develop #21

Merged
hizumi merged 21 commits from develop into main 2024-02-06 23:17:31 -06:00
19 changed files with 682 additions and 56 deletions
Showing only changes of commit 3f5c6c5a59 - Show all commits

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@@ -19,6 +19,7 @@
#include "mission_settings.hpp"
#include "functions\definitions\DisallowedEquipment.hpp"
#include "functions\definitions\BattalionInfo.hpp"
#include "functions\definitions\ApprovedAssets.hpp"
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

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@@ -88,6 +88,25 @@ class milsim
};
};
class milsim_fbcb2_assets {
class functions {
file = "functions\fbcb2\assets";
class updateAssetDiary {};
class getMagsForWeapon {};
class getWeaponry {};
class getInventory {};
class getVehicleData {};
class showMarkersOnMap {};
class removeMarkersOnMap {};
};
class assetsByBase {
file = "functions\fbcb2\assets\byBase";
class getAssetsByBase {};
class getStartingAssetsByBase {};
class updateAssetsByBase {};
};
};
class milsim_reinsert {
class functions {
file = "functions\reinsert";

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@@ -0,0 +1,22 @@
// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
class ApprovedAssets {
// Fixed-wing aircraft
class USAF_A10 {callsign = "Ares";assetType = "FixedWing";};
class RHSGREF_A29B_HIDF {callsign = "Odyssey";assetType = "FixedWing";};
class USAF_C130J {callsign = "Hercules";assetType = "FixedWing";};
// Rotary aircraft
class RHS_MELB_MH6M {callsign = "Apollo";assetType = "Rotary";};
class RHS_MELB_AH6M {callsign = "Artemis";assetType = "Rotary";};
class RHS_MELB_H6M {callsign = "Icarus";assetType = "Rotary";};
class RHS_CH_47F {callsign = "Achilles";assetType = "Rotary";};
class ej_MH60MDAP4 {callsign = "Hades";assetType = "Rotary";};
class RHS_UH60M {callsign = "Griffin";assetType = "Rotary";};
class RHS_UH60M_MEV2 {callsign = "Dustoff";assetType = "Rotary";};
class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";assetType = "Rotary";};
class B_T_VTOL_01_ARMED_F {callsign = "Spartan";assetType = "Rotary";};
class RHS_AH64D {callsign = "Orion";assetType = "Rotary";};
class RHS_AH1Z {callsign = "Athena";assetType = "Rotary";};
class RHS_UH1Y {callsign = "Homer";assetType = "Rotary";};
class rhsusf_CH53E_USMC {callsign = "Atlas";assetType = "Rotary";};
};

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@@ -0,0 +1,4 @@
// return each base with its assets
milsim_baseObjects apply {
[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
};

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@@ -0,0 +1,4 @@
// return each base with its assets
milsim_baseObjects apply {
[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
};

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@@ -0,0 +1,15 @@
params [["_isInit", false, [false]]];
{ // find approved assets at each base
private _base = _x;
private _baseAssets = _base getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []];
{
private _className = configName _x;
_a = _base nearEntities [_className, 750];
_baseAssets append _a;
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
_base setVariable ["milsim_fbcb2_assets_assetsAtThisBase", _baseAssets, true];
if (_isInit) then {
_base setVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", _baseAssets, true];
};
} forEach milsim_baseObjects;

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@@ -0,0 +1,123 @@
params ["_vic"];
_vicDispName = configOf _vic call BIS_fnc_displayName;
private _thisArr = [];
// _thisArr pushBack getItemCargo _vic;
// _thisArr pushBack getBackpackCargo _vic;
// _thisArr pushBack getMagazineCargo _vic;
// _thisArr pushBack getWeaponCargo _vic;
private _ItemCargo = [];
private _MagazineCargo = [];
private _WeaponCargo = [];
private _BackpackCargo = [];
{
private _config = _x call CBA_fnc_getItemConfig;
_ItemCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach ItemCargo _vic;
{
private _config = _x call CBA_fnc_getItemConfig;
_MagazineCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach MagazineCargo _vic;
{
// private _config = _x call CBA_fnc_getObjectConfig;
_WeaponCargo pushBack [
getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
getText (configFile >> "CfgWeapons" >> _x >> "picture")
];
} forEach WeaponCargo _vic;
{
private _config = _x call CBA_fnc_getObjectConfig;
_BackpackCargo pushBack [
getText (_config >> "displayName"),
getText (_config >> "picture")
];
} forEach BackpackCargo _vic;
private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
// "debug_console" callExtension(str _sortedItemCargo + "~0100");
// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
if (count _sortedItemCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
private _itemCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
} forEach _sortedItemCargo;
_thisArr pushBack (_itemCargoOut joinString "");
};
if (count _sortedMagazineCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
private _magCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
} forEach _sortedMagazineCargo;
_thisArr pushBack (_magCargoOut joinString "");
};
if (count _sortedWeaponCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
private _weaponCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
} forEach _sortedWeaponCargo;
_thisArr pushBack (_weaponCargoOut joinString "");
};
if (count _sortedBackpackCargo > 0) then {
_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
private _backpackCargoOut = [];
{
private _name = _x # 0 # 0;
private _pic = _x # 0 # 1;
private _count = _x # 1;
if (_pic == "") then {
_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
} else {
_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
};
if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
} forEach _sortedBackpackCargo;
_thisArr pushBack (_backpackCargoOut joinString "");
// "debug_console" callExtension(str _backpackCargoOut + "~0100");
};
// "debug_console" callExtension(str _thisArr + "~1100");
_thisArr;

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@@ -0,0 +1,80 @@
params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
if (_path isEqualTo []) then {_path = [-1]};
// "debug_console" callExtension (_wep + "#0100");
if (_wep in [
"rhs_weap_MASTERSAFE",
"rhs_weap_fcs_ammo",
"rhs_weap_laserDesignator_AI",
"rhs_weap_fcs_ah64",
"rhs_weap_DummyLauncher",
"rhs_weap_fcs_nolrf_ammo",
"rhsusf_weap_duke",
"TruckHorn",
"TruckHorn2",
"TruckHorn3"
]) exitWith {[[]]};
private _thisArr = [];
_wepConfig = (configFile >> "CfgWeapons" >> _wep);
_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
if (_wepDisp isEqualTo "") exitWith {[[]]};
// "debug_console" callExtension (_wepDisp + "#0100");
_magsToCheck = (_vic magazinesTurret _path);
// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
// _mag1pylonWeapon = "";
// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
// if (_magsConfigArr isEqualTo []) then {
// _mag1pylonWeapon = "";
// } else {
// _mag1Name = _magsConfigArr # 0;
// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
// };
_pylonMagNames = _pylons apply {_x # 3};
_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
private _magsArr = [];
if (!((_magsFound # 0) in _pylonMagNames)) then {
// Not a pylon weapon, so check mags in turret storage
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
{
_thisMag = _x;
_magAmmo = _vic magazineTurretAmmo [_x, _path];
_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
if (_magName isEqualTo "") then {_magName = "Magazine"};
_magsArr pushBack format[
" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
_magName,
_magAmmo,
_magCount
];
} forEach _magsFound;
} else {
// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
};
_thisArr pushBack _magsArr;
// "debug_console" callExtension (str _magsArr + "#0100");
_thisArr;
// _thisArr;
// "debug_console" callExtension (format[
// " %1 | %2 rounds | %3 mags#0110",
// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
// _magAmmo,
// _magCount
// ]);

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@@ -0,0 +1,166 @@
params ["_vic"];
private _title = [];
private _image = [];
private _info = [];
private _capacity = [];
// Excluded 2024-02-01
// private _weapons = [];
// private _pylonWeapons = [];
// private _inventory = [];
private _vicConfig = configOf _vic;
private _class = configName _vicConfig;
private _objType = (_vic call BIS_fnc_objectType) select 1;
private _dispName = getText(_vicConfig >> 'displayName');
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
private _cat = getText(_vicConfig >> 'category');
private _fac = getText(_vicConfig >> 'faction');
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
private _driverSeats = fullcrew [_vic, "driver", true];
private _gunnerSeats = fullCrew [_vic, "gunner", true];
private _commanderSeats = fullCrew [_vic, "commander", true];
// _cargoSeats = fullCrew [_vic, "cargo", true];
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
private _pylons = getAllPylonsInfo _vic;
///////////////////////////////////////////////
// WRITE TITLE
///////////////////////////////////////////////
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
///////////////////////////////////////////////
// WRITE IMAGE
///////////////////////////////////////////////
// Editor preview image
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
_image pushBack linebreak;
// Thumbnail image
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
// _image pushBack linebreak;
///////////////////////////////////////////////
// WRITE INFO
///////////////////////////////////////////////
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
_info pushBack format[" Side: %1", _side];
_info pushBack format[" Category: %1", _objType];
_info pushBack format[" Faction: %1", _fac];
_info pushBack format[" Can Float: %1", _canFloat];
///////////////////////////////////////////////
// WRITE CAPACITY
///////////////////////////////////////////////
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
///////////////////////////////////////////////
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
// // DRIVER
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// //GUNNER
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// // COMMANDER
// // "debug_console" callExtension ("COMMANDER" + "#1100");
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
// // TURRETS
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
///////////////////////////////////////////////
// GATHER PYLON WEAPONS WITH AMMO
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _pilotWeps = [];
// _otherWeps = [];
// _parsePylonWeapons = {
// params ["_input"];
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
// // "debug_console" callExtension (str _turretPath + "~0000");
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
// if (_magName isEqualTo "") exitWith {};
// if (_turretPath isEqualTo [-1]) then {
// _pilotWeps pushBack format[
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
// _magName,
// _ammoCount
// ];
// } else {
// _otherWeps pushBack format[
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
// _magName,
// _ammoCount
// ];
// };
// };
///////////////////////////////////////////////
// WRITE PYLON WEAPONS
///////////////////////////////////////////////
// if (count _pylons > 0) then {
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
// {
// [_x] call _parsePylonWeapons;
// } forEach _pylons;
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
// {
// _pylonWeapons pushBack _x;
// } forEach _pilotWeps;
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
// {
// _pylonWeapons pushBack _x;
// } forEach _otherWeps;
// };
///////////////////////////////////////////////
// GATHER INVENTORY
// EXCLUDED 2024-02-01
///////////////////////////////////////////////
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
// if (count _invLines > 0) then {
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
// _inventory append _invLines;
// };
///////////////////////////////////////////////
// CLOSE AND RETURN
///////////////////////////////////////////////
[_vicConfig, _dispName, [
_title joinString "<br/>",
_image joinString "<br/>",
_info joinString "<br/>",
_capacity joinString "<br/>"
// _weapons joinString "<br/>",
// _pylonWeapons joinString "<br/>",
// _inventory joinString "<br/>"
]];

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params ["_turretPaths", "_seatCategory", "_outArr"];
{
_path = _x;
if (_path isEqualTo []) then {_path = [-1]};
_weps = _vic weaponsTurret _path;
private _thisArr = [];
if (count _weps isNotEqualTo 0) then {
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
private _wepMags = [];
{
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
if (!(_wepDet isEqualTo [[]])) then {
_wepMags pushBack _wepDet;
};
} forEach _weps;
if (count _wepMags > 0) then {
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
{
_thisArr pushBack _x # 0;
if (count _x > 1) then {
{
_thisArr pushBack _x;
} forEach (_x # 1);
}
} forEach _wepMags;
};
};// else {
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
// _mags = ([_vic, _path] call _getMags);
// if (count _mags > 0) then {
// {
// _thisArr pushBack _x;
// } forEach _mags;
// };
// };
if (count _thisArr > 0) then {
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
if (_turretDisplayName != "") then {
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
} else {
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
};
{
_outArr pushBack _x;
} forEach _thisArr;
}
} forEach _turretPaths;

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@@ -0,0 +1,13 @@
private _assetMarkerStore = localNamespace getVariable [
"milsim_fbcb2_assets_markerStore",
[]
];
{
deleteMarkerLocal _x;
} forEach _assetMarkerStore;
localNamespace setVariable [
"milsim_fbcb2_assets_markerStore",
[]
];

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@@ -0,0 +1,38 @@
params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
["_markerColor", "", [""]],
["_positions", [], []]
];
if (count _className isEqualTo 0) exitWith {
["No class name provided!"] call BIS_fnc_error;
};
if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _positions isEqualTo 0) exitWith {
["No positions provided!"] call BIS_fnc_error;
};
private _assetMarkerStore = localNamespace getVariable [
"milsim_fbcb2_assets_markerStore",
[]
];
private _start = (count _assetMarkerStore) + 1;
{
_position = _x;
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
_position
];
_newMarker setMarkerTypeLocal _markerType;
_newMarker setMarkerColorLocal _markerColor;
_newMarker setMarkerTextLocal str(_start);
_assetMarkerStore pushBack _newMarker;
_start = _start + 1;
} forEach _positions;
localNamespace setVariable ["milsim_fbcb2_assets_markerStore", _assetMarkerStore];

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// create diary records
private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
private _vehicles = [];
{
_vehicles append (_x#1);
} forEach _vehiclesByBase;
if (count _vehicles isEqualTo 0) exitWith {false};
private _distinctVehiclesClassNames = [];
{
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
} forEach _vehicles;
// ForEach unique vehicle class name, we'll find the first and gather its info
{
private _className = _x;
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
// This should never happen, but...
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
// Take the first vehicle as a representative
private _representativeVehicle = _vehiclesOfThisKind#0;
private _vehicleCfg = configOf _representativeVehicle;
// Process the vehicle for extended info
// Exclusion list for display names
if (
((configOf _representativeVehicle) call BIS_fnc_displayName)
in ["Helicopter"]
) then {continue};
// Get the vehicle data
private _processed = [_representativeVehicle] call milsim_fbcb2_assets_fnc_getVehicleData;
if (isNil "_processed") then {continue};
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
_diaryTextSections params [
"_title",
"_image",
"_info",
"_capacity"
// "_weapons",
// "_pylonWeapons",
// "_inventory"
];
// Create the diary record
private _recordText = [];
// Add the title and image
_recordText pushBack _title;
_recordText pushBack _image;
_recordText pushBack "<br/>";
_recordText pushBack format[
"COUNT ACTIVE: %1",
count _vehiclesOfThisKind
];
// Here, we'll create a link to show markers on the map for all vehicles of this kind
private _randomColor = selectRandom [
["ColorRed", "#FF0000", "Red"],
["ColorGreen", "#00FF00", "Green"],
["ColorBlue", "#0000FF", "Blue"],
["ColorYellow", "#FFFF00", "Yellow"],
["ColorWhite", "#FFFFFF", "White"]
];
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
// get 'picture' for record
private _icon = getText(_vehicleCfg >> "picture");
// determine marker type
private _markerType = "mil_dot";
switch (true) do {
case (_representativeVehicle isKindOf "Helicopter"): {
_markerType = "loc_heli";
};
case (_representativeVehicle isKindOf "Air"): {
_markerType = "loc_plane";
};
default {
_markerType = "loc_truck";
};
};
_recordText pushBack format[
"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
_className,
_markerType,
_randomColor#0,
(_vehiclesOfThisKind apply {getPosASL _x}),
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
];
// Link to hide markers
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>" + "<br/>";
// Link to update asset diary entries
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>" + "<br/>";
// Add info and capacity sections
_recordText pushBack _info;
_recordText pushBack _capacity;
[
milsim_fbcb2_subjectAssetsID,
format[
"%1x %2",
count _vehiclesOfThisKind,
(configOf _representativeVehicle) call BIS_fnc_displayName
],
_recordText joinString "<br/>",
_icon
] call milsim_fnc_createOrUpdateDiaryRecord;
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;
true;

View File

@@ -14,11 +14,13 @@ milsim_fbcb2_subjectStatusID = "FBCB2_Status";
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
milsim_fbcb2_subjectAssetsID = "FBCB2_Assets";
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
player createDiarySubject[milsim_fbcb2_subjectAssetsID, "FBCB2 - Assets"];
// store records in format:
// [subject, [
@@ -32,3 +34,4 @@ milsim_fbcb2_diaryRecords = createHashMap;
[] call milsim_fnc_processFBCB2RadioFrequencies;
[] call milsim_fnc_processFBCB2SmokeColors;
[] call milsim_fnc_processFBCB2Environment;
[] call milsim_fbcb2_assets_fnc_updateAssetDiary;

View File

@@ -4,7 +4,7 @@ private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
{
{
_callSign = _x select 0;
_asset = _x select 1;
_assigned = _x select 2;

View File

@@ -1,7 +1,8 @@
params [
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
["_recordTitle", "", [""]],
["_recordText", "", [""]]
["_recordText", "", [""]],
["_recordIcon", "", [""]]
];
// Check if already created
@@ -12,7 +13,14 @@ if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
systemChat format ["Updated diary record: %1", _recordTitle];
} else {
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
private _new = player createDiaryRecord [
_subjectID,
[
_recordTitle,
_recordText,
_recordIcon
]
];
_subjectRecords set [_recordTitle, _new];
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
};

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@@ -3,57 +3,13 @@ if (!isServer) exitWith {};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
_fixedAssets = [
["Ares", "USAF_A10", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0],
["Hercules", "USAF_C130J", 0]
];
_rotaryAssets = [
["Apollo", "RHS_MELB_MH6M", 0],
["Artemis", "RHS_MELB_AH6M", 0],
["Icarus", "RHS_MELB_H6M", 0],
["Achilles", "RHS_CH_47F", 0],
["Hades", "ej_MH60MDAP4", 0],
["Griffin", "RHS_UH60M", 0],
["Dustoff", "RHS_UH60M_MEV2", 0],
["Pegasus", "B_T_VTOL_01_INFANTRY_F", 0],
["Spartan", "B_T_VTOL_01_ARMED_F", 0],
["Orion", "RHS_AH64D", 0],
["Athena", "RHS_AH1Z", 0],
["Homer", "RHS_UH1Y", 0],
["Atlas", "rhsusf_CH53E_USMC", 0]
];
_homes = allMissionObjects "ModuleRespawnPosition_F";
{
_home = _x;
{
_a = _home nearEntities [ _x select 1, 750];
_x set [2, (_x select 2) + count _a];
} forEach _fixedAssets;
} forEach _homes;
missionNamespace setVariable ["milsim_var_fixedAssets", _fixedAssets];
{
_home = _x;
{
_a = _home nearEntities [ _x select 1, 750];
_x set [2, (_x select 2) + count _a];
} forEach _rotaryAssets;
} forEach _homes;
missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
publicVariable "milsim_var_fixedAssets";
publicVariable "milsim_var_rotaryAssets";
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_baseObjects";
// init asset stores at bases
[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
// run update every 5 minutes
[{call milsim_fbcb2_assets_fnc_updateAssetsByBase;}, 60*5] call CBA_fnc_addPerFrameHandler;
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;

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@@ -1,7 +1,7 @@
params [["_player", objNull, [objNull]]];
if (isNull _player) exitWith {objNull};
private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
if (count _bases == 0) exitWith {objNull};
// get nearest base (Module_Respawn_F)

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@@ -6,8 +6,8 @@
if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_reinsert_bases";
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_baseObjects";
// register queue
milsim_reinsert_reinsertionQueue = [];