#include "..\script_component.hpp" // This function is used to deploy an EMP device and trigger the EMP effects on all machines // The EMP effect is triggered by the global event "QGVAR(event_empDeployed)" // This function should be called on the server if (!isServer) exitWith {}; //get center and radius params [["_origin", objNull, [[], objNull]],["_rad",1500, [300]]]; if (_origin isEqualType []) then { if (count _origin != 3) exitWith { ["Invalid origin position provided (%1)", _origin] call BIS_fnc_error; }; }; if (_origin isEqualType objNull) then { if (isNull _origin) exitWith { ["No origin object or position provided (%1)", _origin] call BIS_fnc_error; }; _origin = getPosASL _origin; }; private _objectsToAffect = [_origin, _rad] call FUNC(getObjectsToAffect); // for groups, deduplicate and get AI groups only private _groupsToAffect = _objectsToAffect apply {group _x}; _groupsToAffect = _groupsToAffect arrayIntersect _groupsToAffect; _groupsToAffect = _groupsToAffect select {!isPlayer (leader _x)}; [QGVAR(event_empDeployed), [_origin, _objectsToAffect, _groupsToAffect]] call CBA_fnc_globalEvent; true;