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4.1.0
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37
.gitea/ISSUE_TEMPLATE/bug_report.yaml
Normal file
37
.gitea/ISSUE_TEMPLATE/bug_report.yaml
Normal file
@@ -0,0 +1,37 @@
|
||||
name: Bug Report
|
||||
about: File a bug report to help us improve
|
||||
title: ""
|
||||
labels: "Kind/Bug"
|
||||
ref: main
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report!
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: Describe the bug!
|
||||
description: What did you see, and what did you expect to happen.
|
||||
render: markdown
|
||||
value: "A bug happened!"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: reproduce-steps
|
||||
attributes:
|
||||
label: How can we reproduce this?
|
||||
description: "Steps to reproduce the behavior, and attach full log here if needed."
|
||||
value: |
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output?
|
||||
description: Please copy and paste any relevant log output. This will be automatically formatted into code.
|
||||
render: shell
|
||||
1
.gitea/ISSUE_TEMPLATE/config.yaml
Normal file
1
.gitea/ISSUE_TEMPLATE/config.yaml
Normal file
@@ -0,0 +1 @@
|
||||
blank_issues_enabled: true
|
||||
34
.gitea/ISSUE_TEMPLATE/feature_request.yaml
Normal file
34
.gitea/ISSUE_TEMPLATE/feature_request.yaml
Normal file
@@ -0,0 +1,34 @@
|
||||
name: Feature Request
|
||||
about: Suggest an idea for this project
|
||||
title: ""
|
||||
labels: "Kind/Feature"
|
||||
ref: main
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to suggest an idea to us!
|
||||
- type: textarea
|
||||
id: feature-description
|
||||
attributes:
|
||||
label: Is your feature request related to a problem?
|
||||
description: A clear and concise description of what the problem is.
|
||||
render: markdown
|
||||
value: " I'm always frustrated when [...]"
|
||||
- type: textarea
|
||||
id: feature-solution
|
||||
attributes:
|
||||
label: Describe the solution you would like.
|
||||
description: "A clear and concise description of what you want to happen. Context and screenshots welcome!"
|
||||
value: |
|
||||
1. Go to '...'
|
||||
2. Look at '....'
|
||||
3. Change to '....'
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: feature-references
|
||||
attributes:
|
||||
label: Describe the alternatives you have considered.
|
||||
description: "A clear and concise description of any alternative solutions or features you've considered."
|
||||
render: markdown
|
||||
71
.gitea/workflows/on-push-devel.yaml
Normal file
71
.gitea/workflows/on-push-devel.yaml
Normal file
@@ -0,0 +1,71 @@
|
||||
name: Generate testing snapshot
|
||||
on:
|
||||
push:
|
||||
branches: [develop]
|
||||
|
||||
jobs:
|
||||
Clean:
|
||||
name: Create testing release
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Diagnostics
|
||||
run: |
|
||||
echo "repository: ${{ gitea.repository }}"
|
||||
echo "ref: ${{ gitea.ref }}"
|
||||
echo "ref_name: ${{ gitea.ref_name }}"
|
||||
echo "sha: ${{ gitea.sha }}"
|
||||
echo "api_url: ${{ gitea.api_url }}"
|
||||
echo "workflow: ${{ gitea.workflow }}"
|
||||
|
||||
- name: Checkout framework
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: MissionFramework
|
||||
|
||||
- name: Clean framework
|
||||
run: |
|
||||
Remove-Item -Recurse MissionFramework\aaFrameworkUtils
|
||||
Remove-Item -Recurse MissionFramework\framework\x
|
||||
Remove-Item -Recurse MissionFramework\.git*
|
||||
|
||||
- name: Backup artifacts from runner
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: framework-test-snapshot
|
||||
path: MissionFramework
|
||||
|
||||
- name: Create archive
|
||||
run: Compress-Archive MissionFramework framework-test-snapshot.zip
|
||||
|
||||
- name: Delete old testing-release release
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{ gitea.token }}"
|
||||
}
|
||||
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/releases/tags/testing-release" -Method Delete -Headers $headers
|
||||
|
||||
- name: Delete old testing-release tag
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{ gitea.token }}"
|
||||
}
|
||||
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags/testing-release" -Method Delete -Headers $headers
|
||||
|
||||
- name: Create new testing-release tag
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{ gitea.token }}"
|
||||
}
|
||||
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"message`": `"testing-release`", `"tag_name`": `"testing-release`", `"target`": `"${{ gitea.sha }}`"}"
|
||||
|
||||
- name: Create new testing-release
|
||||
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
|
||||
with:
|
||||
tag_name: 'testing-release'
|
||||
name: 'testing-release'
|
||||
prerelease: true
|
||||
files: |-
|
||||
framework-test-snapshot.zip
|
||||
70
.gitea/workflows/on-release.yaml
Normal file
70
.gitea/workflows/on-release.yaml
Normal file
@@ -0,0 +1,70 @@
|
||||
name: Pack Release files
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
DispatchZGMBuild:
|
||||
name: Dispatch MissionZGM build job
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Diagnostics
|
||||
run: |
|
||||
echo "repository: ${{ gitea.repository }}"
|
||||
echo "ref: ${{ gitea.ref }}"
|
||||
echo "ref_name: ${{ gitea.ref_name }}"
|
||||
echo "sha: ${{ gitea.sha }}"
|
||||
echo "api_url: ${{ gitea.api_url }}"
|
||||
echo "workflow: ${{ gitea.workflow }}"
|
||||
|
||||
- name: Publish remote issue
|
||||
run: |
|
||||
$headers = @{
|
||||
"accept" = "application/json"
|
||||
"Authorization" = "token ${{ secrets.RUNNER_ISSUE_TOKEN }}"
|
||||
}
|
||||
$response = Invoke-RestMethod -Uri "${{ gitea.api_url }}/repos/17th-Ranger-Battalion-ORG/MissionsForZGM/issues" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"title`": `"publish-release`"}"
|
||||
|
||||
CreateRelease:
|
||||
name: Publish cleaned template
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Diagnostics
|
||||
run: |
|
||||
echo "repository: ${{ gitea.repository }}"
|
||||
echo "ref: ${{ gitea.ref }}"
|
||||
echo "ref_name: ${{ gitea.ref_name }}"
|
||||
echo "sha: ${{ gitea.sha }}"
|
||||
echo "api_url: ${{ gitea.api_url }}"
|
||||
echo "workflow: ${{ gitea.workflow }}"
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
ref: 'main'
|
||||
path: release
|
||||
|
||||
- name: Prepare template
|
||||
run: |
|
||||
mkdir MissionTemplate
|
||||
cd MissionTemplate
|
||||
Get-ChildItem ..\release\ | Copy-Item -Recurse
|
||||
Remove-Item -Recurse aaFrameworkUtils
|
||||
Remove-Item -Recurse framework\x
|
||||
Remove-Item -Recurse .git*
|
||||
Get-ChildItem
|
||||
|
||||
- name: Create archive
|
||||
run: |
|
||||
cd release
|
||||
$revision = git rev-parse --short=10 HEAD
|
||||
$tag = git describe --abbrev=0 --tags
|
||||
cd ..
|
||||
Compress-Archive MissionTemplate mission-maker-template-v$tag-$revision.zip
|
||||
|
||||
- name: Add archive to release
|
||||
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
|
||||
with:
|
||||
files: |-
|
||||
mission-maker-template*.zip
|
||||
16
CHANGELOG.md
16
CHANGELOG.md
@@ -4,6 +4,20 @@ All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [4.1.0] - 2024-03-01
|
||||
|
||||
### Added
|
||||
|
||||
- Added ability for mission maker to use custom leaflets
|
||||
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
|
||||
- Added `missionGroup` variable in `description.ext` for backend grouping of mission
|
||||
- Added custom script support via `CfgFunctions`
|
||||
- Added 5 second invulnerability on ejection of air vehicle when parachute equipped
|
||||
|
||||
### Changed
|
||||
|
||||
- Track unconsciousness time
|
||||
|
||||
## [4.0.0] - 2024-02-07
|
||||
|
||||
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
|
||||
@@ -14,6 +28,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
- Added various framework utitily functions
|
||||
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
|
||||
- Added CBA settings for resupply box spawning
|
||||
- Added additional vehicle flags
|
||||
- Addded Zeus module to fill vehicle ace cargo inventory with tracks/tires
|
||||
|
||||
### Changed
|
||||
|
||||
|
||||
69
README.md
69
README.md
@@ -2,11 +2,10 @@
|
||||
|
||||
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
|
||||
|
||||
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
|
||||
Download the latest mission template zip from the [latest release](https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
|
||||
|
||||
Once copied, the final structure should appear similar to the following:
|
||||
```markdown
|
||||
├── aaFrameworkUtils/
|
||||
```
|
||||
├── defines/
|
||||
├── framework/
|
||||
├── images/
|
||||
@@ -14,13 +13,17 @@ Once copied, the final structure should appear similar to the following:
|
||||
├── sounds/
|
||||
├── textures/
|
||||
├── CHANGELOG.md
|
||||
├── custom_leaflets.hpp
|
||||
├── custom_scripts.hpp
|
||||
├── CHANGELOG.md
|
||||
├── description.ext
|
||||
├── mission_settings.hpp
|
||||
├── mission.jpg
|
||||
├── mission.sqm
|
||||
├── mission_settings.hpp
|
||||
├── README.md
|
||||
```
|
||||
|
||||
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
|
||||
> **Note:** If you're building a mission for use and not actively developing code, you should download the `mission-maker-template` zip file which is a cleaned version of this framework. The `aaFrameworkUtils` and `framework\x` directories in the source tree are for the purposes of development and would only add size bloat to the mission download when players connect to your mission.
|
||||
|
||||
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
|
||||
|
||||
@@ -38,13 +41,21 @@ Almost none of the template files should be edited in anyway as they have been f
|
||||
|
||||
The contents of this file must be edited to reflect the naming of your mission for display purposes. All variables are self-documented inside the file to clearly identify the purpose of each piece of required text
|
||||
|
||||
The contents of the lower half of the file are where the mission maker is able to add/replace/modify the built in `#ace-fortify` preset
|
||||
The contents of the lower half of the file contain templated declaration blocks where the mission maker can define custom waypoints to be automatically added to the ACE MicroDAGR, and define/edit the custom built in `#ace-fortify` preset.
|
||||
|
||||
## mission.jpg
|
||||
|
||||
This file will be displayed the client mission loading screen.
|
||||
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
|
||||
|
||||
## custom_leaflets.hpp
|
||||
|
||||
This file contains the temeplate block for declaring custom leaflets to be used within missions.
|
||||
|
||||
## custom_scripts.hpp
|
||||
|
||||
This file contains an accessbile `CfgFunctions` declaration block for custom functions which require setup in this manner.
|
||||
|
||||
## defines/
|
||||
|
||||
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
|
||||
@@ -79,3 +90,49 @@ All modules are broken apart as such in /framework. Client and server inits are
|
||||
Pay attention to framework/script_mod.hpp prior to deployment of releases, as the debug settings within will determine what is logged during prod missions.
|
||||
|
||||
CfgFunctions is sensitive to the folder/script_component.hpp of each module.
|
||||
|
||||
### `defines` Directory
|
||||
|
||||
This directory contains a number of hpp files used to define constants throughout the framework. These should ONLY be edited by or with the supervision of a developer to reflect format battalion-wide changes.
|
||||
|
||||
- `ApprovedAssets.hpp`: Contains subclasses for approved aerial assets with their assigned callsigns. Used primarily in `fbcb2_assets`.
|
||||
- `BattalionInfo.hpp`: Used for representing Battalion structure, element callsigns, and radio frequency assignments. Used primarily in `fbcb2_main`.
|
||||
- `DisallowedEquipment.hpp`: Contains flagged item classnames by category that players may not use, or may use only in specific roles. Used to monitor and enforce equipment restrictions.
|
||||
- `SignalColors.hpp`: Contains smoke/flare/chemlight colors and what they represent in the field. Used primarily in `fbcb2_main` for the Signal Colors diary record.
|
||||
- `SupplyCrates.hpp`: Contains the types, contents, and metadata for all supply crate types in the `resupply` module.
|
||||
- `VehicleFlags.hpp`: Defines system information, flag categories, and flag options used to populate ACE3 interaction menus for vehicles. Used by the `vehicleFlags` module.
|
||||
|
||||
|
||||
### Modules List
|
||||
|
||||
*Within `framework`:*
|
||||
|
||||
- `ambience`:
|
||||
- Adds ambient flak capabilities.
|
||||
- `client`:
|
||||
- Contains core client-side event handlers and actions that don't fit into other modules.
|
||||
- `common`:
|
||||
- Contains common functions and variables used by multiple modules.
|
||||
- `fbcb2_main`:
|
||||
- Contains the main FBCB2 functionality and initialization code. Populates the briefing/diary with mission information.
|
||||
- `fbcb2_assets`:
|
||||
- A subcomponent of `fbcb2_main`. Used to gather, display, and manage diary records as intel for assets near known bases.
|
||||
- `init`:
|
||||
- Contains core initialization functions. Both server and client inits across all modules are managed here.
|
||||
- `mapcopy`:
|
||||
- Gives players the ability to copy each other's maps.
|
||||
- `performance`:
|
||||
- Contains functionality for monitoring and logging performance data.
|
||||
- `reinsert`:
|
||||
- Provides a reinsertion queue system for players and pilots to maximize efficiency of the reinsertion process.
|
||||
- `resupply`:
|
||||
- Provides a Zeus module and standalone function to spawn pre-equipped supply crates onto the battlefield.
|
||||
- Supply crate definitions are stored in `defines/SupplyCrates.hpp`.
|
||||
- Optionally, allows players to spawn supply crates from arsenal boxes.
|
||||
- `triageIcons`:
|
||||
- For those with medical permissions (`ace_medical`), provides a configurable 3D icon over unconscious units indicating their current ACE Triage Card status.
|
||||
- `vehicleFlags`:
|
||||
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
|
||||
- Flags are defined in `defines/VehicleFlags.hpp`.
|
||||
|
||||
c
|
||||
39
custom_leaflets.hpp
Normal file
39
custom_leaflets.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
// This contains custom definitions for leaflets. It is not required to set this up, but you're welcome to if you want to use them.
|
||||
|
||||
// To use this, configure one or more of the below. Then use the pylon editor of a drone in EDEN to add the appropriate magazine type (like 1Rnd_Leaflets_Custom_01_F) to the drone. Then, when the drone is flying, do `drone1 fire "1Rnd_Leaflets_Custom_01_F";` to drop the leaflets. The leaflet will then be shown in the world, and can be picked up by players to read the text and see the image.
|
||||
|
||||
class Custom_01 // configuration for 1Rnd_Leaflets_Custom_01_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_01.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_02 // configuration for 1Rnd_Leaflets_Custom_02_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_02.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_03 // configuration for 1Rnd_Leaflets_Custom_03_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_03.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_04 // configuration for 1Rnd_Leaflets_Custom_04_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_04.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_05 // configuration for 1Rnd_Leaflets_Custom_05_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_05.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
|
||||
class Custom_06 // configuration for 1Rnd_Leaflets_Custom_06_F
|
||||
{
|
||||
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||
texture = "images\leaflets\leaflet_custom_06.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||
};
|
||||
11
custom_scripts.hpp
Normal file
11
custom_scripts.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
// This file's contents will be included in the mission's CfgFunctions section, and serves to give you a place to define custom functions from files you've placed in /scripts.
|
||||
|
||||
class milsim_scripts {
|
||||
class functions {
|
||||
file = "scripts";
|
||||
// Add your custom functions here, like so:
|
||||
// class init {postInit = 1;}; // refers to scripts/fn_init.sqf. postInit=1 means it will be run on each machine when they're done loading the mission.
|
||||
// class customFunction1 {}; // refers to the file scripts/fn_customFunction1.sqf, and is called as milsim_scripts_fnc_customFunction1
|
||||
// class customFunction2 {}; // refers to the file scripts/fn_customFunction2.sqf, and is called as milsim_scripts_fnc_customFunction2
|
||||
};
|
||||
};
|
||||
@@ -21,18 +21,14 @@ class SupplyCrates {
|
||||
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
|
||||
{"rhsusf_20Rnd_762x51_m993_Mag",25},
|
||||
{"SmokeShell",12},
|
||||
{"rhs_mag_m67",12},
|
||||
{"rhs_mag_m67",24},
|
||||
{"1Rnd_Smoke_Grenade_shell",24},
|
||||
{"1Rnd_SmokeRed_Grenade_shell",24},
|
||||
{"1Rnd_SmokeGreen_Grenade_shell",24},
|
||||
{"1Rnd_SmokeYellow_Grenade_shell",12},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
|
||||
{"ACE_30Rnd_65_Creedmor_mag",25},
|
||||
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75},
|
||||
{"SMA_30Rnd_762x35_BLK_EPR",25},
|
||||
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ",25},
|
||||
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
|
||||
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
|
||||
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
|
||||
@@ -42,8 +38,6 @@ class SupplyCrates {
|
||||
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
|
||||
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
|
||||
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
|
||||
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
|
||||
{"rhssaf_30rnd_556x45_EPR_G36", 25},
|
||||
{"DemoCharge_Remote_Mag",16}
|
||||
};
|
||||
items[] = {};
|
||||
@@ -56,13 +50,15 @@ class SupplyCrates {
|
||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
weapons[] = {
|
||||
{"launch_MRAWS_green_F",2}
|
||||
};
|
||||
magazines[] = {
|
||||
{"MRAWS_HEAT_F",35},
|
||||
{"MRAWS_HE_F",15},
|
||||
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
|
||||
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
|
||||
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",50},
|
||||
{"Titan_AA",10},
|
||||
{"Titan_AT",10},
|
||||
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
|
||||
@@ -168,12 +164,15 @@ class SupplyCrates {
|
||||
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
|
||||
|
||||
backpacks[] = {};
|
||||
weapons[] = {};
|
||||
weapons[] = {
|
||||
{"rhs_weap_M136",2},
|
||||
{"twc_2inch_bag",3}
|
||||
};
|
||||
magazines[] = {
|
||||
{"twc_2inch_he_1rnd",70},
|
||||
{"twc_2inch_smoke_1rnd",15},
|
||||
{"twc_2inch_illum_1rnd",15},
|
||||
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
|
||||
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",20}
|
||||
};
|
||||
items[] = {};
|
||||
};
|
||||
|
||||
@@ -125,5 +125,40 @@ class VehicleFlags {
|
||||
texture = "textures\flags_misc\flag_redcross_co.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class BuiltIn {
|
||||
actionID = "flag_builtin";
|
||||
actionTitle = "Built-In";
|
||||
class BlueFlag {
|
||||
actionID = "flag_builtin_blue";
|
||||
actionTitle = "Blue Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_blue_CO.paa";
|
||||
};
|
||||
class GreenFlag {
|
||||
actionID = "flag_builtin_green";
|
||||
actionTitle = "Green Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_green_CO.paa";
|
||||
};
|
||||
class RedFlag {
|
||||
actionID = "flag_builtin_red";
|
||||
actionTitle = "Red Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_red_CO.paa";
|
||||
};
|
||||
class WhiteFlag {
|
||||
actionID = "flag_builtin_white";
|
||||
actionTitle = "White Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_white_CO.paa";
|
||||
};
|
||||
class NATOFlag {
|
||||
actionID = "flag_builtin_nato";
|
||||
actionTitle = "NATO Flag";
|
||||
texture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
|
||||
};
|
||||
class UNFlag {
|
||||
actionID = "flag_builtin_un";
|
||||
actionTitle = "UN Flag";
|
||||
texture = "\A3\Data_F\Flags\Flag_uno_CO.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -89,15 +89,16 @@ minPlayerDistance = 500;
|
||||
|
||||
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
|
||||
|
||||
class Params
|
||||
{
|
||||
class Params {};
|
||||
|
||||
class CfgFunctions {
|
||||
#include "framework\CfgFunctions.hpp"
|
||||
#include "custom_scripts.hpp"
|
||||
};
|
||||
|
||||
|
||||
// CfgFunctions
|
||||
#include "framework\CfgFunctions.hpp"
|
||||
|
||||
|
||||
class CfgLeaflets {
|
||||
#include "custom_leaflets.hpp"
|
||||
};
|
||||
|
||||
class CfgDebriefingSections {
|
||||
class acex_killTracker {
|
||||
|
||||
@@ -1,172 +1,188 @@
|
||||
#include "script_mod.hpp"
|
||||
|
||||
class CfgFunctions {
|
||||
|
||||
class DOUBLES(PREFIX,init) {
|
||||
class functions {
|
||||
file = "framework\init\functions";
|
||||
class initServer { postInit = 1;};
|
||||
class initClient { postInit = 1;};
|
||||
class setDefaults { postInit = 1; };
|
||||
class addAARChatHandler { postInit = 1; };
|
||||
class addRespawnChatHandler { postInit = 1; };
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class PREFIX {
|
||||
class ambience {
|
||||
file = "framework\ambience";
|
||||
class flakInitVehicle {};
|
||||
class flakEH {};
|
||||
};
|
||||
|
||||
class map {
|
||||
file = "framework\map";
|
||||
class initMapCopy { postInit = 1; };
|
||||
class copyMapFromPlayer {}; //needs refactor
|
||||
class getPlayerMapMarkers {}; //needs refactor
|
||||
class loadMapMarkers {}; //needs refactor
|
||||
class mapMarkerToString {}; //needs refactor
|
||||
class stringToMapMarker {}; //needs refactor
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,client) {
|
||||
class functions {
|
||||
file = "framework\client\functions";
|
||||
class addZenModules { postInit = 1; };
|
||||
class bindEmptyGroupGarbageCleanup { postInit = 1; };
|
||||
class bindEventHandlers { postInit = 1; };
|
||||
class bindVehicleActions { postInit = 1; };
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class DOUBLES(PREFIX,common) {
|
||||
class functions {
|
||||
file = "framework\common\functions";
|
||||
class addCBASettings { preInit = 1; };
|
||||
class logMissionInfo {};
|
||||
class addPlayerInfoToArray {};
|
||||
class getApprovedAssetsCfg {};
|
||||
class getBattalionCfg {};
|
||||
class getNameOfBase {};
|
||||
class getNearestBase {};
|
||||
class log {};
|
||||
class checkPlayerInventory {};
|
||||
class logSettingChanged {};
|
||||
class padString {};
|
||||
class recurseSubclasses {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,fbcb2_assets) {
|
||||
class functions {
|
||||
file = "framework\fbcb2_assets\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initServer {};
|
||||
class initClient {};
|
||||
class getCallsignFromClassname {};
|
||||
class getCurrentAssetsByBase {};
|
||||
class getInventory {};
|
||||
class getMagsForWeapon {};
|
||||
class getStartingAndCurrentAssets {};
|
||||
class getStartingAssetsByBase {};
|
||||
class getVehicleData {};
|
||||
class getWeaponry {};
|
||||
class hintAllApprovedAssets {};
|
||||
class isAssetInRangeOfBase {};
|
||||
class removeAssetDiaryRecords {};
|
||||
class removeMarkersOnMap {};
|
||||
class showMarkersOnMap {};
|
||||
class updateAssetDiary {};
|
||||
class updateAssetsByBase {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,fbcb2_main) {
|
||||
class functions {
|
||||
file = "framework\fbcb2_main\functions";
|
||||
class initClient {};
|
||||
class addEnvironmentRecord {};
|
||||
class addFrequenciesRecord {};
|
||||
class addSignalColorsRecord {};
|
||||
};
|
||||
class util {
|
||||
file = "framework\fbcb2_main\util";
|
||||
class createOrUpdateDiaryRecord {};
|
||||
class formatRadioElementForDiary {};
|
||||
class generateElementFrequencyRecordText {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,performance) {
|
||||
class functions {
|
||||
file = "framework\performance\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class addDNI_PlayerFPS { postInit = 1; };
|
||||
|
||||
// PFHs managed in addCBASettings onChange code
|
||||
class addClientStatsPFH {};
|
||||
class calculateClientStats {};
|
||||
class addServerStatsPFH {};
|
||||
class calculateServerStats {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,reinsert) {
|
||||
class functions {
|
||||
file = "framework\reinsert\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
};
|
||||
class server {
|
||||
file = "framework\reinsert\server";
|
||||
class initServer {};
|
||||
class addToQueue {};
|
||||
class globalShowQueue {};
|
||||
class removeFromQueue {};
|
||||
class returnReinsertQueueNotification {};
|
||||
class validateQueue {};
|
||||
};
|
||||
class client {
|
||||
file = "framework\reinsert\client";
|
||||
class initClient {};
|
||||
class addAceSelfActions {};
|
||||
class addCheckQueueSelfAction {};
|
||||
class requestShowQueue {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,resupply) {
|
||||
class functions {
|
||||
file = "framework\resupply\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class createBox {};
|
||||
class getSupplyCratesCfg {};
|
||||
class addArsenalObjectSpawnBoxActions {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,triageIcons) {
|
||||
class functions {
|
||||
file = "framework\triageIcons\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class addDrawIconsPFH {};
|
||||
class addGetEntitiesPFH {};
|
||||
class updateColors {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,vehicleFlags) {
|
||||
class functions {
|
||||
file = "framework\vehicleFlags\functions";
|
||||
class initClient {};
|
||||
class getActionsFlagCategories {};
|
||||
class getVehicleFlagsCfg {};
|
||||
class isClassExcluded {};
|
||||
};
|
||||
class DOUBLES(PREFIX,init) {
|
||||
class functions {
|
||||
file = "framework\init\functions";
|
||||
class initServer { postInit = 1;};
|
||||
class initClient { postInit = 1;};
|
||||
class setDefaults {};
|
||||
class addAARChatHandler {};
|
||||
class addRespawnChatHandler {};
|
||||
class checkMissionSettings {};
|
||||
};
|
||||
};
|
||||
|
||||
class PREFIX {
|
||||
class ambience {
|
||||
file = "framework\ambience";
|
||||
class flakInitVehicle {};
|
||||
class flakEH {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,client) {
|
||||
class functions {
|
||||
file = "framework\client\functions";
|
||||
class initClient {};
|
||||
class addDraw3DPFH {};
|
||||
class addGetNearMenPFH {};
|
||||
class addMicroDAGRWaypoints {};
|
||||
class addZenModules {};
|
||||
class bindEventHandlers {};
|
||||
class bindVehicleActions {};
|
||||
class clearPFHCode {};
|
||||
class logRespawnButtonUse {};
|
||||
class registerPFHCode {};
|
||||
class staticLineProtection {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,common) {
|
||||
class functions {
|
||||
file = "framework\common\functions";
|
||||
class addCBASettings { preInit = 1; };
|
||||
class addPlayerInfoToArray {};
|
||||
class checkPlayerInventory {};
|
||||
class createOrUpdateDiaryRecord {};
|
||||
class draw3DIconStatus {};
|
||||
class getApprovedAssetsCfg {};
|
||||
class getBattalionCfg {};
|
||||
class getNameOfBase {};
|
||||
class getNearestBase {};
|
||||
class log {};
|
||||
class logMissionInfo {};
|
||||
class logSettingChanged {};
|
||||
class padString {};
|
||||
class recurseSubclasses {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,fbcb2_assets) {
|
||||
class functions {
|
||||
file = "framework\fbcb2_assets\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initServer {};
|
||||
class initClient {};
|
||||
class getCallsignFromClassname {};
|
||||
class getCurrentAssetsByBase {};
|
||||
class getInventory {};
|
||||
class getMagsForWeapon {};
|
||||
class getStartingAndCurrentAssets {};
|
||||
class getStartingAssetsByBase {};
|
||||
class getVehicleData {};
|
||||
class getWeaponry {};
|
||||
class hintAllApprovedAssets {};
|
||||
class isAssetInRangeOfBase {};
|
||||
class removeAssetDiaryRecords {};
|
||||
class removeMarkersOnMap {};
|
||||
class showMarkersOnMap {};
|
||||
class updateAssetDiary {};
|
||||
class updateAssetsByBase {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,fbcb2_main) {
|
||||
class functions {
|
||||
file = "framework\fbcb2_main\functions";
|
||||
class initClient {};
|
||||
class addEnvironmentRecord {};
|
||||
class addFrequenciesRecord {};
|
||||
class addSignalColorsRecord {};
|
||||
};
|
||||
class util {
|
||||
file = "framework\fbcb2_main\util";
|
||||
class formatRadioElementForDiary {};
|
||||
class generateElementFrequencyRecordText {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,mapcopy) {
|
||||
class functions {
|
||||
file = "framework\mapcopy\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class getMapMarkers {};
|
||||
class loadMapMarkers {};
|
||||
class mapMarkerToString {};
|
||||
class stringToMapMarker {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,performance) {
|
||||
class functions {
|
||||
file = "framework\performance\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class addDNI_PlayerFPS {postInit = 1;};
|
||||
|
||||
// PFHs managed in addCBASettings onChange code
|
||||
class addClientStatsPFH {};
|
||||
class calculateClientStats {};
|
||||
class addServerStatsPFH {};
|
||||
class calculateServerStats {};
|
||||
class addEmptyGroupCleanupPFH {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,reinsert) {
|
||||
class functions {
|
||||
file = "framework\reinsert\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
};
|
||||
class server {
|
||||
file = "framework\reinsert\server";
|
||||
class initServer {};
|
||||
class addToQueue {};
|
||||
class globalShowQueue {};
|
||||
class removeFromQueue {};
|
||||
class returnReinsertQueueNotification {};
|
||||
class validateQueue {};
|
||||
};
|
||||
class client {
|
||||
file = "framework\reinsert\client";
|
||||
class initClient {};
|
||||
class addAceSelfActions {};
|
||||
class addCheckQueueSelfAction {};
|
||||
class requestShowQueue {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,resupply) {
|
||||
class functions {
|
||||
file = "framework\resupply\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class createBox {};
|
||||
class getSupplyCratesCfg {};
|
||||
class addArsenalObjectSpawnBoxActions {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,triageIcons) {
|
||||
class functions {
|
||||
file = "framework\triageIcons\functions";
|
||||
class addCBASettings {preInit=1;};
|
||||
class initClient {};
|
||||
class draw3D {};
|
||||
class updateColors {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,vehicleFlags) {
|
||||
class functions {
|
||||
file = "framework\vehicleFlags\functions";
|
||||
class initClient {};
|
||||
class addFlagActions {};
|
||||
class draw3D {};
|
||||
class getActionsFlagCategories {};
|
||||
class getVehicleFlagsCfg {};
|
||||
class isClassExcluded {};
|
||||
};
|
||||
};
|
||||
|
||||
class DOUBLES(PREFIX,zeus) {
|
||||
class functions {
|
||||
file = "framework\zeus\functions";
|
||||
class initClient {};
|
||||
class addZenModules {};
|
||||
};
|
||||
};
|
||||
10
framework/client/functions/fn_addDraw3DPFH.sqf
Normal file
10
framework/client/functions/fn_addDraw3DPFH.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
|
||||
if (!isNil QGVAR(draw3DPFH)) then {
|
||||
[GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh that processes queued code
|
||||
GVAR(draw3DPFH) = [{
|
||||
{call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]);
|
||||
}, 0] call CBA_fnc_addPerFrameHandler;
|
||||
17
framework/client/functions/fn_addGetNearMenPFH.sqf
Normal file
17
framework/client/functions/fn_addGetNearMenPFH.sqf
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(nearMen)
|
||||
// cleanup
|
||||
if (!isNil QGVAR(getNearMenPFH)) then {
|
||||
[GVAR(getNearMenPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
GVAR(getNearMenPFH) = [{
|
||||
localNamespace setVariable [
|
||||
QGVAR(nearMen),
|
||||
(nearestObjects [player,["Man"],50,false]) select {
|
||||
!isNull _x &&
|
||||
player isNotEqualTo _x
|
||||
}
|
||||
];
|
||||
}, 1] call CBA_fnc_addPerFrameHandler;
|
||||
76
framework/client/functions/fn_addMicroDAGRWaypoints.sqf
Normal file
76
framework/client/functions/fn_addMicroDAGRWaypoints.sqf
Normal file
@@ -0,0 +1,76 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// adds default base locations to players' microDAGR as waypoints
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[{!isNull player}, {
|
||||
|
||||
// add base locations (respawn modules)
|
||||
{
|
||||
private _wpName = [_x] call EFUNC(common,getNameOfBase);
|
||||
private _posASL = getPosASL _x;
|
||||
[_wpName, _posASL] call ace_microdagr_fnc_deviceAddWaypoint;
|
||||
} forEach GVARMAIN(baseObjects);
|
||||
|
||||
// add custom waypoints from mission_settings.hpp
|
||||
private _customWaypoints = [missionConfigFile >> "custom_microdagr_waypoints", "ARRAY", []] call CBA_fnc_getConfigEntry;
|
||||
{
|
||||
_x params [
|
||||
["_wpName", ""],
|
||||
["_pos", [0, 0, 0], [[], ""]],
|
||||
["_object", "", [""]]
|
||||
];
|
||||
private _realPos = nil;
|
||||
// if pos was provided, process
|
||||
if (count _pos >= 2) then {
|
||||
switch (typeName _pos) do {
|
||||
case "ARRAY": {
|
||||
// pos is provided as an array
|
||||
_realPos = _pos select [0, 2];
|
||||
_realPos set [2, getTerrainHeightASL _realPos];
|
||||
};
|
||||
case "STRING": {
|
||||
// pos is provided as a string
|
||||
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
|
||||
_realPos set [2, getTerrainHeightASL _realPos];
|
||||
};
|
||||
default {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
format["Invalid position for custom microDAGR waypoint: %1", _wpName],
|
||||
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
|
||||
continue;
|
||||
};
|
||||
};
|
||||
};
|
||||
// if object was provided, process and override any pos
|
||||
if (count _object > 0) then {
|
||||
// object is provided as a string variable name
|
||||
private _realObject = missionNamespace getVariable _object;
|
||||
if (isNull _realObject) then {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
format["Invalid object for custom microDAGR waypoint: %1", _wpName],
|
||||
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
|
||||
continue;
|
||||
};
|
||||
_realPos = getPosASL (missionNamespace getVariable _object);
|
||||
};
|
||||
if (isNil "_realPos") then {
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
format["Invalid waypoint position for custom microDAGR waypoint: %1", _wpName],
|
||||
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
|
||||
continue;
|
||||
};
|
||||
|
||||
[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
|
||||
true;
|
||||
} count _customWaypoints;
|
||||
}] call CBA_fnc_waitUntilAndExecute;
|
||||
|
||||
nil;
|
||||
@@ -2,61 +2,6 @@
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
[
|
||||
QUOTE(MODULE_CATEGORY_NAME),
|
||||
"Create Resupply Box",
|
||||
{
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
// get parent definition
|
||||
private _supplyCratesCfg = call EFUNC(resupply,getSupplyCratesCfg);
|
||||
// get the subclass names
|
||||
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
|
||||
|
||||
_boxTypesAvailable sort true;
|
||||
_comboOptions = _boxTypesAvailable apply {
|
||||
[
|
||||
// display name
|
||||
[_supplyCratesCfg >> _x >> "displayName", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// tooltip
|
||||
[_supplyCratesCfg >> _x >> "tooltip", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// icon
|
||||
[_supplyCratesCfg >> _x >> "icon", "STRING", "ERROR"] call CBA_fnc_getConfigEntry
|
||||
]
|
||||
};
|
||||
|
||||
[
|
||||
"Resupply Box Options",
|
||||
[
|
||||
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
["COMBO", "Box Type", [_boxTypesAvailable, _comboOptions, 0]]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialog", "_args"];
|
||||
|
||||
_dialog params ["_typeOptionSelected"];
|
||||
_args params ["_pos", "_target", "_keysSorted"];
|
||||
|
||||
|
||||
private _box = [_target, _typeOptionSelected, _pos] call EFUNC(resupply,createBox);
|
||||
if (isNull _box) exitWith {
|
||||
["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
[
|
||||
"Resupply Box",
|
||||
format[
|
||||
"Created %1",
|
||||
getText((call EFUNC(resupply,getSupplyCratesCfg)) >> _typeOptionSelected >> "displayName")
|
||||
]
|
||||
] call BIS_fnc_curatorHint;
|
||||
},
|
||||
{},
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
[
|
||||
QUOTE(MODULE_CATEGORY_NAME),
|
||||
"Grounds Cleanup",
|
||||
|
||||
@@ -2,23 +2,6 @@
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
player addEventHandler["Respawn",
|
||||
{
|
||||
params ["_unit", "_corpse"];
|
||||
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
if (_killer == "respawn_button") then {
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"RESPAWNED WHILE UNCONSCIOUS",
|
||||
[_unit] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
};
|
||||
}
|
||||
];
|
||||
|
||||
|
||||
[
|
||||
{
|
||||
params ["_unit", "_object", "_cost"];
|
||||
|
||||
5
framework/client/functions/fn_clearPFHCode.sqf
Normal file
5
framework/client/functions/fn_clearPFHCode.sqf
Normal file
@@ -0,0 +1,5 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
localNamespace setVariable [QGVAR(pfhCode), []];
|
||||
|
||||
count [];
|
||||
32
framework/client/functions/fn_initClient.sqf
Normal file
32
framework/client/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
call FUNC(addMicroDAGRWaypoints);
|
||||
call FUNC(addZenModules);
|
||||
call FUNC(bindEventHandlers);
|
||||
call FUNC(bindVehicleActions);
|
||||
|
||||
// add core getNearMenPFH handler
|
||||
localNamespace setVariable [QGVAR(nearMen), []];
|
||||
call FUNC(addGetNearMenPFH);
|
||||
// add core draw3dPFH handler
|
||||
localNamespace setVariable [QGVAR(pfhCode), []];
|
||||
call FUNC(addDraw3DPFH);
|
||||
|
||||
// add listener that tracks using the respawn button while unconscious
|
||||
call FUNC(logRespawnButtonUse);
|
||||
// add conditional eject-from-vehicle handler to apply temp invincibility when static line jumping
|
||||
call FUNC(staticLineProtection);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
|
||||
nil;
|
||||
56
framework/client/functions/fn_logRespawnButtonUse.sqf
Normal file
56
framework/client/functions/fn_logRespawnButtonUse.sqf
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
["ace_killed", {
|
||||
params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
|
||||
|
||||
if (not (local _unit)) exitWith {};
|
||||
|
||||
private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
|
||||
if (_causeOfDeath != "respawn_button") exitWith {};
|
||||
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
|
||||
private _durationSpentUnconscious = -1;
|
||||
if (_timeWentUnconscious isEqualTo -1) exitWith {};
|
||||
|
||||
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"RESPAWNED WHILE UNCONSCIOUS",
|
||||
[_unit, [
|
||||
["durationSpentUnconscious", _durationSpentUnconscious]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
["ace_medical_knockOut", { // local event for module & epi event
|
||||
// systemChat format["ace_medical_knockOut: %1", _this];
|
||||
private _unit = _this;
|
||||
if (not (local _unit)) exitWith {};
|
||||
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_medical_WakeUp", { // local event for module & epi event
|
||||
// systemChat format["ace_medical_WakeUp: %1", _this];
|
||||
private _unit = _this;
|
||||
if (not (local _unit)) exitWith {};
|
||||
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_unconscious", { // used when applying damage
|
||||
params ["_unit", "_isUnconscious"];
|
||||
if (not (local _unit)) exitWith {};
|
||||
|
||||
if (_isUnconscious && isNil {_unit getVariable QGVARMAIN(lastTimeKnockedOut)}) then {
|
||||
// systemChat format["%1 is unconscious", _unit];
|
||||
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
|
||||
} else {
|
||||
// systemChat format["%1 is conscious", _unit];
|
||||
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
9
framework/client/functions/fn_registerPFHCode.sqf
Normal file
9
framework/client/functions/fn_registerPFHCode.sqf
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [["_code", {}, [{}]]];
|
||||
|
||||
private _pfhCode = localNamespace getVariable [QGVAR(pfhCode), []];
|
||||
_pfhCode pushBack _code;
|
||||
localNamespace setVariable [QGVAR(pfhCode), _pfhCode];
|
||||
|
||||
count _pfhCode;
|
||||
40
framework/client/functions/fn_staticLineProtection.sqf
Normal file
40
framework/client/functions/fn_staticLineProtection.sqf
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
// Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles
|
||||
// Only for players who have "hooked up" using VS static line
|
||||
// and are ejecting from a plane or helicopter above 100m
|
||||
player addEventHandler ["GetOutMan", {
|
||||
params ["_unit", "_role", "_vehicle", "_turret", "_isEject"];
|
||||
if (!isEject) exitWith {};
|
||||
if (isNil {_unit getVariable "VS_Jump"}) exitWith {};
|
||||
if (
|
||||
not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") ||
|
||||
((getPosATL _vehicle)#2) < 100
|
||||
) exitWith {};
|
||||
|
||||
// disable damage for the unit to avoid collision damage
|
||||
_unit allowDamage false;
|
||||
// tested - vehicle _unit is the _unit, as this EH runs when they have left the vehicle
|
||||
|
||||
|
||||
[
|
||||
{!isNull (objectParent _this)}, // condition - wait until player re-enters vehicle (chute)
|
||||
{
|
||||
// if they enter a chute within 5 seconds, disable chute damage
|
||||
(vehicle _this) allowDamage false;
|
||||
// then wait X seconds and re-enable damage for both
|
||||
[{
|
||||
_this allowDamage true;
|
||||
(vehicle _this) allowDamage true;
|
||||
}, _this, 5] call CBA_fnc_waitAndExecute;
|
||||
},
|
||||
_unit, // args
|
||||
2, // timeout
|
||||
{ // run on timeout, if for some reason they don't enter a chute
|
||||
// re-enable damage for unit
|
||||
_this allowDamage true;
|
||||
}
|
||||
] call CBA_fnc_waitUntilAndExecute;
|
||||
}];
|
||||
@@ -3,12 +3,21 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_subjectID", GVAR(subjectStatusID), [""]],
|
||||
["_subjectID", "", [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
["_recordText", "", [""]],
|
||||
["_recordIcon", "", [""]]
|
||||
];
|
||||
|
||||
// Check if all parameters are provided
|
||||
if (
|
||||
count _subjectID isEqualTo 0 ||
|
||||
count _recordTitle isEqualTo 0 ||
|
||||
count _recordText isEqualTo 0
|
||||
) exitWith {
|
||||
[LEVEL_ERROR, QUOTE(COMPONENT), "Not all parameters provided"] call EFUNC(common,log);
|
||||
};
|
||||
|
||||
// Check if already created
|
||||
private _subjectRecords = GVAR(diaryRecords) getOrDefault [_subjectID, createHashMap, true];
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
54
framework/common/functions/fn_draw3DIconStatus.sqf
Normal file
54
framework/common/functions/fn_draw3DIconStatus.sqf
Normal file
@@ -0,0 +1,54 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_drawTargets", [], [[]]],
|
||||
["_icon", "", [""]],
|
||||
["_text", "", [""]],
|
||||
["_color", [], [[]]]
|
||||
];
|
||||
|
||||
if (count _drawTargets isEqualTo 0) exitWith {};
|
||||
|
||||
_cameraPos = positionCameraToWorld [0,0,0];
|
||||
_cameraPosASL = AGLToASL _cameraPos;
|
||||
|
||||
{
|
||||
_target = _x;
|
||||
_visible = [objNull, "VIEW"] checkVisibility [_cameraPosASL, eyePos _target];
|
||||
|
||||
if ( _visible isEqualTo 0 ) exitWith {};
|
||||
|
||||
_objectPos = (_target modelToWorldVisual (_target selectionPosition "pilot"));
|
||||
_distance = (visiblePosition _target) vectorDiff _cameraPos;
|
||||
|
||||
_scale = 0;
|
||||
_heightOffset = 0;
|
||||
_heightScaling = 0.012;
|
||||
|
||||
if ( _icon isNotEqualTo "") then {
|
||||
_heightOffset = 0.065;
|
||||
_scale = 1;
|
||||
_heightScaling = 0.075;
|
||||
};
|
||||
|
||||
_drawPos = _objectPos vectorAdd [0, 0, (0.18 + _heightOffset) + (vectorMagnitude _distance * _heightScaling)];
|
||||
|
||||
drawIcon3D [
|
||||
_icon,
|
||||
_color,
|
||||
_drawPos,
|
||||
_scale,
|
||||
_scale,
|
||||
0,
|
||||
_text,
|
||||
2,
|
||||
0.025
|
||||
];
|
||||
|
||||
true;
|
||||
} count _drawTargets;
|
||||
|
||||
nil
|
||||
|
||||
@@ -24,10 +24,10 @@ if (_logLevel < DEBUG_MODE) exitWith {};
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
// Replace square brackets with round brackets to avoid parsing issues.
|
||||
_message regexReplace ['(\[)', "("];
|
||||
_message regexReplace ['(\])', ")"];
|
||||
[_message, "]", ")"] call CBA_fnc_replace;
|
||||
[_message, "[", "("] call CBA_fnc_replace;
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
|
||||
private _log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
@@ -21,7 +21,7 @@ call FUNC(updateAssetDiary);
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
|
||||
@@ -241,7 +241,7 @@ private _randomColors = [
|
||||
],
|
||||
_recordText joinString "<br/>",
|
||||
_icon
|
||||
] call EFUNC(fbcb2_main,createOrUpdateDiaryRecord);
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
|
||||
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||
} forEach _distinctVehiclesClassNames;
|
||||
|
||||
@@ -109,4 +109,4 @@ _text = _text joinString "<br/>";
|
||||
GVAR(subjectIntelID),
|
||||
_recordTitle,
|
||||
_text
|
||||
] call FUNC(createOrUpdateDiaryRecord);
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
@@ -62,7 +62,7 @@ reverse _battalionElementCfgs;
|
||||
GVAR(subjectFrequenciesID),
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call FUNC(createOrUpdateDiaryRecord);
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
} forEach _battalionElementCfgs;
|
||||
|
||||
// add the battalion command to the top of the list
|
||||
@@ -72,6 +72,6 @@ private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call FUNC(gene
|
||||
GVAR(subjectFrequenciesID),
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call FUNC(createOrUpdateDiaryRecord);
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
|
||||
true;
|
||||
@@ -56,4 +56,4 @@ _text = _text joinString "<br/><br/>";
|
||||
GVAR(subjectIntelID),
|
||||
_recordTitle,
|
||||
_text
|
||||
] call FUNC(createOrUpdateDiaryRecord);
|
||||
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||
@@ -25,12 +25,6 @@ player createDiarySubject[GVAR(subjectAssetsFixedWingID), "FBCB2 Planes"];
|
||||
player createDiarySubject[GVAR(subjectAssetsRotaryID), "FBCB2 Helicopters"];
|
||||
player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
|
||||
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
// [title, diaryRecord]
|
||||
// ]]
|
||||
GVAR(diaryRecords) = createHashMap;
|
||||
|
||||
// run main inits
|
||||
[] call FUNC(addFrequenciesRecord);
|
||||
[] call FUNC(addSignalColorsRecord);
|
||||
@@ -47,7 +41,7 @@ GVAR(diaryRecords) = createHashMap;
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[
|
||||
"saveaar",
|
||||
{
|
||||
|
||||
@@ -1,17 +1,27 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
[
|
||||
"respawn",
|
||||
{
|
||||
_clientID = _thisArgs select 0;
|
||||
player setDamage 1;
|
||||
|
||||
private _timeWentUnconscious = player getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
|
||||
private _durationSpentUnconscious = -1;
|
||||
if (_timeWentUnconscious > - 1) then {
|
||||
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
|
||||
};
|
||||
|
||||
// log to server RPT
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CHAT COMMAND RESPAWN",
|
||||
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||
[player, [
|
||||
["durationSpentUnconscious", _durationSpentUnconscious]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
|
||||
// systemChat to all remote machines
|
||||
@@ -24,7 +34,7 @@
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Respawn chat handler registered",
|
||||
"respawn chat handler registered",
|
||||
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
|
||||
|
||||
41
framework/init/functions/fn_checkMissionSettings.sqf
Normal file
41
framework/init/functions/fn_checkMissionSettings.sqf
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface || !is3DENPreview) exitWith {};
|
||||
|
||||
private _warningText = [];
|
||||
|
||||
if (getText(missionConfigFile >> "author") in ["MISSION AUTHOR", ""]) then {
|
||||
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\author</t> is blank or default!";
|
||||
};
|
||||
if (getText(missionConfigFile >> "onLoadName") in ["THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE", ""]) then {
|
||||
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\onLoadName</t> is blank or default!";
|
||||
};
|
||||
|
||||
if (getText(missionConfigFile >> "briefingName") in ["THIS IS THE NAME ON THE #MISSIONS LIST", ""]) then {
|
||||
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\briefingName</t> is blank or default!";
|
||||
};
|
||||
if (getText(missionConfigFile >> "overviewText") in ["THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST", ""]) then {
|
||||
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\overviewText</t> is blank or default!";
|
||||
};
|
||||
|
||||
if (getText(missionConfigFile >> "missionSeries") in ["MY SERIES NAME", ""]) then {
|
||||
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\missionSeries</t> is blank or default!";
|
||||
};
|
||||
|
||||
if (count GVARMAIN(baseObjects) isEqualTo 0) then {
|
||||
_warningText pushBack "No respawn points placed!";
|
||||
};
|
||||
|
||||
if (count _warningText > 0) then {
|
||||
[{
|
||||
if (isNull (call BIS_fnc_displayMission)) exitWith {};
|
||||
|
||||
(_this#0) spawn {
|
||||
[_this joinString "<br/>", "Issues found!", true, false] call BIS_fnc_guiMessage;
|
||||
};
|
||||
[_this#1] call CBA_fnc_removePerFrameHandler;
|
||||
|
||||
}, 1, _warningText] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
nil;
|
||||
@@ -1,34 +1,46 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// make sure the server has finished init
|
||||
waitUntil {!isNil QGVARMAIN(complete)};
|
||||
|
||||
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
// run primary init functions
|
||||
call FUNC(addAARChatHandler);
|
||||
call FUNC(addRespawnChatHandler);
|
||||
call FUNC(setDefaults);
|
||||
|
||||
// Initialize a holder for managing local diary records
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
// [title, diaryRecord]
|
||||
// ]]
|
||||
EGVAR(common,diaryRecords) = createHashMap;
|
||||
|
||||
|
||||
// initialize other modules
|
||||
call EFUNC(client,initClient);
|
||||
call EFUNC(mapcopy,initClient);
|
||||
call EFUNC(reinsert,initClient);
|
||||
call EFUNC(resupply,initClient);
|
||||
call EFUNC(triageIcons,initClient);
|
||||
call EFUNC(vehicleFlags,initClient);
|
||||
call EFUNC(zeus,initClient);
|
||||
call EFUNC(fbcb2_main,initClient);
|
||||
call EFUNC(fbcb2_assets,initClient);
|
||||
|
||||
|
||||
call FUNC(checkMissionSettings);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
|
||||
nil;
|
||||
@@ -9,16 +9,6 @@ publicVariable QGVARMAIN(baseObjects);
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
if (isDedicated) then {
|
||||
["milsim_logText", {
|
||||
params [["_strArray", [""], [[]]]];
|
||||
{
|
||||
diag_log text _x;
|
||||
} forEach _strArray;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
|
||||
// initialize other modules
|
||||
call EFUNC(common,logMissionInfo);
|
||||
call EFUNC(fbcb2_assets,initServer);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
enableSaving[false, false];
|
||||
|
||||
enableRadio false;
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
params ["_sourcePlayer","_destinationPlayer"];
|
||||
|
||||
hint format["Copying map markers from %1", name _sourcePlayer];
|
||||
|
||||
[_destinationPlayer] remoteExecCall ["milsim_fnc_getPlayerMapMarkers",_sourcePlayer];
|
||||
@@ -1,16 +0,0 @@
|
||||
params ["_destinationPlayer"];
|
||||
|
||||
_markerData = [];
|
||||
|
||||
hint format["Your map is being copied by %1", name _destinationPlayer];
|
||||
|
||||
{
|
||||
_marker = toArray _x;
|
||||
_marker resize 15;
|
||||
if ( toString _marker == "_USER_DEFINED #" ) then {
|
||||
_marker = _x call milsim_fnc_mapMarkerToString;
|
||||
_markerData pushBack _marker;
|
||||
};
|
||||
} forEach allMapMarkers;
|
||||
|
||||
[_markerData] remoteExecCall ["milsim_fnc_loadMapMarkers",_destinationPlayer];
|
||||
@@ -1,17 +0,0 @@
|
||||
_map_copy_condition =
|
||||
{
|
||||
('ItemMap' in (assignedItems _player)) && ('ItemMap' in (assignedItems _target)) && ([_player, _target, []] call ace_common_fnc_canInteractWith)
|
||||
};
|
||||
|
||||
_map_copy_action =
|
||||
[
|
||||
"MilSimCopyMap",
|
||||
"Copy Map",
|
||||
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
|
||||
{
|
||||
[_target,_player] call milsim_fnc_copyMapFromPlayer
|
||||
},
|
||||
_map_copy_condition
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
["Man", 0, ["ACE_MainActions"], _map_copy_action, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
@@ -1,10 +0,0 @@
|
||||
params ["_markerList"];
|
||||
|
||||
if ('ItemMap' in (assignedItems player)) then {
|
||||
{
|
||||
_x call milsim_fnc_stringToMapMarker;
|
||||
} foreach _markerList;
|
||||
hint format["Map copied!"];
|
||||
} else {
|
||||
hint format["You need a map to copy onto!"];
|
||||
};
|
||||
24
framework/mapcopy/functions/fn_addCBASettings.sqf
Normal file
24
framework/mapcopy/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
QGVAR(setting_enable),
|
||||
"CHECKBOX",
|
||||
"Allow Map Copying",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
true, // default value
|
||||
true, // is global
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(setting_enable),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CREATED SETTINGS",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
15
framework/mapcopy/functions/fn_getMapMarkers.sqf
Normal file
15
framework/mapcopy/functions/fn_getMapMarkers.sqf
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "..\script_component.hpp"
|
||||
// serializes markers on local machine and returns them as array
|
||||
|
||||
_markerData = [];
|
||||
|
||||
{
|
||||
_marker = toArray _x;
|
||||
_marker resize 15;
|
||||
if ( toString _marker == "_USER_DEFINED #" ) then {
|
||||
_marker = _x call FUNC(mapMarkerToString);
|
||||
_markerData pushBack _marker;
|
||||
};
|
||||
} forEach allMapMarkers;
|
||||
|
||||
_markerData;
|
||||
60
framework/mapcopy/functions/fn_initClient.sqf
Normal file
60
framework/mapcopy/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,60 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Create action to copy map markers on all inheritors of CAManBase
|
||||
////////////////////////////////////////////////////////////////////
|
||||
private _mapCopyAction =
|
||||
[
|
||||
QGVAR(actionID),
|
||||
"Copy Map",
|
||||
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
if (!isPlayer _target) exitWith {
|
||||
format["%1 is not a player", name _target] call CBA_fnc_notify;
|
||||
};
|
||||
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
|
||||
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
|
||||
},
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
[QGVAR(setting_enable)] call CBA_settings_fnc_get && {
|
||||
('ItemMap' in (assignedItems _player)) &&
|
||||
('ItemMap' in (assignedItems _target)) &&
|
||||
([_player, _target, []] call ace_common_fnc_canInteractWith)
|
||||
};
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
["CAManBase", 0, ["ACE_MainActions"], _mapCopyAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Create CBA event to receive requests
|
||||
////////////////////////////////////////////////////////////////////
|
||||
[QGVAR(mapCopyRequest), {
|
||||
params ["_me", "_requester", "_params"];
|
||||
format["Your map is being copied by %1", name _requester] call CBA_fnc_notify;
|
||||
private _myMarkers = _this call FUNC(getMapMarkers);
|
||||
[QGVAR(mapCopyResponse), [_me, _myMarkers], _requester] call CBA_fnc_targetEvent;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Create CBA event to receive responses
|
||||
////////////////////////////////////////////////////////////////////
|
||||
[QGVAR(mapCopyResponse), {
|
||||
params [["_responder", objNull, [objNull]], ["_markerList", [], [[]]]];
|
||||
if ('ItemMap' in (assignedItems player)) then {
|
||||
[_markerList] call FUNC(loadMapMarkers);
|
||||
format["Copied %1 markers from %2", count _markerList, name _responder] call CBA_fnc_notify;
|
||||
} else {
|
||||
format["You need a map to copy onto!"] call CBA_fnc_notify;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
8
framework/mapcopy/functions/fn_loadMapMarkers.sqf
Normal file
8
framework/mapcopy/functions/fn_loadMapMarkers.sqf
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "..\script_component.hpp"
|
||||
// accepts an array of serialized markers and adds them to local map
|
||||
|
||||
params [["_markerList", [], [[]]]];
|
||||
|
||||
{
|
||||
_x call FUNC(stringToMapMarker);
|
||||
} foreach _markerList;
|
||||
3
framework/mapcopy/script_component.hpp
Normal file
3
framework/mapcopy/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT mapcopy
|
||||
#define COMPONENT_BEAUTIFIED Map Copy
|
||||
#include "../script_mod.hpp"
|
||||
@@ -1,5 +1,27 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
[
|
||||
QGVAR(emptyGroupCleanup_enable),
|
||||
"CHECKBOX",
|
||||
"Empty Group Cleanup Enabled",
|
||||
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||
true,
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
QGVAR(emptyGroupCleanup_enable),
|
||||
_value
|
||||
] call EFUNC(common,logSettingChanged);
|
||||
|
||||
if (!isNull (missionNamespace getVariable [QGVAR(emptyGroupCleanupPFH), locationNull])) then {
|
||||
deleteLocation GVAR(emptyGroupCleanupPFH);
|
||||
};
|
||||
|
||||
call FUNC(addEmptyGroupCleanupPFH);
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
//---------------------
|
||||
// Server CPS
|
||||
//---------------------
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
_emptyGroupPFH = [
|
||||
GVAR(emptyGroupCleanupPFH) = [
|
||||
{
|
||||
{
|
||||
if (local _x) then {
|
||||
@@ -19,7 +19,7 @@ _emptyGroupPFH = [
|
||||
},
|
||||
300,
|
||||
[],
|
||||
{
|
||||
{ // on creation
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
@@ -27,15 +27,16 @@ _emptyGroupPFH = [
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ [
|
||||
{ // on deletion
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Empty group deletion PFH unloaded",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
},
|
||||
{ true },
|
||||
{ false },
|
||||
{ (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
|
||||
{ not (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
@@ -1,69 +1,65 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
params [
|
||||
["_types", [], [[]]], // classnames to assign these action to
|
||||
["_useInheritance", false, [false]]
|
||||
];
|
||||
|
||||
if (
|
||||
(localNamespace getVariable [QGVAR(fileForReinsertClassesAdded), []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
{ // forEach _types
|
||||
private _classToAddActionsTo = _x;
|
||||
|
||||
private _fileForReinsertAction = [
|
||||
QGVAR(fileReinsertRequestAction),
|
||||
"File Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call EFUNC(common,getNearestBase);
|
||||
private _baseName = [_base] call EFUNC(common,getNameOfBase);
|
||||
// send event to server
|
||||
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was filed
|
||||
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call EFUNC(common,getNearestBase);
|
||||
private _baseDistance = _player distance _base;
|
||||
private _fileForReinsertAction = [
|
||||
QGVAR(fileReinsertRequestAction),
|
||||
"File Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call EFUNC(common,getNearestBase);
|
||||
private _baseName = [_base] call EFUNC(common,getNameOfBase);
|
||||
// send event to server
|
||||
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was filed
|
||||
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call EFUNC(common,getNearestBase);
|
||||
private _baseDistance = _player distance _base;
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
|
||||
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||
private _maxRangeToReady = [QGVAR(setting_maxRangeToReady)] call CBA_settings_fnc_get;
|
||||
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||
|
||||
// check if module is enabled, player is near a base, and player is not already in the queue
|
||||
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
(_baseDistance < _maxRangeToReady) &&
|
||||
not (_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
// check if module is enabled, player is near a base, and player is not already in the queue
|
||||
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
|
||||
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
|
||||
(_baseDistance < _maxRangeToReady) &&
|
||||
not (_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _fileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _removeFileForReinsertAction = [
|
||||
QGVAR(removeReinsertRequestAction),
|
||||
"Remove Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// send event to server
|
||||
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was rescinded
|
||||
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||
|
||||
// check if module is enabled, player is in the queue
|
||||
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
|
||||
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
|
||||
(_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable [QGVAR(fileForReinsertClassesAdded), []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), _classesActionsAddedTo];
|
||||
private _removeFileForReinsertAction = [
|
||||
QGVAR(removeReinsertRequestAction),
|
||||
"Remove Re-insert Request",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// send event to server
|
||||
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was rescinded
|
||||
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||
},
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||
|
||||
// check if module is enabled, player is in the queue
|
||||
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
|
||||
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
|
||||
(_player in (_existingQueue apply {_x#0}))
|
||||
}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
|
||||
} forEach _types;
|
||||
@@ -1,30 +1,28 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params ["_type"]; // string of the object's classname
|
||||
if (!(_type isKindOf "CAManBase")) exitWith {};
|
||||
params [
|
||||
["_types", [], [[]]], // classnames to assign these action to
|
||||
["_useInheritance", false, [false]]
|
||||
];
|
||||
|
||||
if (
|
||||
(localNamespace getVariable [QGVAR(checkReinsertQueueClassesAdded), []])
|
||||
find _type != -1
|
||||
) exitWith {};
|
||||
{ // forEach _types
|
||||
private _classToAddActionsTo = _x;
|
||||
|
||||
private _checkReinsertQueueAction = [
|
||||
QGVAR(checkReinsertQueue),
|
||||
"[PILOT] Check Re-insert Queue",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// request notification from the server
|
||||
call FUNC(requestShowQueue);
|
||||
// reset last check time
|
||||
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||
},
|
||||
{
|
||||
missionNamespace getVariable [QGVAR(setting_enabled), true]
|
||||
} // always allow
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
private _checkReinsertQueueAction = [
|
||||
QGVAR(checkReinsertQueue),
|
||||
"[PILOT] Check Re-insert Queue",
|
||||
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// request notification from the server
|
||||
call FUNC(requestShowQueue);
|
||||
// reset last check time
|
||||
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||
},
|
||||
{
|
||||
GVAR(setting_enabled);
|
||||
} // condition
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
private _classesActionsAddedTo = (localNamespace getVariable [QGVAR(checkReinsertQueueClassesAdded), []]);
|
||||
_classesActionsAddedTo pushBackUnique _type;
|
||||
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), _classesActionsAddedTo];
|
||||
} forEach _types;
|
||||
@@ -5,26 +5,16 @@ if (!hasInterface) exitWith {};
|
||||
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
|
||||
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), []];
|
||||
// add actions to current class
|
||||
[typeOf player] call FUNC(addAceSelfActions);
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call FUNC(addAceSelfActions);
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
[["CAManBase"], true] call FUNC(addAceSelfActions);
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// PILOTS ONLY
|
||||
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
|
||||
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
|
||||
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
|
||||
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||
|
||||
// add actions to current class
|
||||
[typeOf player] call FUNC(addCheckQueueSelfAction);
|
||||
// add actions to future classes
|
||||
["ace_interact_menu_newControllableObject", {
|
||||
_this call FUNC(addCheckQueueSelfAction);
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
// add actions to pilot classes, and don't apply to child classes
|
||||
[["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction);
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -33,13 +23,13 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
[{
|
||||
// if module not enabled and pilot forced check not enabled, exit
|
||||
if (not (
|
||||
missionNamespace getVariable [QGVAR(setting_enabled), true] &&
|
||||
missionNamespace getVariable [QGVAR(setting_pilotForcedCheckEnabled), true]
|
||||
[QGVAR(setting_enabled)] call CBA_settings_fnc_get and
|
||||
[QGVAR(setting_pilotForcedCheckEnabled)] call CBA_settings_fnc_get
|
||||
)) exitWith {};
|
||||
|
||||
// if last check was less than X minutes ago, skip
|
||||
private _lastCheck = localNamespace getVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||
private _requiredCheckInterval = missionNamespace getVariable [QGVAR(setting_pilotForcedCheckInterval), 60*20];
|
||||
private _requiredCheckInterval = [QGVAR(setting_pilotForcedCheckInterval)] call CBA_settings_fnc_get;
|
||||
if (
|
||||
diag_tickTime - _lastCheck <
|
||||
_requiredCheckInterval
|
||||
@@ -57,6 +47,8 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
@@ -35,9 +35,7 @@ private _supplyCrateTypesCfgs = _supplyCratesCfg call BIS_fnc_returnChildren;
|
||||
private _cfg = _x;
|
||||
private _supplyCrateDisplayName = (_cfg >> "displayName") call BIS_fnc_getCfgData;
|
||||
|
||||
|
||||
|
||||
|
||||
// add action to spawn supply crate
|
||||
private _actionID = _arsenalBox addAction [format ["<t color='#ffffff'>Spawn %1</t>", _supplyCrateDisplayName], {
|
||||
params ["_target", "_caller", "_actionId", "_arguments"];
|
||||
_arguments params ["_supplyCrateCfg"];
|
||||
@@ -46,13 +44,16 @@ private _supplyCrateTypesCfgs = _supplyCratesCfg call BIS_fnc_returnChildren;
|
||||
configName _supplyCrateCfg,
|
||||
getPos _target
|
||||
] call FUNC(createBox);
|
||||
|
||||
// log action use in server RPT
|
||||
private _supplyCrateDisplayName = (_supplyCrateCfg >> "displayName") call BIS_fnc_getCfgData;
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"Supply crate spawned",
|
||||
[player, [
|
||||
["supplyCrateType", _supplyCrateDisplayName],
|
||||
["supplyCrateDisplayName", _supplyCrateDisplayName],
|
||||
["supplyCrateCfgName", configName _supplyCrateCfg],
|
||||
["position", getPos _target]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] remoteExec [QEFUNC(common,log), 2];
|
||||
|
||||
@@ -7,7 +7,8 @@ call FUNC(addArsenalObjectSpawnBoxActions);
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
@@ -1,18 +0,0 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(drawTargets)
|
||||
// cleanup
|
||||
if (!isNil QGVAR(getEntitiesPFH)) then {
|
||||
[GVAR(getEntitiesPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
GVAR(getEntitiesPFH) = [{
|
||||
GVAR(drawTargets) = (
|
||||
(allUnits + allDeadMen) select {
|
||||
_x isKindOf "CAManBase" &&
|
||||
player distance _x < 50 &&
|
||||
!isNull _x &&
|
||||
player isNotEqualTo _x
|
||||
}
|
||||
);
|
||||
}, 10] call CBA_fnc_addPerFrameHandler;
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
|
||||
milsim_fnc_addMedicalOverlayPFH
|
||||
milsim_triageIcons_fnc_draw3D
|
||||
|
||||
Author: IndigoFox
|
||||
|
||||
@@ -14,29 +14,19 @@ Description:
|
||||
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// Per-frame handler to draw icons
|
||||
// cleanup
|
||||
if (!isNil QGVAR(drawIconsPfh)) then {
|
||||
[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
// add pfh
|
||||
GVAR(drawIconsPfh) = [{
|
||||
|
||||
// adds codeblock to common array to be processed per frame
|
||||
private _code = {
|
||||
// if disabled, skip processing
|
||||
if (!GVAR(setting_enabled)) exitWith {false};
|
||||
// if no targets, skip processing
|
||||
if (count GVAR(drawTargets) == 0) exitWith {false};
|
||||
|
||||
// if the player doesn't have medical perms, skip processing
|
||||
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
|
||||
|
||||
{
|
||||
private _unit = _x;
|
||||
// distance within X meters
|
||||
if (player distance _unit > GVAR(setting_drawRange)) then {continue};
|
||||
// check unit not null, not conscious, and not in a vehicle
|
||||
if (
|
||||
!(_unit getVariable ["ACE_isUnconscious", false]) ||
|
||||
!isNull (objectParent _unit)
|
||||
) then {continue};
|
||||
|
||||
// color based on triage level
|
||||
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
|
||||
@@ -57,6 +47,17 @@ GVAR(drawIconsPfh) = [{
|
||||
true // outline
|
||||
// further params optional, omitted
|
||||
];
|
||||
} forEach GVAR(drawTargets);
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
true;
|
||||
} count (
|
||||
(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
|
||||
// is unconscious and is NOT in vehicle and is within draw range
|
||||
(_x getVariable ["ACE_isUnconscious", false]) &&
|
||||
isNull (objectParent _x) &&
|
||||
player distance _x <= GVAR(setting_drawRange)
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
// add codeblock to common array
|
||||
[_code] call EFUNC(client,registerPFHCode);
|
||||
@@ -1,12 +1,14 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// List of units to draw icons for
|
||||
GVAR(drawTargets) = [];
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
call FUNC(draw3D);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
Normal file
103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
Normal file
@@ -0,0 +1,103 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
|
||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseClassesToApplyActionsFor =
|
||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
{ // forEach _baseClassesToApplyActionsFor
|
||||
private _parentClass = _x;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
private _rootActionID = QGVAR(SetVehicleFlagAction);
|
||||
private _flagRootAction = [
|
||||
_rootActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// set broadcasted variable of self to indicate we're looking at flags
|
||||
_player setVariable [QGVAR(inFlagMenu), true, true];
|
||||
[{_this setVariable [QGVAR(inFlagMenu), false, true];}, _player, 3] call CBA_fnc_waitAndExecute;
|
||||
true
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// _params params ["_parentActionID", "_flagCategories"];
|
||||
|
||||
// check if vehicle is excluded
|
||||
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
|
||||
if (_excluded || !alive _target) exitWith {false};
|
||||
|
||||
true;
|
||||
}, // condition
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the flag category actions (with nested flag actions)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID"];
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
if (isNull _vehicleFlagsCfg) exitWith {[]};
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
// return category child actions with individual flag actions nested as children
|
||||
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
|
||||
|
||||
}, // child code
|
||||
[_rootActionID], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, true, false], // other params - run on hover is true
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add root action to add flags
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[
|
||||
_parentClass, // parent classname
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagRootAction, // action
|
||||
true // apply to child classes
|
||||
] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add action to remove flag under the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create action
|
||||
private _removeFlagAction = [
|
||||
_rootActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add the action to the vehicle
|
||||
// in this class event handler, this#0 will be the vehicle
|
||||
[
|
||||
_parentClass, // parent classname
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _rootActionID], // parent
|
||||
_removeFlagAction, // action
|
||||
true // apply to child classes
|
||||
] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
} forEach _baseClassesToApplyActionsFor;
|
||||
24
framework/vehicleFlags/functions/fn_draw3D.sqf
Normal file
24
framework/vehicleFlags/functions/fn_draw3D.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
// we'll use this to display status if nearby players are in the flag menu
|
||||
|
||||
// adds codeblock to common array to be processed per frame
|
||||
private _code = {
|
||||
private _unitsToDraw = (localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
|
||||
(_x getVariable [QGVAR(inFlagMenu), false]) && {
|
||||
// distance within X meters
|
||||
player distance _x <= 15 ||
|
||||
// check unit not in a vehicle
|
||||
isNull (objectParent _x)
|
||||
}
|
||||
};
|
||||
[
|
||||
_unitsToDraw,
|
||||
"",
|
||||
"Setting vehicle flag...",
|
||||
[0.9, 0.9, 0.9, 1]
|
||||
] call EFUNC(common,draw3dIconStatus);
|
||||
};
|
||||
|
||||
// add codeblock to common array
|
||||
[_code] call EFUNC(client,registerPFHCode);
|
||||
@@ -1,109 +1,17 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
||||
};
|
||||
call FUNC(addFlagActions);
|
||||
call FUNC(draw3D);
|
||||
|
||||
private _baseClassesToApplyActionsFor =
|
||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"initClient complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
{ // forEach _baseClassesToApplyActionsFor
|
||||
private _parentClass = _x;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add CBA class event handler to add actions to vehicles after they are initialized
|
||||
// all classes that inherit from the base classes will also have this applied
|
||||
// an exclusion function is present for manually excluding specific classes
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[_parentClass, "InitPost", {
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
private _rootActionID = "SetVehicleFlag";
|
||||
private _flagRootAction = [
|
||||
_rootActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// _params params ["_parentActionID", "_flagCategories"];
|
||||
|
||||
// check if vehicle is excluded
|
||||
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
|
||||
if (_excluded || !alive _target) exitWith {false};
|
||||
|
||||
true;
|
||||
}, // condition
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the flag category actions (with nested flag actions)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID"];
|
||||
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
if (isNull _vehicleFlagsCfg) exitWith {[]};
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
// return category child actions with individual flag actions nested as children
|
||||
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
|
||||
|
||||
}, // child code
|
||||
[_rootActionID], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add root action to add flags
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagRootAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add action to remove flag under the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create action
|
||||
private _removeFlagAction = [
|
||||
_rootActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add the action to the vehicle
|
||||
// in this class event handler, this#0 will be the vehicle
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _rootActionID], // parent
|
||||
_removeFlagAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
}, true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
} forEach _baseClassesToApplyActionsFor;
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
|
||||
nil;
|
||||
@@ -6,21 +6,30 @@
|
||||
Parameter(s):
|
||||
0: STRING - Classname of the vehicle to check
|
||||
*/
|
||||
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [["_className", "", [""]]];
|
||||
if (_className == "") exitWith {false};
|
||||
|
||||
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
|
||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
||||
private _excludedVehiclesClass = (_vehicleFlagsCfg >> "ExcludedVehicles");
|
||||
private _exclusionGroups = configProperties [_vehicleFlagsCfg >> "ExcludedVehicles"];
|
||||
|
||||
private _isExcluded = false;
|
||||
{
|
||||
// Check if the class doesn't have a flag proxy
|
||||
// Check if the class is directly excluded
|
||||
private _excludedClasses = _x call BIS_fnc_getCfgDataArray;
|
||||
if (_className in _excludedClasses) exitWith {true};
|
||||
if (_className in _excludedClasses) exitWith {
|
||||
_isExcluded = true;
|
||||
};
|
||||
{
|
||||
if (_className isKindOf _x) exitWith {
|
||||
_isExcluded = true;
|
||||
};
|
||||
} forEach _excludedClasses;
|
||||
if (_isExcluded) exitWith {};
|
||||
} forEach _exclusionGroups;
|
||||
|
||||
false;
|
||||
_isExcluded;
|
||||
|
||||
294
framework/zeus/functions/fn_addZenModules.sqf
Normal file
294
framework/zeus/functions/fn_addZenModules.sqf
Normal file
@@ -0,0 +1,294 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if ( !hasInterface ) exitWith {};
|
||||
|
||||
// Create Resupply Box
|
||||
[
|
||||
QUOTE(MODULE_CATEGORY_NAME),
|
||||
"Create Resupply Box",
|
||||
{
|
||||
// module placement
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
// get parent definition
|
||||
private _supplyCratesCfg = call EFUNC(resupply,getSupplyCratesCfg);
|
||||
// get the subclass names
|
||||
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
|
||||
|
||||
_boxTypesAvailable sort true;
|
||||
_comboOptions = _boxTypesAvailable apply {
|
||||
[
|
||||
// display name
|
||||
[_supplyCratesCfg >> _x >> "displayName", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// tooltip
|
||||
[_supplyCratesCfg >> _x >> "tooltip", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// icon
|
||||
[_supplyCratesCfg >> _x >> "icon", "STRING", "ERROR"] call CBA_fnc_getConfigEntry
|
||||
]
|
||||
};
|
||||
|
||||
[ // create the dialog
|
||||
"Resupply Box Options",
|
||||
[
|
||||
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
["COMBO", "Box Type", [_boxTypesAvailable, _comboOptions, 0]]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialog", "_args"];
|
||||
|
||||
_dialog params ["_typeOptionSelected"];
|
||||
_args params ["_pos", "_target", "_keysSorted"];
|
||||
|
||||
|
||||
private _box = [_target, _typeOptionSelected, _pos] call EFUNC(resupply,createBox);
|
||||
if (isNull _box) exitWith {
|
||||
["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
[
|
||||
"Resupply Box",
|
||||
format[
|
||||
"Created %1",
|
||||
getText((call EFUNC(resupply,getSupplyCratesCfg)) >> _typeOptionSelected >> "displayName")
|
||||
]
|
||||
] call BIS_fnc_curatorHint;
|
||||
},
|
||||
{},
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
// Manage wheels in a vehicle's ACE cargo
|
||||
[
|
||||
QUOTE(MODULE_CATEGORY_NAME),
|
||||
"Manage Wheels in Vehicle",
|
||||
{
|
||||
// module placement
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
|
||||
if (isNull _target) exitWith {
|
||||
["Manage Wheels in Vehicle", "WARNING: No vehicle selected!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
|
||||
if (_target isKindOf "CAManBase") exitWith {
|
||||
["Manage Wheels in Vehicle", "WARNING: Cannot add wheels/tracks to a person!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
|
||||
if (_target isKindOf "Static") exitWith {
|
||||
["Manage Wheels in Vehicle", "WARNING: Cannot add wheels/tracks to a static object!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
|
||||
// get loaded details
|
||||
private _loadedItems = _target getVariable ["ace_cargo_loaded", []];
|
||||
private _loadedItemsObjects = _loadedItems select { _x isEqualType objNull };
|
||||
private _loadedItemsVirtual = _loadedItems select { _x isEqualType "" };
|
||||
private _spaceLeft = _target getVariable ["ace_cargo_space", 0];
|
||||
|
||||
private _wheels = _loadedItemsVirtual select { _x isEqualTo "ACE_Wheel" };
|
||||
_wheels append (_loadedItemsObjects select { typeOf _x isEqualTo "ACE_Wheel" });
|
||||
|
||||
|
||||
private _maxWheels = floor ((_spaceLeft + count _loadedItems) / ("ACE_Wheel" call ace_cargo_fnc_getSizeItem));
|
||||
private _currentWheels = count _wheels;
|
||||
|
||||
private _comboOptions = [[], [], _currentWheels];
|
||||
for "_i" from 0 to _maxWheels do {
|
||||
_comboOptions#0 pushBack _i;
|
||||
_comboOptions#1 pushBack format["%1", _i];
|
||||
};
|
||||
|
||||
|
||||
[ // create the dialog
|
||||
"Manage Wheels in Vehicle",
|
||||
[
|
||||
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
["TOOLBOX", "Existing Data", [
|
||||
0, // default value
|
||||
2, // num rows
|
||||
2, // num columns
|
||||
[
|
||||
format["Loaded Items: %1", count _loadedItems],
|
||||
format["Space Left: %1", _spaceLeft],
|
||||
format["Loaded Wheels: %1", count _wheels]
|
||||
]
|
||||
]],
|
||||
["COMBO", "Desired ACE Wheels Count", _comboOptions, true]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialogValues", "_args"];
|
||||
|
||||
_dialogValues params ["_listItem", "_desiredWheelsCount"];
|
||||
_args params ["_pos", "_target", "_currentWheelsCount"];
|
||||
|
||||
// MANAGE WHEELS
|
||||
if (_desiredWheelsCount > _currentWheelsCount) then {
|
||||
// add wheels
|
||||
private _wheelsToAdd = _desiredWheelsCount - _currentWheelsCount;
|
||||
systemChat format["Adding %1 wheels...", _wheelsToAdd];
|
||||
for "_i" from 1 to _wheelsToAdd do {
|
||||
if (
|
||||
["ACE_Wheel", _target] call ace_cargo_fnc_canLoadItemIn
|
||||
) then {
|
||||
["ACE_Wheel", _target] call ace_cargo_fnc_addCargoItem;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_desiredWheelsCount < _currentWheelsCount) then {
|
||||
// remove wheels
|
||||
private _wheelsToRemove = _currentWheelsCount - _desiredWheelsCount;
|
||||
systemChat format["Removing %1 wheels...", _wheelsToRemove];
|
||||
["ACE_Wheel", _target, _wheelsToRemove] call ace_cargo_fnc_removeCargoItem;
|
||||
};
|
||||
|
||||
|
||||
// get loaded details
|
||||
private _loadedItems = _target getVariable ["ace_cargo_loaded", []];
|
||||
private _loadedItemsObjects = _loadedItems select { _x isEqualType objNull };
|
||||
private _loadedItemsVirtual = _loadedItems select { _x isEqualType "" };
|
||||
private _spaceLeft = _target getVariable ["ace_cargo_space", 0];
|
||||
|
||||
private _wheels = _loadedItemsVirtual select { _x isEqualTo "ACE_Wheel" };
|
||||
_wheels append (_loadedItemsObjects select { typeOf _x isEqualTo "ACE_Wheel" });
|
||||
|
||||
|
||||
private _maxWheels = floor ((_spaceLeft + count _loadedItems) / ("ACE_Wheel" call ace_cargo_fnc_getSizeItem));
|
||||
private _currentWheels = count _wheels;
|
||||
|
||||
[
|
||||
"Manage Wheels in Vehicle",
|
||||
format[
|
||||
"Updated count of wheels in vehicle: %1",
|
||||
_currentWheels
|
||||
]
|
||||
] call BIS_fnc_curatorHint;
|
||||
true;
|
||||
},
|
||||
{},
|
||||
[_pos, _target, count _wheels, count _tracks]
|
||||
] call zen_dialog_fnc_create;
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
// Manage tracks in a vehicle's ACE cargo
|
||||
[
|
||||
QUOTE(MODULE_CATEGORY_NAME),
|
||||
"Manage Tracks in Vehicle",
|
||||
{
|
||||
// module placement
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
|
||||
if (isNull _target) exitWith {
|
||||
["Manage Tracks in Vehicle", "WARNING: No vehicle selected!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
|
||||
if (_target isKindOf "CAManBase") exitWith {
|
||||
["Manage Tracks in Vehicle", "WARNING: Cannot add wheels/tracks to a person!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
|
||||
if (_target isKindOf "Static") exitWith {
|
||||
["Manage Tracks in Vehicle", "WARNING: Cannot add wheels/tracks to a static object!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
|
||||
// get loaded details
|
||||
private _loadedItems = _target getVariable ["ace_cargo_loaded", []];
|
||||
private _loadedItemsObjects = _loadedItems select { _x isEqualType objNull };
|
||||
private _loadedItemsVirtual = _loadedItems select { _x isEqualType "" };
|
||||
private _spaceLeft = _target getVariable ["ace_cargo_space", 0];
|
||||
|
||||
private _tracks = _loadedItemsVirtual select { _x isEqualTo "ACE_Track" };
|
||||
_tracks append (_loadedItemsObjects select { typeOf _x isEqualTo "ACE_Track" });
|
||||
|
||||
private _maxTracks = floor ((_spaceLeft + count _loadedItems) / ("ACE_Track" call ace_cargo_fnc_getSizeItem));
|
||||
private _currentTracks = count _tracks;
|
||||
|
||||
private _comboOptions = [[], [], _currentTracks];
|
||||
for "_i" from 0 to _maxTracks do {
|
||||
_comboOptions#0 pushBack _i;
|
||||
_comboOptions#1 pushBack format["%1", _i];
|
||||
};
|
||||
|
||||
[ // create the dialog
|
||||
"Manage Tracks in Vehicle",
|
||||
[
|
||||
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
["TOOLBOX", "Existing Data", [
|
||||
0, // default value
|
||||
2, // num rows
|
||||
2, // num columns
|
||||
[
|
||||
format["Loaded Items: %1", count _loadedItems],
|
||||
format["Space Left: %1", _spaceLeft],
|
||||
format["Loaded Tracks: %1", count _tracks]
|
||||
]
|
||||
]],
|
||||
["COMBO", "Desired ACE Tracks Count", _comboOptions, true]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialogValues", "_args"];
|
||||
|
||||
_dialogValues params ["_listItem", "_desiredTracksCount"];
|
||||
_args params ["_pos", "_target", "_currentTracksCount"];
|
||||
|
||||
// MANAGE TRACKS
|
||||
if (_desiredTracksCount > _currentTracksCount) then {
|
||||
// add tracks
|
||||
private _tracksToAdd = _desiredTracksCount - _currentTracksCount;
|
||||
systemChat format["Adding %1 tracks...", _tracksToAdd];
|
||||
for "_i" from 1 to _tracksToAdd do {
|
||||
if (
|
||||
["ACE_Track", _target] call ace_cargo_fnc_canLoadItemIn
|
||||
) then {
|
||||
["ACE_Track", _target] call ace_cargo_fnc_addCargoItem;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_desiredTracksCount < _currentTracksCount) then {
|
||||
// remove tracks
|
||||
private _tracksToRemove = _currentTracksCount - _desiredTracksCount;
|
||||
systemChat format["Removing %1 tracks...", _tracksToRemove];
|
||||
["ACE_Track", _target, _tracksToRemove] call ace_cargo_fnc_removeCargoItem;
|
||||
};
|
||||
|
||||
|
||||
// get loaded details
|
||||
private _loadedItems = _target getVariable ["ace_cargo_loaded", []];
|
||||
private _loadedItemsObjects = _loadedItems select { _x isEqualType objNull };
|
||||
private _loadedItemsVirtual = _loadedItems select { _x isEqualType "" };
|
||||
private _spaceLeft = _target getVariable ["ace_cargo_space", 0];
|
||||
|
||||
private _tracks = _loadedItemsVirtual select { _x isEqualTo "ACE_Track" };
|
||||
_tracks append (_loadedItemsObjects select { typeOf _x isEqualTo "ACE_Track" });
|
||||
|
||||
private _maxTracks = floor ((_spaceLeft + count _loadedItems) / ("ACE_Track" call ace_cargo_fnc_getSizeItem));
|
||||
private _currentTracks = count _tracks;
|
||||
|
||||
[
|
||||
"Manage Tracks in Vehicle",
|
||||
format[
|
||||
"Updated count of tracks in vehicle: %1",
|
||||
_currentTracks
|
||||
]
|
||||
] call BIS_fnc_curatorHint;
|
||||
true;
|
||||
},
|
||||
{},
|
||||
[_pos, _target, _currentTracks]
|
||||
] call zen_dialog_fnc_create;
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"ZEUS ENHANCED MODULES ADDED",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
nil;
|
||||
14
framework/zeus/functions/fn_initClient.sqf
Normal file
14
framework/zeus/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,14 @@
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
call FUNC(addZenModules);
|
||||
|
||||
[
|
||||
LEVEL_DEBUG,
|
||||
QUOTE(COMPONENT),
|
||||
"postInit complete",
|
||||
[]
|
||||
] call EFUNC(common,log);
|
||||
|
||||
localNamespace setVariable [QGVAR(complete), true];
|
||||
3
framework/zeus/script_component.hpp
Normal file
3
framework/zeus/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#define COMPONENT zeus
|
||||
#define COMPONENT_BEAUTIFIED Zeus Utilities
|
||||
#include "../script_mod.hpp"
|
||||
2
images/leaflets/.gitkeep
Normal file
2
images/leaflets/.gitkeep
Normal file
@@ -0,0 +1,2 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
BIN
images/leaflets/leaflet_template.jpg
Normal file
BIN
images/leaflets/leaflet_template.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 306 KiB |
@@ -1,4 +1,4 @@
|
||||
author = "MISSION AUTHOR";
|
||||
author = "MISSION AUTHOR";
|
||||
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
|
||||
loadScreen = "mission.jpg";
|
||||
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
|
||||
@@ -9,8 +9,28 @@ overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
|
||||
// The name for the series of missions of your campaign. Used for organizational and search purposes
|
||||
missionSeries = "MY SERIES NAME";
|
||||
|
||||
// activate via #ace-fortify west base 2000
|
||||
// What kind of mission is this? (Use only one)
|
||||
missionGroup = "17thSaturdayOp";
|
||||
// missionGroup = "17thFridayOp";
|
||||
// missionGroup = "17thWednesdayOp";
|
||||
// missionGroup = "17thFTX";
|
||||
// missionGroup = "17thTraining";
|
||||
|
||||
|
||||
// Add waypoints to players' MicroDAGR devices
|
||||
// respawn locations (bases) are added by default, don't put them here
|
||||
custom_microdagr_waypoints[] = {
|
||||
// the first element is the waypoint name
|
||||
// the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates
|
||||
// the third element is optional - provide the variable name of an object if you want to use its initial position instead
|
||||
// {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT <objNull>},
|
||||
// EXAMPLES:
|
||||
// {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""},
|
||||
// {"CAMP TEMPEST", "03421460, ""},
|
||||
// {"MY CUSTOM OBJECT", {}, "myCustomObject"}
|
||||
};
|
||||
|
||||
// activate via #ace-fortify west base 2000
|
||||
class ACEX_Fortify_Presets {
|
||||
class base {
|
||||
displayName = "Ken Custom";
|
||||
|
||||
Reference in New Issue
Block a user