reinsert-requests #14

Merged
hizumi merged 3 commits from reinsert-requests into main 2024-01-30 19:00:01 -06:00
13 changed files with 97 additions and 97 deletions
Showing only changes of commit 53c1d3b18d - Show all commits

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@@ -78,7 +78,7 @@ class milsim
}; };
}; };
class milsim_respawn { class milsim_reinsert {
class functions { class functions {
file = "functions\reinsert"; file = "functions\reinsert";
class getBaseName {}; class getBaseName {};

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@@ -2,36 +2,36 @@ params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {}; if (!(_type isKindOf "CAManBase")) exitWith {};
if ( if (
(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]) (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []])
find _type != -1 find _type != -1
) exitWith {}; ) exitWith {};
private _fileForReinsertAction = [ private _fileForReinsertAction = [
"milsim_respawn_fileReinsertRequest", "milsim_reinsert_fileReinsertRequest",
"File Re-insert Request", "File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa", "\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement { // statement
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
// find nearest base or location // find nearest base or location
private _base = [_player] call milsim_respawn_fnc_getNearestBase; private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
private _baseName = [_base] call milsim_respawn_fnc_getBaseName; private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
// send event to server // send event to server
["milsim_respawn_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent; ["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed // notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify; [["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
}, },
{ // condition { // condition
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
// find nearest base or location // find nearest base or location
private _base = [_player] call milsim_respawn_fnc_getNearestBase; private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
private _baseDistance = _player distance _base; private _baseDistance = _player distance _base;
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400]; private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]; private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
// check if module is enabled, player is near a base, and player is not already in the queue // check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes // (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] && missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_baseDistance < _maxRangeToReady) && (_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0})) not (_player in (_existingQueue apply {_x#0}))
} }
@@ -39,29 +39,29 @@ private _fileForReinsertAction = [
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass; [_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [ private _removeFileForReinsertAction = [
"milsim_respawn_removeReinsertRequest", "milsim_reinsert_removeReinsertRequest",
"Remove Re-insert Request", "Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa", "\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement { // statement
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
// send event to server // send event to server
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent; ["milsim_reinsert_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded // notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify; "Re-insert Request Rescinded" call CBA_fnc_notify;
}, },
{ // condition { // condition
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]; private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
// check if module is enabled, player is in the queue // check if module is enabled, player is in the queue
// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes // (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] && missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_player in (_existingQueue apply {_x#0})) (_player in (_existingQueue apply {_x#0}))
} }
] call ace_interact_menu_fnc_createAction; ] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass; [_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]); private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type; _classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo]; localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", _classesActionsAddedTo];

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@@ -2,27 +2,27 @@ params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {}; if (!(_type isKindOf "CAManBase")) exitWith {};
if ( if (
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]) (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []])
find _type != -1 find _type != -1
) exitWith {}; ) exitWith {};
private _checkReinsertQueueAction = [ private _checkReinsertQueueAction = [
"milsim_respawn_checkReinsertQueue", "milsim_reinsert_checkReinsertQueue",
"[PILOT] Check Re-insert Queue", "[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa", "\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ {
params ["_target", "_player", "_params"]; params ["_target", "_player", "_params"];
// request notification from the server // request notification from the server
call milsim_respawn_fnc_requestShowQueue; call milsim_reinsert_fnc_requestShowQueue;
// reset last check time // reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime]; localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
}, },
{ {
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true]
} // always allow } // always allow
] call ace_interact_menu_fnc_createAction; ] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass; [_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]); private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type; _classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo]; localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", _classesActionsAddedTo];

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@@ -1,26 +1,26 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS // ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []]; localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
// add actions to current class // add actions to current class
[typeOf player] call milsim_respawn_fnc_addAceSelfActions; [typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
// add actions to future classes // add actions to future classes
["ace_interact_menu_newControllableObject", { ["ace_interact_menu_newControllableObject", {
_this call milsim_respawn_fnc_addAceSelfActions; _this call milsim_reinsert_fnc_addAceSelfActions;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
///////////////////////////////////////////////////// /////////////////////////////////////////////////////
// PILOTS ONLY // PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS // ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then { if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]; localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime]; localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
// add actions to current class // add actions to current class
[typeOf player] call milsim_respawn_fnc_addCheckQueueSelfAction; [typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
// add actions to future classes // add actions to future classes
["ace_interact_menu_newControllableObject", { ["ace_interact_menu_newControllableObject", {
_this call milsim_respawn_fnc_addCheckQueueSelfAction; _this call milsim_reinsert_fnc_addCheckQueueSelfAction;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
}; };
///////////////////////////////////////////////////// /////////////////////////////////////////////////////
@@ -31,13 +31,13 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{ [{
// if module not enabled and pilot forced check not enabled, exit // if module not enabled and pilot forced check not enabled, exit
if (not ( if (not (
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] && missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true] missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {}; )) exitWith {};
// if last check was less than X minutes ago, skip // if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime]; private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20]; private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
if ( if (
diag_tickTime - _lastCheck < diag_tickTime - _lastCheck <
_requiredCheckInterval _requiredCheckInterval
@@ -45,9 +45,9 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
// last check was greater than X minutes ago // last check was greater than X minutes ago
// reset last check time // reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime]; localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
// request notification from the server // request notification from the server
call milsim_respawn_fnc_requestShowQueue; call milsim_reinsert_fnc_requestShowQueue;
}, 30] call CBA_fnc_addPerFrameHandler; }, 30] call CBA_fnc_addPerFrameHandler;
}; };
///////////////////////////////////////////////////// /////////////////////////////////////////////////////

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@@ -1,3 +1,3 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
[] remoteExec ["milsim_respawn_fnc_returnReinsertQueueNotification", 2]; [] remoteExec ["milsim_reinsert_fnc_returnReinsertQueueNotification", 2];

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@@ -1,7 +1,7 @@
params [["_player", objNull, [objNull]]]; params [["_player", objNull, [objNull]]];
if (isNull _player) exitWith {objNull}; if (isNull _player) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_respawn_bases", []]; private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
if (count _bases == 0) exitWith {objNull}; if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F) // get nearest base (Module_Respawn_F)

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@@ -29,21 +29,21 @@ if (
}; };
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400]; private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
// nearest base here is the same as the base sent // nearest base here is the same as the base sent
private _nearestBase = _base; private _nearestBase = _base;
milsim_respawn_reinsertionQueue pushBackUnique [ milsim_reinsert_reinsertionQueue pushBackUnique [
_player, _base, _timeFiled _player, _base, _timeFiled
]; ];
// broadcast new list to all machines // broadcast new list to all machines
publicVariable "milsim_respawn_reinsertionQueue"; publicVariable "milsim_reinsert_reinsertionQueue";
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName], ["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]

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@@ -1,8 +1,8 @@
if (!isServer) exitWith {}; if (!isServer) exitWith {};
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players // if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_max_wait", 60*20]; // default 20 minutes private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_respawn_reinsertionQueue select { private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
_x params ["_player", "_base", "_timeFiled"]; _x params ["_player", "_base", "_timeFiled"];
alive (_player) && alive (_player) &&
(diag_tickTime - (_timeFiled)) > _timeout (diag_tickTime - (_timeFiled)) > _timeout
@@ -10,10 +10,10 @@ private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
if (count _timeoutPlayers > 0) then { if (count _timeoutPlayers > 0) then {
// GLOBAL CBA NOTIFY // GLOBAL CBA NOTIFY
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]]; private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400]; private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
// get base objects from queue // get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1}; private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
// get unique base objects // get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople; private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
private _thisBase = _x; private _thisBase = _x;
// Add line for base name // Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_respawn_fnc_getBaseName, 1, [0,1,0,1]]); _playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
// Get players under this base // Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase}; private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
{ // for each player under this base, add a line { // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"]; _x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player // get the closest base to the player
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase; private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
// add player to array of players under bases // add player to array of players under bases
_playerLines pushBack ([format [ _playerLines pushBack ([format [
@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName], ["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]
@@ -66,5 +66,5 @@ if (count _timeoutPlayers > 0) then {
// SEND NOTIFY // SEND NOTIFY
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated]; _playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
// RESET NOTIFICATION TIMER // RESET NOTIFICATION TIMER
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime; milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
}; };

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@@ -6,44 +6,44 @@
if (!isServer) exitWith {}; if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion // array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_respawn_bases"; publicVariable "milsim_reinsert_bases";
// register queue // register queue
milsim_respawn_reinsertionQueue = []; milsim_reinsert_reinsertionQueue = [];
publicVariable "milsim_respawn_reinsertionQueue"; publicVariable "milsim_reinsert_reinsertionQueue";
// server mission start time // server mission start time
milsim_respawn_missionStartServerTime = serverTime; milsim_reinsert_missionStartServerTime = serverTime;
// FILE REQUEST CBA HANDLER // FILE REQUEST CBA HANDLER
["milsim_respawn_fileReinsertRequest", { ["milsim_reinsert_fileReinsertRequest", {
params ["_player", "_base"]; params ["_player", "_base"];
[_player, _base] call milsim_respawn_fnc_addToQueue; [_player, _base] call milsim_reinsert_fnc_addToQueue;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// REMOVE REQUEST CBA HANDLER // REMOVE REQUEST CBA HANDLER
["milsim_respawn_removeReinsertRequest", { ["milsim_reinsert_removeReinsertRequest", {
params ["_player"]; params ["_player"];
[_player] call milsim_respawn_fnc_removeFromQueue; [_player] call milsim_reinsert_fnc_removeFromQueue;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// automated wait threshold timer // automated wait threshold timer
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0; milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
[{ // every 60 seconds [{ // every 60 seconds
// validate queue // validate queue
call milsim_respawn_fnc_validateQueue; call milsim_reinsert_fnc_validateQueue;
// check if last overTimeout notification was sent more than X minutes ago // check if last overTimeout notification was sent more than X minutes ago
if ( if (
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5 diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
) then { ) then {
// show global queue notification with any players that are over timeout // show global queue notification with any players that are over timeout
call milsim_respawn_fnc_globalShowQueue; call milsim_reinsert_fnc_globalShowQueue;
}; };
}, 60] call CBA_fnc_addPerFrameHandler; }, 60] call CBA_fnc_addPerFrameHandler;

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@@ -20,16 +20,16 @@ if (isNull _player) exitWith {
}; };
// get entries for this player from queue // get entries for this player from queue
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _player}; private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
// if player not in queue, skip // if player not in queue, skip
if (count _unitArrs isEqualTo 0) exitWith {}; if (count _unitArrs isEqualTo 0) exitWith {};
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400]; private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
// remove player from queue // remove player from queue
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs; milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
// broadcast new list to all machines // broadcast new list to all machines
publicVariable "milsim_respawn_reinsertionQueue"; publicVariable "milsim_reinsert_reinsertionQueue";
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate) // sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
[_unitArrs, [], { [_unitArrs, [], {
@@ -39,12 +39,12 @@ publicVariable "milsim_respawn_reinsertionQueue";
// get first entry (longest wait) // get first entry (longest wait)
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue] (_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
// get the closest base to the player // get the closest base to the player
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase; private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName], ["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]

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@@ -1,5 +1,5 @@
/* /*
Function: milsim_respawn_fnc_showReinsertQueueNotification Function: milsim_reinsert_fnc_showReinsertQueueNotification
Description: Description:
Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT. Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
@@ -32,9 +32,9 @@ private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
_logParams _logParams
] call milsim_fnc_log; ] call milsim_fnc_log;
private _queue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]; private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
// get base objects from queue // get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1}; private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
// get unique base objects // get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople; private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
// forEach _basesWithPeople // forEach _basesWithPeople
{ {
private _thisBase = _x; private _thisBase = _x;
private _baseName = [_thisBase] call milsim_respawn_fnc_getBaseName; private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
// generate player lines for this base // generate player lines for this base
private _playerLines = _queue select { private _playerLines = _queue select {

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@@ -1,22 +1,22 @@
// revalidate any players in the queue // revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead) // compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = []; private _stillValid = [];
private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400]; private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
{ {
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue] _x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _distanceToOriginalBase = _player distance _base; private _distanceToOriginalBase = _player distance _base;
// get the closest base to the player // get the closest base to the player
private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase; private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady; private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
if (not _isCloseEnoughToAnyBase || not (alive _player)) then { if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
// don't include player in updated queue // don't include player in updated queue
// log to rpt // log to rpt
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName], ["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]
@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting
// if player's base has changed, log to rpt // if player's base has changed, log to rpt
if (_base != _nearestBase) then { if (_base != _nearestBase) then {
private _logParams = [ private _logParams = [
["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName], ["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
["filedAtBaseDistance", _player distance _base], ["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName], ["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
["closestBaseDistance", _player distance _nearestBase], ["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady], ["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled] ["inQueueDuration", diag_tickTime - _timeFiled]
@@ -50,8 +50,8 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting
_logParams _logParams
] call milsim_fnc_log; ] call milsim_fnc_log;
}; };
} forEach milsim_respawn_reinsertionQueue; } forEach milsim_reinsert_reinsertionQueue;
// broadcast new list to all machines // broadcast new list to all machines
milsim_respawn_reinsertionQueue = _stillValid; milsim_reinsert_reinsertionQueue = _stillValid;
publicVariable "milsim_respawn_reinsertionQueue"; publicVariable "milsim_reinsert_reinsertionQueue";

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@@ -128,7 +128,7 @@
//--------------------- //---------------------
// Respawn Settings // Respawn Settings
[ [
"milsim_respawn_setting_reinsertion_enabled", // variable "milsim_reinsert_setting_reinsertion_enabled", // variable
"CHECKBOX", // type "CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title ["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
["17th Battalion", "Re-insert Queue"], // category ["17th Battalion", "Re-insert Queue"], // category
@@ -142,7 +142,7 @@
[ [
[ [
"setting", "setting",
"milsim_respawn_setting_reinsertion_enabled" "milsim_reinsert_setting_reinsertion_enabled"
], ],
["newValue", _value] ["newValue", _value]
] ]
@@ -151,7 +151,7 @@
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
[ [
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable "milsim_reinsert_setting_reinsertion_maxRangeToReady", // variable
"SLIDER", // type "SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title ["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
["17th Battalion", "Re-insert Queue"], // category ["17th Battalion", "Re-insert Queue"], // category
@@ -165,7 +165,7 @@
[ [
[ [
"setting", "setting",
"milsim_respawn_setting_reinsertion_maxRangeToReady" "milsim_reinsert_setting_reinsertion_maxRangeToReady"
], ],
["newValue", _value] ["newValue", _value]
] ]
@@ -174,7 +174,7 @@
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
[ [
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable "milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", // variable
"CHECKBOX", // type "CHECKBOX", // type
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title ["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
["17th Battalion", "Re-insert Queue"], // category ["17th Battalion", "Re-insert Queue"], // category
@@ -188,7 +188,7 @@
[ [
[ [
"setting", "setting",
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled" "milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled"
], ],
["newValue", _value] ["newValue", _value]
] ]
@@ -197,7 +197,7 @@
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
[ [
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable "milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", // variable
"TIME", // type "TIME", // type
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title ["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
["17th Battalion", "Re-insert Queue"], // category ["17th Battalion", "Re-insert Queue"], // category
@@ -211,7 +211,7 @@
[ [
[ [
"setting", "setting",
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval" "milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval"
], ],
["newValue", _value] ["newValue", _value]
] ]
@@ -220,7 +220,7 @@
] call CBA_fnc_addSetting; ] call CBA_fnc_addSetting;
[ [
"milsim_respawn_setting_reinsertion_max_wait", // variable "milsim_reinsert_setting_reinsertion_max_wait", // variable
"TIME", // type "TIME", // type
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title ["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
["17th Battalion", "Re-insert Queue"], // category ["17th Battalion", "Re-insert Queue"], // category
@@ -234,7 +234,7 @@
[ [
[ [
"setting", "setting",
"milsim_respawn_setting_reinsertion_max_wait" "milsim_reinsert_setting_reinsertion_max_wait"
], ],
["newValue", _value] ["newValue", _value]
] ]