params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]]; if (isNull _playerObj) exitWith {_arrayToModify}; { _arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs; } forEach [ ["playerName", name _playerObj], ["playerUID", getPlayerUID _playerObj], ["playerGroup", groupId (group _playerObj)], ["playerNetID", [_playerObj] call BIS_fnc_netId] ]; _arrayToModify;