#include "..\script_component.hpp" if (!hasInterface) exitWith {}; call FUNC(updateAssetDiary); // once the server has published that assets have been gathered and distributed to bases (respawn modules), // we can update the asset diary on our end using that data [QGVAR(assetsGathered), { [ LEVEL_DEBUG, QUOTE(COMPONENT), "Received gathered base asset data from server", [] ] call EFUNC(common,log); // update the asset diary with the data we've received FUNC(updateAssetDiary); }] call CBA_fnc_addEventHandlerArgs; [ LEVEL_DEBUG, QUOTE(COMPONENT), "postInit complete", [] ] call EFUNC(common,log); localNamespace setVariable [QGVAR(complete), true];