitWith {};
// format["%1 from group %2 died at %3", _unit, group _unit, [datetime] call BIS_fnc_timeToString] remoteExec ["systemChat"];
_unit setVariable["milsim_death_time", time]; _unit setVariable["milsim_death_time", time];
// _unit addEventHandler ["Deleted", {
// params ["_entity"]; _unit addEventHandler ["Deleted", {
// isGC = _entity getVariable["milsim_garbage_collected", false]; params ["_entity"];
// format["%1 from was deleted by custom gc: %2", _entity, str isGC ] remoteExec ["systemChat"]; _remainsCollector = _entity getVariable["milsim_garbage_collected", false];
// }]; _decayTime = time - (_entity getVariable ["milsim_death_time", time]);
_i = allUsers select { (getUserInfo _x)#1 isEqualTo _ownerId;};
_owner = if ( _i isEqualTo []) then [ { "server" }, { (getUserInfo (_i#0))#3 }];
diag_log format["isServer: %5, deleted object owned by: %1 via remainsCollector: %2 after %3 seconds of type: %4", _owner, str (not _remainsCollector), _decayTime, _entity, isServer];
}];
}]; }];
// add zeus deletion logging to curator objects
{
_x addEventHandler ["CuratorObjectDeleted", {
params ["_curator", "_entity"];
_decayTime = time - (_entity getVariable ["milsim_death_time", time]);
diag_log format["deleted object: %1 via curator: %2 after %3 seconds", _entity, name _curator, _decayTime];
}];
} foreach _curators;
// declare init complete to other modules // declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true]; missionNamespace setVariable [QGVARMAIN(complete), true, true];

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@@ -27,11 +27,11 @@ GVAR(deadUnitCleanupPFH) = [
_dead = _dead select [0, _toDelete]; _dead = _dead select [0, _toDelete];
{ {
_unit = _x#1; _unit = _x#1;
// _unit setVariable ["milsim_garbage_collected", true]; _unit setVariable ["milsim_garbage_collected", true];
deleteVehicle (_unit); deleteVehicle (_unit);
} foreach _dead; } foreach _dead;
}, },
180, 450,
[], [],
{ // on creation { // on creation
[ [

View File

@@ -14,7 +14,7 @@ localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime]; localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// add actions to pilot classes, and don't apply to child classes // add actions to pilot classes, and don't apply to child classes
[["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction); // [["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction);
///////////////////////////////////////////////////// /////////////////////////////////////////////////////

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@@ -1,4 +1,4 @@
#define MAJOR 4 #define MAJOR 4
#define MINOR 1 #define MINOR 2
#define PATCHLVL 2 #define PATCHLVL 1
#define BUILD 0 #define BUILD 0

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@@ -0,0 +1,40 @@
#include "..\script_component.hpp"
params ["_target", "_player", "_params", "_flagOptionCfg"];
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
// if the texture doesn't exist at the config path, skip this flag option
if (not (fileExists _flagOptionTexture)) then {
diag_log format ["WARN: Flag option texture not found: %1", _flagOptionTexture];
continue
};
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
_flagOptionTitle, // displayed title
_flagOptionTexture, // flag icon
{
params ["_target", "_player", "_params"];
_params params ["_flagOptionTexture"];
_target forceFlagTexture _flagOptionTexture;
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagOptionTexture], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_newFlagOption;

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@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
params ["_rootActionID", "_flagCategoryCfg"];
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
private _flagCategoryAction = [
_rootActionID + "_" + _flagCategoryActionID, // id
_flagCategoryTitle, // displayed title
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
{true}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
// generate child code under category
// this is the level where actual flag options will be displayed
params ["_target", "_player", "_params"];
// these params are passed from the parent action
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _individualFlagActions = [];
{ // forEach _flagSubclassesCfgs; // we'll generate flag options for each category
private _flagOptionCfg = _x;
// generate flag option for this flag option
private _newFlagOption = [
_target,
_player,
_params,
_flagOptionCfg
] call FUNC(compileFlagAction);
// add flag option to category subactions
_individualFlagActions pushBack [_newFlagOption, [], _target];
} forEach _flagSubclassesCfgs;
// return the generated flag options to the category as child actions
_individualFlagActions;
}, // child code
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_flagCategoryAction;

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@@ -5,86 +5,25 @@
0: STRING - Parent action ID 0: STRING - Parent action ID
1: ARRAY - Flag category configs 1: ARRAY - Flag category configs
*/ */
#include "..\script_component.hpp"
params ["_rootActionID", "_flagCategoryCfgs"]; params ["_rootActionID", "_flagCategoryCfgs"];
private _allCategoryActions = []; private _allCategoryActions = [];
{ {
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions]; _flagCategoryActions = [];
if (configName _x == "SimpleShapes") then {
private _flagCategoryCfg = _x;
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
private _flagCategoryAction = [
_rootActionID + "_" + _flagCategoryActionID, // id
_flagCategoryTitle, // displayed title
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
{true}, // statement
{ {
params ["_target", "_player", "_params"]; _flagCategoryActions pushBack ([_rootActionID, _x] call FUNC(compileFlagCategoryAction));
alive _target; } forEach (_x call BIS_fnc_returnChildren);
// true; } else {
}, // condition _flagCategoryActions pushBack ([_rootActionID, _x] call FUNC(compileFlagCategoryAction));
{ };
// generate child code under category
// this is the level where actual flag options will be displayed
params ["_target", "_player", "_params"];
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _individualFlagActions = [];
{ // forEach _flagSubclassesCfgs;
private _flagOptionCfg = _x;
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
// if the texture doesn't exist at the config path, skip this flag option
if (not (fileExists _flagOptionTexture)) then {continue};
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
_flagOptionTitle, // displayed title
_flagOptionTexture, // flag icon
{
params ["_target", "_player", "_params"];
_params params ["_flagOptionTexture"];
_target forceFlagTexture _flagOptionTexture;
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagOptionTexture], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
// add flag option to category subactions
_individualFlagActions pushBack [_newFlagOption, [], _target];
} forEach _flagSubclassesCfgs;
// return the generated flag options to the category as child actions
_individualFlagActions;
}, // child code
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
// add category to all category actions array // add category to all category actions array
_allCategoryActions pushBack [_flagCategoryAction, [], _target]; {
_allCategoryActions pushBack [_x, [], _target];
} forEach _flagCategoryActions;
} forEach _flagCategoryCfgs; } forEach _flagCategoryCfgs;
_allCategoryActions; _allCategoryActions;