optimize remainsCollector #39
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after indeterminate amount of time, built in remains collect fails to remove corpses regardless of locality
isInRemainsCollector, to delete at 2 *getMissionConfigValue "corpseRemovalMaxTime"interval[ ] or alternatively, use built in groupEmpty / MPKilled event handlers to bind to the individual unitsstep 1 active in v4.1.2
step 2 chosen. code to be tested in v4.2.0 at
0f8783ffa9debug discoveries:
blackwasp)blackwasp)remainsCollector(looking at youblackwasp)isKindOf CAManBase, but not in theremainsCollectorwhen they should be (wtfigla_aa_podandvan_01_transport)bis_o2_despite the player still occupying a bodyrevision todos:
EntityDeletedEH (for when it is deleted viaconsole,zeus, or byremainsCollector)CuratorObjectDeleted, deletion may be logged twice) (true)and skip deletioncommitted to develop
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