reinsert-requests #14
@@ -78,7 +78,7 @@ class milsim
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};
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};
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};
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};
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class milsim_respawn {
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class milsim_reinsert {
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class functions {
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class functions {
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file = "functions\reinsert";
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file = "functions\reinsert";
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class getBaseName {};
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class getBaseName {};
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@@ -2,36 +2,36 @@ params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (
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if (
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(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
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(localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []])
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find _type != -1
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find _type != -1
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) exitWith {};
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) exitWith {};
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private _fileForReinsertAction = [
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private _fileForReinsertAction = [
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"milsim_respawn_fileReinsertRequest",
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"milsim_reinsert_fileReinsertRequest",
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"File Re-insert Request",
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"File Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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{ // statement
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{ // statement
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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// find nearest base or location
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// find nearest base or location
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private _base = [_player] call milsim_respawn_fnc_getNearestBase;
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private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _baseName = [_base] call milsim_respawn_fnc_getBaseName;
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private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
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// send event to server
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// send event to server
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["milsim_respawn_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
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["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
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// notify player their request was filed
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// notify player their request was filed
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[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
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[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
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},
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},
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{ // condition
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{ // condition
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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// find nearest base or location
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// find nearest base or location
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private _base = [_player] call milsim_respawn_fnc_getNearestBase;
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private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _baseDistance = _player distance _base;
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private _baseDistance = _player distance _base;
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
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// check if module is enabled, player is near a base, and player is not already in the queue
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// check if module is enabled, player is near a base, and player is not already in the queue
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// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
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// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
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(_baseDistance < _maxRangeToReady) &&
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(_baseDistance < _maxRangeToReady) &&
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not (_player in (_existingQueue apply {_x#0}))
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not (_player in (_existingQueue apply {_x#0}))
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}
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}
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@@ -39,29 +39,29 @@ private _fileForReinsertAction = [
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _removeFileForReinsertAction = [
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private _removeFileForReinsertAction = [
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"milsim_respawn_removeReinsertRequest",
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"milsim_reinsert_removeReinsertRequest",
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"Remove Re-insert Request",
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"Remove Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{ // statement
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{ // statement
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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// send event to server
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// send event to server
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["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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["milsim_reinsert_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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// notify player their request was rescinded
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// notify player their request was rescinded
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"Re-insert Request Rescinded" call CBA_fnc_notify;
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"Re-insert Request Rescinded" call CBA_fnc_notify;
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},
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},
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{ // condition
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{ // condition
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
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// check if module is enabled, player is in the queue
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// check if module is enabled, player is in the queue
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// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
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// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
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(_player in (_existingQueue apply {_x#0}))
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(_player in (_existingQueue apply {_x#0}))
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}
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}
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] call ace_interact_menu_fnc_createAction;
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
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localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", _classesActionsAddedTo];
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@@ -2,27 +2,27 @@ params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (
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if (
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(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
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(localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []])
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find _type != -1
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find _type != -1
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) exitWith {};
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) exitWith {};
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private _checkReinsertQueueAction = [
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private _checkReinsertQueueAction = [
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"milsim_respawn_checkReinsertQueue",
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"milsim_reinsert_checkReinsertQueue",
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"[PILOT] Check Re-insert Queue",
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"[PILOT] Check Re-insert Queue",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{
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{
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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// request notification from the server
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// request notification from the server
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call milsim_respawn_fnc_requestShowQueue;
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call milsim_reinsert_fnc_requestShowQueue;
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// reset last check time
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// reset last check time
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
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},
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},
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{
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{
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
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missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true]
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} // always allow
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} // always allow
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] call ace_interact_menu_fnc_createAction;
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
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[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
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localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
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@@ -1,26 +1,26 @@
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
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// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
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localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
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// add actions to current class
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// add actions to current class
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[typeOf player] call milsim_respawn_fnc_addAceSelfActions;
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[typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
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// add actions to future classes
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// add actions to future classes
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["ace_interact_menu_newControllableObject", {
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["ace_interact_menu_newControllableObject", {
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_this call milsim_respawn_fnc_addAceSelfActions;
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_this call milsim_reinsert_fnc_addAceSelfActions;
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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// PILOTS ONLY
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// PILOTS ONLY
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// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
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// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
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if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
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if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
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localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
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localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
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// add actions to current class
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// add actions to current class
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[typeOf player] call milsim_respawn_fnc_addCheckQueueSelfAction;
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[typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
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// add actions to future classes
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// add actions to future classes
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["ace_interact_menu_newControllableObject", {
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["ace_interact_menu_newControllableObject", {
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_this call milsim_respawn_fnc_addCheckQueueSelfAction;
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_this call milsim_reinsert_fnc_addCheckQueueSelfAction;
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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};
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};
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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@@ -31,13 +31,13 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
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[{
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[{
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// if module not enabled and pilot forced check not enabled, exit
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// if module not enabled and pilot forced check not enabled, exit
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if (not (
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if (not (
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
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missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
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)) exitWith {};
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)) exitWith {};
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// if last check was less than X minutes ago, skip
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// if last check was less than X minutes ago, skip
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private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
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private _requiredCheckInterval = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20];
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private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
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if (
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if (
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diag_tickTime - _lastCheck <
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diag_tickTime - _lastCheck <
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_requiredCheckInterval
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_requiredCheckInterval
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@@ -45,9 +45,9 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
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// last check was greater than X minutes ago
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// last check was greater than X minutes ago
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// reset last check time
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// reset last check time
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
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// request notification from the server
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// request notification from the server
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call milsim_respawn_fnc_requestShowQueue;
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call milsim_reinsert_fnc_requestShowQueue;
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}, 30] call CBA_fnc_addPerFrameHandler;
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}, 30] call CBA_fnc_addPerFrameHandler;
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};
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};
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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@@ -1,3 +1,3 @@
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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[] remoteExec ["milsim_respawn_fnc_returnReinsertQueueNotification", 2];
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[] remoteExec ["milsim_reinsert_fnc_returnReinsertQueueNotification", 2];
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@@ -1,7 +1,7 @@
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params [["_player", objNull, [objNull]]];
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params [["_player", objNull, [objNull]]];
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if (isNull _player) exitWith {objNull};
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if (isNull _player) exitWith {objNull};
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private _bases = missionNamespace getVariable ["milsim_respawn_bases", []];
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private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
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if (count _bases == 0) exitWith {objNull};
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if (count _bases == 0) exitWith {objNull};
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// get nearest base (Module_Respawn_F)
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// get nearest base (Module_Respawn_F)
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@@ -29,21 +29,21 @@ if (
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};
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};
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// nearest base here is the same as the base sent
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// nearest base here is the same as the base sent
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private _nearestBase = _base;
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private _nearestBase = _base;
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milsim_respawn_reinsertionQueue pushBackUnique [
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milsim_reinsert_reinsertionQueue pushBackUnique [
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_player, _base, _timeFiled
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_player, _base, _timeFiled
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];
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];
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// broadcast new list to all machines
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// broadcast new list to all machines
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publicVariable "milsim_respawn_reinsertionQueue";
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publicVariable "milsim_reinsert_reinsertionQueue";
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// log to rpt
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// log to rpt
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private _logParams = [
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -1,8 +1,8 @@
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if (!isServer) exitWith {};
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if (!isServer) exitWith {};
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// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
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// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
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private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
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private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
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private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
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private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
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_x params ["_player", "_base", "_timeFiled"];
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_x params ["_player", "_base", "_timeFiled"];
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alive (_player) &&
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alive (_player) &&
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(diag_tickTime - (_timeFiled)) > _timeout
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(diag_tickTime - (_timeFiled)) > _timeout
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@@ -10,10 +10,10 @@ private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
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if (count _timeoutPlayers > 0) then {
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if (count _timeoutPlayers > 0) then {
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// GLOBAL CBA NOTIFY
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// GLOBAL CBA NOTIFY
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private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
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private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// get base objects from queue
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// get base objects from queue
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private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
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private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
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// get unique base objects
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// get unique base objects
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
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private _thisBase = _x;
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private _thisBase = _x;
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// Add line for base name
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// Add line for base name
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_playerLines pushBack ([[_thisBase] call milsim_respawn_fnc_getBaseName, 1, [0,1,0,1]]);
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_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
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// Get players under this base
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// Get players under this base
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||||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
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|||||||
{ // for each player under this base, add a line
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{ // for each player under this base, add a line
|
||||||
_x params ["_player", "_base", "_timeFiled"];
|
_x params ["_player", "_base", "_timeFiled"];
|
||||||
// get the closest base to the player
|
// get the closest base to the player
|
||||||
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
|
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||||
|
|
||||||
// add player to array of players under bases
|
// add player to array of players under bases
|
||||||
_playerLines pushBack ([format [
|
_playerLines pushBack ([format [
|
||||||
@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
|
|||||||
|
|
||||||
// log to rpt
|
// log to rpt
|
||||||
private _logParams = [
|
private _logParams = [
|
||||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||||
["filedAtBaseDistance", _player distance _base],
|
["filedAtBaseDistance", _player distance _base],
|
||||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||||
["closestBaseDistance", _player distance _nearestBase],
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
["maxDistanceSetting", _maxRangeToReady],
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
@@ -66,5 +66,5 @@ if (count _timeoutPlayers > 0) then {
|
|||||||
// SEND NOTIFY
|
// SEND NOTIFY
|
||||||
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
||||||
// RESET NOTIFICATION TIMER
|
// RESET NOTIFICATION TIMER
|
||||||
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
||||||
};
|
};
|
||||||
@@ -6,44 +6,44 @@
|
|||||||
if (!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
||||||
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F";
|
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
|
||||||
publicVariable "milsim_respawn_bases";
|
publicVariable "milsim_reinsert_bases";
|
||||||
|
|
||||||
// register queue
|
// register queue
|
||||||
milsim_respawn_reinsertionQueue = [];
|
milsim_reinsert_reinsertionQueue = [];
|
||||||
publicVariable "milsim_respawn_reinsertionQueue";
|
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||||
|
|
||||||
|
|
||||||
// server mission start time
|
// server mission start time
|
||||||
milsim_respawn_missionStartServerTime = serverTime;
|
milsim_reinsert_missionStartServerTime = serverTime;
|
||||||
|
|
||||||
// FILE REQUEST CBA HANDLER
|
// FILE REQUEST CBA HANDLER
|
||||||
["milsim_respawn_fileReinsertRequest", {
|
["milsim_reinsert_fileReinsertRequest", {
|
||||||
params ["_player", "_base"];
|
params ["_player", "_base"];
|
||||||
[_player, _base] call milsim_respawn_fnc_addToQueue;
|
[_player, _base] call milsim_reinsert_fnc_addToQueue;
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
// REMOVE REQUEST CBA HANDLER
|
// REMOVE REQUEST CBA HANDLER
|
||||||
["milsim_respawn_removeReinsertRequest", {
|
["milsim_reinsert_removeReinsertRequest", {
|
||||||
params ["_player"];
|
params ["_player"];
|
||||||
[_player] call milsim_respawn_fnc_removeFromQueue;
|
[_player] call milsim_reinsert_fnc_removeFromQueue;
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
|
||||||
// automated wait threshold timer
|
// automated wait threshold timer
|
||||||
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
|
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
|
||||||
|
|
||||||
[{ // every 60 seconds
|
[{ // every 60 seconds
|
||||||
|
|
||||||
// validate queue
|
// validate queue
|
||||||
call milsim_respawn_fnc_validateQueue;
|
call milsim_reinsert_fnc_validateQueue;
|
||||||
|
|
||||||
// check if last overTimeout notification was sent more than X minutes ago
|
// check if last overTimeout notification was sent more than X minutes ago
|
||||||
if (
|
if (
|
||||||
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5
|
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
|
||||||
) then {
|
) then {
|
||||||
// show global queue notification with any players that are over timeout
|
// show global queue notification with any players that are over timeout
|
||||||
call milsim_respawn_fnc_globalShowQueue;
|
call milsim_reinsert_fnc_globalShowQueue;
|
||||||
};
|
};
|
||||||
|
|
||||||
}, 60] call CBA_fnc_addPerFrameHandler;
|
}, 60] call CBA_fnc_addPerFrameHandler;
|
||||||
|
|||||||
@@ -20,16 +20,16 @@ if (isNull _player) exitWith {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// get entries for this player from queue
|
// get entries for this player from queue
|
||||||
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _player};
|
private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
|
||||||
// if player not in queue, skip
|
// if player not in queue, skip
|
||||||
if (count _unitArrs isEqualTo 0) exitWith {};
|
if (count _unitArrs isEqualTo 0) exitWith {};
|
||||||
|
|
||||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||||
|
|
||||||
// remove player from queue
|
// remove player from queue
|
||||||
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
|
milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
|
||||||
// broadcast new list to all machines
|
// broadcast new list to all machines
|
||||||
publicVariable "milsim_respawn_reinsertionQueue";
|
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||||
|
|
||||||
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
|
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
|
||||||
[_unitArrs, [], {
|
[_unitArrs, [], {
|
||||||
@@ -39,12 +39,12 @@ publicVariable "milsim_respawn_reinsertionQueue";
|
|||||||
// get first entry (longest wait)
|
// get first entry (longest wait)
|
||||||
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||||
// get the closest base to the player
|
// get the closest base to the player
|
||||||
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
|
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||||
// log to rpt
|
// log to rpt
|
||||||
private _logParams = [
|
private _logParams = [
|
||||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||||
["filedAtBaseDistance", _player distance _base],
|
["filedAtBaseDistance", _player distance _base],
|
||||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||||
["closestBaseDistance", _player distance _nearestBase],
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
["maxDistanceSetting", _maxRangeToReady],
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
Function: milsim_respawn_fnc_showReinsertQueueNotification
|
Function: milsim_reinsert_fnc_showReinsertQueueNotification
|
||||||
|
|
||||||
Description:
|
Description:
|
||||||
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
|
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
|
||||||
@@ -32,9 +32,9 @@ private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
|
|||||||
_logParams
|
_logParams
|
||||||
] call milsim_fnc_log;
|
] call milsim_fnc_log;
|
||||||
|
|
||||||
private _queue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
|
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
||||||
// get base objects from queue
|
// get base objects from queue
|
||||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
|
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
||||||
// get unique base objects
|
// get unique base objects
|
||||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||||
|
|
||||||
@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
|
|||||||
// forEach _basesWithPeople
|
// forEach _basesWithPeople
|
||||||
{
|
{
|
||||||
private _thisBase = _x;
|
private _thisBase = _x;
|
||||||
private _baseName = [_thisBase] call milsim_respawn_fnc_getBaseName;
|
private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
|
||||||
|
|
||||||
// generate player lines for this base
|
// generate player lines for this base
|
||||||
private _playerLines = _queue select {
|
private _playerLines = _queue select {
|
||||||
|
|||||||
@@ -1,22 +1,22 @@
|
|||||||
// revalidate any players in the queue
|
// revalidate any players in the queue
|
||||||
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
||||||
private _stillValid = [];
|
private _stillValid = [];
|
||||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
|
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||||
{
|
{
|
||||||
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||||
|
|
||||||
private _distanceToOriginalBase = _player distance _base;
|
private _distanceToOriginalBase = _player distance _base;
|
||||||
// get the closest base to the player
|
// get the closest base to the player
|
||||||
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
|
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||||
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||||
|
|
||||||
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||||
// don't include player in updated queue
|
// don't include player in updated queue
|
||||||
// log to rpt
|
// log to rpt
|
||||||
private _logParams = [
|
private _logParams = [
|
||||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||||
["filedAtBaseDistance", _player distance _base],
|
["filedAtBaseDistance", _player distance _base],
|
||||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||||
["closestBaseDistance", _player distance _nearestBase],
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
["maxDistanceSetting", _maxRangeToReady],
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting
|
|||||||
// if player's base has changed, log to rpt
|
// if player's base has changed, log to rpt
|
||||||
if (_base != _nearestBase) then {
|
if (_base != _nearestBase) then {
|
||||||
private _logParams = [
|
private _logParams = [
|
||||||
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
|
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||||
["filedAtBaseDistance", _player distance _base],
|
["filedAtBaseDistance", _player distance _base],
|
||||||
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
|
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||||
["closestBaseDistance", _player distance _nearestBase],
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
["maxDistanceSetting", _maxRangeToReady],
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
@@ -50,8 +50,8 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting
|
|||||||
_logParams
|
_logParams
|
||||||
] call milsim_fnc_log;
|
] call milsim_fnc_log;
|
||||||
};
|
};
|
||||||
} forEach milsim_respawn_reinsertionQueue;
|
} forEach milsim_reinsert_reinsertionQueue;
|
||||||
|
|
||||||
// broadcast new list to all machines
|
// broadcast new list to all machines
|
||||||
milsim_respawn_reinsertionQueue = _stillValid;
|
milsim_reinsert_reinsertionQueue = _stillValid;
|
||||||
publicVariable "milsim_respawn_reinsertionQueue";
|
publicVariable "milsim_reinsert_reinsertionQueue";
|
||||||
@@ -128,7 +128,7 @@
|
|||||||
//---------------------
|
//---------------------
|
||||||
// Respawn Settings
|
// Respawn Settings
|
||||||
[
|
[
|
||||||
"milsim_respawn_setting_reinsertion_enabled", // variable
|
"milsim_reinsert_setting_reinsertion_enabled", // variable
|
||||||
"CHECKBOX", // type
|
"CHECKBOX", // type
|
||||||
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
||||||
["17th Battalion", "Re-insert Queue"], // category
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
@@ -142,7 +142,7 @@
|
|||||||
[
|
[
|
||||||
[
|
[
|
||||||
"setting",
|
"setting",
|
||||||
"milsim_respawn_setting_reinsertion_enabled"
|
"milsim_reinsert_setting_reinsertion_enabled"
|
||||||
],
|
],
|
||||||
["newValue", _value]
|
["newValue", _value]
|
||||||
]
|
]
|
||||||
@@ -151,7 +151,7 @@
|
|||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
[
|
[
|
||||||
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
|
"milsim_reinsert_setting_reinsertion_maxRangeToReady", // variable
|
||||||
"SLIDER", // type
|
"SLIDER", // type
|
||||||
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
||||||
["17th Battalion", "Re-insert Queue"], // category
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
@@ -165,7 +165,7 @@
|
|||||||
[
|
[
|
||||||
[
|
[
|
||||||
"setting",
|
"setting",
|
||||||
"milsim_respawn_setting_reinsertion_maxRangeToReady"
|
"milsim_reinsert_setting_reinsertion_maxRangeToReady"
|
||||||
],
|
],
|
||||||
["newValue", _value]
|
["newValue", _value]
|
||||||
]
|
]
|
||||||
@@ -174,7 +174,7 @@
|
|||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
[
|
[
|
||||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
||||||
"CHECKBOX", // type
|
"CHECKBOX", // type
|
||||||
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
||||||
["17th Battalion", "Re-insert Queue"], // category
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
@@ -188,7 +188,7 @@
|
|||||||
[
|
[
|
||||||
[
|
[
|
||||||
"setting",
|
"setting",
|
||||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled"
|
"milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled"
|
||||||
],
|
],
|
||||||
["newValue", _value]
|
["newValue", _value]
|
||||||
]
|
]
|
||||||
@@ -197,7 +197,7 @@
|
|||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
[
|
[
|
||||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
|
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", // variable
|
||||||
"TIME", // type
|
"TIME", // type
|
||||||
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||||
["17th Battalion", "Re-insert Queue"], // category
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
@@ -211,7 +211,7 @@
|
|||||||
[
|
[
|
||||||
[
|
[
|
||||||
"setting",
|
"setting",
|
||||||
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval"
|
"milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval"
|
||||||
],
|
],
|
||||||
["newValue", _value]
|
["newValue", _value]
|
||||||
]
|
]
|
||||||
@@ -220,7 +220,7 @@
|
|||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
[
|
[
|
||||||
"milsim_respawn_setting_reinsertion_max_wait", // variable
|
"milsim_reinsert_setting_reinsertion_max_wait", // variable
|
||||||
"TIME", // type
|
"TIME", // type
|
||||||
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
|
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||||
["17th Battalion", "Re-insert Queue"], // category
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
@@ -234,7 +234,7 @@
|
|||||||
[
|
[
|
||||||
[
|
[
|
||||||
"setting",
|
"setting",
|
||||||
"milsim_respawn_setting_reinsertion_max_wait"
|
"milsim_reinsert_setting_reinsertion_max_wait"
|
||||||
],
|
],
|
||||||
["newValue", _value]
|
["newValue", _value]
|
||||||
]
|
]
|
||||||
|
|||||||
Reference in New Issue
Block a user