Compare commits

...

21 Commits

Author SHA1 Message Date
445cb5e75d Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
2024-01-10 01:07:58 -06:00
09a800ab01 Merge branch 'main' into feature/triagestatus-draw3d 2024-01-10 01:05:46 -06:00
723aebcbf5 fix handler cleanup and make deceased a dark gray 2024-01-09 23:03:17 -08:00
Hizumi
6f5affd283 Update CHANGELOG.md
for release 3.1.3
2024-01-10 00:23:11 -06:00
dbe5473dad Merge pull request 'Draw 3D icons representing triage status of unconscious units (visible to medics only)' (#4) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/4
2024-01-10 00:19:15 -06:00
7630efeb4d fixes unit gather method, ready 2024-01-09 22:16:43 -08:00
12dd0fc83c Merge remote-tracking branch 'origin/main' into feature/triagestatus-draw3d 2024-01-09 21:29:56 -08:00
Hizumi
3b06fe717b Update CHANGELOG.md 2024-01-09 02:17:50 -06:00
Hizumi
d9dfee0c7b rewrite logic for inventory check 2024-01-09 02:15:53 -06:00
1f1552bd53 Merge pull request 'add exclusion whitelist for known vehicle models w/out flag proxies' (#3) from bug/update-flag-exclusions into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/3
2024-01-08 15:02:21 -06:00
c912e730ac Merge branch 'main' into bug/update-flag-exclusions 2024-01-07 21:31:07 -06:00
0301758e28 add exclusion whitelist for known vehicle models w/out flag proxies 2024-01-07 19:28:38 -08:00
Hizumi
85e9af6a73 version 3.1.2 2024-01-04 01:12:14 -06:00
Hizumi
32d8589733 add medical overlay 2024-01-04 01:11:59 -06:00
Hizumi
bc9b20a89d version 3.1.1 2024-01-04 01:09:57 -06:00
61d3e2faf1 Merge pull request 'Fix flags applying to CAManBase' (#2) from bug/flags-apply-to-men into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/2
2023-12-29 23:31:28 -06:00
544039efbf Merge branch 'main' into bug/flags-apply-to-men 2023-12-29 23:31:02 -06:00
15f7225a5f define parent classes to apply handler to 2023-12-29 21:21:19 -08:00
a3da783d06 Merge pull request 'fixes spelling of battalion' (#1) from bug/fixtypo into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/1
2023-12-29 18:22:45 -06:00
18435194a7 fixes spelling of battalion 2023-12-29 11:21:57 -08:00
9fc926619e initial, still encountering some issues with dead (never uncon) bodies 2023-12-17 21:07:47 -08:00
7 changed files with 302 additions and 111 deletions

View File

@@ -4,6 +4,26 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04
### Added
- Add forgotten code file file for medical overlay
### Changed
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
## [3.1.1] - 2024-01-04
### Changed
- Spelling Fixes
- Update class binding for vehicle flag interaction
## [3.1.0] - 2023-12-17 ## [3.1.0] - 2023-12-17
### Added ### Added

View File

@@ -32,6 +32,7 @@ class milsim
class bindEventHandlers { postInit = 1; }; class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; }; class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {}; class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; };
class calculateClientStats {}; class calculateClientStats {};
class initVehicleFlags { postInit = 1; }; class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; }; class bindEmptyGroupGarbageCleanup { postInit = 1; };

View File

@@ -8,7 +8,7 @@ _cpsPFH = [
}, },
"milsim_client_cps_interval" call CBA_settings_fnc_get, "milsim_client_cps_interval" call CBA_settings_fnc_get,
[], [],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], }, { diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] }, { diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get }, { "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false }, { false },

View File

@@ -0,0 +1,99 @@
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
// ACE Triage colors, for consistency across UIs and functions
milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
// cleanup
if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
// cleanup
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_drawTargetsPfh = [{
milsim_client_medState3D_drawTargets = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

View File

@@ -80,15 +80,46 @@ milsim_vehicleflag_options = [
]; ];
private _appliedParentClasses = [
"LandVehicle",
"Helicopter"
];
["AllVehicles", "InitPost", { private _modelsWithoutFlagProxies = [
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
"USAF_C17", // C17 Globemaster III
"USAF_C130J", // C130J Super Hercules
"USAF_AC130U", // AC130 Spooky II
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
];
{
private _parentClass = _x;
[_parentClass, "InitPost", {
private _flagActionID = "SetVehicleFlag"; private _flagActionID = "SetVehicleFlag";
private _flagMasterAction = [ private _flagMasterAction = [
_flagActionID, // id _flagActionID, // id
"Set Vehicle Flag", // displayed title "Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon "\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement {true}, // statement
{true}, // condition {
params ["_target", "_player", "_params"];
private _modelsWithoutFlagProxies = _params select 1;
// check if hierarchy includes any of the models without flag proxies
private _excluded = false;
{
if (_excluded) exitWith {false};
_excluded = _target isKindOf _x;
} forEach _modelsWithoutFlagProxies;
if (_excluded) exitWith {false};
// check if vehicle is alive
alive _target;
}, // condition
{ {
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
private _flagActionID = _params#0; private _flagActionID = _params#0;
@@ -149,7 +180,7 @@ milsim_vehicleflag_options = [
_actions; _actions;
}, // child code }, // child code
[_flagActionID], // params [_flagActionID, _modelsWithoutFlagProxies], // params
nil, // position nil, // position
4, // distance 4, // distance
[false, false, false, false, false], // other params [false, false, false, false, false], // other params
@@ -174,7 +205,10 @@ milsim_vehicleflag_options = [
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
_target forceFlagTexture ""; _target forceFlagTexture "";
}, // statement }, // statement
{true}, // condition {
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code nil // child code
] call ace_interact_menu_fnc_createAction; ] call ace_interact_menu_fnc_createAction;
@@ -185,6 +219,7 @@ milsim_vehicleflag_options = [
_removeFlagAction // action _removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject; ] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler; }, true, [], true] call CBA_fnc_addClassEventHandler;
} forEach _appliedParentClasses;
nil; nil;

View File

@@ -3,7 +3,7 @@ params [
["_player", objNull, [objNull]] ["_player", objNull, [objNull]]
]; ];
if (!isPlayer _player) exitWith { diag_log("exitWith inventotry")}; if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
_items = []; _items = [];
_items append uniformItems _player; _items append uniformItems _player;
@@ -13,6 +13,9 @@ _items pushback hmd _player;
_items pushback binocular _player; _items pushback binocular _player;
_items append primaryWeaponItems _player; _items append primaryWeaponItems _player;
_noncompliant = [];
_unlisted = [];
{ {
_item = _x; _item = _x;
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode"); _modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
@@ -26,15 +29,28 @@ _items append primaryWeaponItems _player;
_restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"]; _restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"];
if ( _x in _restrictedItemList ) then { if ( _x in _restrictedItemList ) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _item >> "displayName" )]; _noncompliant pushBackUnique _item;
} else if ((count _modes) isNotEqualTo 0) then { };
if ((count _modes) isNotEqualTo 0) then {
_modes = _modes apply { toLower _x }; _modes = _modes apply { toLower _x };
if ( "ti" in _modes ) then { if ( "ti" in _modes ) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _item >> "displayName" )]; _unlisted pushBackUnique _item;
}; };
} else { };
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
}
} forEach _items; } forEach _items;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _noncompliant;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _unlisted;
if (((count _noncompliant) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
};
nil nil

View File

@@ -6,7 +6,7 @@
"milsim_sideChat", "milsim_sideChat",
"CHECKBOX", "CHECKBOX",
"Side Chat Text Enabled", "Side Chat Text Enabled",
["17th Battallion", "Side Chat"], ["17th Battalion", "Side Chat"],
false, false,
true, true,
{ {
@@ -25,7 +25,7 @@
"milsim_server_cps_enable", "milsim_server_cps_enable",
"CHECKBOX", "CHECKBOX",
"CPS Metrics Enabled", "CPS Metrics Enabled",
["17th Battallion", "Server Metrics"], ["17th Battalion", "Server Metrics"],
true, true,
true, true,
{ {
@@ -40,7 +40,7 @@
"milsim_server_cps_interval", "milsim_server_cps_interval",
"TIME", "TIME",
"Metrics Interval", "Metrics Interval",
["17th Battallion", "Server Metrics"], ["17th Battalion", "Server Metrics"],
[60,300,120], [60,300,120],
true, true,
{ {
@@ -71,7 +71,7 @@
"milsim_client_cps_enable", "milsim_client_cps_enable",
"CHECKBOX", "CHECKBOX",
"CPS Metrics Enabled", "CPS Metrics Enabled",
["17th Battallion", "Client Metrics"], ["17th Battalion", "Client Metrics"],
true, true,
true, true,
{ {
@@ -86,7 +86,7 @@
"milsim_client_cps_interval", "milsim_client_cps_interval",
"TIME", "TIME",
"CPS Metrics Interval", "CPS Metrics Interval",
["17th Battallion", "Client Metrics"], ["17th Battalion", "Client Metrics"],
[60,300,120], [60,300,120],
true, true,
{ {
@@ -104,6 +104,26 @@
} }
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
//---------------------
// Medical Overlay
//---------------------
[
"milsim_client_medState3D_enabled", // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
["17th Battalion", "Medical"], // category
true // default value
] call CBA_fnc_addSetting;
[
"milsim_client_medState3D_drawRange", // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
["17th Battalion", "Medical"], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized"; diag_log text "[MILSIM] (settings) Custom CBA settings initialized";