if ( !hasInterface ) exitWith {}; _checkFuel = [ "CheckFuel", "Check Fuel", "", { hint format ["Fuel: %1%2", floor (fuel _target *100), "%"]; }, {true} ] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions"], _checkFuel, true] call ace_interact_menu_fnc_addActionToClass; _unflip = [ "Unfuck", "Flip Vehicle", "", { _target setpos [(getpos _target) select 0,(getpos _target) select 1, 0.5]; _target setVectorUp surfaceNormal position _target; }, {true} ] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions"], _unflip, true] call ace_interact_menu_fnc_addActionToClass; diag_log text "[MILSIM] (client) vehicle actions bound"; nil;