move-flags-to-config #18
@@ -16,8 +16,6 @@ class milsim
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class fbcb2 {
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class initFBCB2 { postInit = 1; };
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class processFBCB2FixedWingAssets {};
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class processFBCB2RotaryAssets {};
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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@@ -85,6 +83,8 @@ class milsim
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class padString {};
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class recurseSubclasses {};
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class getBattalionCfg {};
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class getNameOfBase {};
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class getNearestBase {};
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};
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};
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@@ -92,12 +92,11 @@ class milsim_fbcb2_assets {
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class functions {
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file = "functions\fbcb2\assets";
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class updateAssetDiary {};
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class removeAssetDiaryRecords {};
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class getMagsForWeapon {};
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class getWeaponry {};
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class getInventory {};
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class getVehicleData {};
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class showMarkersOnMap {};
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class removeMarkersOnMap {};
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};
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class assetsByBase {
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file = "functions\fbcb2\assets\byBase";
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@@ -105,14 +104,14 @@ class milsim_fbcb2_assets {
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class getStartingAssetsByBase {};
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class updateAssetsByBase {};
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};
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class markers {
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file = "functions\fbcb2\assets\markers";
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class showMarkersOnMap {};
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class removeMarkersOnMap {};
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}
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};
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class milsim_reinsert {
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class functions {
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file = "functions\reinsert";
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class getBaseName {};
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class getNearestBase {};
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};
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class server {
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file = "functions\reinsert\server";
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class initServer { postInit = 1; };
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@@ -1,15 +1,106 @@
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params [["_isInit", false, [false]]];
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{ // find approved assets at each base
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private _base = _x;
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private _baseAssets = _base getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []];
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{
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private _className = configName _x;
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_a = _base nearEntities [_className, 750];
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_baseAssets append _a;
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} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
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_base setVariable ["milsim_fbcb2_assets_assetsAtThisBase", _baseAssets, true];
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if (_isInit) then {
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_base setVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", _baseAssets, true];
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// Get all approved assets on map, find the closest base
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// Then determine if it's within range
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// If it is, add it to the base's assets list
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// This is to ensure bases with overlapping detection range don't have duplicate assets
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private _allVehicles = vehicles;
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private _allSaved = [];
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private _assetsAtThisBaseVar = "milsim_fbcb2_assets_assetsAtThisBase";
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private _assetsStartedAtThisBaseVar = "milsim_fbcb2_assets_assetsStartedAtThisBase";
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{
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private _className = configName _x;
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private _callsign = getText(_x >> "callsign");
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private _found = _allVehicles select { typeOf _x == _className };
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{
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private _asset = _x;
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// avoid duplicates
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if (_asset in _allSaved) then {continue};
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private _closestBase = [_asset] call milsim_fnc_getNearestBase;
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if (isNull _closestBase) then {
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// no base found
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continue;
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};
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if (
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_asset distance _closestBase >
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milsim_fbcb2_assets_setting_detectionRangeFromBase
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) then {
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// not within range
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continue;
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};
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_asset setVariable ["milsim_fbcb2_assets_callsign", _callsign, true];
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// add to base's assets list
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private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
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_baseAssets pushBackUnique _asset;
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// broadcast later so we're not spamming network
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_closestBase setVariable [
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_assetsAtThisBaseVar,
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_baseAssets
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];
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// if this is the init, set the base's assets started at this base
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if (_isInit) then {
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// broadcast later so we're not spamming network
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_closestBase setVariable [
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_assetsStartedAtThisBaseVar,
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_baseAssets
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];
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};
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_allSaved pushBack _asset;
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} forEach _found;
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} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
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// Add all ground vehicles (LandVehicle)
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{
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private _asset = _x;
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// avoid duplicates
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if (_asset in _allSaved) then {continue};
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private _closestBase = [_asset] call milsim_fnc_getNearestBase;
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if (isNull _closestBase) then {
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// no base found
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continue;
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};
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} forEach milsim_baseObjects;
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if (
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_asset distance _closestBase >
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milsim_fbcb2_assets_setting_detectionRangeFromBase
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) then {
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// not within range
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continue;
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};
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// add to base's assets list
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private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
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_baseAssets pushBackUnique _asset;
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// broadcast later so we're not spamming network
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_closestBase setVariable [
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_assetsAtThisBaseVar,
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_baseAssets
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];
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// if this is the init, set the base's assets started at this base
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if (_isInit) then {
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// broadcast later so we're not spamming network
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_closestBase setVariable [
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_assetsStartedAtThisBaseVar,
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_baseAssets
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];
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};
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} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
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// make the asset lists public
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{
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private _baseAssets = _x getVariable [_assetsAtThisBaseVar, []];
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_x setVariable [_assetsAtThisBaseVar, _baseAssets, true];
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if (_isInit) then {
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_x setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
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};
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} forEach milsim_baseObjects;
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16
functions/fbcb2/assets/fn_removeAssetDiaryRecords.sqf
Normal file
16
functions/fbcb2/assets/fn_removeAssetDiaryRecords.sqf
Normal file
@@ -0,0 +1,16 @@
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if (!hasInterface) exitWith {};
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{
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private _diarySubject = _x;
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private _records = player allDiaryRecords _diarySubject;
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if (count _records isEqualTo 0) then {continue};
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{
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private _diaryRecord = _x select -1;
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player removeDiaryRecord [_diarySubject, _diaryRecord];
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} forEach _records;
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} forEach [
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milsim_fbcb2_subjectAssetsFixedWingID,
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milsim_fbcb2_subjectAssetsRotaryID,
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milsim_fbcb2_subjectAssetsGroundID
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];
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@@ -1,13 +0,0 @@
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private _assetMarkerStore = localNamespace getVariable [
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"milsim_fbcb2_assets_markerStore",
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[]
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];
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{
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deleteMarkerLocal _x;
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} forEach _assetMarkerStore;
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localNamespace setVariable [
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"milsim_fbcb2_assets_markerStore",
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[]
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];
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@@ -1,38 +0,0 @@
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params [
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["_className", "", [""]],
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["_markerType", "hd_dot", [""]],
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["_markerColor", "", [""]],
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["_positions", [], []]
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];
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if (count _className isEqualTo 0) exitWith {
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["No class name provided!"] call BIS_fnc_error;
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};
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if (count _markerColor isEqualTo 0) exitWith {
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["No marker color provided!"] call BIS_fnc_error;
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};
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if (count _positions isEqualTo 0) exitWith {
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["No positions provided!"] call BIS_fnc_error;
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};
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private _assetMarkerStore = localNamespace getVariable [
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"milsim_fbcb2_assets_markerStore",
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[]
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];
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private _start = (count _assetMarkerStore) + 1;
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{
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_position = _x;
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_newMarker = createMarkerLocal [
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format["milsim_fbcb2_assets_marker_%1", _start],
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_position
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];
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_newMarker setMarkerTypeLocal _markerType;
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_newMarker setMarkerColorLocal _markerColor;
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_newMarker setMarkerTextLocal str(_start);
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_assetMarkerStore pushBack _newMarker;
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_start = _start + 1;
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} forEach _positions;
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localNamespace setVariable ["milsim_fbcb2_assets_markerStore", _assetMarkerStore];
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@@ -1,7 +1,19 @@
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if (!hasInterface) exitWith {};
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// create diary records
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// remove any existing asset map markers
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call milsim_fbcb2_assets_fnc_removeMarkersOnMap;
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// remove existing asset records
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call milsim_fbcb2_assets_fnc_removeAssetDiaryRecords;
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// get all vehicles by base
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private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
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if (count _vehiclesByBase isEqualTo 0) exitWith {false};
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// put vehicles from each base into a single array
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private _vehicles = [];
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{
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_vehicles append (_x#1);
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@@ -24,6 +36,12 @@ private _distinctVehiclesClassNames = [];
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// Take the first vehicle as a representative
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private _representativeVehicle = _vehiclesOfThisKind#0;
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private _vehicleCfg = configOf _representativeVehicle;
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private _vehicleCallsign = toUpper (
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_representativeVehicle getVariable [
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"milsim_fbcb2_assets_callsign",
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"NONE ASSIGNED"
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]
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);
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// Process the vehicle for extended info
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// Exclusion list for display names
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@@ -53,6 +71,10 @@ private _distinctVehiclesClassNames = [];
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_recordText pushBack _title;
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_recordText pushBack _image;
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_recordText pushBack "<br/>";
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_recordText pushBack format[
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"CALLSIGN: %1",
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_vehicleCallsign
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];
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_recordText pushBack format[
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"COUNT ACTIVE: %1",
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count _vehiclesOfThisKind
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@@ -78,32 +100,63 @@ private _distinctVehiclesClassNames = [];
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case (_representativeVehicle isKindOf "Air"): {
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_markerType = "loc_plane";
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};
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case (_representativeVehicle isKindOf "Ship"): {
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_markerType = "loc_boat";
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};
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case (_representativeVehicle isKindOf "Car"): {
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_markerType = "loc_car";
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};
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default {
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_markerType = "loc_truck";
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};
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};
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// Link to show markers
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_recordText pushBack format[
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"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
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_className,
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_markerType,
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_randomColor#0,
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(_vehiclesOfThisKind apply {getPosASL _x}),
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_vehiclesOfThisKind,
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format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
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];
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// Link to hide markers
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_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>" + "<br/>";
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_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
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// Link to update asset diary entries
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_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>" + "<br/>";
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_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
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_recordText pushBack format[
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"<font size='10' color='#777777'>%1</font>",
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"Notes:<br/>
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- Markers are only displayed on your local machine.<br/>
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- The REMOVE ALL option will remove all assets' markers from the map.<br/>
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- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
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];
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// Add info and capacity sections
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_recordText pushBack _info;
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_recordText pushBack _capacity;
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private _subjectID = "";
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switch (true) do {
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case (_representativeVehicle isKindOf "Helicopter"): {
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_subjectID = milsim_fbcb2_subjectAssetsRotaryID;
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};
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case (_representativeVehicle isKindOf "Air"): {
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_subjectID = milsim_fbcb2_subjectAssetsFixedWingID;
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};
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default {
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_subjectID = milsim_fbcb2_subjectAssetsGroundID;
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};
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};
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[
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milsim_fbcb2_subjectAssetsID,
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_subjectID,
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format[
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"%1x %2",
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count _vehiclesOfThisKind,
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@@ -116,4 +169,14 @@ private _distinctVehiclesClassNames = [];
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// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
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} forEach _distinctVehiclesClassNames;
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// log to RPT
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[
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"fbcb2_assets",
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"UPDATED ASSET DIARY",
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[
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["assetCount", count _vehicles],
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["distinctAssetCount", count _distinctVehiclesClassNames]
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]
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] call milsim_fnc_log;
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true;
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25
functions/fbcb2/assets/markers/fn_removeMarkersOnMap.sqf
Normal file
25
functions/fbcb2/assets/markers/fn_removeMarkersOnMap.sqf
Normal file
@@ -0,0 +1,25 @@
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private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
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private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
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private _baseMarkerStore = localNamespace getVariable [
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_baseMarkerStoreVar,
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[]
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];
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private _assetMarkerStore = localNamespace getVariable [
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_assetMarkerStoreVar,
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[]
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];
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// delete markers
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{
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deleteMarkerLocal (_x#1);
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} forEach (_baseMarkerStore + _assetMarkerStore);
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localNamespace setVariable [
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_baseMarkerStoreVar,
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[]
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];
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localNamespace setVariable [
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_assetMarkerStoreVar,
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[]
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];
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123
functions/fbcb2/assets/markers/fn_showMarkersOnMap.sqf
Normal file
123
functions/fbcb2/assets/markers/fn_showMarkersOnMap.sqf
Normal file
@@ -0,0 +1,123 @@
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params [
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["_className", "", [""]],
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["_markerType", "hd_dot", [""]],
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["_markerColor", "", [""]],
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["_assetObjects", [], []]
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];
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if (count _className isEqualTo 0) exitWith {
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["No class name provided!"] call BIS_fnc_error;
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};
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if (count _markerColor isEqualTo 0) exitWith {
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["No marker color provided!"] call BIS_fnc_error;
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};
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if (count _assetObjects isEqualTo 0) exitWith {
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["No vehicles provided!"] call BIS_fnc_error;
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};
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private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
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private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
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private _baseMarkerStore = localNamespace getVariable [
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_baseMarkerStoreVar,
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[]
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];
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private _assetMarkerStore = localNamespace getVariable [
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_assetMarkerStoreVar,
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[]
|
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];
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///////////////////////////////////////////////////////////////////////////////
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// Create base markers if not already present
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if (not (count _baseMarkerStore > 0)) then {
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{
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private _base = _x;
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// create a circle marker with range as the detection range of assets
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_newMarker = createMarkerLocal [
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format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
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getPosASL _base
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];
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_newMarker setMarkerTypeLocal "mil_dot";
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_newMarker setMarkerColorLocal "ColorGreen";
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_newMarker setMarkerShapeLocal "ELLIPSE";
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_newMarker setMarkerSizeLocal [
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milsim_fbcb2_assets_setting_detectionRangeFromBase,
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milsim_fbcb2_assets_setting_detectionRangeFromBase
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];
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_newMarker setMarkerAlphaLocal 0.5;
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_newMarker setMarkerTextLocal str(_forEachIndex + 1);
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_baseMarkerStore pushBack [
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_base,
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_newMarker
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];
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// create a flag marker at base position
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_newMarker = createMarkerLocal [
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format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
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getPosASL _base
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];
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_newMarker setMarkerTypeLocal "mil_flag";
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_newMarker setMarkerColorLocal "ColorGreen";
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_newMarker setMarkerSizeLocal [0.7, 0.7];
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_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
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_baseMarkerStore pushBack [
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_base,
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_newMarker
|
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];
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} forEach milsim_baseObjects;
|
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localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
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};
|
||||
|
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|
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private _start = (count _assetMarkerStore) + 1;
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private _createdAssetMarkers = [];
|
||||
{
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||||
private _asset = _x;
|
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// if asset was removed since last update
|
||||
if (isNull _asset) then {continue};
|
||||
// check if a marker is already placed for this asset
|
||||
if (
|
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(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
|
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> -1
|
||||
) then {continue};
|
||||
|
||||
// create a marker for the asset
|
||||
private _newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_marker_%1", _start],
|
||||
getPosASL _asset
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 0;
|
||||
_newMarker setMarkerTypeLocal _markerType;
|
||||
_newMarker setMarkerColorLocal _markerColor;
|
||||
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
|
||||
|
||||
_createdAssetMarkers pushBack [
|
||||
_asset,
|
||||
_newMarker
|
||||
];
|
||||
_start = _start + 1;
|
||||
} forEach _assetObjects;
|
||||
|
||||
// unhide added asset markers sequentially
|
||||
[_createdAssetMarkers apply {_x#1}] spawn {
|
||||
params ["_markers"];
|
||||
for "_alpha" from 0.0 to 1.0 step 0.03 do
|
||||
{
|
||||
{
|
||||
_x setMarkerAlphaLocal _alpha;
|
||||
} forEach _markers;
|
||||
Sleep 0.002;
|
||||
};
|
||||
};
|
||||
|
||||
// add to store
|
||||
{
|
||||
_assetMarkerStore pushBack _x;
|
||||
} forEach _createdAssetMarkers;
|
||||
|
||||
// update store var
|
||||
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];
|
||||
@@ -14,13 +14,17 @@ milsim_fbcb2_subjectStatusID = "FBCB2_Status";
|
||||
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
|
||||
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
|
||||
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
|
||||
milsim_fbcb2_subjectAssetsID = "FBCB2_Assets";
|
||||
milsim_fbcb2_subjectAssetsFixedWingID = "FBCB2_Assets_FixedWing";
|
||||
milsim_fbcb2_subjectAssetsRotaryID = "FBCB2_Assets_Rotary";
|
||||
milsim_fbcb2_subjectAssetsGroundID = "FBCB2_Assets_Ground";
|
||||
|
||||
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsID, "FBCB2 - Assets"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsFixedWingID, "FBCB2 - Assets Plane"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsRotaryID, "FBCB2 - Assets Rotary"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsGroundID, "FBCB2 - Assets Ground"];
|
||||
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
@@ -29,8 +33,6 @@ player createDiarySubject[milsim_fbcb2_subjectAssetsID, "FBCB2 - Assets"];
|
||||
milsim_fbcb2_diaryRecords = createHashMap;
|
||||
|
||||
// populate diary
|
||||
[] call milsim_fnc_processFBCB2FixedWingAssets;
|
||||
[] call milsim_fnc_processFBCB2RotaryAssets;
|
||||
[] call milsim_fnc_processFBCB2RadioFrequencies;
|
||||
[] call milsim_fnc_processFBCB2SmokeColors;
|
||||
[] call milsim_fnc_processFBCB2Environment;
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
private _recordTitle = "MDS - ASSETS - FIXED";
|
||||
|
||||
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,26 +0,0 @@
|
||||
private _recordTitle = "MDS - ASSETS - ROTARY";
|
||||
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,3 +1,5 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
@@ -10,7 +12,7 @@ private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, cr
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
|
||||
if (!isNull _existingRecord) then {
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
|
||||
systemChat format ["Updated diary record: %1", _recordTitle];
|
||||
} else {
|
||||
private _new = player createDiaryRecord [
|
||||
|
||||
0
functions/fbcb2/util/fn_removeDiaryRecord.sqf
Normal file
0
functions/fbcb2/util/fn_removeDiaryRecord.sqf
Normal file
@@ -9,7 +9,7 @@ publicVariable "milsim_baseObjects";
|
||||
// init asset stores at bases
|
||||
[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
|
||||
// run update every 5 minutes
|
||||
[{call milsim_fbcb2_assets_fnc_updateAssetsByBase;}, 60*5] call CBA_fnc_addPerFrameHandler;
|
||||
[{[false] call milsim_fbcb2_assets_fnc_updateAssetsByBase;}, 60*5] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
@@ -13,8 +13,8 @@ private _fileForReinsertAction = [
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
|
||||
private _base = [_player] call milsim_fnc_getNearestBase;
|
||||
private _baseName = [_base] call milsim_fnc_getNameOfBase;
|
||||
// send event to server
|
||||
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was filed
|
||||
@@ -23,7 +23,7 @@ private _fileForReinsertAction = [
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _base = [_player] call milsim_fnc_getNearestBase;
|
||||
private _baseDistance = _player distance _base;
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
|
||||
|
||||
_baseName;
|
||||
@@ -41,9 +41,9 @@ publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
|
||||
private _thisBase = _x;
|
||||
|
||||
// Add line for base name
|
||||
_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
|
||||
_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
|
||||
|
||||
// Get players under this base
|
||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
||||
@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
|
||||
{ // for each player under this base, add a line
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
|
||||
// add player to array of players under bases
|
||||
_playerLines pushBack ([format [
|
||||
@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -39,12 +39,12 @@ publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
// get first entry (longest wait)
|
||||
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
|
||||
// forEach _basesWithPeople
|
||||
{
|
||||
private _thisBase = _x;
|
||||
private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
|
||||
private _baseName = [_thisBase] call milsim_fnc_getNameOfBase;
|
||||
|
||||
// generate player lines for this base
|
||||
private _playerLines = _queue select {
|
||||
|
||||
@@ -7,16 +7,16 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
|
||||
|
||||
private _distanceToOriginalBase = _player distance _base;
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||
|
||||
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||
// don't include player in updated queue
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
|
||||
// if player's base has changed, log to rpt
|
||||
if (_base != _nearestBase) then {
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -242,6 +242,32 @@
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
//---------------------
|
||||
// Asset Diary and Markers Settings
|
||||
|
||||
[
|
||||
"milsim_fbcb2_assets_setting_detectionRangeFromBase", // variable
|
||||
"SLIDER", // type
|
||||
["Detection Range From Base", "The range from a base that assets will be detected"], // title
|
||||
["17th Battalion", "Asset Diary and Markers"], // category
|
||||
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_fbcb2_assets_setting_detectionRangeFromBase"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||
|
||||
nil;
|
||||
17
functions/util/fn_getNameOfBase.sqf
Normal file
17
functions/util/fn_getNameOfBase.sqf
Normal file
@@ -0,0 +1,17 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
// if (_baseName == "") then {
|
||||
// _baseName = format[
|
||||
// "near %1",
|
||||
// text (nearestLocation [_base, ["NameCity", "NameLocal"]])
|
||||
// ]
|
||||
// };
|
||||
|
||||
if (_baseName == "") then {
|
||||
_baseName = _base call BIS_fnc_locationDescription;
|
||||
};
|
||||
|
||||
_baseName;
|
||||
@@ -1,10 +1,10 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
if (isNull _player) exitWith {objNull};
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
|
||||
private _closestBase = [_bases, _object] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
Reference in New Issue
Block a user