#include "..\script_component.hpp" if (!isNil QGVAR(draw3DPFH)) then { [GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler; }; // add pfh that processes queued code GVAR(draw3DPFH) = [{ {call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]); }, 0] call CBA_fnc_addPerFrameHandler;