#include "..\script_component.hpp" // Executed on all machines - global argument, local effect // The effects must be applied on all machines params [["_object", objNull, [objNull]]]; if (isNull _object) exitWith {}; _object setHitPointDamage ["hitturret",1]; _object setHitPointDamage ["hitcomturret",1]; _object setHitPointDamage ["hitcomgun",1]; _object setHitPointDamage ["#light_hitpoint",1]; _object setHitPointDamage ["HitBatteries",1]; _object setHitPointDamage ["HitLight",1]; _object setHitPointDamage ["#light_l",1]; _object setHitPointDamage ["#light_r",1]; _object setHitPointDamage ["#light_l_flare",1]; _object setHitPointDamage ["#light_r_flare",1]; _object setHitPointDamage ["light_l",1]; _object setHitPointDamage ["light_r",1]; _object setHitPointDamage ["light_l2",1]; _object setHitPointDamage ["light_r2",1]; _object setHitPointDamage ["hitEngine",1]; _object setHitPointDamage ["hitengine",1]; _object setHitPointDamage ["hitengine1",1]; _object setHitPointDamage ["hitengine2",1]; _object setHitPointDamage ["hitengine3",1]; _object setHitPointDamage ["HitEngine2",1]; _object setHitPointDamage ["HitAvionics",1]; _object setHitPointDamage ["HitHRotor",1]; _object setHitPointDamage ["HitVRotor",1]; _object setHitPointDamage ["HitHydraulics",1]; _object setHitPointDamage ["HitHStabilizerL1",1]; _object setHitPointDamage ["HitHStabilizerR1",1]; _object setHitPointDamage ["HitVStabilizer1",1];