class SignalColors { class White { name = "White"; hexCode = "#FFFFFF"; usage = "Concealment, Light"; itemExamples[] = {"SmokeShell", "1Rnd_Smoke_Grenade_shell", "ACE_Chemlight_White"}; }; class Green { name = "Green"; hexCode = "#00FF00"; usage = "Friendly Forces"; itemExamples[] = {"SmokeShellGreen", "1Rnd_SmokeGreen_Grenade_shell", "Chemlight_green"}; }; class Blue { name = "Blue"; hexCode = "#0000FF"; usage = "LZ Marking"; itemExamples[] = {"SmokeShellBlue", "1Rnd_SmokeBlue_Grenade_shell", "Chemlight_blue"}; }; class Red { name = "Red"; hexCode = "#FF0000"; usage = "Enemy Location"; itemExamples[] = {"SmokeShellRed", "1Rnd_SmokeRed_Grenade_shell", "Chemlight_red"}; }; class Orange { name = "Orange"; hexCode = "#FFA500"; usage = "Resupply Marker"; itemExamples[] = {"SmokeShellOrange", "1Rnd_SmokeOrange_Grenade_shell", "ACE_Chemlight_Orange"}; }; class Yellow { name = "Yellow"; hexCode = "#FFFF00"; usage = "Medical Emergency"; itemExamples[] = {"SmokeShellYellow", "1Rnd_SmokeYellow_Grenade_shell", "Chemlight_yellow"}; }; class Purple { name = "Purple"; hexCode = "#800080"; usage = "Broken Arrow - 100m radius"; itemExamples[] = {"SmokeShellPurple", "1Rnd_SmokePurple_Grenade_shell"}; }; };