author = "MISSION AUTHOR"; onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE"; loadScreen = "mission.jpg"; onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE"; briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST"; overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST"; // The name for the series of missions of your campaign. Used for organizational and search purposes missionSeries = "MY SERIES NAME"; // Add waypoints to players' MicroDAGR devices // respawn locations (bases) are added by default, don't put them here custom_microdagr_waypoints[] = { // the first element is the waypoint name // the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates // the third element is optional - provide the variable name of an object if you want to use its initial position instead // {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT }, // EXAMPLES: // {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""}, // {"CAMP TEMPEST", "03421460, ""}, // {"MY CUSTOM OBJECT", {}, "myCustomObject"} }; // activate via #ace-fortify west base 2000 class ACEX_Fortify_Presets { class base { displayName = "Ken Custom"; objects[] = { {"Land_BagFence_Round_F", 5}, {"Land_BagFence_Short_F", 5}, {"Land_BagFence_Long_F", 10}, {"Land_Plank_01_4m_F", 5}, {"Land_SandbagBarricade_01_half_F", 15}, {"Land_SandbagBarricade_01_F", 15}, {"Land_SandbagBarricade_01_hole_F", 15}, {"Land_BagBunker_Small_F", 25}, {"Land_BagBunker_Large_F", 50}, {"Land_HBarrier_3_F", 10}, {"Land_HBarrier_5_F", 15}, {"Land_HBarrier_Big_F", 20}, {"Land_HBarrierTower_F", 100}, {"Land_HBarrierWall4_F", 25}, {"Land_HBarrierWall_corner_F", 25}, {"Land_HBarrierWall_corridor_F", 25}, {"Land_fort_rampart", 15}, {"Land_Rampart_F", 15}, {"Land_PortableLight_double_F", 5}, {"Land_CzechHedgehog_01_new_F", 10}, {"Fort_RazorWire", 5}, {"Land_HBarrier_1_F", 5} }; }; };