Draw 3D icons representing triage status of unconscious units (visible to medics only) #4

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hizumi merged 3 commits from feature/triagestatus-draw3d into main 2024-01-10 00:19:16 -06:00
2 changed files with 88 additions and 0 deletions
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@@ -33,6 +33,7 @@ class milsim
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class calculateClientStats {};
class medicalTriageState3D {postInit = 1;};
};
class server {

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@@ -0,0 +1,87 @@
/*
milsim_fnc_medicalTriageState3D
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Add setting
[
"milsim_client_medState3D_enabled", // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
"17th Batallion", // category
true // default value
] call CBA_fnc_addSetting;
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// Range to draw icons for
milsim_client_medState3D_drawRange = 10;
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
// ACE Triage colors, for consistency across UIs and functions
milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
["Man", "InitPost", {
params ["_unit"];
milsim_client_medState3D_drawTargets pushBack _unit;
}, true, [], true] call CBA_fnc_addClassEventHandler;