inv_expan #13
@@ -6,12 +6,21 @@ params [
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if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
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if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
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_items = [];
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_items = [];
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_ietms pushback headgear _player;
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_items pushback uniform _player;
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_items append uniformItems _player;
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_items append uniformItems _player;
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_items pushback vest _player;
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_items append vestItems _player;
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_items append vestItems _player;
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_items pushback backpack _player;
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_items append backpackItems _player;
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_items append backpackItems _player;
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_items pushback hmd _player;
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_items pushback hmd _player;
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_items pushback binocular _player;
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_items pushback binocular _player;
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_items pushback primaryWeapon _player;
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_items append primaryWeaponItems _player;
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_items append primaryWeaponItems _player;
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_items pushback secondaryWeapon _player;
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_items append secondaryWeaponItems _player;
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_unlisted = [];
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_unlisted = [];
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@@ -20,8 +29,9 @@ _blacklist = [];
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_tabbed = [];
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_tabbed = [];
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_meme = [];
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_meme = [];
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{
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diag_log text format["[MILSIM] (logPlayerInventory): Checking %1 inventory.", name _player];
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{
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_blackListItems = [ // Items that NO member is allowed to use.
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_blackListItems = [ // Items that NO member is allowed to use.
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"17BN_ANPVS14", // NVG AN/PVS-14
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"17BN_ANPVS14", // NVG AN/PVS-14
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@@ -286,6 +296,6 @@ _meme = [];
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if (((count _blacklist) isEqualTo 0) && ((count _restrcited) isEqualTo 0) && ((count _tabbed) isEqualTo 0) && ((count _meme) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
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if (((count _blacklist) isEqualTo 0) && ((count _restrcited) isEqualTo 0) && ((count _tabbed) isEqualTo 0) && ((count _meme) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
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diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in fully base inventory compliant.", name _player];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in fully base inventory compliant.", name _player];
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};
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}
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nil
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nil
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