waitUntil {player == player && !isNil "milsim_complete"}; [] spawn milsim_fnc_MDS_callsigns; [] spawn milsim_fnc_MDS_fixedAssets; [] spawn milsim_fnc_MDS_rotaryAssets; [] spawn milsim_fnc_MDS_radioFrequencies; [] spawn milsim_fnc_MDS_smokeColors; [] spawn milsim_fnc_MDS_environment;