develop #21
@@ -19,6 +19,7 @@
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#include "mission_settings.hpp"
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#include "mission_settings.hpp"
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#include "functions\definitions\DisallowedEquipment.hpp"
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#include "functions\definitions\DisallowedEquipment.hpp"
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#include "functions\definitions\BattalionInfo.hpp"
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#include "functions\definitions\BattalionInfo.hpp"
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#include "functions\definitions\ApprovedAssets.hpp"
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//-------------------------------------------MISSION INFO--------------------------------------------------------------------
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//-------------------------------------------MISSION INFO--------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -88,6 +88,25 @@ class milsim
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};
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};
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};
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};
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class milsim_fbcb2_assets {
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class functions {
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file = "functions\fbcb2\assets";
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class updateAssetDiary {};
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class getMagsForWeapon {};
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class getWeaponry {};
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class getInventory {};
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class getVehicleData {};
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class showMarkersOnMap {};
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class removeMarkersOnMap {};
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};
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class assetsByBase {
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file = "functions\fbcb2\assets\byBase";
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class getAssetsByBase {};
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class getStartingAssetsByBase {};
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class updateAssetsByBase {};
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};
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};
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class milsim_reinsert {
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class milsim_reinsert {
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class functions {
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class functions {
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file = "functions\reinsert";
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file = "functions\reinsert";
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22
functions/definitions/ApprovedAssets.hpp
Normal file
22
functions/definitions/ApprovedAssets.hpp
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@@ -0,0 +1,22 @@
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// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
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class ApprovedAssets {
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// Fixed-wing aircraft
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class USAF_A10 {callsign = "Ares";assetType = "FixedWing";};
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class RHSGREF_A29B_HIDF {callsign = "Odyssey";assetType = "FixedWing";};
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class USAF_C130J {callsign = "Hercules";assetType = "FixedWing";};
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// Rotary aircraft
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class RHS_MELB_MH6M {callsign = "Apollo";assetType = "Rotary";};
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class RHS_MELB_AH6M {callsign = "Artemis";assetType = "Rotary";};
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class RHS_MELB_H6M {callsign = "Icarus";assetType = "Rotary";};
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class RHS_CH_47F {callsign = "Achilles";assetType = "Rotary";};
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class ej_MH60MDAP4 {callsign = "Hades";assetType = "Rotary";};
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class RHS_UH60M {callsign = "Griffin";assetType = "Rotary";};
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class RHS_UH60M_MEV2 {callsign = "Dustoff";assetType = "Rotary";};
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class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";assetType = "Rotary";};
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class B_T_VTOL_01_ARMED_F {callsign = "Spartan";assetType = "Rotary";};
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class RHS_AH64D {callsign = "Orion";assetType = "Rotary";};
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class RHS_AH1Z {callsign = "Athena";assetType = "Rotary";};
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class RHS_UH1Y {callsign = "Homer";assetType = "Rotary";};
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class rhsusf_CH53E_USMC {callsign = "Atlas";assetType = "Rotary";};
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};
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4
functions/fbcb2/assets/byBase/fn_getAssetsByBase.sqf
Normal file
4
functions/fbcb2/assets/byBase/fn_getAssetsByBase.sqf
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@@ -0,0 +1,4 @@
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// return each base with its assets
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milsim_baseObjects apply {
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[_x, _x getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []]]
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};
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@@ -0,0 +1,4 @@
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// return each base with its assets
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milsim_baseObjects apply {
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[_x, _x getVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", []]]
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};
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15
functions/fbcb2/assets/byBase/fn_updateAssetsByBase.sqf
Normal file
15
functions/fbcb2/assets/byBase/fn_updateAssetsByBase.sqf
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@@ -0,0 +1,15 @@
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params [["_isInit", false, [false]]];
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{ // find approved assets at each base
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private _base = _x;
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private _baseAssets = _base getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []];
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{
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private _className = configName _x;
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_a = _base nearEntities [_className, 750];
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_baseAssets append _a;
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} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
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_base setVariable ["milsim_fbcb2_assets_assetsAtThisBase", _baseAssets, true];
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if (_isInit) then {
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_base setVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", _baseAssets, true];
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};
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} forEach milsim_baseObjects;
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123
functions/fbcb2/assets/fn_getInventory.sqf
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123
functions/fbcb2/assets/fn_getInventory.sqf
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@@ -0,0 +1,123 @@
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params ["_vic"];
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_vicDispName = configOf _vic call BIS_fnc_displayName;
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private _thisArr = [];
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// _thisArr pushBack getItemCargo _vic;
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// _thisArr pushBack getBackpackCargo _vic;
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// _thisArr pushBack getMagazineCargo _vic;
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// _thisArr pushBack getWeaponCargo _vic;
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private _ItemCargo = [];
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private _MagazineCargo = [];
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private _WeaponCargo = [];
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private _BackpackCargo = [];
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{
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private _config = _x call CBA_fnc_getItemConfig;
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_ItemCargo pushBack [
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getText (_config >> "displayName"),
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getText (_config >> "picture")
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];
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} forEach ItemCargo _vic;
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{
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private _config = _x call CBA_fnc_getItemConfig;
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_MagazineCargo pushBack [
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getText (_config >> "displayName"),
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getText (_config >> "picture")
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];
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} forEach MagazineCargo _vic;
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{
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// private _config = _x call CBA_fnc_getObjectConfig;
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_WeaponCargo pushBack [
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getText (configFile >> "CfgWeapons" >> _x >> "displayName"),
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getText (configFile >> "CfgWeapons" >> _x >> "picture")
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];
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} forEach WeaponCargo _vic;
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{
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private _config = _x call CBA_fnc_getObjectConfig;
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_BackpackCargo pushBack [
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getText (_config >> "displayName"),
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getText (_config >> "picture")
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];
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} forEach BackpackCargo _vic;
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private _sortedItemCargo = ([_ItemCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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private _sortedMagazineCargo = ([_MagazineCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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private _sortedWeaponCargo = ([_WeaponCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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private _sortedBackpackCargo = ([_BackpackCargo call BIS_fnc_consolidateArray, [], {_x # 0 # 0}] call BIS_fnc_sortBy) select {!(_x # 0 # 0 isEqualTo "")};
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// "debug_console" callExtension(str _sortedItemCargo + "~0100");
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// "debug_console" callExtension(str _sortedMagazineCargo + "~0100");
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// "debug_console" callExtension(str _sortedWeaponCargo + "~0100");
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// "debug_console" callExtension(str _sortedBackpackCargo + "~0100");
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if (count _sortedItemCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Items:</font>"];
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private _itemCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_itemCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_itemCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 6 == 0) then {_itemCargoOut pushBack "<br/>"};
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} forEach _sortedItemCargo;
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_thisArr pushBack (_itemCargoOut joinString "");
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};
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if (count _sortedMagazineCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Magazines:</font>"];
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private _magCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_magCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_magCargoOut pushBack format["<img height='30' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 6 == 0) then {_magCargoOut pushBack "<br/>"};
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} forEach _sortedMagazineCargo;
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_thisArr pushBack (_magCargoOut joinString "");
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};
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if (count _sortedWeaponCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Weapons:</font>"];
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private _weaponCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_weaponCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_weaponCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 3 == 0) then {_weaponCargoOut pushBack "<br/>"};
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} forEach _sortedWeaponCargo;
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_thisArr pushBack (_weaponCargoOut joinString "");
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};
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if (count _sortedBackpackCargo > 0) then {
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_thisArr pushBack format["<font color='#ffffff' size='12' face='PuristaMedium'>Backpacks:</font>"];
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private _backpackCargoOut = [];
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{
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private _name = _x # 0 # 0;
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private _pic = _x # 0 # 1;
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private _count = _x # 1;
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if (_pic == "") then {
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_backpackCargoOut pushBack format["<font color='#ffffff' size='12' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>%3 x%2</execute></font>", _pic, _count, _name];
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} else {
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_backpackCargoOut pushBack format["<img height='50' image='%1'/><font color='#ffffff' size='10' face='EtelkaMonospacePro'><execute expression='systemChat ""%3"";'>x%2</execute></font>", _pic, _count, _name];
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};
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if ((_forEachIndex + 1) mod 4 == 0) then {_backpackCargoOut pushBack "<br/>"};
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} forEach _sortedBackpackCargo;
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_thisArr pushBack (_backpackCargoOut joinString "");
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// "debug_console" callExtension(str _backpackCargoOut + "~0100");
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};
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// "debug_console" callExtension(str _thisArr + "~1100");
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_thisArr;
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80
functions/fbcb2/assets/fn_getMagsForWeapon.sqf
Normal file
80
functions/fbcb2/assets/fn_getMagsForWeapon.sqf
Normal file
@@ -0,0 +1,80 @@
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params ["_vic", "_path", "_wep", "_magsHere", "_pylons"];
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if (_path isEqualTo []) then {_path = [-1]};
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// "debug_console" callExtension (_wep + "#0100");
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if (_wep in [
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"rhs_weap_MASTERSAFE",
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"rhs_weap_fcs_ammo",
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"rhs_weap_laserDesignator_AI",
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"rhs_weap_fcs_ah64",
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"rhs_weap_DummyLauncher",
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"rhs_weap_fcs_nolrf_ammo",
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"rhsusf_weap_duke",
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"TruckHorn",
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"TruckHorn2",
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"TruckHorn3"
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]) exitWith {[[]]};
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private _thisArr = [];
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_wepConfig = (configFile >> "CfgWeapons" >> _wep);
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_wepDisp = [(_wepConfig >> "displayName"), "STRING", "Weapon"] call CBA_fnc_getConfigEntry;
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if (_wep == "rhs_weap_smokegen") then {_wepDisp = "Smoke Generator"};
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if (_wepDisp isEqualTo "") exitWith {[[]]};
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// "debug_console" callExtension (_wepDisp + "#0100");
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_magsToCheck = (_vic magazinesTurret _path);
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// See if the first default magazine in the config of this weapon is meant to be used on a pylon. If so, process differently
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// _mag1pylonWeapon = "";
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// _magsConfigArr = [(_wepConfig >> "magazines"), "ARRAY", []] call CBA_fnc_getConfigEntry;
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// if (_magsConfigArr isEqualTo []) then {
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// _mag1pylonWeapon = "";
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// } else {
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// _mag1Name = _magsConfigArr # 0;
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// _mag1pylonWeapon = [(configFile >> "CfgMagazines" >> _mag1Name >> "pylonWeapon"), "STRING", ""] call CBA_fnc_getConfigEntry;
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// };
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_pylonMagNames = _pylons apply {_x # 3};
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_compatMagsRef = [_wepConfig, true] call CBA_fnc_compatibleMagazines;
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_magsFound = _compatMagsRef select {_magsToCheck find _x != -1};
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private _magsArr = [];
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if (!((_magsFound # 0) in _pylonMagNames)) then {
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// Not a pylon weapon, so check mags in turret storage
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_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font>", _wepDisp];
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{
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_thisMag = _x;
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_magAmmo = _vic magazineTurretAmmo [_x, _path];
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_magCount = (_magsHere select {_x # 0 == _thisMag} apply {_x # 1}) # 0;
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private _magConfig = (configFile >> "CfgMagazines" >> _thisMag);
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private _magName = [(_magConfig >> "displayName"), "STRING", "Magazine"] call CBA_fnc_getConfigEntry;
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if (_magName isEqualTo "") then {_magName = "Magazine"};
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_magsArr pushBack format[
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" + <font color='#4de4ff' size='12' face='PuristaMedium'><font color='#ffffff'>%1</font> <font color='#c2c2c2'>|</font> %2 <font color='#c2c2c2'>rounds</font> <font color='#c2c2c2'>|</font> %3 <font color='#c2c2c2'>mags</font></font>",
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_magName,
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_magAmmo,
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_magCount
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];
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} forEach _magsFound;
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} else {
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// This is a pylon weapon, so make a unique entry and directly check ammo on pylon
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_thisArr pushBack format[" <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'>[Pylon]</font>", _wepDisp];
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};
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_thisArr pushBack _magsArr;
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// "debug_console" callExtension (str _magsArr + "#0100");
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_thisArr;
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// _thisArr;
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// "debug_console" callExtension (format[
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// " %1 | %2 rounds | %3 mags#0110",
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// getText(configFile >> "CfgMagazines" >> _thisMag >> "displayName"),
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// _magAmmo,
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// _magCount
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// ]);
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166
functions/fbcb2/assets/fn_getVehicleData.sqf
Normal file
166
functions/fbcb2/assets/fn_getVehicleData.sqf
Normal file
@@ -0,0 +1,166 @@
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params ["_vic"];
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private _title = [];
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private _image = [];
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private _info = [];
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private _capacity = [];
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// Excluded 2024-02-01
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// private _weapons = [];
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// private _pylonWeapons = [];
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||||||
|
// private _inventory = [];
|
||||||
|
|
||||||
|
|
||||||
|
private _vicConfig = configOf _vic;
|
||||||
|
private _class = configName _vicConfig;
|
||||||
|
private _objType = (_vic call BIS_fnc_objectType) select 1;
|
||||||
|
private _dispName = getText(_vicConfig >> 'displayName');
|
||||||
|
|
||||||
|
// "debug_console" callExtension (format["VehicleName = %1", _dispName] + "#0110");
|
||||||
|
|
||||||
|
private _cat = getText(_vicConfig >> 'category');
|
||||||
|
private _fac = getText(_vicConfig >> 'faction');
|
||||||
|
private _side = [getNumber(_vicConfig >> 'side')] call BIS_fnc_sideName;
|
||||||
|
private _canFloat = (_vicConfig >> "canFloat") call BIS_fnc_getCfgDataBool;
|
||||||
|
|
||||||
|
private _totalSeats = [_class, true] call BIS_fnc_crewCount; // Number of total seats: crew + non-FFV cargo/passengers + FFV cargo/passengers
|
||||||
|
private _crewSeats = [_class, false] call BIS_fnc_crewCount; // Number of crew seats only
|
||||||
|
private _driverSeats = fullcrew [_vic, "driver", true];
|
||||||
|
private _gunnerSeats = fullCrew [_vic, "gunner", true];
|
||||||
|
private _commanderSeats = fullCrew [_vic, "commander", true];
|
||||||
|
// _cargoSeats = fullCrew [_vic, "cargo", true];
|
||||||
|
private _cargoSeats = _totalSeats - _crewSeats; // Number of total cargo/passenger seats: non-FFV + FFV
|
||||||
|
private _turretSeatsRaw = fullCrew [_vic, "turret", true];
|
||||||
|
private _turretSeats = _turretSeatsRaw select {(_x # 4) isEqualTo false};
|
||||||
|
private _ffvSeats = _turretSeatsRaw select {(_x # 4) isEqualTo true};
|
||||||
|
|
||||||
|
private _pylons = getAllPylonsInfo _vic;
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// WRITE TITLE
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// WRITE IMAGE
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// Editor preview image
|
||||||
|
_image pushBack format["<img width='200' image='%1'/>", getText(_vicConfig >> 'editorPreview')];
|
||||||
|
_image pushBack linebreak;
|
||||||
|
// Thumbnail image
|
||||||
|
// _image pushBack format["<img width='128' height='64' image='%1'/>", getText(_vicConfig >> 'picture')];
|
||||||
|
// _image pushBack linebreak;
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// WRITE INFO
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
_info pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INFO</font>"];
|
||||||
|
_info pushBack format["<font face='PuristaMedium'> Classname: %1", _class];
|
||||||
|
_info pushBack format[" Side: %1", _side];
|
||||||
|
_info pushBack format[" Category: %1", _objType];
|
||||||
|
_info pushBack format[" Faction: %1", _fac];
|
||||||
|
_info pushBack format[" Can Float: %1", _canFloat];
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// WRITE CAPACITY
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
_capacity pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>CAPACITY: %1</font>", _totalSeats];
|
||||||
|
_capacity pushBack format["<font face='PuristaMedium'> Driver Seats: %1", count _driverSeats];
|
||||||
|
_capacity pushBack format[" Gunner Seats: %1", count _gunnerSeats];
|
||||||
|
_capacity pushBack format[" Commander Seats: %1", count _commanderSeats];
|
||||||
|
_capacity pushBack format[" Turret Seats: %1", count _turretSeats];
|
||||||
|
_capacity pushBack format[" Cargo Seats: %1", _cargoSeats];
|
||||||
|
_capacity pushBack format[" FFV Seats: %1</font>", count _ffvSeats];
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// GATHER WEAPONS AVAILABLE TO SEATS AND TURRETS
|
||||||
|
// EXCLUDED 2024-02-01
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// _weapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>WEAPONS</font>"];
|
||||||
|
// // DRIVER
|
||||||
|
// [_driverSeats apply {_x # 3}, "DRIVER/PILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||||
|
|
||||||
|
// //GUNNER
|
||||||
|
// [_gunnerSeats apply {_x # 3}, "GUNNER/COPILOT", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||||
|
|
||||||
|
// // COMMANDER
|
||||||
|
// // "debug_console" callExtension ("COMMANDER" + "#1100");
|
||||||
|
// [_commanderSeats apply {_x # 3}, "COMMANDER", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||||
|
|
||||||
|
// // TURRETS
|
||||||
|
// [_turretSeats apply {_x # 3}, "TURRET", _weapons] call milsim_fbcb2_assets_fnc_getWeaponry;
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// GATHER PYLON WEAPONS WITH AMMO
|
||||||
|
// EXCLUDED 2024-02-01
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
|
||||||
|
// _pilotWeps = [];
|
||||||
|
// _otherWeps = [];
|
||||||
|
|
||||||
|
// _parsePylonWeapons = {
|
||||||
|
// params ["_input"];
|
||||||
|
// _input params ["_index", "_name", "_turretPath", "_magazine","_ammoCount","_id"];
|
||||||
|
// // "debug_console" callExtension (str _turretPath + "~0000");
|
||||||
|
|
||||||
|
// _magName = getText(configFile >> "CfgMagazines" >> _magazine >> "displayName");
|
||||||
|
// if (_magName isEqualTo "") exitWith {};
|
||||||
|
|
||||||
|
// if (_turretPath isEqualTo [-1]) then {
|
||||||
|
// _pilotWeps pushBack format[
|
||||||
|
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||||
|
// _magName,
|
||||||
|
// _ammoCount
|
||||||
|
// ];
|
||||||
|
// } else {
|
||||||
|
// _otherWeps pushBack format[
|
||||||
|
// " <font color='#87ffbb' face='PuristaSemiBold'>%1</font> <font face='PuristaMedium'><font color='#c2c2c2'>|</font> <font color='#4de4ff'>%2</font> <font color='#c2c2c2'>rounds</font></font>",
|
||||||
|
// _magName,
|
||||||
|
// _ammoCount
|
||||||
|
// ];
|
||||||
|
// };
|
||||||
|
// };
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// WRITE PYLON WEAPONS
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
|
||||||
|
// if (count _pylons > 0) then {
|
||||||
|
// _pylonWeapons pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>PYLON WEAPONS</font>"];
|
||||||
|
// {
|
||||||
|
// [_x] call _parsePylonWeapons;
|
||||||
|
// } forEach _pylons;
|
||||||
|
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>PILOT</font>"];
|
||||||
|
// {
|
||||||
|
// _pylonWeapons pushBack _x;
|
||||||
|
// } forEach _pilotWeps;
|
||||||
|
// _pylonWeapons pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>GUNNER</font>"];
|
||||||
|
// {
|
||||||
|
// _pylonWeapons pushBack _x;
|
||||||
|
// } forEach _otherWeps;
|
||||||
|
// };
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// GATHER INVENTORY
|
||||||
|
// EXCLUDED 2024-02-01
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// _invLines = [_vic] call milsim_fbcb2_assets_fnc_getInventory;
|
||||||
|
// if (count _invLines > 0) then {
|
||||||
|
// _inventory pushBack format["<font size='14' color='#e1701a' face='PuristaBold'>INVENTORY</font>"];
|
||||||
|
// _inventory append _invLines;
|
||||||
|
// };
|
||||||
|
|
||||||
|
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
// CLOSE AND RETURN
|
||||||
|
///////////////////////////////////////////////
|
||||||
|
|
||||||
|
[_vicConfig, _dispName, [
|
||||||
|
_title joinString "<br/>",
|
||||||
|
_image joinString "<br/>",
|
||||||
|
_info joinString "<br/>",
|
||||||
|
_capacity joinString "<br/>"
|
||||||
|
// _weapons joinString "<br/>",
|
||||||
|
// _pylonWeapons joinString "<br/>",
|
||||||
|
// _inventory joinString "<br/>"
|
||||||
|
]];
|
||||||
55
functions/fbcb2/assets/fn_getWeaponry.sqf
Normal file
55
functions/fbcb2/assets/fn_getWeaponry.sqf
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
params ["_turretPaths", "_seatCategory", "_outArr"];
|
||||||
|
{
|
||||||
|
_path = _x;
|
||||||
|
if (_path isEqualTo []) then {_path = [-1]};
|
||||||
|
_weps = _vic weaponsTurret _path;
|
||||||
|
private _thisArr = [];
|
||||||
|
if (count _weps isNotEqualTo 0) then {
|
||||||
|
_magsHere = _vic magazinesTurret _path call BIS_fnc_consolidateArray;
|
||||||
|
|
||||||
|
private _wepMags = [];
|
||||||
|
{
|
||||||
|
private _wepDet = [_vic, _path, _x, _magsHere, _pylons] call milsim_fbcb2_assets_fnc_getMagsForWeapon;
|
||||||
|
if (!(_wepDet isEqualTo [[]])) then {
|
||||||
|
_wepMags pushBack _wepDet;
|
||||||
|
};
|
||||||
|
} forEach _weps;
|
||||||
|
|
||||||
|
if (count _wepMags > 0) then {
|
||||||
|
// "debug_console" callExtension (format["_wepMags Driver = %1", [_wepMags] call CBA_fnc_encodeJSON] + "#1100");
|
||||||
|
{
|
||||||
|
_thisArr pushBack _x # 0;
|
||||||
|
if (count _x > 1) then {
|
||||||
|
{
|
||||||
|
_thisArr pushBack _x;
|
||||||
|
} forEach (_x # 1);
|
||||||
|
}
|
||||||
|
} forEach _wepMags;
|
||||||
|
};
|
||||||
|
};// else {
|
||||||
|
// "debug_console" callExtension (format["Running Mags Only."] + "#1100");
|
||||||
|
// "debug_console" callExtension (format["Vic: %1",_vic] + "#1100");
|
||||||
|
// "debug_console" callExtension (format["Path: %1", _path] + "#1100");
|
||||||
|
// _mags = ([_vic, _path] call _getMags);
|
||||||
|
|
||||||
|
// if (count _mags > 0) then {
|
||||||
|
// {
|
||||||
|
// _thisArr pushBack _x;
|
||||||
|
// } forEach _mags;
|
||||||
|
// };
|
||||||
|
// };
|
||||||
|
|
||||||
|
if (count _thisArr > 0) then {
|
||||||
|
private _turretConfig = [_vic, _x] call BIS_fnc_turretConfig;
|
||||||
|
private _turretDisplayName = [_turretConfig] call BIS_fnc_displayName;
|
||||||
|
if (_turretDisplayName != "") then {
|
||||||
|
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1 (""%2"")</font>", _seatCategory, _turretDisplayName];
|
||||||
|
} else {
|
||||||
|
_outArr pushBack format[" <font color='#f6dcbf' face='PuristaSemiBold'>%1</font>", _seatCategory];
|
||||||
|
};
|
||||||
|
|
||||||
|
{
|
||||||
|
_outArr pushBack _x;
|
||||||
|
} forEach _thisArr;
|
||||||
|
}
|
||||||
|
} forEach _turretPaths;
|
||||||
13
functions/fbcb2/assets/fn_removeMarkersOnMap.sqf
Normal file
13
functions/fbcb2/assets/fn_removeMarkersOnMap.sqf
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
private _assetMarkerStore = localNamespace getVariable [
|
||||||
|
"milsim_fbcb2_assets_markerStore",
|
||||||
|
[]
|
||||||
|
];
|
||||||
|
|
||||||
|
{
|
||||||
|
deleteMarkerLocal _x;
|
||||||
|
} forEach _assetMarkerStore;
|
||||||
|
|
||||||
|
localNamespace setVariable [
|
||||||
|
"milsim_fbcb2_assets_markerStore",
|
||||||
|
[]
|
||||||
|
];
|
||||||
38
functions/fbcb2/assets/fn_showMarkersOnMap.sqf
Normal file
38
functions/fbcb2/assets/fn_showMarkersOnMap.sqf
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
params [
|
||||||
|
["_className", "", [""]],
|
||||||
|
["_markerType", "hd_dot", [""]],
|
||||||
|
["_markerColor", "", [""]],
|
||||||
|
["_positions", [], []]
|
||||||
|
];
|
||||||
|
|
||||||
|
if (count _className isEqualTo 0) exitWith {
|
||||||
|
["No class name provided!"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
if (count _markerColor isEqualTo 0) exitWith {
|
||||||
|
["No marker color provided!"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
if (count _positions isEqualTo 0) exitWith {
|
||||||
|
["No positions provided!"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _assetMarkerStore = localNamespace getVariable [
|
||||||
|
"milsim_fbcb2_assets_markerStore",
|
||||||
|
[]
|
||||||
|
];
|
||||||
|
|
||||||
|
private _start = (count _assetMarkerStore) + 1;
|
||||||
|
{
|
||||||
|
_position = _x;
|
||||||
|
_newMarker = createMarkerLocal [
|
||||||
|
format["milsim_fbcb2_assets_marker_%1", _start],
|
||||||
|
_position
|
||||||
|
];
|
||||||
|
_newMarker setMarkerTypeLocal _markerType;
|
||||||
|
_newMarker setMarkerColorLocal _markerColor;
|
||||||
|
_newMarker setMarkerTextLocal str(_start);
|
||||||
|
|
||||||
|
_assetMarkerStore pushBack _newMarker;
|
||||||
|
_start = _start + 1;
|
||||||
|
} forEach _positions;
|
||||||
|
|
||||||
|
localNamespace setVariable ["milsim_fbcb2_assets_markerStore", _assetMarkerStore];
|
||||||
119
functions/fbcb2/assets/fn_updateAssetDiary.sqf
Normal file
119
functions/fbcb2/assets/fn_updateAssetDiary.sqf
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
// create diary records
|
||||||
|
|
||||||
|
private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
|
||||||
|
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
|
||||||
|
private _vehicles = [];
|
||||||
|
{
|
||||||
|
_vehicles append (_x#1);
|
||||||
|
} forEach _vehiclesByBase;
|
||||||
|
|
||||||
|
if (count _vehicles isEqualTo 0) exitWith {false};
|
||||||
|
private _distinctVehiclesClassNames = [];
|
||||||
|
{
|
||||||
|
_distinctVehiclesClassNames pushBackUnique (typeOf _x);
|
||||||
|
} forEach _vehicles;
|
||||||
|
|
||||||
|
|
||||||
|
// ForEach unique vehicle class name, we'll find the first and gather its info
|
||||||
|
{
|
||||||
|
private _className = _x;
|
||||||
|
private _vehiclesOfThisKind = _vehicles select {typeOf _x isEqualTo _className};
|
||||||
|
// This should never happen, but...
|
||||||
|
if (count _vehiclesOfThisKind isEqualTo 0) then {continue};
|
||||||
|
|
||||||
|
// Take the first vehicle as a representative
|
||||||
|
private _representativeVehicle = _vehiclesOfThisKind#0;
|
||||||
|
private _vehicleCfg = configOf _representativeVehicle;
|
||||||
|
|
||||||
|
// Process the vehicle for extended info
|
||||||
|
// Exclusion list for display names
|
||||||
|
if (
|
||||||
|
((configOf _representativeVehicle) call BIS_fnc_displayName)
|
||||||
|
in ["Helicopter"]
|
||||||
|
) then {continue};
|
||||||
|
|
||||||
|
// Get the vehicle data
|
||||||
|
private _processed = [_representativeVehicle] call milsim_fbcb2_assets_fnc_getVehicleData;
|
||||||
|
|
||||||
|
if (isNil "_processed") then {continue};
|
||||||
|
_processed params ["_vehicleCfg", "_displayName", "_diaryTextSections"];
|
||||||
|
_diaryTextSections params [
|
||||||
|
"_title",
|
||||||
|
"_image",
|
||||||
|
"_info",
|
||||||
|
"_capacity"
|
||||||
|
// "_weapons",
|
||||||
|
// "_pylonWeapons",
|
||||||
|
// "_inventory"
|
||||||
|
];
|
||||||
|
|
||||||
|
// Create the diary record
|
||||||
|
private _recordText = [];
|
||||||
|
// Add the title and image
|
||||||
|
_recordText pushBack _title;
|
||||||
|
_recordText pushBack _image;
|
||||||
|
_recordText pushBack "<br/>";
|
||||||
|
_recordText pushBack format[
|
||||||
|
"COUNT ACTIVE: %1",
|
||||||
|
count _vehiclesOfThisKind
|
||||||
|
];
|
||||||
|
|
||||||
|
// Here, we'll create a link to show markers on the map for all vehicles of this kind
|
||||||
|
private _randomColor = selectRandom [
|
||||||
|
["ColorRed", "#FF0000", "Red"],
|
||||||
|
["ColorGreen", "#00FF00", "Green"],
|
||||||
|
["ColorBlue", "#0000FF", "Blue"],
|
||||||
|
["ColorYellow", "#FFFF00", "Yellow"],
|
||||||
|
["ColorWhite", "#FFFFFF", "White"]
|
||||||
|
];
|
||||||
|
private _vehicleCfg = configFile >> "CfgVehicles" >> _className;
|
||||||
|
// get 'picture' for record
|
||||||
|
private _icon = getText(_vehicleCfg >> "picture");
|
||||||
|
// determine marker type
|
||||||
|
private _markerType = "mil_dot";
|
||||||
|
switch (true) do {
|
||||||
|
case (_representativeVehicle isKindOf "Helicopter"): {
|
||||||
|
_markerType = "loc_heli";
|
||||||
|
};
|
||||||
|
case (_representativeVehicle isKindOf "Air"): {
|
||||||
|
_markerType = "loc_plane";
|
||||||
|
};
|
||||||
|
default {
|
||||||
|
_markerType = "loc_truck";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_recordText pushBack format[
|
||||||
|
"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
|
||||||
|
_className,
|
||||||
|
_markerType,
|
||||||
|
_randomColor#0,
|
||||||
|
(_vehiclesOfThisKind apply {getPosASL _x}),
|
||||||
|
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
|
||||||
|
];
|
||||||
|
|
||||||
|
// Link to hide markers
|
||||||
|
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>" + "<br/>";
|
||||||
|
|
||||||
|
// Link to update asset diary entries
|
||||||
|
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>" + "<br/>";
|
||||||
|
|
||||||
|
// Add info and capacity sections
|
||||||
|
_recordText pushBack _info;
|
||||||
|
_recordText pushBack _capacity;
|
||||||
|
|
||||||
|
[
|
||||||
|
milsim_fbcb2_subjectAssetsID,
|
||||||
|
format[
|
||||||
|
"%1x %2",
|
||||||
|
count _vehiclesOfThisKind,
|
||||||
|
(configOf _representativeVehicle) call BIS_fnc_displayName
|
||||||
|
],
|
||||||
|
_recordText joinString "<br/>",
|
||||||
|
_icon
|
||||||
|
] call milsim_fnc_createOrUpdateDiaryRecord;
|
||||||
|
|
||||||
|
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||||
|
} forEach _distinctVehiclesClassNames;
|
||||||
|
|
||||||
|
true;
|
||||||
@@ -14,11 +14,13 @@ milsim_fbcb2_subjectStatusID = "FBCB2_Status";
|
|||||||
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
|
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
|
||||||
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
|
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
|
||||||
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
|
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
|
||||||
|
milsim_fbcb2_subjectAssetsID = "FBCB2_Assets";
|
||||||
|
|
||||||
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
|
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
|
||||||
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
|
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
|
||||||
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
|
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
|
||||||
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
|
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
|
||||||
|
player createDiarySubject[milsim_fbcb2_subjectAssetsID, "FBCB2 - Assets"];
|
||||||
|
|
||||||
// store records in format:
|
// store records in format:
|
||||||
// [subject, [
|
// [subject, [
|
||||||
@@ -32,3 +34,4 @@ milsim_fbcb2_diaryRecords = createHashMap;
|
|||||||
[] call milsim_fnc_processFBCB2RadioFrequencies;
|
[] call milsim_fnc_processFBCB2RadioFrequencies;
|
||||||
[] call milsim_fnc_processFBCB2SmokeColors;
|
[] call milsim_fnc_processFBCB2SmokeColors;
|
||||||
[] call milsim_fnc_processFBCB2Environment;
|
[] call milsim_fnc_processFBCB2Environment;
|
||||||
|
[] call milsim_fbcb2_assets_fnc_updateAssetDiary;
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
params [
|
params [
|
||||||
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
|
||||||
["_recordTitle", "", [""]],
|
["_recordTitle", "", [""]],
|
||||||
["_recordText", "", [""]]
|
["_recordText", "", [""]],
|
||||||
|
["_recordIcon", "", [""]]
|
||||||
];
|
];
|
||||||
|
|
||||||
// Check if already created
|
// Check if already created
|
||||||
@@ -12,7 +13,14 @@ if (!isNull _existingRecord) then {
|
|||||||
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
|
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
|
||||||
systemChat format ["Updated diary record: %1", _recordTitle];
|
systemChat format ["Updated diary record: %1", _recordTitle];
|
||||||
} else {
|
} else {
|
||||||
private _new = player createDiaryRecord [_subjectID, [_recordTitle, _recordText]];
|
private _new = player createDiaryRecord [
|
||||||
|
_subjectID,
|
||||||
|
[
|
||||||
|
_recordTitle,
|
||||||
|
_recordText,
|
||||||
|
_recordIcon
|
||||||
|
]
|
||||||
|
];
|
||||||
_subjectRecords set [_recordTitle, _new];
|
_subjectRecords set [_recordTitle, _new];
|
||||||
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
|
milsim_fbcb2_diaryRecords set [_subjectID, _subjectRecords];
|
||||||
};
|
};
|
||||||
@@ -3,57 +3,13 @@ if (!isServer) exitWith {};
|
|||||||
// define milsim_resupply_crateDefinitions
|
// define milsim_resupply_crateDefinitions
|
||||||
call milsim_fnc_crateDefinitions;
|
call milsim_fnc_crateDefinitions;
|
||||||
|
|
||||||
_fixedAssets = [
|
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
||||||
["Ares", "USAF_A10", 0],
|
publicVariable "milsim_baseObjects";
|
||||||
["Odyssey", "RHSGREF_A29B_HIDF", 0],
|
|
||||||
["Hercules", "USAF_C130J", 0]
|
|
||||||
|
|
||||||
];
|
|
||||||
|
|
||||||
_rotaryAssets = [
|
|
||||||
["Apollo", "RHS_MELB_MH6M", 0],
|
|
||||||
["Artemis", "RHS_MELB_AH6M", 0],
|
|
||||||
["Icarus", "RHS_MELB_H6M", 0],
|
|
||||||
["Achilles", "RHS_CH_47F", 0],
|
|
||||||
["Hades", "ej_MH60MDAP4", 0],
|
|
||||||
["Griffin", "RHS_UH60M", 0],
|
|
||||||
["Dustoff", "RHS_UH60M_MEV2", 0],
|
|
||||||
["Pegasus", "B_T_VTOL_01_INFANTRY_F", 0],
|
|
||||||
["Spartan", "B_T_VTOL_01_ARMED_F", 0],
|
|
||||||
["Orion", "RHS_AH64D", 0],
|
|
||||||
["Athena", "RHS_AH1Z", 0],
|
|
||||||
["Homer", "RHS_UH1Y", 0],
|
|
||||||
["Atlas", "rhsusf_CH53E_USMC", 0]
|
|
||||||
];
|
|
||||||
|
|
||||||
_homes = allMissionObjects "ModuleRespawnPosition_F";
|
|
||||||
|
|
||||||
{
|
|
||||||
_home = _x;
|
|
||||||
{
|
|
||||||
_a = _home nearEntities [ _x select 1, 750];
|
|
||||||
_x set [2, (_x select 2) + count _a];
|
|
||||||
|
|
||||||
} forEach _fixedAssets;
|
|
||||||
} forEach _homes;
|
|
||||||
|
|
||||||
missionNamespace setVariable ["milsim_var_fixedAssets", _fixedAssets];
|
|
||||||
|
|
||||||
{
|
|
||||||
_home = _x;
|
|
||||||
{
|
|
||||||
_a = _home nearEntities [ _x select 1, 750];
|
|
||||||
_x set [2, (_x select 2) + count _a];
|
|
||||||
|
|
||||||
} forEach _rotaryAssets;
|
|
||||||
} forEach _homes;
|
|
||||||
|
|
||||||
missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
|
|
||||||
|
|
||||||
publicVariable "milsim_var_fixedAssets";
|
|
||||||
publicVariable "milsim_var_rotaryAssets";
|
|
||||||
|
|
||||||
|
|
||||||
|
// init asset stores at bases
|
||||||
|
[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
|
||||||
|
// run update every 5 minutes
|
||||||
|
[{call milsim_fbcb2_assets_fnc_updateAssetsByBase;}, 60*5] call CBA_fnc_addPerFrameHandler;
|
||||||
|
|
||||||
// Initializes the Dynamic Groups framework and groups
|
// Initializes the Dynamic Groups framework and groups
|
||||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
params [["_player", objNull, [objNull]]];
|
params [["_player", objNull, [objNull]]];
|
||||||
if (isNull _player) exitWith {objNull};
|
if (isNull _player) exitWith {objNull};
|
||||||
|
|
||||||
private _bases = missionNamespace getVariable ["milsim_reinsert_bases", []];
|
private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
|
||||||
if (count _bases == 0) exitWith {objNull};
|
if (count _bases == 0) exitWith {objNull};
|
||||||
|
|
||||||
// get nearest base (Module_Respawn_F)
|
// get nearest base (Module_Respawn_F)
|
||||||
|
|||||||
@@ -6,8 +6,8 @@
|
|||||||
if (!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
||||||
milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
|
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
||||||
publicVariable "milsim_reinsert_bases";
|
publicVariable "milsim_baseObjects";
|
||||||
|
|
||||||
// register queue
|
// register queue
|
||||||
milsim_reinsert_reinsertionQueue = [];
|
milsim_reinsert_reinsertionQueue = [];
|
||||||
|
|||||||
Reference in New Issue
Block a user