class milsim { tag = "milsim"; class init { class initManager { postInit = 1; }; class init {}; class initPlayerLocal {}; class initPlayerCPS {}; class initDNI_PlayerFPS {}; class initServer {}; }; class userSettings { }; class intel { class initFBCB2 {}; class MDS_callsigns {}; class MDS_fixedAssets {}; class MDS_rotaryAssets {}; class MDS_smokeColors {}; class MDS_radioFrequencies {}; class MDS_environment {}; class messageAssetStatus {}; }; class client { class zenModules { postInit = 1; }; }; class resupply { class createAmmoBox {}; class createWeaponsBox {}; class createMedicalBox {}; } class ambience { class flakInitVehicle {}; class flakEH {}; }; class map { class copyMapFromPlayer {}; class getPlayerMapMarkers {}; class loadMapMarkers {}; class mapMarkerToString {}; class stringToMapMarker {}; }; };