move-battalion-struct-to-missioncfg #15
@@ -1,4 +1,4 @@
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//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
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//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -18,6 +18,7 @@
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#include "mission_settings.hpp"
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#include "functions\definitions\DisallowedEquipment.hpp"
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#include "functions\definitions\BattalionInfo.hpp"
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//-------------------------------------------MISSION INFO--------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -15,15 +15,22 @@ class milsim
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};
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class fbcb2 {
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class addFBCB2DiaryEntries { postInit = 1; };
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class initFBCB2 { postInit = 1; };
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class processFBCB2Callsigns {};
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class processFBCB2FixedWingAssets {};
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class processFBCB2RotaryAssets {};
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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class messageFBCB2AssetStatus {};
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class hintFBCB2AssetStatus {};
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};
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class fbcb2_util {
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file = "functions\fbcb2\util";
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class createOrUpdateDiaryRecord {};
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};
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class fbcb2_radioFrequencies {
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file = "functions\fbcb2\radioFrequencies";
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class formatRadioElementForDiary {};
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class generateElementFrequencyRecordText {};
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};
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class client {
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@@ -75,6 +82,9 @@ class milsim
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class logMissionInfo { postInit = 1; };
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class addPlayerInfoToArray {};
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class log {};
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class padString {};
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class recurseSubclasses {};
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class getBattalionCfg {};
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};
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};
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253
functions/definitions/BattalionInfo.hpp
Normal file
253
functions/definitions/BattalionInfo.hpp
Normal file
@@ -0,0 +1,253 @@
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// BattalionInfo.hpp
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// Defines the structure of the Battalion, allowing properties to be easily changed and updated
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// This file is included in description.ext
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// Define the callsigns for the Battalion
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#define COMMAND_CALLSIGN SPARTAN
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#define RRC_CALLSIGN TIGER
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#define MEDIC_CALLSIGN LIFELINE
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#define ALPHA_CALLSIGN BLACKJACK
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#define ECHO_CALLSIGN ZOOMER
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#define WPN_CALLSIGN BLACKFOOT
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// Define the frequencies for the Battalion
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#define FREQ_BATTALION 45
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#define FREQ_BATTALION_MEDICAL_INTERCOM 91.1
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#define FREQ_ALL_MEDICAL_SR 121.5
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#define FREQ_ALPHA_COMPANY 40
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#define FREQ_PLATOON1_SR 100
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#define FREQ_PLATOON1_LR 41
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#define FREQ_PLATOON1_RTO 101
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#define FREQ_PLATOON2_SR 200
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#define FREQ_PLATOON2_LR 42
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#define FREQ_PLATOON2_RTO 201
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#define FREQ_ECHO_FLIGHT_INTERCOM 30
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#define FREQ_ECHO_FLIGHT_CAS 35
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#define FREQ_ECHO_FLIGHT_LOGISTICS 35.1
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#define FREQ_ECHO_GROUND 80
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#define FREQ_ECHO_GROUND_LOGISTICS 81
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#define FREQ_ECHO_ARTY 82
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#define FREQ_ECHO_ARTY_INTERCOM 155
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#define FREQ_CONVOY 50
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// Define the text colors to appear in diary entries
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#define LVL1_TEXT_COLOR "#7c887e"
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#define LVL2_TEXT_COLOR "#bab79f"
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#define LVL3_TEXT_COLOR "#91967f"
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#define LVL4_TEXT_COLOR "#d3d2cd"
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// All elements and subclasses should have the following properties:
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// callsign: the callsign of the element
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// textColor: the color of the text for the element
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// frequencies: an array of frequencies for the element in the format:
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// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
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// Battalion-level elements under Command should have the following additional properties:
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// shortDescription: a short description of the element's place in the Battalion
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// System macros
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#define CALLSIGN_ELEMENT(callsign,element) callsign##element
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class BattalionInfo {
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class Command {
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callsign = COMMAND_CALLSIGN;
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shortDescription = "Battalion Command";
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textColor = LVL1_TEXT_COLOR;
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// frequencies are in format:
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// {roleWithinElement, {primarySR, additionalSR}, {primaryLR, additionalLR}}
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_BATTALION}},
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{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
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};
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class RRC { // WIP
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callsign = RRC_CALLSIGN;
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shortDescription = "RRC";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
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};
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};
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class BattalionMedical { // WIP
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callsign = MEDIC_CALLSIGN;
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shortDescription = "Battalion Medical";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
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{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
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{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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class WeaponsSquad { // WIP
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callsign = WPN_CALLSIGN;
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shortDescription = "Special Weapons Squad";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}}
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};
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};
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class AlphaCompany {
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callsign = ALPHA_CALLSIGN;
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shortDescription = "Alpha Company";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_ALPHA_COMPANY, FREQ_BATTALION}}
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};
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class Platoon1 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-6);
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textColor = LVL3_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {FREQ_PLATOON1_SR, FREQ_PLATOON1_RTO}, {FREQ_PLATOON1_LR, FREQ_ALPHA_COMPANY}},
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{"Romeo", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS, FREQ_ECHO_FLIGHT_LOGISTICS}}
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};
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class Squad1 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-1);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {110, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
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{"Alpha Team", {111, 110}, {}},
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{"Bravo Team", {112, 110}, {}},
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{"Medic", {110, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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class Squad2 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-2);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {120, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
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{"Alpha Team", {121, 120}, {}},
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{"Bravo Team", {122, 120}, {}},
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{"Medic", {120, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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class Squad3 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 1-3);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {130, FREQ_PLATOON1_SR}, {FREQ_PLATOON1_LR}},
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{"Alpha Team", {131, 130}, {}},
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{"Bravo Team", {132, 130}, {}},
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{"Medic", {130, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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};
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class Platoon2 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-6);
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textColor = LVL3_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {FREQ_PLATOON2_SR, FREQ_PLATOON2_RTO}, {FREQ_PLATOON2_LR, FREQ_ALPHA_COMPANY}}
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};
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class Squad1 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-1);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {210, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
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{"Alpha Team", {211, 210}, {}},
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{"Bravo Team", {212, 210}, {}},
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{"Medic", {210, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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class Squad2 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-2);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {220, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
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{"Alpha Team", {221, 220}, {}},
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{"Bravo Team", {222, 220}, {}},
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{"Medic", {220, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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class Squad3 {
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callsign = CALLSIGN_ELEMENT(ALPHA_CALLSIGN, 2-3);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Actual", {230, FREQ_PLATOON2_SR}, {FREQ_PLATOON2_LR}},
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{"Alpha Team", {231, 230}, {}},
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{"Bravo Team", {232, 230}, {}},
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{"Medic", {230, FREQ_ALL_MEDICAL_SR}, {}}
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};
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};
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};
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};
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class EchoCompany {
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callsign = ECHO_CALLSIGN;
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shortDescription = "Echo Company";
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textColor = LVL2_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_BATTALION}}
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};
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class Flight {
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callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, FLIGHT);
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textColor = LVL3_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_BATTALION}},
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{"CAS Support", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_CAS}},
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{"Logistics", {}, {FREQ_ECHO_FLIGHT_INTERCOM, FREQ_ECHO_FLIGHT_LOGISTICS}}
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};
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};
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class Ground {
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callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, GROUND);
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textColor = LVL3_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_BATTALION}},
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{"Actual", {}, {FREQ_ECHO_GROUND, FREQ_BATTALION}}
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};
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class Logistics {
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callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, LOGISTICS);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_ECHO_GROUND}},
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{"Actual", {}, {FREQ_ECHO_GROUND_LOGISTICS, FREQ_ECHO_GROUND}},
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{"General", {}, {FREQ_ECHO_GROUND_LOGISTICS}},
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{"Convoy", {}, {FREQ_CONVOY}}
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};
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};
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class Attack {
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callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
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{"Actual", {}, {FREQ_ECHO_GROUND}},
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{"General", {}, {FREQ_ECHO_GROUND}},
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{"Convoy", {}, {FREQ_CONVOY}}
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};
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};
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class Artillery {
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callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARTILLERY);
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textColor = LVL4_TEXT_COLOR;
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frequencies[] = {
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{"General", {FREQ_ECHO_ARTY_INTERCOM}, {FREQ_ECHO_GROUND, FREQ_ECHO_ARTY}}
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};
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};
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};
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};
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};
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};
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@@ -1,10 +0,0 @@
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if ( !hasInterface ) exitWith {};
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player createDiarySubject["Status","FBCB2 - Status"];
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player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
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player createDiarySubject["Messages","FBCB2 - Messages"];
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diag_log text "[MILSIM] (fbcb2) diary entries added";
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nil;
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@@ -1,8 +1,32 @@
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if ( !hasInterface ) exitWith {};
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waitUntil { !isNil "milsim_complete" };
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[] call milsim_fnc_processFBCB2Callsigns;
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milsim_fbcb2_recordTitleColor = "#ff6666";
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milsim_fbcb2_recordTitleFont = "PuristaMedium";
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milsim_fbcb2_recordTitleSize = 20;
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milsim_fbcb2_recordTextHeaderSize = 16;
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milsim_fbcb2_recordTextBodySize = 14;
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milsim_fbcb2_subjectStatusID = "FBCB2_Status";
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milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
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milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
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milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
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player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
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player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
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player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
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player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
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// store records in format:
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// [subject, [
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// [title, diaryRecord]
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// ]]
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milsim_fbcb2_diaryRecords = createHashMap;
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// populate diary
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[] call milsim_fnc_processFBCB2FixedWingAssets;
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[] call milsim_fnc_processFBCB2RotaryAssets;
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[] call milsim_fnc_processFBCB2RadioFrequencies;
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@@ -1,22 +0,0 @@
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_text = "
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<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
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<br/><br/>
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<font color='#00FF00' size='16'>SPARTAN</font><br/>
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Command
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<br/><br/>
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<font color='#00FF00' size='16'>BLACKJACK</font><br/>
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Alpha Platoon
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<br/><br/>
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<font color='#00FF00' size='16'>ZOOMER</font><br/>
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Echo
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<br/><br/>
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<font color='#00FF00' size='16'>TIGER</font><br/>
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RRC
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<br/><br/>
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<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
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Weapons Squad
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<br/><br/>
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";
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player createDiaryRecord ["Status", ["MDS - COMMAND - CALLSIGNS", _text]];
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@@ -1,16 +1,45 @@
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_sunTimes = date call BIS_fnc_sunriseSunsetTime;
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private _recordTitle = "MDS - INTEL - ENVIRONMENT";
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_text = "
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<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
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<br/><br/>
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<font size='16' color='#4A86E8'>Local Sunrise</font>
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<br/>
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<font size='20' color='#FF0000'>" + ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString) + "</font>
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<br/><br/>
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<font size='16' color='#6AA84F'>Local Sunset</font>
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<br/>
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<font size='20' color='#FF0000'>" + ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString) + "</font>
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<br/><br/>
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";
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private _text = [
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format[
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"<font size='%1' color='%2' face='%3'>%4</font><br/><br/>",
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milsim_fbcb2_recordTitleSize,
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milsim_fbcb2_recordTitleColor,
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milsim_fbcb2_recordTitleFont,
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_recordTitle
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]
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];
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player createDiaryRecord ["Status", ["MDS - INTEL - ENVIRONMENT", _text]];
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private _sunriseColor = "#4A86E8";
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private _sunsetColor = "#6AA84F";
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private _whiteColor = "#FFFFFF";
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private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
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_text pushBack format[
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"<font size='%1' color='%2'>Local Sunrise</font><br/>
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<font size='%3' color='%4'>%5</font><br/><br/>",
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milsim_fbcb2_recordTextHeaderSize,
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_sunriseColor,
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milsim_fbcb2_recordTextBodySize,
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_whiteColor,
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([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)
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];
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_text pushBack format[
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"<font size='%1' color='%2'>Local Sunset</font><br/>
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<font size='%3' color='%4'>%5</font><br/><br/>",
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milsim_fbcb2_recordTextHeaderSize,
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_sunsetColor,
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milsim_fbcb2_recordTextBodySize,
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_whiteColor,
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([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)
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];
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_text = _text joinString "";
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[
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milsim_fbcb2_subjectIntelID,
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_recordTitle,
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_text
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] call milsim_fnc_createOrUpdateDiaryRecord;
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||||
@@ -1,4 +1,6 @@
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_assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
private _recordTitle = "MDS - ASSETS - FIXED";
|
||||
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private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
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||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,35 +1,50 @@
|
||||
// updated 2024-02-01 by IndigoFox
|
||||
// now reads from the battalion config structure to generate the diary entries
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>EXODUS</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>6 - 45</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>RTO - 45 / 35</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>RIPTIDE</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Actual - 45 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Romeo - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>1 - 110 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>2 - 120 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>3 - 130 / 110</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Blackfoot - 150 / 100</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#F1C232'>ECHO</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Impaler - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>JTAC - 35 / 82</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>IDF - 82 / 100</font>
|
||||
<br/><br/>
|
||||
";
|
||||
////////////////////////////////////////
|
||||
// Get info from missionConfigFile
|
||||
////////////////////////////////////////
|
||||
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
|
||||
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - RADIO FREQS", _text]];
|
||||
////////////////////////////////////////
|
||||
// Define formatting constants
|
||||
////////////////////////////////////////
|
||||
private _ELEMENT_NAME_SIZE = 10;
|
||||
private _ELEMENT_NAME_FONT = "EtelkaMonospaceProBold";
|
||||
private _ELEMENT_FREQ_SIZE = 9;
|
||||
private _ELEMENT_FREQ_FONT = "EtelkaMonospacePro";
|
||||
private _FREQ_INDENT_CONSTANT = 6;
|
||||
private _FREQ_PAD_LENGTH = 17;
|
||||
private _FREQ_TEXT_COLOR = "#CCCCCC";
|
||||
// Note: Element colors are defined in the battalion config
|
||||
|
||||
////////////////////////////////////////
|
||||
// ADD DIARY ENTRIES
|
||||
////////////////////////////////////////
|
||||
|
||||
// First is all the battalion-level elements beneath command
|
||||
// To have the records listed in the order they appear in the battalion config, we need to reverse the array
|
||||
// Since each entry is added to the top of the list, this will result in the entries being added in the correct order
|
||||
reverse _battalionElementCfgs;
|
||||
|
||||
{
|
||||
// recursively generate diary text for all child elements of battalion-level elements
|
||||
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
|
||||
[
|
||||
milsim_fbcb2_subjectFrequenciesID,
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
} forEach _battalionElementCfgs;
|
||||
|
||||
// add the battalion command to the top of the list
|
||||
// don't process child elements
|
||||
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
|
||||
[
|
||||
milsim_fbcb2_subjectFrequenciesID,
|
||||
_diaryTitleText#0,
|
||||
_diaryTitleText#1
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
|
||||
true;
|
||||
@@ -1,4 +1,6 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
private _recordTitle = "MDS - ASSETS - ROTARY";
|
||||
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
@@ -14,6 +16,11 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,30 +1,41 @@
|
||||
private _recordTitle = "MDS - INTEL - SMOKES";
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
Smoke is a Guideline Not a Rule
|
||||
<br/><br/>
|
||||
<font color='#FFFFFF' size='16'>WHITE</font><br/>
|
||||
Concealment
|
||||
<br/><br/>
|
||||
<font color='#008800' size='16'>GREEN</font><br/>
|
||||
Friendly Forces
|
||||
<br/><br/>
|
||||
<font color='#0000FF' size='16'>BLUE</font><br/>
|
||||
LZ Markers
|
||||
<br/><br/>
|
||||
<font color='#FF0000' size='16'>RED</font><br/>
|
||||
Enemy Location
|
||||
<br/><br/>
|
||||
<font color='#FFA500' size='16'>ORANGE</font><br/>
|
||||
Resupply Marker
|
||||
<br/><br/>
|
||||
<font color='#FFFF00' size='16'>YELLOW</font><br/>
|
||||
Medical Emergency
|
||||
<br/><br/>
|
||||
<font color='#800080' size='16'>PURPLE</font><br/>
|
||||
Broken Arrow - 100m radius
|
||||
<br/><br/>
|
||||
";
|
||||
private _text = [
|
||||
// Title
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
]
|
||||
];
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - SMOKES", _text]];
|
||||
private _smokeColors = [
|
||||
["#FFFFFF", "WHITE", "Concealment"],
|
||||
["#008800", "GREEN", "Friendly Forces"],
|
||||
["#0000FF", "BLUE", "LZ Markers"],
|
||||
["#FF0000", "RED", "Enemy Location"],
|
||||
["#FFA500", "ORANGE", "Resupply Marker"],
|
||||
["#FFFF00", "YELLOW", "Medical Emergency"],
|
||||
["#800080", "PURPLE", "Broken Arrow - 100m radius"]
|
||||
];
|
||||
|
||||
{
|
||||
_x params ["_color", "_name", "_description"];
|
||||
_text pushBack format[
|
||||
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
|
||||
milsim_fbcb2_recordTextHeaderSize,
|
||||
_color,
|
||||
_name,
|
||||
_description
|
||||
];
|
||||
} forEach _smokeColors;
|
||||
|
||||
_text = _text joinString "<br/><br/>";
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectIntelID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -0,0 +1,73 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies
|
||||
params ["_cfg", ["_indentCount", 1, [5]]];
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// Define leading space/hyphenation for element name
|
||||
//////////////////////////////////////////////////////
|
||||
private _leadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _indentCount do {
|
||||
_leadingSpace pushBack "-";
|
||||
};
|
||||
_leadingSpace pushBack " | </font>";
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// Create the header line for the provided config entry
|
||||
/////////////////////////////////////////////////////////
|
||||
private _lines = [
|
||||
format[
|
||||
"<font color='%1'>%2%3</font>",
|
||||
getText(_cfg >> "textColor"),
|
||||
_leadingSpace joinString "",
|
||||
getText (_cfg >> "callsign")
|
||||
]
|
||||
];
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Create the frequency lines for the provided config entry
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// Generate leading space
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
// Process config values for frequencies
|
||||
{
|
||||
_x params ["_role", "_sr", "_lr"];
|
||||
|
||||
|
||||
private ["_srStr", "_lrStr"];
|
||||
if (count _sr > 0) then {
|
||||
_srStr = format["%1", _sr joinString " / "];
|
||||
} else {
|
||||
_srStr = "----";
|
||||
};
|
||||
if (count _lr > 0) then {
|
||||
_lrStr = format["%1", _lr joinString " / "];
|
||||
} else {
|
||||
_lrStr = "----";
|
||||
};
|
||||
|
||||
// Add formatted line to the array
|
||||
_lines pushBack format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
_lrStr
|
||||
];
|
||||
} forEach (getArray (_cfg >> "frequencies"));
|
||||
// diag_log text (_lines joinString endl);
|
||||
|
||||
// Return the formatted lines in ARRAY format
|
||||
_lines;
|
||||
@@ -0,0 +1,87 @@
|
||||
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
|
||||
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
|
||||
params [
|
||||
["_elementCfg", configNull, [configNull]],
|
||||
["_shouldProcessChildCfgs", true]
|
||||
];
|
||||
|
||||
if (isNull _elementCfg) exitWith {
|
||||
["_elementCfg parameter is NULL"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
// change reference variable for clarity
|
||||
private _battalionElement = _elementCfg;
|
||||
|
||||
// Generate title from callsign and shortDescription
|
||||
private _recordTitle = format[
|
||||
"%1 (%2)",
|
||||
getText(_battalionElement >> "callsign"),
|
||||
getText(_battalionElement >> "shortDescription")
|
||||
];
|
||||
// systemChat _recordTitle;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate frequency table header line's leading space
|
||||
//////////////////////////////////////////////////////////
|
||||
private _freqLeadingSpace = [
|
||||
format["<font size='%1' face='%2'>| ", _ELEMENT_NAME_SIZE, _ELEMENT_NAME_FONT]
|
||||
];
|
||||
for "_i" from 1 to _FREQ_INDENT_CONSTANT do {
|
||||
_freqLeadingSpace pushBack " ";
|
||||
};
|
||||
_freqLeadingSpace pushBack "</font>";
|
||||
_freqLeadingSpace = _freqLeadingSpace joinString "";
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate header line and frequency table header line
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
private _headers = [
|
||||
format[
|
||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||
milsim_fbcb2_recordTitleSize,
|
||||
milsim_fbcb2_recordTitleColor,
|
||||
milsim_fbcb2_recordTitleFont,
|
||||
_recordTitle
|
||||
],
|
||||
format[
|
||||
"%1<font size='%2' face='%3' color='%4'>- %5%6%7</font>",
|
||||
_freqLeadingSpace,
|
||||
_ELEMENT_FREQ_SIZE,
|
||||
_ELEMENT_FREQ_FONT,
|
||||
_FREQ_TEXT_COLOR,
|
||||
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
||||
"LR"
|
||||
]
|
||||
];
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// Generate the list of element headers and frequencies
|
||||
//////////////////////////////////////////////////////////
|
||||
private _allText = [];
|
||||
|
||||
// get all child elements recursively and format them
|
||||
if (_shouldProcessChildCfgs) then {
|
||||
[_battalionElement, {
|
||||
params ["_cfg", "_recurseCounter"];
|
||||
// add config
|
||||
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
}] call milsim_fnc_recurseSubclasses;
|
||||
} else {
|
||||
// or if the param was false, just add the battalion element
|
||||
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
|
||||
// private _lines = [_cfg, _indentCount] call t;
|
||||
_allText pushBack (_lines joinString "<br/>");
|
||||
};
|
||||
|
||||
// add headers, add all other lines and format them as monospace
|
||||
_allText = format[
|
||||
"%1<br/><br/><font face='EtelkaMonospaceProBold'>%2</font>", _headers joinString "<br/>", _allText joinString "<br/><br/>"];
|
||||
|
||||
// return the title and all text
|
||||
[_recordTitle, _allText];
|
||||
18
functions/fbcb2/util/fn_createOrUpdateDiaryRecord.sqf
Normal file
18
functions/fbcb2/util/fn_createOrUpdateDiaryRecord.sqf
Normal file
@@ -0,0 +1,18 @@
|
||||
params [
|
||||
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
["_recordText", "", [""]]
|
||||
];
|
||||
|
||||
// Check if already created
|
||||
private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, createHashMap, true];
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
|
||||
if (!isNull _existingRecord) then {
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
|
||||
systemChat format ["Updated diary record: %1", _recordTitle];
|
||||
} else {
|
||||
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
|
||||
_subjectRecords set [_recordTitle, _new];
|
||||
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
|
||||
};
|
||||
1
functions/util/fn_getBattalionCfg.sqf
Normal file
1
functions/util/fn_getBattalionCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "BattalionInfo")
|
||||
@@ -18,7 +18,11 @@ params [
|
||||
|
||||
private _hash = createHashMapFromArray _data;
|
||||
|
||||
// Replace square brackets with round brackets to avoid parsing issues.
|
||||
_message regexReplace ["\[", "("];
|
||||
_message regexReplace ["\]", ")"];
|
||||
|
||||
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||
_log = format ["[milsim] (%1) (%2) (%3) :: %4", _component, _fnc_scriptNameParent, _message, _json];
|
||||
_log = format ["[milsim] [%1] [%2] [%3] :: %4", _component, _fnc_scriptNameParent, _message, _json];
|
||||
|
||||
diag_log text _log;
|
||||
20
functions/util/fn_padString.sqf
Normal file
20
functions/util/fn_padString.sqf
Normal file
@@ -0,0 +1,20 @@
|
||||
params [
|
||||
["_text", "", [""]],
|
||||
["_padSide", "left", ["left", "right"]],
|
||||
["_padChar", " ", [" "]],
|
||||
["_padLength", 4, [4]]
|
||||
];
|
||||
|
||||
// pad a string with a character to a certain length
|
||||
if (_padSide == "left") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _padChar + _text;
|
||||
};
|
||||
};
|
||||
if (_padSide == "right") then {
|
||||
for "_i" from 1 to _padLength - count _text do {
|
||||
_text = _text + _padChar;
|
||||
};
|
||||
};
|
||||
|
||||
_text
|
||||
25
functions/util/fn_recurseSubclasses.sqf
Normal file
25
functions/util/fn_recurseSubclasses.sqf
Normal file
@@ -0,0 +1,25 @@
|
||||
params [
|
||||
["_cfg", configNull, [configNull]],
|
||||
["_code", {}, [{}]]
|
||||
];
|
||||
|
||||
if (isNull _cfg) exitWith {["Provided config is null!"] call BIS_fnc_error};
|
||||
|
||||
|
||||
private _recurseFnc = {
|
||||
params ["_cfg", "_code", ["_recurseCounter", 0]];
|
||||
[_cfg, _recurseCounter] call _code;
|
||||
// get children and recurse
|
||||
private _childCfgs = _cfg call BIS_fnc_returnChildren;
|
||||
if (count _childCfgs isEqualTo 0) exitWith {false};
|
||||
|
||||
{
|
||||
[_x, _code, _recurseCounter + 1] call _recurseFnc;
|
||||
} forEach _childCfgs;
|
||||
false;
|
||||
};
|
||||
|
||||
private _continue = true;
|
||||
while {_continue} do {
|
||||
_continue = [_cfg, _code] call _recurseFnc;
|
||||
};
|
||||
Reference in New Issue
Block a user