#include "..\script_component.hpp" params [["_playerObj", objNull, [nil, objNull]], ["_arrayToModify", [], [[]]]]; if (isNull _playerObj) exitWith {_arrayToModify}; { _arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs; } forEach [ ["playerName", name _playerObj], ["playerUID", getPlayerUID _playerObj], ["playerGroup", groupId (group _playerObj)], ["playerNetID", _playerObj call BIS_fnc_netId] ]; _arrayToModify;