feature/reinsert-queue #9
@@ -64,4 +64,12 @@ class milsim
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class mapMarkerToString {}; //needs refactor
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class mapMarkerToString {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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};
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};
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class milsim_respawn {
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class functions {
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file = "functions\respawn";
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class init { postInit = 1; };
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class showReinsertQueueNotification {};
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};
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};
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};
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@@ -11,7 +11,7 @@ _text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t alig
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_assigned = _x select 2;
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_assigned = _x select 2;
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_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
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_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
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_homes = allMissionObjects "ModuleRespawnPosition_F";
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_homes = allMissionObjects "ModuleRespawnPosition_F";
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{
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{
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_home = _x;
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_home = _x;
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182
functions/respawn/fn_init.sqf
Normal file
182
functions/respawn/fn_init.sqf
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@@ -0,0 +1,182 @@
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// execute for all
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milsim_respawn_setting_maxRangeToReady = 400; // distance in meters from a base at which players can ready up for pickup. players removed from the queue if they move further away than this distance
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milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; // array of all respawn modules in the mission
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// player self-interacts will be applied in initPlayerLocal via milsim_respawn_fnc_readyForPickup
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// on the server, initialize the queue and register the CBA event handler by which players can ready up
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if (isServer) then {
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// register queue
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milsim_respawn_reinsertionQueue = [];
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publicVariable "milsim_respawn_reinsertionQueue";
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// register event handlers
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["milsim_respawn_fileReinsertRequest", {
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params ["_unit", "_closestBaseName"];
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milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName];
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diag_log text format ["[milsim_respawn] [reinsertion] ADDED name=%1 playerUID=%2 closestBase=%3", name _unit, getPlayerUID _unit, _closestBaseName];
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publicVariable "milsim_respawn_reinsertionQueue";
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}] call CBA_fnc_addEventHandler;
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["milsim_respawn_removeReinsertRequest", {
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params ["_unit"];
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if (milsim_respawn_reinsertionQueue find {_x#0 isEqualTo _unit} == -1) exitWith {};
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milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue select {_x#0 isNotEqualTo _unit};
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diag_log text format ["[milsim_respawn] [reinsertion] REMOVED BY REQUEST name=%1 playerUID=%2", name _unit, getPlayerUID _unit];
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publicVariable "milsim_respawn_reinsertionQueue";
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}] call CBA_fnc_addEventHandler;
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// every 60 seconds, revalidate any players in the queue
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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[{
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private _stillValid = [];
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{
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private _queueData = _x;
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private _player = _queueData#0;
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private _nearBase = false;
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private _nearestDistance = 99999;
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{
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private _baseLocation = _x;
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private _distanceFromBase = _player distance _baseLocation;
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if (_distanceFromBase < _nearestDistance) then {
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_nearestDistance = _distanceFromBase;
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};
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if (_distanceFromBase < milsim_respawn_setting_maxRangeToReady) then {
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_nearBase = true;
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};
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} forEach milsim_respawn_bases;
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if (_nearBase && alive _player) then {
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_stillValid pushBackUnique _queueData;
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} else {
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diag_log text format ["[milsim_respawn] [reinsertion] REMOVED AUTOMATICALLY name=%1 playerUID=%2 nearestBase=%3m", name _player, getPlayerUID _player, _nearestDistance];
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};
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} forEach milsim_respawn_reinsertionQueue;
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milsim_respawn_reinsertionQueue = _stillValid;
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publicVariable "milsim_respawn_reinsertionQueue";
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}, 60] call CBA_fnc_addPerFrameHandler;
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};
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// if a player, register the ACE self-interaction to ready up
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if (hasInterface) then {
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// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
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private _addReinsertRequestSelfActions = {
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params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (
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(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
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find _type != -1
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) exitWith {};
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private _fileForReinsertAction = [
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"milsim_respawn_fileReinsertRequest",
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"File Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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{
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params ["_target", "_player", "_params"];
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private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
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["milsim_respawn_fileReinsertRequest", [_player, _closestBase getVariable ["name", "unknown"]]] call CBA_fnc_serverEvent;
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format["Re-insert Request Filed at Location %1", _closestBase getVariable ["name", "unknown"]] call CBA_fnc_notify;
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},
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{
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params ["_target", "_player", "_params"];
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private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
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(_player distance _closestBase < milsim_respawn_setting_maxRangeToReady) &&
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not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
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}
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _removeFileForReinsertAction = [
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"milsim_respawn_removeReinsertRequest",
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"Remove Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{
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params ["_target", "_player", "_params"];
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["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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"Re-insert Request has been rescinded." call CBA_fnc_notify;
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},
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{
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params ["_target", "_player", "_params"];
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(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
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}
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
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};
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[typeOf player] call _addReinsertRequestSelfActions;
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["ace_interact_menu_newControllableObject", {
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_thisArgs params ["_fnc"];
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_this call _fnc;
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}, [_addReinsertRequestSelfActions]] call CBA_fnc_addEventHandlerArgs;
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/////////////////////////////////////////////////////
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// PILOTS ONLY
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// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
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localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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private _addCheckReinsertQueueSelfAction = {
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params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (!(_type in ["B_Helipilot_F", "B_helicrew_F"])) exitWith {};
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if (
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(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
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find _type != -1
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) exitWith {};
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private _checkReinsertQueueAction = [
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"milsim_respawn_checkReinsertQueue",
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"[PILOT] Check Re-insert Queue",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{
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params ["_target", "_player", "_params"];
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// reset last check time
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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call milsim_respawn_fnc_showReinsertQueueNotification;
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},
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{true} // always allow
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
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};
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[typeOf player] call _addCheckReinsertQueueSelfAction;
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["ace_interact_menu_newControllableObject", {
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_thisArgs params ["_fnc"];
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_this call _fnc;
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}, [_addCheckReinsertQueueSelfAction]] call CBA_fnc_addEventHandlerArgs;
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// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
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if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
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[{
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private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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if (diag_tickTime - _lastCheck < (60*20)) exitWith {}; // if last check was less than 20 minutes ago, skip
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// if last check was greater than 20 minutes ago, we'll prompt the notification now and reset the timer
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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call milsim_respawn_fnc_showReinsertQueueNotification;
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}, 30] call CBA_fnc_addPerFrameHandler;
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};
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/////////////////////////////////////////////////////
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};
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17
functions/respawn/fn_showReinsertQueueNotification.sqf
Normal file
17
functions/respawn/fn_showReinsertQueueNotification.sqf
Normal file
@@ -0,0 +1,17 @@
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private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
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private _baseNames = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
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{
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private _baseName = _x;
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_par pushBack [format ["Location: %1", _baseName], 1, [0,1,0,1]];
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{
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_par pushBack _x;
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} forEach ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) select {
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_x#1 isEqualTo _baseName
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} apply {
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[name (_x#0), 0.7, [1,1,1,1]];
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});
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} forEach _baseNames;
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_par call CBA_fnc_notify;
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true;
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Block a user