class milsim { class settings { class setDefaults { postInit = 1; }; class addCBASettings { postInit = 1; }; class addAARChatHandler { postInit = 1; }; class addRespawnChatHandler { postInit = 1; }; }; class init { class initServer { postInit = 1;}; //needs refactor class initPlayerLocal { postInit = 1;}; }; class fbcb2 { class addFBCB2DiaryEntries { postInit = 1; }; class initFBCB2 { postInit = 1; }; class processFBCB2Callsigns {}; class processFBCB2FixedWingAssets {}; class processFBCB2RotaryAssets {}; class processFBCB2RadioFrequencies {}; class processFBCB2SmokeColors {}; class processFBCB2Environment {}; class messageFBCB2AssetStatus {}; }; class client { class addZenModules { postInit = 1; }; class addDNI_PlayerFPS { postInit = 1; }; // needs refactor class bindEventHandlers { postInit = 1; }; class bindVehicleActions { postInit = 1; }; class addClientStatsPFH {}; class calculateClientStats {}; }; class server { class addServerStatsPFH {}; class calculateServerStats {}; }; class resupply { class createAmmoBox {}; class createWeaponsBox {}; class createMedicalBox {}; } class ambience { class flakInitVehicle {}; class flakEH {}; }; class map { class initMapCopy { postInit = 1; }; class copyMapFromPlayer {}; //needs refactor class getPlayerMapMarkers {}; //needs refactor class loadMapMarkers {}; //needs refactor class mapMarkerToString {}; //needs refactor class stringToMapMarker {}; //needs refactor }; };