move-flags-to-config #18
22
defines/ApprovedAssets.hpp
Normal file
22
defines/ApprovedAssets.hpp
Normal file
@@ -0,0 +1,22 @@
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// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
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class ApprovedAssets {
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// Fixed-wing aircraft
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class USAF_A10 {callsign = "Ares";};
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class RHSGREF_A29B_HIDF {callsign = "Odyssey";};
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class USAF_C130J {callsign = "Hercules";};
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// Rotary aircraft
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class RHS_MELB_MH6M {callsign = "Apollo";};
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class RHS_MELB_AH6M {callsign = "Artemis";};
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class RHS_MELB_H6M {callsign = "Icarus";};
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class RHS_CH_47F {callsign = "Achilles";};
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class ej_MH60MDAP4 {callsign = "Hades";};
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class RHS_UH60M {callsign = "Griffin";};
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class RHS_UH60M_MEV2 {callsign = "Dustoff";};
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class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";};
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class B_T_VTOL_01_ARMED_F {callsign = "Spartan";};
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class RHS_AH64D {callsign = "Orion";};
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class RHS_AH1Z {callsign = "Athena";};
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class RHS_UH1Y {callsign = "Homer";};
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class rhsusf_CH53E_USMC {callsign = "Atlas";};
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};
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180
defines/SupplyCrates.hpp
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180
defines/SupplyCrates.hpp
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@@ -0,0 +1,180 @@
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class SupplyCrates {
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class AmmoSquad {
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boxClass = "Box_Syndicate_Ammo_F";
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displayName = "Squad Ammo";
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tooltip = "A crate containing general ammunition and equipment for an infantry squad.";
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icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
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backpacks[] = {};
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weapons[] = {
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{"rhs_weap_M136",4},
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{"rhs_weap_M136_hp",4},
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{"rhs_weap_m72a7",2}
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};
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magazines[] = {
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{"1Rnd_SmokePurple_Grenade_shell",12},
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{"1Rnd_SmokeBlue_Grenade_shell",24},
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{"1Rnd_SmokeOrange_Grenade_shell",12},
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{"rhs_mag_M441_HE",25},
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{"rhs_mag_M433_HEDP",15},
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{"ACE_40mm_Flare_ir",12},
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{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
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{"rhsusf_20Rnd_762x51_m993_Mag",25},
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{"SmokeShell",12},
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{"rhs_mag_m67",12},
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{"1Rnd_Smoke_Grenade_shell",24},
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{"1Rnd_SmokeRed_Grenade_shell",24},
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{"1Rnd_SmokeGreen_Grenade_shell",24},
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{"1Rnd_SmokeYellow_Grenade_shell",12},
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{"Tier1_30Rnd_556x45_M856A1_EMag",25},
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{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
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{"ACE_30Rnd_65_Creedmor_mag",25},
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{"SMA_30Rnd_762x35_BLK_EPR",25},
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{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
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{"SMA_30Rnd_68x43_SPC_FMJ",25},
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{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
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{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
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{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
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{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
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{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
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{"Tier1_250Rnd_762x51_Belt_M993_AP",15},
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{"ACE_20Rnd_762x51_Mag_Tracer",25},
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{"ACE_20Rnd_762x51_M993_AP_Mag",25},
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{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
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{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
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{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
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{"rhssaf_30rnd_556x45_EPR_G36", 25},
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{"DemoCharge_Remote_Mag",16}
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};
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items[] = {};
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};
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class AmmoHeavy {
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boxClass = "Box_NATO_Wps_F";
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displayName = "Heavy Ammo";
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tooltip = "A crate containing mixed ammo for rifles, ARs, MAT, and HAT.";
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icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
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backpacks[] = {};
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weapons[] = {};
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magazines[] = {
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{"MRAWS_HEAT_F",35},
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{"MRAWS_HE_F",15},
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{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
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{"Tier1_30Rnd_556x45_M856A1_EMag",25},
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{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
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{"Titan_AA",10},
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{"Titan_AT",10},
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{"200Rnd_65x39_cased_Box_Tracer_Red",50}
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};
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items[] = {};
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};
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class MedicalSupplies {
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boxClass = "ACE_medicalSupplyCrate_advanced";
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displayName = "Medical Crate";
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tooltip = "A crate containing medical supplies.";
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icon = "\A3\ui_f\data\map\vehicleicons\pictureHeal_ca.paa";
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backpacks[] = {};
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weapons[] = {};
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magazines[] = {};
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items[] = {
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{"ACE_packingBandage",100},
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{"ACE_elasticBandage",100},
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{"ACE_tourniquet",48},
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{"ACE_splint",48},
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{"ACE_morphine",50},
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{"ACE_epinephrine",50},
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{"ACE_bloodIV",75},
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{"ACE_bloodIV_500",50},
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{"ACE_bloodIV_250",25},
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{"ACE_quikclot",75},
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{"ACE_personalAidKit", 5},
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{"ACE_surgicalKit", 5}
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};
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};
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class Launchers {
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boxClass = "Box_NATO_WpsLaunch_F";
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displayName = "Launcher Crate";
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tooltip = "A crate containing missile launchers and ammunition.";
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icon = "\A3\ui_f\data\map\vehicleicons\iconCrateLong_ca.paa";
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backpacks[] = {};
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weapons[] = {
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{"launch_B_Titan_short_F",2},
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{"launch_NLAW_F",2},
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{"rhs_weap_fim92",2}
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};
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magazines[] = {
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{"Titan_AA",6},
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{"Titan_AT",6}
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};
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items[] = {};
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};
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class CrewServedWeapons {
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boxClass = "Box_NATO_Equip_F";
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displayName = "CSW Crate";
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tooltip = "A crate containing backpacks that assemble into static weapons.";
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icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa";
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backpacks[] = {
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{"RHS_M2_Gun_Bag",2},
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{"RHS_M2_Tripod_Bag",2},
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{"RHS_M2_MiniTripod_Bag",2},
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{"rhs_Tow_Gun_Bag",2},
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{"rhs_TOW_Tripod_Bag",2},
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{"UK3CB_Static_M240_Elcan_Gun_Bag",2},
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{"UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2},
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{"RHS_Mk19_Gun_Bag",2},
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{"RHS_Mk19_Tripod_Bag",2}
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};
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weapons[] = {};
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magazines[] = {};
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items[] = {};
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};
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class MortarMk6Resupply {
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boxClass = "Box_NATO_WpsSpecial_F";
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displayName = "Mortar MK6 Supply Crate";
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tooltip = "A crate containing Mk6 mortar resupply (tubes) and tools.";
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icon = "\A3\ui_f\data\map\vehicleicons\iconStaticMortar_ca.paa";
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backpacks[] = {
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{"B_Mortar_01_support_F",3},
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{"B_Mortar_01_weapon_F",6},
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{"UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1}
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};
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weapons[] = {
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{"ACE_Vector",2}
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};
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magazines[] = {
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{"acex_intelitems_notepad",2}
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};
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items[] = {
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{"ACE_artilleryTable",2},
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{"ACE_RangeTable_82mm",2},
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{"ACE_microDAGR",2},
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{"ACE_MapTools",2}
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};
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};
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class Mortar60mmCommandoResupply {
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boxClass = "Box_NATO_WpsSpecial_F";
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displayName = "Mortar 60mm Commando Supply Crate";
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tooltip = "A crate containing COMMANDO 60mm mortar shells and some STANAGs.";
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icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
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backpacks[] = {};
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weapons[] = {};
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magazines[] = {
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{"twc_2inch_he_1rnd",70},
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{"twc_2inch_smoke_1rnd",15},
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{"twc_2inch_illum_1rnd",15},
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{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
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};
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items[] = {};
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};
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};
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129
defines/VehicleFlags.hpp
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129
defines/VehicleFlags.hpp
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@@ -0,0 +1,129 @@
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class VehicleFlags {
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texturePBOName = "textures";
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baseClassesToApplyActionsFor[] = {
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"LandVehicle",
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"Helicopter"
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};
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class ExcludedVehicles {
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classesWithoutFlagProxies[] = {
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"TF373_SOAR_MH47G_Base", // MH-47G Chinook
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"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
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"USAF_C17", // C17 Globemaster III
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"USAF_C130J", // C130J Super Hercules
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"USAF_AC130U", // AC130 Spooky II
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"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
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"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
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};
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};
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class FlagCategories {
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class ChevronNumbers {
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actionID = "flag_chevron_numbers";
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actionTitle = "Chevron Numbers";
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class Chevron1 {
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actionID = "flag_chevron_id1";
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actionTitle = "Flag 1";
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texture = "textures\flag_number\flag_id_1_co.paa";
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};
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class Chevron2 {
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actionID = "flag_chevron_id2";
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actionTitle = "Flag 2";
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texture = "textures\flag_number\flag_id_2_co.paa";
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};
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class Chevron3 {
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actionID = "flag_chevron_id3";
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actionTitle = "Flag 3";
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texture = "textures\flag_number\flag_id_3_co.paa";
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};
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class Chevron4 {
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actionID = "flag_chevron_id4";
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actionTitle = "Flag 4";
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texture = "textures\flag_number\flag_id_4_co.paa";
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};
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class Chevron5 {
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actionID = "flag_chevron_id5";
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actionTitle = "Flag 5";
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texture = "textures\flag_number\flag_id_5_co.paa";
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};
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class Chevron6 {
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actionID = "flag_chevron_id6";
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actionTitle = "Flag 6";
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texture = "textures\flag_number\flag_id_6_co.paa";
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};
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class Chevron7 {
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actionID = "flag_chevron_id7";
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actionTitle = "Flag 7";
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texture = "textures\flag_number\flag_id_7_co.paa";
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};
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class Chevron8 {
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actionID = "flag_chevron_id8";
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actionTitle = "Flag 8";
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texture = "textures\flag_number\flag_id_8_co.paa";
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};
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class Chevron9 {
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actionID = "flag_chevron_id9";
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actionTitle = "Flag 9";
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texture = "textures\flag_number\flag_id_9_co.paa";
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};
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class Chevron10 {
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actionID = "flag_chevron_id10";
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actionTitle = "Flag 10";
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texture = "textures\flag_number\flag_id_10_co.paa";
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};
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class ChevronHQ {
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actionID = "flag_chevron_hq";
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actionTitle = "Flag HQ";
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texture = "textures\flag_number\flag_id_hq_co.paa";
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};
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};
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class SimpleShapes {
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actionID = "flag_simpleshape";
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actionTitle = "Simple Shapes";
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class GreenOctagon {
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actionID = "flag_simpleshape_greenoctagon";
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actionTitle = "Green Octagon";
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texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
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};
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class BlueCircle {
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actionID = "flag_simpleshape_bluecircle";
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actionTitle = "Blue Circle";
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texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
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};
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class OrangeSquare {
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actionID = "flag_simpleshape_orangesquare";
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actionTitle = "Orange Square";
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texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
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};
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class PinkTriangle {
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actionID = "flag_simpleshape_pinktriangle";
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actionTitle = "Pink Triangle";
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texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
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};
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class RedPentagon {
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actionID = "flag_simpleshape_redpentagon";
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actionTitle = "Red Pentagon";
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texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
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};
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};
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class Miscellaneous {
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actionID = "flag_misc";
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actionTitle = "Miscellaneous";
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class BattalionEmblem {
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actionID = "flag_17th_emblem";
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actionTitle = "17th Emblem";
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texture = "textures\flags_misc\flag_17th_emblem_co.paa";
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};
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class RedCross {
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actionID = "flag_redcross";
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actionTitle = "Red Cross";
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texture = "textures\flags_misc\flag_redcross_co.paa";
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};
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};
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};
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};
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@@ -17,8 +17,11 @@
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "mission_settings.hpp"
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#include "functions\definitions\DisallowedEquipment.hpp"
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#include "functions\definitions\BattalionInfo.hpp"
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#include "defines\ApprovedAssets.hpp"
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#include "defines\BattalionInfo.hpp"
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#include "defines\DisallowedEquipment.hpp"
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#include "defines\SupplyCrates.hpp"
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#include "defines\VehicleFlags.hpp"
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//-------------------------------------------MISSION INFO--------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -16,8 +16,6 @@ class milsim
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class fbcb2 {
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class initFBCB2 { postInit = 1; };
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class processFBCB2FixedWingAssets {};
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class processFBCB2RotaryAssets {};
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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@@ -41,7 +39,6 @@ class milsim
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class addClientStatsPFH {};
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class addMedicalOverlayPFH { postInit = 1; };
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class calculateClientStats {};
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class initVehicleFlags { postInit = 1; };
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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};
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@@ -51,17 +48,6 @@ class milsim
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class logPlayerInventory {};
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};
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class resupply {
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class crateDefinitions {};
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class createAmmoBox {};
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class createBox {};
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class createCSWBox {};
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class createLaunchersBox {};
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class createMedicalBox {};
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class createMortarBox {};
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class createWeaponsBox {};
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}
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class ambience {
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class flakInitVehicle {};
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class flakEH {};
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@@ -85,15 +71,49 @@ class milsim
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class padString {};
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class recurseSubclasses {};
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class getBattalionCfg {};
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class getNameOfBase {};
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class getNearestBase {};
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};
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};
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class milsim_reinsert {
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class milsim_resupply {
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class functions {
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file = "functions\reinsert";
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class getBaseName {};
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class getNearestBase {};
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file = "functions\resupply";
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class createAmmoBox {};
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class createBox {};
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class createCSWBox {};
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class createLaunchersBox {};
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class createMedicalBox {};
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class createMortarBox {};
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class createWeaponsBox {};
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class getSupplyCratesCfg {};
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};
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};
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class milsim_fbcb2_assets {
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class functions {
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file = "functions\fbcb2\assets";
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class updateAssetDiary {};
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class removeAssetDiaryRecords {};
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class getMagsForWeapon {};
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class getWeaponry {};
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class getInventory {};
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class getVehicleData {};
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};
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class assetsByBase {
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file = "functions\fbcb2\assets\byBase";
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class getAssetsByBase {};
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class getStartingAssetsByBase {};
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class updateAssetsByBase {};
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};
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class markers {
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file = "functions\fbcb2\assets\markers";
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class showMarkersOnMap {};
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class removeMarkersOnMap {};
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}
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};
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class milsim_reinsert {
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class server {
|
||||
file = "functions\reinsert\server";
|
||||
class initServer { postInit = 1; };
|
||||
@@ -110,4 +130,14 @@ class milsim_reinsert {
|
||||
class addCheckQueueSelfAction {};
|
||||
class requestShowQueue {};
|
||||
};
|
||||
};
|
||||
|
||||
class milsim_vehicleFlags {
|
||||
class functions {
|
||||
file = "functions\vehicleFlags";
|
||||
class initVehicleFlags {postInit = 1};
|
||||
class getActionsFlagCategories {};
|
||||
class getVehicleFlagsCfg {};
|
||||
class isClassExcluded{};
|
||||
};
|
||||
};
|
||||
@@ -5,24 +5,28 @@ if ( !hasInterface ) exitWith {};
|
||||
"Create Resupply Box",
|
||||
{
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
_keysSorted = keys milsim_resupply_crateDefinitions;
|
||||
_keysSorted sort true;
|
||||
_comboOptions = [];
|
||||
_comboOptions resize (count _keysSorted);
|
||||
for "_i" from 0 to (count _keysSorted) - 1 do {
|
||||
private _definition = milsim_resupply_crateDefinitions get (_keysSorted select _i);
|
||||
_comboOptions set [_i, [
|
||||
_definition getOrDefault ["displayName", "ERROR"], // display name
|
||||
_definition getOrDefault ["description", "No description"], // tooltip
|
||||
_definition getOrDefault ["icon", "No icon"] // icon
|
||||
]];
|
||||
// get parent definition
|
||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||
// get the subclass names
|
||||
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
|
||||
|
||||
_boxTypesAvailable sort true;
|
||||
_comboOptions = _boxTypesAvailable apply {
|
||||
[
|
||||
// display name
|
||||
[_supplyCratesCfg >> _x >> "displayName", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// tooltip
|
||||
[_supplyCratesCfg >> _x >> "tooltip", "STRING", "ERROR"] call CBA_fnc_getConfigEntry,
|
||||
// icon
|
||||
[_supplyCratesCfg >> _x >> "icon", "STRING", "ERROR"] call CBA_fnc_getConfigEntry
|
||||
]
|
||||
};
|
||||
|
||||
[
|
||||
"Resupply Box Options",
|
||||
[
|
||||
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
["COMBO", "Box Type", [_keysSorted, _comboOptions, 0]]
|
||||
["COMBO", "Box Type", [_boxTypesAvailable, _comboOptions, 0]]
|
||||
],
|
||||
{
|
||||
|
||||
@@ -32,14 +36,14 @@ if ( !hasInterface ) exitWith {};
|
||||
_args params ["_pos", "_target", "_keysSorted"];
|
||||
|
||||
|
||||
private _box = [_target, _typeOptionSelected, _pos] call milsim_fnc_createBox;
|
||||
private _box = [_target, _typeOptionSelected, _pos] call milsim_resupply_fnc_createBox;
|
||||
if (isNull _box) exitWith {
|
||||
["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
|
||||
};
|
||||
["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
|
||||
["Resupply Box", format["Created box from class %1", _typeOptionSelected]] call BIS_fnc_curatorHint;
|
||||
},
|
||||
{},
|
||||
[_pos, _target, _options]
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
@@ -1,225 +0,0 @@
|
||||
milsim_vehicleflag_options = [
|
||||
["Chevron IDs", [
|
||||
["flag_chevron_id1", createHashMapFromArray [
|
||||
["Title", "Flag 1"],
|
||||
["Texture", "textures\flag_number\flag_id_1_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id2", createHashMapFromArray [
|
||||
["Title", "Flag 2"],
|
||||
["Texture", "textures\flag_number\flag_id_2_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id3", createHashMapFromArray [
|
||||
["Title", "Flag 3"],
|
||||
["Texture", "textures\flag_number\flag_id_3_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id4", createHashMapFromArray [
|
||||
["Title", "Flag 4"],
|
||||
["Texture", "textures\flag_number\flag_id_4_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id5", createHashMapFromArray [
|
||||
["Title", "Flag 5"],
|
||||
["Texture", "textures\flag_number\flag_id_5_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id6", createHashMapFromArray [
|
||||
["Title", "Flag 6"],
|
||||
["Texture", "textures\flag_number\flag_id_6_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id7", createHashMapFromArray [
|
||||
["Title", "Flag 7"],
|
||||
["Texture", "textures\flag_number\flag_id_7_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id8", createHashMapFromArray [
|
||||
["Title", "Flag 8"],
|
||||
["Texture", "textures\flag_number\flag_id_8_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id9", createHashMapFromArray [
|
||||
["Title", "Flag 9"],
|
||||
["Texture", "textures\flag_number\flag_id_9_co.paa"]
|
||||
]],
|
||||
["flag_chevron_id10", createHashMapFromArray [
|
||||
["Title", "Flag 10"],
|
||||
["Texture", "textures\flag_number\flag_id_10_co.paa"]
|
||||
]],
|
||||
["flag_chevron_hq", createHashMapFromArray [
|
||||
["Title", "Flag HQ"],
|
||||
["Texture", "textures\flag_number\flag_id_hq_co.paa"]
|
||||
]]
|
||||
]],
|
||||
["Simple Shapes", [
|
||||
["flag_simpleshape_greenoctagon", createHashMapFromArray [
|
||||
["Title", "Green Octagon"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_bluecircle", createHashMapFromArray [
|
||||
["Title", "Blue Circle"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_bluecircle_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_orangesquare", createHashMapFromArray [
|
||||
["Title", "Orange Square"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_orangesquare_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_pinktriangle", createHashMapFromArray[
|
||||
["Title", "Pink Triangle"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa"]
|
||||
]],
|
||||
["flag_simpleshape_redpentagon", createHashMapFromArray [
|
||||
["Title", "Red Pentagon"],
|
||||
["Texture", "textures\simple_shape\flag_simpleshape_redpentagon_co.paa"]
|
||||
]]
|
||||
]],
|
||||
["Miscellaneous", [
|
||||
["flag_17th_emblem", createHashMapFromArray [
|
||||
["Title", "17th Emblem"],
|
||||
["Texture", "textures\flags_misc\flag_17th_emblem_co.paa"]
|
||||
]],
|
||||
["flag_redcross", createHashMapFromArray [
|
||||
["Title", "Red Cross"],
|
||||
["Texture", "textures\flags_misc\flag_redcross_co.paa"]
|
||||
]]
|
||||
]]
|
||||
];
|
||||
|
||||
|
||||
private _appliedParentClasses = [
|
||||
"LandVehicle",
|
||||
"Helicopter"
|
||||
];
|
||||
|
||||
private _modelsWithoutFlagProxies = [
|
||||
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
|
||||
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
|
||||
"USAF_C17", // C17 Globemaster III
|
||||
"USAF_C130J", // C130J Super Hercules
|
||||
"USAF_AC130U", // AC130 Spooky II
|
||||
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
|
||||
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
|
||||
];
|
||||
|
||||
{
|
||||
private _parentClass = _x;
|
||||
[_parentClass, "InitPost", {
|
||||
private _flagActionID = "SetVehicleFlag";
|
||||
private _flagMasterAction = [
|
||||
_flagActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _modelsWithoutFlagProxies = _params select 1;
|
||||
|
||||
// check if hierarchy includes any of the models without flag proxies
|
||||
private _excluded = false;
|
||||
{
|
||||
if (_excluded) exitWith {false};
|
||||
_excluded = _target isKindOf _x;
|
||||
} forEach _modelsWithoutFlagProxies;
|
||||
if (_excluded) exitWith {false};
|
||||
|
||||
|
||||
// check if vehicle is alive
|
||||
alive _target;
|
||||
}, // condition
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
private _flagActionID = _params#0;
|
||||
private _actions = [];
|
||||
{
|
||||
_x params ["_flagCategory", "_flagOptions"];
|
||||
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
|
||||
|
||||
private _flagCategoryOption = [
|
||||
_flagActionID + "_" + _flagCategory, // id
|
||||
_flagCategory, // displayed title
|
||||
(_flagOptions#0#1) get "Texture", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
|
||||
private _categoryOptions = [];
|
||||
{
|
||||
_x params ["_flagOptionID", "_flagOptionData"];
|
||||
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
|
||||
private _newFlagOption = [
|
||||
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
|
||||
_flagOptionData get "Title", // displayed title
|
||||
_flagOptionData get "Texture", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture (_params select 2);
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
nil, // child code
|
||||
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false] // other params
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
_categoryOptions pushBack [_newFlagOption, [], _target];
|
||||
} forEach _flagOptions;
|
||||
_categoryOptions;
|
||||
}, // child code
|
||||
[_flagActionID, _flagCategoryID, _flagOptions], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
_actions pushBack [_flagCategoryOption, [], _target];
|
||||
} forEach milsim_vehicleflag_options;
|
||||
|
||||
_actions;
|
||||
}, // child code
|
||||
[_flagActionID, _modelsWithoutFlagProxies], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add action to add flag
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagMasterAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
|
||||
// add action to remove flag
|
||||
private _removeFlagAction = [
|
||||
_flagActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _flagActionID], // parent
|
||||
_removeFlagAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
}, true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
} forEach _appliedParentClasses;
|
||||
|
||||
nil;
|
||||
4
functions/fbcb2/assets/byBase/fn_getAssetsByBase.sqf
Normal file
4
functions/fbcb2/assets/byBase/fn_getAssetsByBase.sqf
Normal file
@@ -0,0 +1,4 @@
|
||||
// return each base with its assets
|
||||
milsim_baseObjects apply {
|
||||
[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
|
||||
};
|
||||
@@ -0,0 +1,4 @@
|
||||
// return each base with its assets
|
||||
milsim_baseObjects apply {
|
||||
[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
|
||||
};
|
||||
179
functions/fbcb2/assets/byBase/fn_updateAssetsByBase.sqf
Normal file
179
functions/fbcb2/assets/byBase/fn_updateAssetsByBase.sqf
Normal file
@@ -0,0 +1,179 @@
|
||||
params [
|
||||
["_isInit", false, [false]],
|
||||
["_logCurrentAssets", false, [false]]
|
||||
];
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// Get all approved assets on map, find the closest base
|
||||
// Then determine if it's within range
|
||||
// If it is, add it to the base's assets list
|
||||
// This is to ensure bases with overlapping detection range don't have duplicate assets
|
||||
private _allVehicles = vehicles;
|
||||
private _allSaved = [];
|
||||
|
||||
private _assetsAtThisBaseVar = "milsim_fbcb2_assets_assetsAtThisBase";
|
||||
private _assetsStartedAtThisBaseVar = "milsim_fbcb2_assets_assetsStartedAtThisBase";
|
||||
|
||||
{
|
||||
private _className = configName _x;
|
||||
private _callsign = getText(_x >> "callsign");
|
||||
private _found = _allVehicles select { typeOf _x == _className };
|
||||
{
|
||||
private _asset = _x;
|
||||
// avoid duplicates
|
||||
if (_asset in _allSaved) then {continue};
|
||||
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
|
||||
if (isNull _closestBase) then {
|
||||
// no base found
|
||||
continue;
|
||||
};
|
||||
if (
|
||||
_asset distance _closestBase >
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
) then {
|
||||
// not within range
|
||||
continue;
|
||||
};
|
||||
|
||||
_asset setVariable ["milsim_fbcb2_assets_callsign", _callsign, true];
|
||||
|
||||
// add to base's assets list
|
||||
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
|
||||
_baseAssets pushBackUnique _asset;
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
|
||||
// if this is the init, set the base's assets started at this base
|
||||
if (_isInit) then {
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsStartedAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
};
|
||||
|
||||
_allSaved pushBack _asset;
|
||||
} forEach _found;
|
||||
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
|
||||
|
||||
// Add all ground vehicles (LandVehicle)
|
||||
{
|
||||
private _asset = _x;
|
||||
// avoid duplicates
|
||||
if (_asset in _allSaved) then {continue};
|
||||
|
||||
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
|
||||
if (isNull _closestBase) then {
|
||||
// no base found
|
||||
continue;
|
||||
};
|
||||
|
||||
if (
|
||||
_asset distance _closestBase >
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
) then {
|
||||
// not within range
|
||||
continue;
|
||||
};
|
||||
|
||||
// add to base's assets list
|
||||
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
|
||||
_baseAssets pushBackUnique _asset;
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
|
||||
// if this is the init, set the base's assets started at this base
|
||||
if (_isInit) then {
|
||||
// broadcast later so we're not spamming network
|
||||
_closestBase setVariable [
|
||||
_assetsStartedAtThisBaseVar,
|
||||
_baseAssets
|
||||
];
|
||||
};
|
||||
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// publish updated base variables
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// save current assets
|
||||
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
|
||||
_base setVariable [_assetsAtThisBaseVar, _baseAssets, true];
|
||||
|
||||
// if init, save starting assets
|
||||
if (_isInit) then {
|
||||
_base setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
|
||||
};
|
||||
} forEach milsim_baseObjects;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// log starting assets if init
|
||||
// log current assets if requested (for end of mission counts)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
if !(_isInit || _logCurrentAssets) exitWith {};
|
||||
|
||||
{
|
||||
private _base = _x;
|
||||
|
||||
// get current assets
|
||||
private _baseAssets = _base getVariable [_assetsAtThisBaseVar, []];
|
||||
|
||||
// prepare key value for logging
|
||||
private _baseAssetsHashesPrep = _baseAssets apply {
|
||||
private _asset = _x;
|
||||
[
|
||||
["callsign", _asset getVariable [
|
||||
"milsim_fbcb2_assets_callsign",
|
||||
"N/A"
|
||||
]],
|
||||
["className", typeOf _asset],
|
||||
["displayName", (configOf _asset) call BIS_fnc_displayName]
|
||||
];
|
||||
};
|
||||
|
||||
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
|
||||
|
||||
private _baseAssetsHashes = [];
|
||||
{
|
||||
private _out = createHashMapFromArray (_x#0);
|
||||
_out set ["count", _x#1];
|
||||
_baseAssetsHashes pushBack _out;
|
||||
} forEach _baseAssetsHashesPrep;
|
||||
|
||||
// if logging current assets
|
||||
if (_logCurrentAssets) then {
|
||||
{
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"CURRENT ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call milsim_fnc_getNameOfBase]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
|
||||
// if init, log starting assets
|
||||
if (_isInit) then {
|
||||
{
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"STARTING ASSETS",
|
||||
[
|
||||
["baseName", [[_base] call milsim_fnc_getNameOfBase]],
|
||||
["asset", _x]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
} forEach _baseAssetsHashes;
|
||||
};
|
||||
} forEach milsim_baseObjects;
|
||||
123
functions/fbcb2/assets/fn_getInventory.sqf
Normal file
123
functions/fbcb2/assets/fn_getInventory.sqf
Normal file
@@ -0,0 +1,123 @@
|
||||
params ["_vic"];
|
||||
|
||||
|
||||
_vicDispName = configOf _vic call BIS_fnc_displayName;
|
||||
private _thisArr = [];
|
||||
|
||||
// _thisArr pushBack getItemCargo _vic;
|
||||
// _thisArr pushBack getBackpackCargo _vic;
|
||||
// _thisArr pushBack getMagazineCargo _vic;
|
||||
// _thisArr pushBack getWeaponCargo _vic;
|
||||
|
||||
private _ItemCargo = [];
|
||||
private _MagazineCargo = [];
|
||||
private _WeaponCargo = [];
|
||||
private _BackpackCargo = [];
|
||||
|
||||
{
|
||||
private _config = _x call CBA_fnc_getItemConfig;
|
||||
_ItemCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach ItemCargo _vic;
|
||||
{
|
||||
private _config = _x call CBA_fnc_getItemConfig;
|
||||
_MagazineCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach MagazineCargo _vic;
|
||||
{
|
||||
// private _config = _x call CBA_fnc_getObjectConfig;
|
||||
_WeaponCargo pushBack [
|
||||
getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
|
||||
getText (configFile >> "CfgWeapons" >> _x >> "picture")
|
||||
];
|
||||
} forEach WeaponCargo _vic;
|
||||
{
|
||||
private _config = _x call CBA_fnc_getObjectConfig;
|
||||
_BackpackCargo pushBack [
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture")
|
||||
];
|
||||
} forEach BackpackCargo _vic;
|
||||
|
||||
private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
|
||||
|
||||
// "debug_console" callExtension(str _sortedItemCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
|
||||
// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
|
||||
|
||||
if (count _sortedItemCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
|
||||
private _itemCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedItemCargo;
|
||||
_thisArr pushBack (_itemCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedMagazineCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
|
||||
private _magCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedMagazineCargo;
|
||||
_thisArr pushBack (_magCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedWeaponCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
|
||||
private _weaponCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedWeaponCargo;
|
||||
_thisArr pushBack (_weaponCargoOut joinString "");
|
||||
};
|
||||
if (count _sortedBackpackCargo > 0) then {
|
||||
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
|
||||
private _backpackCargoOut = [];
|
||||
{
|
||||
private _name = _x # 0 # 0;
|
||||
private _pic = _x # 0 # 1;
|
||||
private _count = _x # 1;
|
||||
if (_pic == "") then {
|
||||
_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
|
||||
} else {
|
||||
_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
|
||||
};
|
||||
if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
|
||||
} forEach _sortedBackpackCargo;
|
||||
_thisArr pushBack (_backpackCargoOut joinString "");
|
||||
// "debug_console" callExtension(str _backpackCargoOut + "~0100");
|
||||
};
|
||||
|
||||
// "debug_console" callExtension(str _thisArr + "~1100");
|
||||
_thisArr;
|
||||
80
functions/fbcb2/assets/fn_getMagsForWeapon.sqf
Normal file
80
functions/fbcb2/assets/fn_getMagsForWeapon.sqf
Normal file
@@ -0,0 +1,80 @@
|
||||
params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
|
||||
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
// "debug_console" callExtension (_wep + "#0100");
|
||||
if (_wep in [
|
||||
"rhs_weap_MASTERSAFE",
|
||||
"rhs_weap_fcs_ammo",
|
||||
"rhs_weap_laserDesignator_AI",
|
||||
"rhs_weap_fcs_ah64",
|
||||
"rhs_weap_DummyLauncher",
|
||||
"rhs_weap_fcs_nolrf_ammo",
|
||||
"rhsusf_weap_duke",
|
||||
"TruckHorn",
|
||||
"TruckHorn2",
|
||||
"TruckHorn3"
|
||||
]) exitWith {[[]]};
|
||||
|
||||
private _thisArr = [];
|
||||
_wepConfig = (configFile >> "CfgWeapons" >> _wep);
|
||||
_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
|
||||
if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
|
||||
if (_wepDisp isEqualTo "") exitWith {[[]]};
|
||||
|
||||
// "debug_console" callExtension (_wepDisp + "#0100");
|
||||
_magsToCheck = (_vic magazinesTurret _path);
|
||||
|
||||
|
||||
// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
|
||||
// _mag1pylonWeapon = "";
|
||||
// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
|
||||
// if (_magsConfigArr isEqualTo []) then {
|
||||
// _mag1pylonWeapon = "";
|
||||
// } else {
|
||||
// _mag1Name = _magsConfigArr # 0;
|
||||
// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
|
||||
// };
|
||||
|
||||
_pylonMagNames = _pylons apply {_x # 3};
|
||||
|
||||
_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
|
||||
_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
|
||||
|
||||
private _magsArr = [];
|
||||
|
||||
if (!((_magsFound # 0) in _pylonMagNames)) then {
|
||||
// Not a pylon weapon, so check mags in turret storage
|
||||
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
|
||||
{
|
||||
_thisMag = _x;
|
||||
_magAmmo = _vic magazineTurretAmmo [_x, _path];
|
||||
_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
|
||||
|
||||
private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
|
||||
private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
|
||||
if (_magName isEqualTo "") then {_magName = "Magazine"};
|
||||
|
||||
|
||||
|
||||
_magsArr pushBack format[
|
||||
" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
|
||||
_magName,
|
||||
_magAmmo,
|
||||
_magCount
|
||||
];
|
||||
} forEach _magsFound;
|
||||
} else {
|
||||
// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
|
||||
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
|
||||
};
|
||||
|
||||
_thisArr pushBack _magsArr;
|
||||
// "debug_console" callExtension (str _magsArr + "#0100");
|
||||
_thisArr;
|
||||
// _thisArr;
|
||||
// "debug_console" callExtension (format[
|
||||
// " %1 | %2 rounds | %3 mags#0110",
|
||||
// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
|
||||
// _magAmmo,
|
||||
// _magCount
|
||||
// ]);
|
||||
166
functions/fbcb2/assets/fn_getVehicleData.sqf
Normal file
166
functions/fbcb2/assets/fn_getVehicleData.sqf
Normal file
@@ -0,0 +1,166 @@
|
||||
params ["_vic"];
|
||||
|
||||
private _title = [];
|
||||
private _image = [];
|
||||
private _info = [];
|
||||
private _capacity = [];
|
||||
|
||||
// Excluded 2024-02-01
|
||||
// private _weapons = [];
|
||||
// private _pylonWeapons = [];
|
||||
// private _inventory = [];
|
||||
|
||||
|
||||
private _vicConfig = configOf _vic;
|
||||
private _class = configName _vicConfig;
|
||||
private _objType = (_vic call BIS_fnc_objectType) select 1;
|
||||
private _dispName = getText(_vicConfig >> 'displayName');
|
||||
|
||||
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
|
||||
|
||||
private _cat = getText(_vicConfig >> 'category');
|
||||
private _fac = getText(_vicConfig >> 'faction');
|
||||
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
|
||||
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
|
||||
|
||||
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
|
||||
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
|
||||
private _driverSeats = fullcrew [_vic, "driver", true];
|
||||
private _gunnerSeats = fullCrew [_vic, "gunner", true];
|
||||
private _commanderSeats = fullCrew [_vic, "commander", true];
|
||||
// _cargoSeats = fullCrew [_vic, "cargo", true];
|
||||
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
|
||||
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
|
||||
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
|
||||
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
|
||||
|
||||
private _pylons = getAllPylonsInfo _vic;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE TITLE
|
||||
///////////////////////////////////////////////
|
||||
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE IMAGE
|
||||
///////////////////////////////////////////////
|
||||
// Editor preview image
|
||||
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
|
||||
_image pushBack linebreak;
|
||||
// Thumbnail image
|
||||
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
|
||||
// _image pushBack linebreak;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE INFO
|
||||
///////////////////////////////////////////////
|
||||
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
|
||||
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
|
||||
_info pushBack format[" Side: %1", _side];
|
||||
_info pushBack format[" Category: %1", _objType];
|
||||
_info pushBack format[" Faction: %1", _fac];
|
||||
_info pushBack format[" Can Float: %1", _canFloat];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE CAPACITY
|
||||
///////////////////////////////////////////////
|
||||
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
|
||||
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
|
||||
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
|
||||
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
|
||||
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
|
||||
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
|
||||
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
|
||||
// // DRIVER
|
||||
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// //GUNNER
|
||||
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// // COMMANDER
|
||||
// // "debug_console" callExtension ("COMMANDER" + "#1100");
|
||||
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
// // TURRETS
|
||||
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER PYLON WEAPONS WITH AMMO
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// _pilotWeps = [];
|
||||
// _otherWeps = [];
|
||||
|
||||
// _parsePylonWeapons = {
|
||||
// params ["_input"];
|
||||
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
|
||||
// // "debug_console" callExtension (str _turretPath + "~0000");
|
||||
|
||||
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
|
||||
// if (_magName isEqualTo "") exitWith {};
|
||||
|
||||
// if (_turretPath isEqualTo [-1]) then {
|
||||
// _pilotWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// } else {
|
||||
// _otherWeps pushBack format[
|
||||
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||
// _magName,
|
||||
// _ammoCount
|
||||
// ];
|
||||
// };
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// WRITE PYLON WEAPONS
|
||||
///////////////////////////////////////////////
|
||||
|
||||
// if (count _pylons > 0) then {
|
||||
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
|
||||
// {
|
||||
// [_x] call _parsePylonWeapons;
|
||||
// } forEach _pylons;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _pilotWeps;
|
||||
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
|
||||
// {
|
||||
// _pylonWeapons pushBack _x;
|
||||
// } forEach _otherWeps;
|
||||
// };
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// GATHER INVENTORY
|
||||
// EXCLUDED 2024-02-01
|
||||
///////////////////////////////////////////////
|
||||
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
|
||||
// if (count _invLines > 0) then {
|
||||
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
|
||||
// _inventory append _invLines;
|
||||
// };
|
||||
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// CLOSE AND RETURN
|
||||
///////////////////////////////////////////////
|
||||
|
||||
[_vicConfig, _dispName, [
|
||||
_title joinString "<br/>",
|
||||
_image joinString "<br/>",
|
||||
_info joinString "<br/>",
|
||||
_capacity joinString "<br/>"
|
||||
// _weapons joinString "<br/>",
|
||||
// _pylonWeapons joinString "<br/>",
|
||||
// _inventory joinString "<br/>"
|
||||
]];
|
||||
55
functions/fbcb2/assets/fn_getWeaponry.sqf
Normal file
55
functions/fbcb2/assets/fn_getWeaponry.sqf
Normal file
@@ -0,0 +1,55 @@
|
||||
params ["_turretPaths", "_seatCategory", "_outArr"];
|
||||
{
|
||||
_path = _x;
|
||||
if (_path isEqualTo []) then {_path = [-1]};
|
||||
_weps = _vic weaponsTurret _path;
|
||||
private _thisArr = [];
|
||||
if (count _weps isNotEqualTo 0) then {
|
||||
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
|
||||
|
||||
private _wepMags = [];
|
||||
{
|
||||
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
|
||||
if (!(_wepDet isEqualTo [[]])) then {
|
||||
_wepMags pushBack _wepDet;
|
||||
};
|
||||
} forEach _weps;
|
||||
|
||||
if (count _wepMags > 0) then {
|
||||
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
|
||||
{
|
||||
_thisArr pushBack _x # 0;
|
||||
if (count _x > 1) then {
|
||||
{
|
||||
_thisArr pushBack _x;
|
||||
} forEach (_x # 1);
|
||||
}
|
||||
} forEach _wepMags;
|
||||
};
|
||||
};// else {
|
||||
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
|
||||
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
|
||||
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
|
||||
// _mags = ([_vic, _path] call _getMags);
|
||||
|
||||
// if (count _mags > 0) then {
|
||||
// {
|
||||
// _thisArr pushBack _x;
|
||||
// } forEach _mags;
|
||||
// };
|
||||
// };
|
||||
|
||||
if (count _thisArr > 0) then {
|
||||
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
|
||||
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
|
||||
if (_turretDisplayName != "") then {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
|
||||
} else {
|
||||
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
|
||||
};
|
||||
|
||||
{
|
||||
_outArr pushBack _x;
|
||||
} forEach _thisArr;
|
||||
}
|
||||
} forEach _turretPaths;
|
||||
16
functions/fbcb2/assets/fn_removeAssetDiaryRecords.sqf
Normal file
16
functions/fbcb2/assets/fn_removeAssetDiaryRecords.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
{
|
||||
private _diarySubject = _x;
|
||||
private _records = player allDiaryRecords _diarySubject;
|
||||
if (count _records isEqualTo 0) then {continue};
|
||||
|
||||
{
|
||||
private _diaryRecord = _x select -1;
|
||||
player removeDiaryRecord [_diarySubject, _diaryRecord];
|
||||
} forEach _records;
|
||||
} forEach [
|
||||
milsim_fbcb2_subjectAssetsFixedWingID,
|
||||
milsim_fbcb2_subjectAssetsRotaryID,
|
||||
milsim_fbcb2_subjectAssetsGroundID
|
||||
];
|
||||
185
functions/fbcb2/assets/fn_updateAssetDiary.sqf
Normal file
185
functions/fbcb2/assets/fn_updateAssetDiary.sqf
Normal file
@@ -0,0 +1,185 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// create diary records
|
||||
|
||||
|
||||
// remove any existing asset map markers
|
||||
call milsim_fbcb2_assets_fnc_removeMarkersOnMap;
|
||||
|
||||
// remove existing asset records
|
||||
call milsim_fbcb2_assets_fnc_removeAssetDiaryRecords;
|
||||
|
||||
// get all vehicles by base
|
||||
private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
|
||||
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
|
||||
|
||||
// put vehicles from each base into a single array
|
||||
private _vehicles = [];
|
||||
{
|
||||
_vehicles append (_x#1);
|
||||
} forEach _vehiclesByBase;
|
||||
|
||||
if (count _vehicles isEqualTo 0) exitWith {false};
|
||||
private _distinctVehiclesClassNames = [];
|
||||
{
|
||||
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
|
||||
} forEach _vehicles;
|
||||
|
||||
|
||||
// ForEach unique vehicle class name, we'll find the first and gather its info
|
||||
{
|
||||
private _className = _x;
|
||||
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
|
||||
// This should never happen, but...
|
||||
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
|
||||
|
||||
// Take the first vehicle as a representative
|
||||
private _representativeVehicle = _vehiclesOfThisKind#0;
|
||||
private _vehicleCfg = configOf _representativeVehicle;
|
||||
private _vehicleCallsign = toUpper (
|
||||
_representativeVehicle getVariable [
|
||||
"milsim_fbcb2_assets_callsign",
|
||||
"NONE ASSIGNED"
|
||||
]
|
||||
);
|
||||
|
||||
// Process the vehicle for extended info
|
||||
// Exclusion list for display names
|
||||
if (
|
||||
((configOf _representativeVehicle) call BIS_fnc_displayName)
|
||||
in ["Helicopter"]
|
||||
) then {continue};
|
||||
|
||||
// Get the vehicle data
|
||||
private _processed = [_representativeVehicle] call milsim_fbcb2_assets_fnc_getVehicleData;
|
||||
|
||||
if (isNil "_processed") then {continue};
|
||||
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
|
||||
_diaryTextSections params [
|
||||
"_title",
|
||||
"_image",
|
||||
"_info",
|
||||
"_capacity"
|
||||
// "_weapons",
|
||||
// "_pylonWeapons",
|
||||
// "_inventory"
|
||||
];
|
||||
|
||||
// Create the diary record
|
||||
private _recordText = [];
|
||||
// Add the title and image
|
||||
_recordText pushBack _title;
|
||||
_recordText pushBack _image;
|
||||
_recordText pushBack "<br/>";
|
||||
_recordText pushBack format[
|
||||
"CALLSIGN: %1",
|
||||
_vehicleCallsign
|
||||
];
|
||||
_recordText pushBack format[
|
||||
"COUNT ACTIVE: %1",
|
||||
count _vehiclesOfThisKind
|
||||
];
|
||||
|
||||
// Here, we'll create a link to show markers on the map for all vehicles of this kind
|
||||
private _randomColor = selectRandom [
|
||||
["ColorRed", "#FF0000", "Red"],
|
||||
["ColorGreen", "#00FF00", "Green"],
|
||||
["ColorBlue", "#0000FF", "Blue"],
|
||||
["ColorYellow", "#FFFF00", "Yellow"],
|
||||
["ColorWhite", "#FFFFFF", "White"]
|
||||
];
|
||||
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
|
||||
// get 'picture' for record
|
||||
private _icon = getText(_vehicleCfg >> "picture");
|
||||
// determine marker type
|
||||
private _markerType = "mil_dot";
|
||||
switch (true) do {
|
||||
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||
_markerType = "loc_heli";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Air"): {
|
||||
_markerType = "loc_plane";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Ship"): {
|
||||
_markerType = "loc_boat";
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Car"): {
|
||||
_markerType = "loc_car";
|
||||
};
|
||||
default {
|
||||
_markerType = "loc_truck";
|
||||
};
|
||||
};
|
||||
|
||||
// Link to show markers
|
||||
private _showMarkersText = format[
|
||||
"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
|
||||
_className,
|
||||
_markerType,
|
||||
_randomColor#0,
|
||||
(_vehiclesOfThisKind apply {
|
||||
format["%1", _x call BIS_fnc_netId]
|
||||
}),
|
||||
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
|
||||
];
|
||||
_recordText pushBack _showMarkersText;
|
||||
|
||||
// Link to hide markers
|
||||
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
|
||||
|
||||
// Link to update asset diary entries
|
||||
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
|
||||
|
||||
_recordText pushBack format[
|
||||
"<font size='10' color='#777777'>%1</font>",
|
||||
"Notes:<br/>
|
||||
- Markers are only displayed on your local machine.<br/>
|
||||
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
|
||||
- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
|
||||
];
|
||||
|
||||
|
||||
|
||||
// Add info and capacity sections
|
||||
_recordText pushBack _info;
|
||||
_recordText pushBack _capacity;
|
||||
|
||||
|
||||
private _subjectID = "";
|
||||
switch (true) do {
|
||||
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||
_subjectID = milsim_fbcb2_subjectAssetsRotaryID;
|
||||
};
|
||||
case (_representativeVehicle isKindOf "Air"): {
|
||||
_subjectID = milsim_fbcb2_subjectAssetsFixedWingID;
|
||||
};
|
||||
default {
|
||||
_subjectID = milsim_fbcb2_subjectAssetsGroundID;
|
||||
};
|
||||
};
|
||||
|
||||
[
|
||||
_subjectID,
|
||||
format[
|
||||
"%1x %2",
|
||||
count _vehiclesOfThisKind,
|
||||
(configOf _representativeVehicle) call BIS_fnc_displayName
|
||||
],
|
||||
_recordText joinString "<br/>",
|
||||
_icon
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
|
||||
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||
} forEach _distinctVehiclesClassNames;
|
||||
|
||||
// log to RPT
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"UPDATED ASSET DIARY",
|
||||
[
|
||||
["assetCount", count _vehicles],
|
||||
["distinctAssetCount", count _distinctVehiclesClassNames]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
|
||||
true;
|
||||
25
functions/fbcb2/assets/markers/fn_removeMarkersOnMap.sqf
Normal file
25
functions/fbcb2/assets/markers/fn_removeMarkersOnMap.sqf
Normal file
@@ -0,0 +1,25 @@
|
||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
// delete markers
|
||||
{
|
||||
deleteMarkerLocal (_x#1);
|
||||
} forEach (_baseMarkerStore + _assetMarkerStore);
|
||||
|
||||
localNamespace setVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
localNamespace setVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
106
functions/fbcb2/assets/markers/fn_showMarkersOnMap.sqf
Normal file
106
functions/fbcb2/assets/markers/fn_showMarkersOnMap.sqf
Normal file
@@ -0,0 +1,106 @@
|
||||
params [
|
||||
["_className", "", [""]],
|
||||
["_markerType", "hd_dot", [""]],
|
||||
["_markerColor", "", [""]],
|
||||
["_assetObjects", [], []]
|
||||
];
|
||||
|
||||
if (count _className isEqualTo 0) exitWith {
|
||||
["No class name provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _markerColor isEqualTo 0) exitWith {
|
||||
["No marker color provided!"] call BIS_fnc_error;
|
||||
};
|
||||
if (count _assetObjects isEqualTo 0) exitWith {
|
||||
["No vehicles provided!"] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
||||
|
||||
private _baseMarkerStore = localNamespace getVariable [
|
||||
_baseMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
private _assetMarkerStore = localNamespace getVariable [
|
||||
_assetMarkerStoreVar,
|
||||
[]
|
||||
];
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Create base markers if not already present
|
||||
if (not (count _baseMarkerStore > 0)) then {
|
||||
{ // milsim_baseObjects is accessed directly, so are valid objects
|
||||
private _base = _x;
|
||||
|
||||
// create a circle marker with range as the detection range of assets
|
||||
_newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_dot";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerShapeLocal "ELLIPSE";
|
||||
_newMarker setMarkerSizeLocal [
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase,
|
||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 0.5;
|
||||
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
|
||||
// create a flag marker at base position
|
||||
_newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
|
||||
getPosASL _base
|
||||
];
|
||||
_newMarker setMarkerTypeLocal "mil_flag";
|
||||
_newMarker setMarkerColorLocal "ColorGreen";
|
||||
_newMarker setMarkerSizeLocal [0.7, 0.7];
|
||||
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
|
||||
|
||||
_baseMarkerStore pushBack [
|
||||
_base,
|
||||
_newMarker
|
||||
];
|
||||
} forEach milsim_baseObjects;
|
||||
|
||||
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
||||
};
|
||||
|
||||
|
||||
private _start = (count _assetMarkerStore) + 1;
|
||||
{ // _assetObjects is a serialized parameter, so we pass the netIds (strings)
|
||||
private _assetNetIdStr = _x;
|
||||
private _asset = _assetNetIdStr call BIS_fnc_objectFromNetId;
|
||||
// if asset was removed since last update
|
||||
if (isNull _asset) then {continue};
|
||||
// check if a marker is already placed for this asset
|
||||
if (
|
||||
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
|
||||
> -1
|
||||
) then {continue};
|
||||
|
||||
// create a marker for the asset
|
||||
private _newMarker = createMarkerLocal [
|
||||
format["milsim_fbcb2_assets_marker_%1", _start],
|
||||
getPosASL _asset
|
||||
];
|
||||
_newMarker setMarkerAlphaLocal 1;
|
||||
_newMarker setMarkerTypeLocal _markerType;
|
||||
_newMarker setMarkerColorLocal _markerColor;
|
||||
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
|
||||
|
||||
_assetMarkerStore pushBack [
|
||||
_asset,
|
||||
_newMarker
|
||||
];
|
||||
_start = _start + 1;
|
||||
} forEach _assetObjects;
|
||||
|
||||
// update store var
|
||||
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];
|
||||
@@ -14,11 +14,17 @@ milsim_fbcb2_subjectStatusID = "FBCB2_Status";
|
||||
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
|
||||
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
|
||||
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
|
||||
milsim_fbcb2_subjectAssetsFixedWingID = "FBCB2_Assets_FixedWing";
|
||||
milsim_fbcb2_subjectAssetsRotaryID = "FBCB2_Assets_Rotary";
|
||||
milsim_fbcb2_subjectAssetsGroundID = "FBCB2_Assets_Ground";
|
||||
|
||||
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsFixedWingID, "FBCB2 - Assets Plane"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsRotaryID, "FBCB2 - Assets Rotary"];
|
||||
player createDiarySubject[milsim_fbcb2_subjectAssetsGroundID, "FBCB2 - Assets Ground"];
|
||||
|
||||
// store records in format:
|
||||
// [subject, [
|
||||
@@ -27,8 +33,7 @@ player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencie
|
||||
milsim_fbcb2_diaryRecords = createHashMap;
|
||||
|
||||
// populate diary
|
||||
[] call milsim_fnc_processFBCB2FixedWingAssets;
|
||||
[] call milsim_fnc_processFBCB2RotaryAssets;
|
||||
[] call milsim_fnc_processFBCB2RadioFrequencies;
|
||||
[] call milsim_fnc_processFBCB2SmokeColors;
|
||||
[] call milsim_fnc_processFBCB2Environment;
|
||||
[] call milsim_fbcb2_assets_fnc_updateAssetDiary;
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
private _recordTitle = "MDS - ASSETS - FIXED";
|
||||
|
||||
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,26 +0,0 @@
|
||||
private _recordTitle = "MDS - ASSETS - ROTARY";
|
||||
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
|
||||
[
|
||||
milsim_fbcb2_subjectStatusID,
|
||||
_recordTitle,
|
||||
_text
|
||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||
@@ -1,7 +1,10 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [
|
||||
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
||||
["_recordTitle", "", [""]],
|
||||
["_recordText", "", [""]]
|
||||
["_recordText", "", [""]],
|
||||
["_recordIcon", "", [""]]
|
||||
];
|
||||
|
||||
// Check if already created
|
||||
@@ -9,10 +12,17 @@ private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, cr
|
||||
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||
|
||||
if (!isNull _existingRecord) then {
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
|
||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
|
||||
systemChat format ["Updated diary record: %1", _recordTitle];
|
||||
} else {
|
||||
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
|
||||
private _new = player createDiaryRecord [
|
||||
_subjectID,
|
||||
[
|
||||
_recordTitle,
|
||||
_recordText,
|
||||
_recordIcon
|
||||
]
|
||||
];
|
||||
_subjectRecords set [_recordTitle, _new];
|
||||
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
|
||||
};
|
||||
0
functions/fbcb2/util/fn_removeDiaryRecord.sqf
Normal file
0
functions/fbcb2/util/fn_removeDiaryRecord.sqf
Normal file
@@ -9,9 +9,6 @@ if (!isServer) then {
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
// define milsim_resupply_crateDefinitions
|
||||
call milsim_fnc_crateDefinitions;
|
||||
|
||||
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
nil;
|
||||
@@ -1,59 +1,23 @@
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// define milsim_resupply_crateDefinitions
|
||||
call milsim_fnc_crateDefinitions;
|
||||
|
||||
_fixedAssets = [
|
||||
["Ares", "B_Plane_CAS_01_Cluster_F", 0],
|
||||
["Odyssey", "RHSGREF_A29B_HIDF", 0],
|
||||
["Hercules", "USAF_C130J", 0]
|
||||
|
||||
];
|
||||
|
||||
_rotaryAssets = [
|
||||
["Apollo", "RHS_MELB_MH6M", 0],
|
||||
["Artemis", "RHS_MELB_AH6M", 0],
|
||||
["Icarus", "RHS_MELB_H6M", 0],
|
||||
["Achilles", "RHS_CH_47F", 0],
|
||||
["Hades", "ej_MH60MDAP4", 0],
|
||||
["Griffin", "RHS_UH60M", 0],
|
||||
["Dustoff", "RHS_UH60M_MEV2", 0],
|
||||
["Pegasus", "B_T_VTOL_01_INFANTRY_F", 0],
|
||||
["Spartan", "B_T_VTOL_01_ARMED_F", 0],
|
||||
["Orion", "RHS_AH64D", 0],
|
||||
["Athena", "RHS_AH1Z", 0],
|
||||
["Homer", "RHS_UH1Y", 0],
|
||||
["Atlas", "rhsusf_CH53E_USMC", 0]
|
||||
];
|
||||
|
||||
_homes = allMissionObjects "ModuleRespawnPosition_F";
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
{
|
||||
_a = _home nearEntities [ _x select 1, 750];
|
||||
_x set [2, (_x select 2) + count _a];
|
||||
|
||||
} forEach _fixedAssets;
|
||||
} forEach _homes;
|
||||
|
||||
missionNamespace setVariable ["milsim_var_fixedAssets", _fixedAssets];
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
{
|
||||
_a = _home nearEntities [ _x select 1, 750];
|
||||
_x set [2, (_x select 2) + count _a];
|
||||
|
||||
} forEach _rotaryAssets;
|
||||
} forEach _homes;
|
||||
|
||||
missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
|
||||
|
||||
publicVariable "milsim_var_fixedAssets";
|
||||
publicVariable "milsim_var_rotaryAssets";
|
||||
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_baseObjects";
|
||||
|
||||
// init asset stores at bases
|
||||
[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
|
||||
// starting 5 minutes after postInit, update asset stores every 5 minutes
|
||||
[{
|
||||
[
|
||||
{[false] call milsim_fbcb2_assets_fnc_updateAssetsByBase;},
|
||||
60*5
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||
|
||||
// add end mission EH
|
||||
addMissionEventHandler ["MPEnded", {
|
||||
// log the "current" asset counts to RPT
|
||||
[false, true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
|
||||
}];
|
||||
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
@@ -13,8 +13,8 @@ private _fileForReinsertAction = [
|
||||
{ // statement
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
|
||||
private _base = [_player] call milsim_fnc_getNearestBase;
|
||||
private _baseName = [_base] call milsim_fnc_getNameOfBase;
|
||||
// send event to server
|
||||
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
|
||||
// notify player their request was filed
|
||||
@@ -23,7 +23,7 @@ private _fileForReinsertAction = [
|
||||
{ // condition
|
||||
params ["_target", "_player", "_params"];
|
||||
// find nearest base or location
|
||||
private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _base = [_player] call milsim_fnc_getNearestBase;
|
||||
private _baseDistance = _player distance _base;
|
||||
|
||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
|
||||
|
||||
_baseName;
|
||||
@@ -1,10 +0,0 @@
|
||||
params [["_player", objNull, [objNull]]];
|
||||
if (isNull _player) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
@@ -41,9 +41,9 @@ publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
|
||||
private _thisBase = _x;
|
||||
|
||||
// Add line for base name
|
||||
_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
|
||||
_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
|
||||
|
||||
// Get players under this base
|
||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
||||
@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
|
||||
{ // for each player under this base, add a line
|
||||
_x params ["_player", "_base", "_timeFiled"];
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
|
||||
// add player to array of players under bases
|
||||
_playerLines pushBack ([format [
|
||||
@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
|
||||
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
||||
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_reinsert_bases";
|
||||
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
||||
publicVariable "milsim_baseObjects";
|
||||
|
||||
// register queue
|
||||
milsim_reinsert_reinsertionQueue = [];
|
||||
|
||||
@@ -39,12 +39,12 @@ publicVariable "milsim_reinsert_reinsertionQueue";
|
||||
// get first entry (longest wait)
|
||||
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
|
||||
// forEach _basesWithPeople
|
||||
{
|
||||
private _thisBase = _x;
|
||||
private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
|
||||
private _baseName = [_thisBase] call milsim_fnc_getNameOfBase;
|
||||
|
||||
// generate player lines for this base
|
||||
private _playerLines = _queue select {
|
||||
|
||||
@@ -7,16 +7,16 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
|
||||
|
||||
private _distanceToOriginalBase = _player distance _base;
|
||||
// get the closest base to the player
|
||||
private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
|
||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
||||
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||
|
||||
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||
// don't include player in updated queue
|
||||
// log to rpt
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
|
||||
// if player's base has changed, log to rpt
|
||||
if (_base != _nearestBase) then {
|
||||
private _logParams = [
|
||||
["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
|
||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
||||
["filedAtBaseDistance", _player distance _base],
|
||||
["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
|
||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
||||
["closestBaseDistance", _player distance _nearestBase],
|
||||
["maxDistanceSetting", _maxRangeToReady],
|
||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||
|
||||
@@ -1,201 +0,0 @@
|
||||
milsim_resupply_crateDefinitions = createHashMapFromArray [
|
||||
["AMMO LIGHT", createHashMapFromArray [
|
||||
["className", "Box_Syndicate_Ammo_F"],
|
||||
["displayName", "Ammo Crate"],
|
||||
["description", "A crate containing general ammunition and equipment for an infantry squad."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\rifle_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", [
|
||||
["rhs_weap_M136",4],
|
||||
["rhs_weap_M136_hp",4],
|
||||
["rhs_weap_m72a7",2]
|
||||
]],
|
||||
["magazines", [
|
||||
["1Rnd_SmokePurple_Grenade_shell",12],
|
||||
["1Rnd_SmokeBlue_Grenade_shell",24],
|
||||
["1Rnd_SmokeOrange_Grenade_shell",12],
|
||||
["rhs_mag_M441_HE",25],
|
||||
["rhs_mag_M433_HEDP",15],
|
||||
["ACE_40mm_Flare_ir",12],
|
||||
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
|
||||
["rhsusf_20Rnd_762x51_m993_Mag",25],
|
||||
["SmokeShell",12],
|
||||
["rhs_mag_m67",12],
|
||||
["1Rnd_Smoke_Grenade_shell",24],
|
||||
["1Rnd_SmokeRed_Grenade_shell",24],
|
||||
["1Rnd_SmokeGreen_Grenade_shell",24],
|
||||
["1Rnd_SmokeYellow_Grenade_shell",12],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
|
||||
["ACE_30Rnd_65_Creedmor_mag",25],
|
||||
["SMA_30Rnd_762x35_BLK_EPR",25],
|
||||
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
|
||||
["ACE_20Rnd_762x51_Mag_Tracer",25],
|
||||
["ACE_20Rnd_762x51_M993_AP_Mag",25],
|
||||
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
|
||||
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
|
||||
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
|
||||
["rhssaf_30rnd_556x45_EPR_G36", 25],
|
||||
["DemoCharge_Remote_Mag",16]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["AMMO HEAVY", createHashMapFromArray [
|
||||
["className", "Box_NATO_Wps_F"],
|
||||
["displayName", "Heavy Ammo Crate"],
|
||||
["description", "A crate containing mixed ammo for rifles, ARs, MAT, and HAT."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", [
|
||||
["MRAWS_HEAT_F",35],
|
||||
["MRAWS_HE_F",15],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
|
||||
["Titan_AA",10],
|
||||
["Titan_AT",10],
|
||||
["200Rnd_65x39_cased_Box_Tracer_Red",50]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["AMMO MORTAR", createHashMapFromArray [
|
||||
["className", "Box_Syndicate_Wps_F"],
|
||||
["displayName", "Mortar Ammo Crate"],
|
||||
["description", "A crate containing mortar ammunition."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", [
|
||||
["ACE_1Rnd_82mm_Mo_HE",24],
|
||||
["ACE_1Rnd_82mm_Mo_Smoke",12],
|
||||
["ACE_1Rnd_82mm_Mo_Illum",12]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["MEDICAL", createHashMapFromArray [
|
||||
["className", "ACE_medicalSupplyCrate_advanced"],
|
||||
["displayName", "Medical Crate"],
|
||||
["description", "A crate containing medical supplies."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heal_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", []],
|
||||
["items", [
|
||||
["ACE_packingBandage",100],
|
||||
["ACE_elasticBandage",100],
|
||||
["ACE_tourniquet",48],
|
||||
["ACE_splint",48],
|
||||
["ACE_morphine",50],
|
||||
["ACE_epinephrine",50],
|
||||
["ACE_bloodIV",75],
|
||||
["ACE_bloodIV_500",50],
|
||||
["ACE_bloodIV_250",25],
|
||||
["ACE_quikclot",75],
|
||||
["ACE_personalAidKit", 5],
|
||||
["ACE_surgicalKit", 5]
|
||||
]]
|
||||
]
|
||||
]]],
|
||||
["LAUNCHERS", createHashMapFromArray [
|
||||
["className", "Box_NATO_WpsLaunch_F"],
|
||||
["displayName", "Launcher Crate"],
|
||||
["description", "A crate containing missile launchers and ammunition."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", [
|
||||
|
||||
]],
|
||||
["weapons", [
|
||||
["launch_B_Titan_short_F",2],
|
||||
["launch_NLAW_F",2],
|
||||
["rhs_weap_fim92",2]
|
||||
]],
|
||||
["magazines", [
|
||||
["Titan_AA",6],
|
||||
["Titan_AT",6]
|
||||
]],
|
||||
["items", [
|
||||
|
||||
]]
|
||||
]
|
||||
]]],
|
||||
["CSW", createHashMapFromArray [
|
||||
["className", "Box_NATO_Equip_F"],
|
||||
["displayName", "CSW Crate"],
|
||||
["description", "A crate containing backpacks that assemble into static weapons."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", [
|
||||
["RHS_M2_Gun_Bag",2],
|
||||
["RHS_M2_Tripod_Bag",2],
|
||||
["RHS_M2_MiniTripod_Bag",2],
|
||||
["rhs_Tow_Gun_Bag",2],
|
||||
["rhs_TOW_Tripod_Bag",2],
|
||||
["UK3CB_Static_M240_Elcan_Gun_Bag",2],
|
||||
["UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2],
|
||||
["RHS_Mk19_Gun_Bag",2],
|
||||
["RHS_Mk19_Tripod_Bag",2]
|
||||
]],
|
||||
["weapons", []],
|
||||
["magazines", []],
|
||||
["items", []]
|
||||
]
|
||||
]]],
|
||||
["MORTAR MK6", createHashMapFromArray [
|
||||
["className", "Box_NATO_WpsSpecial_F"],
|
||||
["displayName", "Mortar MK6 Supply Crate"],
|
||||
["description", "A crate containing Mk6 mortar resupply (tubes) and tools."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", [
|
||||
["B_Mortar_01_support_F",3],
|
||||
["B_Mortar_01_weapon_F",6],
|
||||
["UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1]
|
||||
]],
|
||||
["weapons", [
|
||||
["ACE_Vector",2]
|
||||
]],
|
||||
["magazines", [
|
||||
["acex_intelitems_notepad",2]
|
||||
]],
|
||||
["items", [
|
||||
["ACE_artilleryTable",2],
|
||||
["ACE_RangeTable_82mm",2],
|
||||
["ACE_microDAGR",2],
|
||||
["ACE_MapTools",2]
|
||||
]]
|
||||
]
|
||||
]]],
|
||||
["MORTAR 60MM COMMANDO", createHashMapFromArray [
|
||||
["className", "Box_NATO_WpsSpecial_F"],
|
||||
["displayName", "Mortar 60mm Commando Supply Crate"],
|
||||
["description", "A crate containing COMMANDO 60mm mortar shells and some STANAGs."],
|
||||
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
|
||||
["items", createHashMapFromArray [
|
||||
["backpacks", []],
|
||||
["weapons", []],
|
||||
["magazines", [
|
||||
["twc_2inch_he_1rnd",70],
|
||||
["twc_2inch_smoke_1rnd",15],
|
||||
["twc_2inch_illum_1rnd",15],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",20]
|
||||
]],
|
||||
["items", []]
|
||||
]
|
||||
]]]
|
||||
];
|
||||
@@ -1,18 +1,19 @@
|
||||
/*
|
||||
* Author: Hizumi & IndigoFox
|
||||
*
|
||||
* Create Mortar resupply box for the 17th Battalion
|
||||
* Create Mortar resupply box for the 17th Battalion. Primarily called from milsim_fnc_addZenModules
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
* 1: Type - <STRING>
|
||||
* 2: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
|
||||
* [box, "AmmoSquad"] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
|
||||
* [objNull, "AmmoHeavy", pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
@@ -34,68 +35,133 @@ params [
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNil "milsim_resupply_crateDefinitions") exitWith {
|
||||
format["Resupply Boxes: milsim_resupply_crateDefinitions is not defined, possibly a bad edit?"] remoteExec ["systemChat", 0];
|
||||
false;
|
||||
// get defs class
|
||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||
if (!isClass _supplyCratesCfg) exitWith {
|
||||
["Resupply Boxes: Failed to load crate definitions, possibly a bad edit?"] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
// get the subclass names
|
||||
private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
|
||||
|
||||
// if no type is provided, show the available types
|
||||
if (_type isEqualTo "") exitWith {
|
||||
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
|
||||
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
|
||||
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
|
||||
false;
|
||||
[
|
||||
"%1 | %2 %3",
|
||||
"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
|
||||
"No type provided. Please use one of the following types for _type:",
|
||||
_boxTypesAvailable joinString ", "
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _boxData = milsim_resupply_crateDefinitions getOrDefault [_type, createHashMap];
|
||||
if (count _boxData isEqualTo 0) exitWith {
|
||||
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
|
||||
format["%1 is not a valid type for _type", _type] remoteExec ["systemChat", 0];
|
||||
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
|
||||
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
|
||||
false;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// get the box definition class
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
private _boxDef = (_supplyCratesCfg >> _type);
|
||||
// validate it exists
|
||||
if (!isClass _boxDef) exitWith {
|
||||
[
|
||||
"%1 | %2 %3",
|
||||
"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
|
||||
"Invalid type provided. Please use one of the following types for _type:",
|
||||
_boxTypesAvailable joinString ", "
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _boxItems = _boxData getOrDefault ["items", createHashMap];
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Create box if one wasn't provided in parameters
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (isNull _box) then {
|
||||
_box = (_boxData get "className") createVehicle _pos;
|
||||
private _neededBoxType = getText(_boxDef >> "boxClass");
|
||||
if (_neededBoxType isEqualTo "") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No boxClass defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
_box = _neededBoxType createVehicle _pos;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Clear box
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get [item, quantity] arrays from definition
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
private _backpacks = ([_boxDef >> "backpacks"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_backpacks") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No backpacks defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _weapons = ([_boxDef >> "weapons"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_weapons") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No weapons defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _magazines = ([_boxDef >> "magazines"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_magazines") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No magazines defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
private _items = ([_boxDef >> "items"] call BIS_fnc_getCfgDataArray);
|
||||
if (isNil "_items") exitWith {
|
||||
[
|
||||
"Resupply Boxes: Failed to create box. No items defined in the box definition."
|
||||
] call BIS_fnc_error;
|
||||
objNull;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Add stuff to box
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["backpacks", []]);
|
||||
} foreach _backpacks;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["items", []]);
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["magazines", []]);
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach (_boxItems getOrDefault ["weapons", []]);
|
||||
} foreach _weapons;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Adjust ACE settings
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// set box size
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
// ignore weight restrictions for carry/drag
|
||||
_box setVariable ["ace_ignoreWeightCarry", true, true];
|
||||
|
||||
// Return the box
|
||||
_box;
|
||||
1
functions/resupply/fn_getSupplyCratesCfg.sqf
Normal file
1
functions/resupply/fn_getSupplyCratesCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "SupplyCrates");
|
||||
@@ -242,6 +242,32 @@
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
//---------------------
|
||||
// Asset Diary and Markers Settings
|
||||
|
||||
[
|
||||
"milsim_fbcb2_assets_setting_detectionRangeFromBase", // variable
|
||||
"SLIDER", // type
|
||||
["Detection Range From Base", "The range from a base that assets will be detected"], // title
|
||||
["17th Battalion", "Asset Diary and Markers"], // category
|
||||
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||
true, // global setting
|
||||
{
|
||||
params ["_value"];
|
||||
[
|
||||
"fbcb2_assets",
|
||||
"SETTING CHANGED",
|
||||
[
|
||||
[
|
||||
"setting",
|
||||
"milsim_fbcb2_assets_setting_detectionRangeFromBase"
|
||||
],
|
||||
["newValue", _value]
|
||||
]
|
||||
] call milsim_fnc_log;
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||
|
||||
nil;
|
||||
17
functions/util/fn_getNameOfBase.sqf
Normal file
17
functions/util/fn_getNameOfBase.sqf
Normal file
@@ -0,0 +1,17 @@
|
||||
params [["_base", objNull, [objNull]]];
|
||||
if (_base == objNull) exitWith {""};
|
||||
|
||||
// get base name
|
||||
private _baseName = _base getVariable ["name", ""];
|
||||
// if (_baseName == "") then {
|
||||
// _baseName = format[
|
||||
// "near %1",
|
||||
// text (nearestLocation [_base, ["NameCity", "NameLocal"]])
|
||||
// ]
|
||||
// };
|
||||
|
||||
if (_baseName == "") then {
|
||||
_baseName = _base call BIS_fnc_locationDescription;
|
||||
};
|
||||
|
||||
_baseName;
|
||||
10
functions/util/fn_getNearestBase.sqf
Normal file
10
functions/util/fn_getNearestBase.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
params [["_object", objNull, [objNull]]];
|
||||
if (isNull _object) exitWith {objNull};
|
||||
|
||||
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
|
||||
if (count _bases == 0) exitWith {objNull};
|
||||
|
||||
// get nearest base (Module_Respawn_F)
|
||||
private _closestBase = [_bases, _object] call BIS_fnc_nearestPosition;
|
||||
if (isNull _closestBase) exitWith {objNull};
|
||||
_closestBase;
|
||||
90
functions/vehicleFlags/fn_getActionsFlagCategories.sqf
Normal file
90
functions/vehicleFlags/fn_getActionsFlagCategories.sqf
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
Used to generate flag category and nested flag child options for the ACE3 interaction menu.
|
||||
|
||||
Parameters:
|
||||
0: STRING - Parent action ID
|
||||
1: ARRAY - Flag category configs
|
||||
*/
|
||||
|
||||
params ["_rootActionID", "_flagCategoryCfgs"];
|
||||
|
||||
private _allCategoryActions = [];
|
||||
|
||||
{
|
||||
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
|
||||
|
||||
private _flagCategoryCfg = _x;
|
||||
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
|
||||
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
|
||||
|
||||
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
|
||||
|
||||
private _flagCategoryAction = [
|
||||
_rootActionID + "_" + _flagCategoryActionID, // id
|
||||
_flagCategoryTitle, // displayed title
|
||||
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
{
|
||||
// generate child code under category
|
||||
// this is the level where actual flag options will be displayed
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
|
||||
|
||||
private _individualFlagActions = [];
|
||||
{ // forEach _flagSubclassesCfgs;
|
||||
private _flagOptionCfg = _x;
|
||||
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
|
||||
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
|
||||
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
|
||||
|
||||
// if the texture doesn't exist at the config path, skip this flag option
|
||||
if (not (fileExists _flagOptionTexture)) then {continue};
|
||||
|
||||
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
|
||||
|
||||
private _newFlagOption = [
|
||||
|
||||
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
|
||||
_flagOptionTitle, // displayed title
|
||||
_flagOptionTexture, // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_flagOptionTexture"];
|
||||
_target forceFlagTexture _flagOptionTexture;
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target;
|
||||
// true;
|
||||
}, // condition
|
||||
nil, // child code
|
||||
[_flagOptionTexture], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false] // other params
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add flag option to category subactions
|
||||
_individualFlagActions pushBack [_newFlagOption, [], _target];
|
||||
} forEach _flagSubclassesCfgs;
|
||||
|
||||
// return the generated flag options to the category as child actions
|
||||
_individualFlagActions;
|
||||
}, // child code
|
||||
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add category to all category actions array
|
||||
_allCategoryActions pushBack [_flagCategoryAction, [], _target];
|
||||
} forEach _flagCategoryCfgs;
|
||||
|
||||
_allCategoryActions;
|
||||
1
functions/vehicleFlags/fn_getVehicleFlagsCfg.sqf
Normal file
1
functions/vehicleFlags/fn_getVehicleFlagsCfg.sqf
Normal file
@@ -0,0 +1 @@
|
||||
(missionConfigFile >> "VehicleFlags");
|
||||
101
functions/vehicleFlags/fn_initVehicleFlags.sqf
Normal file
101
functions/vehicleFlags/fn_initVehicleFlags.sqf
Normal file
@@ -0,0 +1,101 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
|
||||
|
||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
||||
};
|
||||
|
||||
private _baseClassesToApplyActionsFor =
|
||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
||||
|
||||
{ // forEach _baseClassesToApplyActionsFor
|
||||
private _parentClass = _x;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add CBA class event handler to add actions to vehicles after they are initialized
|
||||
// all classes that inherit from the base classes will also have this applied
|
||||
// an exclusion function is present for manually excluding specific classes
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[_parentClass, "InitPost", {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
private _rootActionID = "SetVehicleFlag";
|
||||
private _flagRootAction = [
|
||||
_rootActionID, // id
|
||||
"Set Vehicle Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{true}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
// _params params ["_parentActionID", "_flagCategories"];
|
||||
|
||||
// check if vehicle is excluded
|
||||
private _excluded = [typeOf _target] call milsim_vehicleFlags_fnc_isClassExcluded;
|
||||
if (_excluded || !alive _target) exitWith {false};
|
||||
|
||||
true;
|
||||
}, // condition
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create the flag category actions (with nested flag actions)
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
params ["_target", "_player", "_params"];
|
||||
_params params ["_rootActionID", "_flagCategoryCfgs"];
|
||||
|
||||
// return category child actions with individual flag actions nested as children
|
||||
[_rootActionID, _flagCategoryCfgs] call milsim_vehicleFlags_fnc_getActionsFlagCategories;
|
||||
|
||||
}, // child code
|
||||
[_rootActionID, _flagCategoryCfgs], // params
|
||||
nil, // position
|
||||
4, // distance
|
||||
[false, false, false, false, false], // other params
|
||||
nil // modifier function code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add root action to add flags
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions"], // parent
|
||||
_flagRootAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// add action to remove flag under the root action
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// create action
|
||||
private _removeFlagAction = [
|
||||
_rootActionID + "_removeflag", // id
|
||||
"Remove Flag", // displayed title
|
||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
_target forceFlagTexture "";
|
||||
}, // statement
|
||||
{
|
||||
params ["_target", "_player", "_params"];
|
||||
alive _target && getForcedFlagTexture _target != "";
|
||||
}, // condition
|
||||
nil // child code
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
// add the action to the vehicle
|
||||
// in this class event handler, this#0 will be the vehicle
|
||||
[
|
||||
(_this select 0), // object
|
||||
0, // action 0 or self-action 1
|
||||
["ACE_MainActions", _rootActionID], // parent
|
||||
_removeFlagAction // action
|
||||
] call ace_interact_menu_fnc_addActionToObject;
|
||||
|
||||
}, true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
} forEach _baseClassesToApplyActionsFor;
|
||||
|
||||
nil;
|
||||
26
functions/vehicleFlags/fn_isClassExcluded.sqf
Normal file
26
functions/vehicleFlags/fn_isClassExcluded.sqf
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
Used to read vehicle flags config and check provided classname against all present exclusion groups.
|
||||
|
||||
Author: IndigoFox
|
||||
|
||||
Parameter(s):
|
||||
0: STRING - Classname of the vehicle to check
|
||||
*/
|
||||
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
params [["_className", "", [""]]];
|
||||
if (_className == "") exitWith {false};
|
||||
|
||||
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
|
||||
private _excludedVehiclesClass = (_vehicleFlagsCfg >> "ExcludedVehicles");
|
||||
private _exclusionGroups = configProperties [_vehicleFlagsCfg >> "ExcludedVehicles"];
|
||||
|
||||
{
|
||||
// Check if the class doesn't have a flag proxy
|
||||
private _excludedClasses = _x call BIS_fnc_getCfgDataArray;
|
||||
if (_className in _excludedClasses) exitWith {true};
|
||||
} forEach _exclusionGroups;
|
||||
|
||||
false;
|
||||
Reference in New Issue
Block a user