/* returns protection level of local player */ // init lists of protective equiptment private _allowedGoggles = [ "G_AirPurifyingRespirator_01_F", "G_AirPurifyingRespirator_02_black_F", "G_AirPurifyingRespirator_02_olive_F", "G_AirPurifyingRespirator_02_sand_F", "G_RegulatorMask_F" ]; private _allowedUniforms = [ "U_B_CBRN_Suit_01_MTP_F", "U_B_CBRN_Suit_01_Tropic_F", "U_B_CBRN_Suit_01_Blue_F", "U_B_CBRN_Suit_01_White_F", "U_B_CBRN_Suit_01_Wdl_F", "U_I_CBRN_Suit_01_AAF_F", "U_I_E_CBRN_Suit_01_EAF_F" ]; private _allowedVehicles = [ "rhsusf_m1a2sep1wd_usarmy", "rhsusf_m1a2sep1tuskiwd_usarmy", "rhsusf_m1a2sep1tuskiiwd_usarmy", "rhsusf_m1a2sep2wd_usarmy", "RHS_M2A3_BUSKIII_wd", "B_APC_Wheeled_01_cannon_F" ]; //init protection level variable private _protectionLevel = 0; // if they are wearing a mask if (goggles player in _allowedGoggles) then { // if they are wearing the suit if (uniform player in _allowedUniforms) then { _protectionLevel = 2; } else { _protectionLevel = 1; }; }; // if the player is in a protected vehicle if (typeOf objectParent player in _allowedVehicles) then { _protectionLevel = 2 }; //return _protectionLevel;