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4.2.2
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15
CHANGELOG.md
15
CHANGELOG.md
@@ -4,6 +4,21 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [4.2.2] - 2024-12-23
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### Added
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- CBA settings to allow disabling of remaining text chat channels
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### Changed
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- Log triage level on player respawn
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- Campaign Callsigns
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### Fixed
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- Equipment typos
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## [4.2.1] - 2024-06-23
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## [4.2.1] - 2024-06-23
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### Changed
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### Changed
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@@ -4,11 +4,11 @@
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// Define the callsigns for the Battalion
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// Define the callsigns for the Battalion
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#define COMMAND_CALLSIGN STORMSURGE
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#define COMMAND_CALLSIGN POWERLINE
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#define RRC_CALLSIGN TIGER
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//#define RRC_CALLSIGN TIGER
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#define MEDIC_CALLSIGN LIFELINE
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//#define MEDIC_CALLSIGN LIFELINE
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#define ALPHA_CALLSIGN SAVAGE
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#define ALPHA_CALLSIGN NOMAD
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#define ECHO_CALLSIGN NIGHTFALL
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#define ECHO_CALLSIGN WARLORD
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#define WPN_CALLSIGN BLACKFOOT
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#define WPN_CALLSIGN BLACKFOOT
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// Define the frequencies for the Battalion
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// Define the frequencies for the Battalion
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@@ -73,26 +73,26 @@ class BattalionInfo {
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};
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};
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class RRC { // WIP
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// class RRC { // WIP
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callsign = RRC_CALLSIGN;
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// callsign = RRC_CALLSIGN;
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shortDescription = "RRC";
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// shortDescription = "RRC";
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textColor = LVL2_TEXT_COLOR;
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// textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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// frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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// {"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
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// {"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
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};
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// };
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};
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// };
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class BattalionMedical { // WIP
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// class BattalionMedical { // WIP
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callsign = MEDIC_CALLSIGN;
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// callsign = MEDIC_CALLSIGN;
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shortDescription = "Battalion Medical";
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// shortDescription = "Battalion Medical";
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textColor = LVL2_TEXT_COLOR;
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// textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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// frequencies[] = {
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{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
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// {"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
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{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
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// {"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
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{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
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// {"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
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};
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// };
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};
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// };
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class WeaponsSquad { // WIP
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class WeaponsSquad { // WIP
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callsign = WPN_CALLSIGN;
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callsign = WPN_CALLSIGN;
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@@ -141,7 +141,9 @@ class DisallowedEquipment {
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"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
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"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
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"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
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"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
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"Tier1_ATACR18_Geissele_Docter_Desert", //Nightforce Series Optic
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"Tier1_ATACR18_Geissele_Docter_Desert", //Nightforce Series Optic
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"sps_black_hornet_01_Static_F" // Black Hornet Drone Mod
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"sps_black_hornet_01_Static_F", // Black Hornet Drone Mod
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"MRH_TacticalDisplay", //MRH Satellite Display Tablet
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"MRH_FoldedSatcomAntenna" //MRH Satellite Satcom
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};
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};
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};
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};
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@@ -8,6 +8,7 @@ if ( !hasInterface ) exitWith {};
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if (not (local _unit)) exitWith {};
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if (not (local _unit)) exitWith {};
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private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
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private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
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private _triageLevel = _unit call ace_medical_treatment_fnc_getTriageStatus;
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if (_causeOfDeath != "respawn_button") exitWith {};
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if (_causeOfDeath != "respawn_button") exitWith {};
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private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
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@@ -15,13 +16,13 @@ if ( !hasInterface ) exitWith {};
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if (_timeWentUnconscious isEqualTo -1) exitWith {};
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if (_timeWentUnconscious isEqualTo -1) exitWith {};
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_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
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_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
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[
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[
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LEVEL_INFO,
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LEVEL_INFO,
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QUOTE(COMPONENT),
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QUOTE(COMPONENT),
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"RESPAWNED WHILE UNCONSCIOUS",
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"RESPAWNED WHILE UNCONSCIOUS",
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[_unit, [
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[_unit, [
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["durationSpentUnconscious", _durationSpentUnconscious]
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["durationSpentUnconscious", _durationSpentUnconscious],
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["triageLevel", _triageLevel#1]
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]] call EFUNC(common,addPlayerInfoToArray)
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]] call EFUNC(common,addPlayerInfoToArray)
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] remoteExec [QEFUNC(common,log), 2];
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] remoteExec [QEFUNC(common,log), 2];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
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@@ -1,4 +1,4 @@
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#define MAJOR 4
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#define MAJOR 4
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#define MINOR 2
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#define MINOR 2
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#define PATCHLVL 1
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#define PATCHLVL 2
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#define BUILD 0
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#define BUILD 0
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