feature/reinsert-queue #9
@@ -70,3 +70,11 @@ class milsim
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class stringToMapMarker {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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};
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};
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};
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class milsim_respawn {
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class functions {
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file = "functions\respawn";
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class init { postInit = 1; };
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class showReinsertQueueNotification {};
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};
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};
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@@ -11,7 +11,7 @@ _text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t alig
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_assigned = _x select 2;
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_assigned = _x select 2;
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_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
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_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
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_homes = allMissionObjects "ModuleRespawnPosition_F";
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_homes = allMissionObjects "ModuleRespawnPosition_F";
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{
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{
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_home = _x;
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_home = _x;
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274
functions/respawn/fn_init.sqf
Normal file
274
functions/respawn/fn_init.sqf
Normal file
@@ -0,0 +1,274 @@
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// if a player files for reinsert using self-interaction
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// they're added to the queue along with their nearest base location and the time they filed
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// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
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// the player's time in the queue stating how long they have been waiting, their name, and their group's name
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// execute for all
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if (isNil "milsim_respawn_setting_reinsertion_maxRangeToReady") then {
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// configured in CBA settings
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milsim_respawn_setting_reinsertion_maxRangeToReady = 400; // distance in meters from a base at which players can ready up for pickup. players removed from the queue if they move further away than this distance
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};
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milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; // array of all respawn modules in the mission
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// on the server, initialize the queue and register the CBA event handler by which players can ready up
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if (isServer) then {
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// register queue
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milsim_respawn_reinsertionQueue = [];
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publicVariable "milsim_respawn_reinsertionQueue";
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milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
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// register event handlers
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["milsim_respawn_fileReinsertRequest", {
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params ["_unit", "_closestBaseName", "_time"];
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milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
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diag_log text format [
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"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 filedAtBase=%3",
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name _unit,
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getPlayerUID _unit,
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_closestBaseName
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];
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publicVariable "milsim_respawn_reinsertionQueue";
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}] call CBA_fnc_addEventHandler;
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["milsim_respawn_removeReinsertRequest", {
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params ["_unit"];
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private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit};
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if (count _unitArrs isEqualTo 0) exitWith {};
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milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
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// sort _unitArrs by time in queue, descending
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[_unitArrs, [], {
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_x#2
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}, "DESCEND"] call BIS_fnc_sortBy;
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(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _timeInQueue = diag_tickTime - (_timeFiled);
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diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 filedAtBase=%3 inQueue=%4s",
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name _unit,
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getPlayerUID _unit,
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_baseName,
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_timeInQueue
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];
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publicVariable "milsim_respawn_reinsertionQueue";
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}] call CBA_fnc_addEventHandler;
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[{
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// every 60 seconds, revalidate any players in the queue
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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private _stillValid = [];
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{
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_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _nearestDistance = 99999;
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{
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private _baseLocation = _x;
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private _distanceFromBase = _player distance _baseLocation;
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if (_distanceFromBase < _nearestDistance) then {
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_nearestDistance = _distanceFromBase;
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};
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} forEach milsim_respawn_bases;
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private _nearBase = _nearestDistance < milsim_respawn_setting_reinsertion_maxRangeToReady;
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if (_nearBase && alive _player) then {
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_stillValid pushBackUnique _x;
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} else {
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diag_log text format [
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"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 filedAtBase=%3 nearestBaseDistance=%4m inQueue=%5s",
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name _player,
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getPlayerUID _player,
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_baseName,
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_nearestDistance,
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diag_tickTime - _timeFiled
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];
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};
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} forEach milsim_respawn_reinsertionQueue;
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// broadcast new list to all machines
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milsim_respawn_reinsertionQueue = _stillValid;
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publicVariable "milsim_respawn_reinsertionQueue";
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// if at least 1 player in the queue has been waiting longer than the configured timeout,
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// show a notification to all players if the last notification was more than 5 minutes ago
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private _needNotification =
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diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5; // if last notification was more than 5 minutes ago
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if (_needNotification) then {
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private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_timeout", 60*20]; // default 20 minutes
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private _timeoutPlayers = milsim_respawn_reinsertionQueue select {alive (_x#0) && (diag_tickTime - (_x#2)) > _timeout};
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if (count _timeoutPlayers > 0) then {
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// sort _timeoutPlayers by time in queue, descending
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_timeoutPlayers = [_timeoutPlayers, [], {
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_x#2
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}, "DESCEND"] call BIS_fnc_sortBy;
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private _playerLines = _timeoutPlayers apply {
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private _timeInQueue = diag_tickTime - (_x#2);
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private _groupId = groupID (_x#0);
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[format [
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"%1: %2 [%2s]",
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_groupId,
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name (_x#0),
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[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
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], 0.8, [0.8, 0.8, 0.8, 1]];
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};
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["Players are still waiting for Re-insert!", _playerLines] remoteExec ["CBA_fnc_notify", -2];
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milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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diag_log text format [
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"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
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_timeout,
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_timeoutPlayers apply {
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format[
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"%1: %2 [%3]",
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groupID (_x#0),
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name _x#0,
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diag_tickTime - (_x#2)
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]
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}
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];
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};
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};
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}, 60] call CBA_fnc_addPerFrameHandler;
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};
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// if a player, register the ACE self-interaction to ready up
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if (hasInterface) then {
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// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
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private _addReinsertRequestSelfActions = {
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params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (
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(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
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find _type != -1
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) exitWith {};
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private _fileForReinsertAction = [
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"milsim_respawn_fileReinsertRequest",
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"File Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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{
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params ["_target", "_player", "_params"];
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private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
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private _closestBaseName = _closestBase getVariable ["name", ""];
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if (_closestBaseName == "") then {_closestBaseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
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["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
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[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
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},
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{
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params ["_target", "_player", "_params"];
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private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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(_player distance _closestBase < milsim_respawn_setting_reinsertion_maxRangeToReady) &&
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not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
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}
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _removeFileForReinsertAction = [
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"milsim_respawn_removeReinsertRequest",
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"Remove Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{
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params ["_target", "_player", "_params"];
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["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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"Re-insert Request Rescinded" call CBA_fnc_notify;
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},
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{
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params ["_target", "_player", "_params"];
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
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}
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
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};
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[typeOf player] call _addReinsertRequestSelfActions;
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["ace_interact_menu_newControllableObject", {
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_thisArgs params ["_fnc"];
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_this call _fnc;
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}, [_addReinsertRequestSelfActions]] call CBA_fnc_addEventHandlerArgs;
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/////////////////////////////////////////////////////
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// PILOTS ONLY
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// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
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localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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private _addCheckReinsertQueueSelfAction = {
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params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (!(_type in ["B_Helipilot_F", "B_helicrew_F"])) exitWith {};
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if (
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(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
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find _type != -1
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) exitWith {};
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private _checkReinsertQueueAction = [
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"milsim_respawn_checkReinsertQueue",
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"[PILOT] Check Re-insert Queue",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{
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params ["_target", "_player", "_params"];
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// reset last check time
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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call milsim_respawn_fnc_showReinsertQueueNotification;
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},
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{
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
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} // always allow
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
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};
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[typeOf player] call _addCheckReinsertQueueSelfAction;
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["ace_interact_menu_newControllableObject", {
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_thisArgs params ["_fnc"];
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_this call _fnc;
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}, [_addCheckReinsertQueueSelfAction]] call CBA_fnc_addEventHandlerArgs;
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// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
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if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
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[{
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if (not (
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
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)) exitWith {};
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private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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if (
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diag_tickTime - _lastCheck <
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20]
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) exitWith {}; // if last check was less than X minutes ago, skip
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// if last check was greater than 20 minutes ago, we'll prompt the notification now and reset the timer
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localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
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call milsim_respawn_fnc_showReinsertQueueNotification;
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}, 30] call CBA_fnc_addPerFrameHandler;
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};
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/////////////////////////////////////////////////////
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};
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40
functions/respawn/fn_showReinsertQueueNotification.sqf
Normal file
40
functions/respawn/fn_showReinsertQueueNotification.sqf
Normal file
@@ -0,0 +1,40 @@
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private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
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private _baseNames = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
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{
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private _baseName = _x;
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private _peopleAtThisBase = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) select {
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_x#1 isEqualTo _baseName
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} apply {
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[name (_x#0), 0.7, [1,1,1,1]];
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};
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private _playerCountText = "";
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switch (count _peopleAtThisBase) do {
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case 0: {
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_playerCountText = "No players";
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};
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case 1: {
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_playerCountText = "1 player";
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};
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default {
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_playerCountText = format ["%1 players", count _peopleAtThisBase];
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};
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};
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_par pushBack [
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format ["Location: %1 (%2)",
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_baseName,
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_playerCountText
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],
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1,
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[0,1,0,1]
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];
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{
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_par pushBack _x;
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} forEach _peopleAtThisBase;
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} forEach _baseNames;
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|
||||||
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_par call CBA_fnc_notify;
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true;
|
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@@ -125,6 +125,74 @@
|
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] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
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|
|
||||||
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|
||||||
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//---------------------
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||||||
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// Respawn Settings
|
||||||
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[
|
||||||
|
"milsim_respawn_setting_reinsertion_enabled", // variable
|
||||||
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"CHECKBOX", // type
|
||||||
|
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
||||||
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
|
true, // default value
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
diag_log format["[milsim] (respawn_reinsertion) enabled set to %1", _value];
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
|
||||||
|
"SLIDER", // type
|
||||||
|
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
||||||
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
|
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
diag_log format["[milsim] (respawn_reinsertion) maxRangeToReady set to %1", _value];
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
|
||||||
|
"CHECKBOX", // type
|
||||||
|
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
||||||
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
|
true, // default value
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckEnabled set to %1", _value];
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
|
||||||
|
"SLIDER", // type
|
||||||
|
["Pilot Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||||
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
|
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckInterval set to %1", _value];
|
||||||
|
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
"milsim_respawn_setting_reinsertion_timeout", // variable
|
||||||
|
"SLIDER", // type
|
||||||
|
["Request Timeout", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||||
|
["17th Battalion", "Re-insert Queue"], // category
|
||||||
|
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
diag_log format["[milsim] (respawn_reinsertion) timeout set to %1", _value];
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||||
|
|
||||||
nil;
|
nil;
|
||||||
Reference in New Issue
Block a user